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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Ultimately use setting in day cycle updates.
(First functional commit.)
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parent
7e4ea483e0
commit
4a3d1bbb86
@ -1804,6 +1804,7 @@ impl Client {
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},
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true,
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None,
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&self.connected_server_constants
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);
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// TODO: avoid emitting these in the first place
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let _ = self
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@ -4,4 +4,12 @@ use serde::{Serialize, Deserialize};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct ServerConstants {
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pub day_cycle_coefficient: f64,
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}
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impl Default for ServerConstants {
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fn default() -> Self {
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ServerConstants {
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// == 30.0 via server settings (the default)
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day_cycle_coefficient: 24.0 * 2.0,
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}
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}
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}
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@ -22,6 +22,7 @@ use common::{
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trade::Trades,
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vol::{ReadVol, WriteVol},
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weather::{Weather, WeatherGrid},
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shared_server_config::ServerConstants,
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};
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use common_base::span;
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use common_ecs::{PhysicsMetrics, SysMetrics};
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@ -39,9 +40,6 @@ use std::{sync::Arc, time::Instant};
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use timer_queue::TimerQueue;
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use vek::*;
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/// How much faster should an in-game day be compared to a real day?
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// TODO: Don't hard-code this.
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const DAY_CYCLE_FACTOR: f64 = 24.0 * 2.0;
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/// At what point should we stop speeding up physics to compensate for lag? If
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/// we speed physics up too fast, we'd skip important physics events like
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/// collisions. This constant determines the upper limit. If delta time exceeds
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@ -597,6 +595,7 @@ impl State {
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add_systems: impl Fn(&mut DispatcherBuilder),
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update_terrain_and_regions: bool,
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mut metrics: Option<&mut StateTickMetrics>,
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server_constants: &ServerConstants
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) {
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span!(_guard, "tick", "State::tick");
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@ -610,8 +609,7 @@ impl State {
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}
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// Change the time accordingly.
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self.ecs.write_resource::<TimeOfDay>().0 += dt.as_secs_f64() * DAY_CYCLE_FACTOR;
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self.ecs.write_resource::<Time>().0 += dt.as_secs_f64();
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self.ecs.write_resource::<TimeOfDay>().0 += dt.as_secs_f64() * server_constants.day_cycle_coefficient;
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// Update delta time.
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// Beyond a delta time of MAX_DELTA_TIME, start lagging to avoid skipping
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@ -9,7 +9,7 @@ mod tests {
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terrain::{MapSizeLg, TerrainChunk},
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uid::Uid,
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util::Dir,
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SkillSetBuilder,
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SkillSetBuilder, shared_server_config::ServerConstants,
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};
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use common_ecs::dispatch;
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use common_state::State;
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@ -81,6 +81,8 @@ mod tests {
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},
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false,
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None,
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// Dummy ServerConstants
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&ServerConstants::default(),
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);
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}
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@ -1,6 +1,10 @@
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use crate::utils;
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use approx::assert_relative_eq;
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use common::{comp::Controller, resources::Time};
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use common::{
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comp::Controller,
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resources::Time,
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shared_server_config::ServerConstants,
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};
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use specs::WorldExt;
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use std::error::Error;
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use utils::{DT, DT_F64, EPSILON};
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@ -18,6 +22,7 @@ fn simple_run() {
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},
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false,
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None,
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&ServerConstants::default(),
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);
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}
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@ -11,6 +11,7 @@ use common::{
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terrain::{
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Block, BlockKind, MapSizeLg, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainGrid,
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},
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shared_server_config::ServerConstants,
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};
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use common_ecs::{dispatch, System};
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use common_net::sync::WorldSyncExt;
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@ -64,6 +65,7 @@ pub fn tick(state: &mut State, dt: Duration) {
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},
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false,
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None,
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&ServerConstants::default(),
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);
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}
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@ -710,6 +710,7 @@ impl Server {
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},
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false,
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Some(&mut state_tick_metrics),
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&self.server_constants
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);
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let before_handle_events = Instant::now();
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