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Fix: Healthbars size
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assets/voxygen/background/bg_main.png
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@ -614,6 +614,7 @@ impl Hud {
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// Max amount the sct font size increases when "flashing"
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const FLASH_MAX: f32 = 25.0;
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const BARSIZE: f64 = 2.0;
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// Get player position.
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let player_pos = client
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.state()
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@ -693,15 +694,21 @@ impl Hud {
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let crit_hp_color: Color = Color::Rgba(0.79, 0.19, 0.17, hp_ani);
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// Background
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Rectangle::fill_with([82.0, 8.0], Color::Rgba(0.3, 0.3, 0.3, 0.5))
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.x_y(0.0, -25.0)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(back_id, ui_widgets);
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Rectangle::fill_with(
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[82.0 * BARSIZE + 1.0, 8.0 * BARSIZE + 1.0],
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Color::Rgba(0.1, 0.1, 0.1, 0.9),
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)
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.x_y(0.0, -25.0)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(back_id, ui_widgets);
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// % HP Filling
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Image::new(self.imgs.enemy_bar)
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.w_h(72.9 * (hp_percentage / 100.0), 5.9)
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.x_y(4.5 + (hp_percentage / 100.0 * 36.45) - 36.45, -24.0)
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.w_h(72.9 * (hp_percentage / 100.0) * BARSIZE, 5.9 * BARSIZE)
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.x_y(
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(4.5 + (hp_percentage / 100.0 * 36.45 - 36.45)) * BARSIZE,
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-23.0,
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)
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.color(Some(if hp_percentage <= 25.0 {
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crit_hp_color
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} else if hp_percentage <= 50.0 {
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@ -714,19 +721,22 @@ impl Hud {
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// % Mana Filling
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Rectangle::fill_with(
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[
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73.0 * (energy.current() as f64 / energy.maximum() as f64),
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1.5,
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73.0 * (energy.current() as f64 / energy.maximum() as f64) * BARSIZE,
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1.5 * BARSIZE,
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],
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MANA_COLOR,
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)
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.x_y(4.5 + (energy_percentage / 100.0 * 36.5) - 36.45, -28.0)
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.x_y(
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((4.5 + (energy_percentage / 100.0 * 36.5)) - 36.45) * BARSIZE,
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-32.0,
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)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(mana_bar_id, ui_widgets);
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// Foreground
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Image::new(self.imgs.enemy_health)
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.w_h(84.0, 10.0)
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.x_y(0.0, -25.0)
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.w_h(84.0 * BARSIZE, 10.0 * BARSIZE)
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.x_y(0.0, -25.5)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.99)))
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(front_id, ui_widgets);
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@ -1158,15 +1168,15 @@ impl Hud {
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// Name
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Text::new(&name)
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.font_size(20)
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.font_size(30)
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.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
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.x_y(-1.0, -1.0)
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.x_y(-1.0, 16.0)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(name_bg_id, ui_widgets);
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Text::new(&name)
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.font_size(20)
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.font_size(30)
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.color(Color::Rgba(0.61, 0.61, 0.89, 1.0))
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.x_y(0.0, 0.0)
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.x_y(0.0, 18.0)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(name_id, ui_widgets);
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@ -1184,9 +1194,9 @@ impl Hud {
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// - 5 levels below player -> low
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Text::new(if level_comp < 10 { &level_str } else { "?" })
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.font_size(if op_level > 9 && level_comp < 10 {
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7
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14
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} else {
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8
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15
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})
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.color(if level_comp > 4 {
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HIGH
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@ -1195,7 +1205,7 @@ impl Hud {
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} else {
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EQUAL
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})
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.x_y(-37.0, -24.0)
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.x_y(-37.0 * BARSIZE, -23.0)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(level_id, ui_widgets);
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if level_comp > 9 {
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@ -1205,8 +1215,8 @@ impl Hud {
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} else {
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self.imgs.skull
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})
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.w_h(18.0, 18.0)
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.x_y(-39.0, -25.0)
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.w_h(18.0 * BARSIZE, 18.0 * BARSIZE)
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.x_y(-39.0 * BARSIZE, -25.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
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.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
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.set(level_skull_id, ui_widgets);
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@ -478,34 +478,32 @@ impl CharSelectionUi {
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// Enter World Button
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let character_count = global_state.meta.characters.len();
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if character_count != 0 {
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if Button::image(self.imgs.button)
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.mid_bottom_with_margin_on(ui_widgets.window, 10.0)
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.w_h(250.0, 60.0)
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let enter_world_str = &localized_strings.get("char_selection.enter_world");
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let enter_button = Button::image(self.imgs.button)
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.mid_bottom_with_margin_on(ui_widgets.window, 10.0)
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.w_h(250.0, 60.0)
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.label(enter_world_str)
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.label_font_size(26)
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.label_font_id(self.fonts.cyri)
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.label_y(conrod_core::position::Relative::Scalar(3.0));
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if match &self.mode {
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Mode::Select(opt) => opt.is_some(),
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Mode::Create { .. } => true,
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} {
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if enter_button
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.hover_image(self.imgs.button_hover)
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.press_image(self.imgs.button_press)
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.label(&localized_strings.get("char_selection.enter_world"))
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.label_color(TEXT_COLOR)
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.label_font_size(26)
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.label_font_id(self.fonts.cyri)
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.label_y(conrod_core::position::Relative::Scalar(3.0))
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.set(self.ids.enter_world_button, ui_widgets)
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.was_clicked()
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{
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events.push(Event::Play);
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}
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} else {
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if Button::image(self.imgs.button)
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.mid_bottom_with_margin_on(ui_widgets.window, 10.0)
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.w_h(250.0, 60.0)
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.label(&localized_strings.get("char_selection.enter_world"))
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&enter_button
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.label_color(TEXT_COLOR_2)
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.label_font_size(26)
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.label_font_id(self.fonts.cyri)
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.label_y(conrod_core::position::Relative::Scalar(3.0))
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.set(self.ids.enter_world_button, ui_widgets)
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.was_clicked()
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{}
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.set(self.ids.enter_world_button, ui_widgets);
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}
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// Logout_Button
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