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Merge branch 'rdbaker/fix-settings-unpause-bug' into 'master'
fixes #712 - where pressing N to leave Settings doesn't unpause a single player game world Closes #712 See merge request veloren/veloren!1312
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commit
4942b5b394
@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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### Changed
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- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused
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### Removed
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@ -457,10 +457,20 @@ impl Show {
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}
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}
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fn toggle_settings(&mut self) {
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fn toggle_settings(&mut self, global_state: &GlobalState) {
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match self.open_windows {
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Windows::Settings => self.settings(false),
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_ => self.settings(true),
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Windows::Settings => {
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#[cfg(feature = "singleplayer")]
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global_state.unpause();
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self.settings(false);
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},
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_ => {
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#[cfg(feature = "singleplayer")]
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global_state.pause();
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self.settings(true)
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},
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};
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}
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@ -1615,7 +1625,7 @@ impl Hud {
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.set(self.ids.buttons, ui_widgets)
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{
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Some(buttons::Event::ToggleBag) => self.show.toggle_bag(),
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Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(),
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Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(global_state),
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Some(buttons::Event::ToggleSocial) => self.show.toggle_social(),
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Some(buttons::Event::ToggleSpell) => self.show.toggle_spell(),
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Some(buttons::Event::ToggleMap) => self.show.toggle_map(),
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@ -2294,7 +2304,7 @@ impl Hud {
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true
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},
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GameInput::Settings if state => {
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self.show.toggle_settings();
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self.show.toggle_settings(global_state);
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true
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},
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GameInput::Help if state => {
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