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Merge branch 'sam/gliderfix' into 'master'
Fixed glider animation so glider does not block view in first person. See merge request veloren/veloren!1130
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commit
49a18ac659
@ -135,7 +135,7 @@ impl Animation for GlidingAnimation {
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next.lantern.scale = Vec3::one() * 0.65;
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next.lantern.scale = Vec3::one() * 0.65;
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next.torso.offset = Vec3::new(0.0, -4.0, 0.0) / 11.0 * skeleton_attr.scaler;
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next.torso.offset = Vec3::new(0.0, -4.0, 10.0) / 11.0 * skeleton_attr.scaler;
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next.torso.ori = Quaternion::rotation_x(-0.06 * speed.max(12.0) + slow * 0.04)
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next.torso.ori = Quaternion::rotation_x(-0.06 * speed.max(12.0) + slow * 0.04)
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* Quaternion::rotation_y(tilt * tiltcancel * 32.0);
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* Quaternion::rotation_y(tilt * tiltcancel * 32.0);
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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