mirror of
https://gitlab.com/veloren/veloren.git
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German locale update, fix CR displays
This commit is contained in:
parent
e26646caba
commit
47b4d7a14a
@ -1,6 +1,6 @@
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ItemDef(
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name: "Cultist Belt",
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description: "Ceremonial attire used by members.",
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description: "Ceremonial attire used by members.\n\nWearing cultist armor might frighten and anger villagers.",
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kind: Armor((
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kind: Belt("Cultist"),
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stats: (
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|
@ -1,6 +1,6 @@
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ItemDef(
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name: "Cultist Chest",
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description: "Ceremonial attire used by members.",
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description: "Ceremonial attire used by members.\n\nWearing cultist armor might frighten and anger villagers.",
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kind: Armor((
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kind: Chest("Cultist"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Cultist Gloves",
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description: "Ceremonial attire used by members.",
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description: "Ceremonial attire used by members.\n\nWearing cultist armor might frighten and anger villagers.",
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kind: Armor((
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kind: Hand("Cultist"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Cultist Skirt",
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description: "Ceremonial attire used by members.",
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description: "Ceremonial attire used by members.\n\nWearing cultist armor might frighten and anger villagers.",
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kind: Armor((
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kind: Pants("Cultist"),
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stats: (
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Cultist Mantle",
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description: "Ceremonial attire used by members.",
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description: "Ceremonial attire used by members.\n\nWearing cultist armor might frighten and anger villagers.",
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kind: Armor((
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kind: Shoulder("Cultist"),
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stats: (
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|
@ -139,6 +139,7 @@
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(Item("common.items.food.mushroom"), 8),
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(Item("common.items.food.coconut"), 1),
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(Item("common.items.food.apple"), 4),
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(Item("common.items.crafting_ing.bowl"), 1),
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(Item("common.items.crafting_tools.mortar_pestle"), 0),
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],
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craft_sprite: Some(CookingPot),
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|
31
assets/voxygen/i18n/de_DE/char_selection_de.ron
Normal file
31
assets/voxygen/i18n/de_DE/char_selection_de.ron
Normal file
@ -0,0 +1,31 @@
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/// WARNING: Localization files shall be saved in UTF-8 format without BOM
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/// Localization for "german" Germany
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(
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string_map: {
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"char_selection.loading_characters": "Lade Charaktere...",
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"char_selection.delete_permanently": "Den Charakter unwiderruflich löschen?",
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"char_selection.deleting_character": "Lösche Charakter...",
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"char_selection.change_server": "Wechsle Server",
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"char_selection.enter_world": "Welt betreten",
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"char_selection.logout": "Ausloggen",
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"char_selection.create_new_character": "Neuen Charakter erstellen",
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"char_selection.creating_character": "Erstelle Charakter...",
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"char_selection.character_creation": "Charakter Erstellung",
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"char_selection.human_default": "Human Default",
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"char_selection.level_fmt": "Level {level_nb}",
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"char_selection.uncanny_valley": "Wildnis",
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"char_selection.plains_of_uncertainty": "Steppen der Ungewissheit",
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"char_selection.beard": "Bart",
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"char_selection.hair_style": "Frisur",
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"char_selection.hair_color": "Haarfarbe",
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"char_selection.eye_color": "Augenfarbe",
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"char_selection.skin": "Hautfarbe",
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"char_selection.eyeshape": "Details der Augenpartie",
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"char_selection.accessories": "Accessoires",
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"char_selection.create_info_name": "Dein Charakter benötigt einen Namen!",
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},
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vector_map: {
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}
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)
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40
assets/voxygen/i18n/de_DE/de_DE_buff.ron
Normal file
40
assets/voxygen/i18n/de_DE/de_DE_buff.ron
Normal file
@ -0,0 +1,40 @@
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/// WARNING: Localization files shall be saved in UTF-8 format without BOM
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/// Localization for german (germany)
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(
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string_map: {
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// Buffs
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"buff.remove": "Klicke zum Entfernen",
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"buff.title.missing": "Fehlender Titel",
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"buff.desc.missing": "Fehlende Beschreibung",
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"buff.title.heal": "Heilung",
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"buff.desc.heal": "Heilung über Zeit.",
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"buff.title.potion": "Trank",
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"buff.desc.potion": "Trinke...",
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"buff.title.saturation": "Sättigung",
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"buff.desc.saturation": "Erhalte mit der Zeit Lebenspunkte durch Konsumgüter.",
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"buff.title.campfire_heal": "Heilung durch Lagerfeuer",
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"buff.desc.campfire_heal": "Das sitzen am Lagerfeuer heilt 1% der Lebensenergie pro Sekunde.",
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"buff.title.invulnerability": "Unverwundbarkeit",
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"buff.desc.invulnerability": "Du bist immung gegen jeglichen Schaden.",
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"buff.title.protectingward": "Protecting Ward",
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"buff.desc.protectingward": "Du bist einigermaßen vor Angriffen geschützt.",
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// Debuffs
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"buff.title.bleed": "Bluten",
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"buff.desc.bleed": "Fügt regelmäßigen Schaden zu.",
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"buff.title.cursed": "Verflucht",
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"buff.desc.cursed": "Du bist verflucht.",
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// Buffs stats
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"buff.stat.health": "Stellt {str_total} Leben wiederher",
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"buff.stat.increase_max_stamina": "Erhöt die maximale Ausdauer um {strength}",
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"buff.stat.increase_max_health": "Erhöht die maximale Lebensenergie um {strength}",
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"buff.stat.invulnerability": "Gewährt Unverwundbarkeit",
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// Text
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"buff.text.over_seconds": "über {dur_secs} Sekunden",
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"buff.text.for_seconds": "für {dur_secs} Sekunden",
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},
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vector_map: {
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}
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)
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@ -379,91 +379,91 @@
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// 1h Swords
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Tool("common.items.weapons.sword_1h.bloodsteel-0"): VoxTrans(
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"voxel.weapon.sword_1h.bloodsteel-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.bloodsteel-1"): VoxTrans(
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"voxel.weapon.sword_1h.bloodsteel-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.bloodsteel-2"): VoxTrans(
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"voxel.weapon.sword_1h.bloodsteel-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.bronze-0"): VoxTrans(
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"voxel.weapon.sword_1h.bronze-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.bronze-1"): VoxTrans(
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"voxel.weapon.sword_1h.bronze-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.bronze-2"): VoxTrans(
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"voxel.weapon.sword_1h.bronze-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.cobalt-0"): VoxTrans(
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"voxel.weapon.sword_1h.cobalt-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.cobalt-1"): VoxTrans(
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"voxel.weapon.sword_1h.cobalt-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.cobalt-2"): VoxTrans(
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"voxel.weapon.sword_1h.cobalt-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.cobalt-3"): VoxTrans(
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"voxel.weapon.sword_1h.cobalt-3",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.iron-0"): VoxTrans(
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"voxel.weapon.sword_1h.iron-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.iron-1"): VoxTrans(
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"voxel.weapon.sword_1h.iron-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.iron-2"): VoxTrans(
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"voxel.weapon.sword_1h.iron-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.iron-3"): VoxTrans(
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"voxel.weapon.sword_1h.iron-3",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.iron-4"): VoxTrans(
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"voxel.weapon.sword_1h.iron-4",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.obsidian-0"): VoxTrans(
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"voxel.weapon.sword_1h.obsidian-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.orichalcum-0"): VoxTrans(
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"voxel.weapon.sword_1h.orichalcum-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.orichalcum-1"): VoxTrans(
|
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"voxel.weapon.sword_1h.orichalcum-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.steel-0"): VoxTrans(
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"voxel.weapon.sword_1h.steel-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.steel-1"): VoxTrans(
|
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"voxel.weapon.sword_1h.steel-1",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.sword_1h.steel-2"): VoxTrans(
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"voxel.weapon.sword_1h.steel-2",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
|
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),
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Tool("common.items.weapons.sword_1h.steel-3"): VoxTrans(
|
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"voxel.weapon.sword_1h.steel-3",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
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),
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// Axes
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Tool("common.items.weapons.axe.starter_axe"): VoxTrans(
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@ -585,75 +585,75 @@
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// 1h Axes
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Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
|
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"voxel.weapon.axe_1h.bloodsteel-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans(
|
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"voxel.weapon.axe_1h.bloodsteel-1",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
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(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans(
|
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"voxel.weapon.axe_1h.bronze-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
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(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans(
|
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"voxel.weapon.axe_1h.bronze-1",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
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(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans(
|
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"voxel.weapon.axe_1h.cobalt-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
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(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
|
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Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans(
|
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"voxel.weapon.axe_1h.cobalt-1",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
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Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans(
|
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"voxel.weapon.axe_1h.iron-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
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Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.iron-1",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
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Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.iron-2",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
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(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
|
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Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans(
|
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"voxel.weapon.axe_1h.iron-3",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.orichalcum-0"): VoxTrans(
|
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"voxel.weapon.axe_1h.orichalcum-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans(
|
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"voxel.weapon.axe_1h.steel-0",
|
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
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),
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Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.steel-1",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
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||||
),
|
||||
Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.steel-2",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
||||
Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.stone-0",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
||||
Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.stone-1",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
||||
Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.wood-0",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
||||
Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans(
|
||||
"voxel.weapon.axe_1h.wood-1",
|
||||
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
|
||||
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
|
||||
),
|
||||
// Hammers
|
||||
Tool("common.items.weapons.hammer.hammer_1"): VoxTrans(
|
||||
|
BIN
assets/voxygen/voxel/armor/cultist_slayer/chest.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/cultist_slayer/chest.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/cultist_slayer/shoulder_l.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/cultist_slayer/shoulder_l.vox
(Stored with Git LFS)
Binary file not shown.
@ -293,11 +293,11 @@
|
||||
),
|
||||
"CultistSlayer": (
|
||||
left: (
|
||||
vox_spec: ("armor.cultist_slayer.shoulder_l", (-6.0, -5.0 , -2.0)),
|
||||
vox_spec: ("armor.cultist_slayer.shoulder_l", (-7.0, -5.0 , -2.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.cultist_slayer.shoulder_l", (-3.0, -5.0, -2.0)),
|
||||
vox_spec: ("armor.cultist_slayer.shoulder_l", (-2.0, -5.0, -2.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
|
@ -444,7 +444,17 @@ impl<'a> Widget for Overhead<'a> {
|
||||
.color(Some(indicator_col))
|
||||
.parent(id)
|
||||
.set(state.ids.level, ui);
|
||||
|
||||
|
||||
}
|
||||
// Keep this for testing
|
||||
/*Text::new(&(combat_rating*10.0).floor().to_string())
|
||||
.x_y(-37.0 * BARSIZE, MANA_BAR_Y + 6.0)
|
||||
.font_size(10)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(indicator_col)
|
||||
.parent(id)
|
||||
.set(state.ids.level, ui);*/
|
||||
}
|
||||
_ => {},
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user