mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Extend item pickup UI to group members
This commit is contained in:
parent
7ea720b2ef
commit
4a4c061b55
@ -33,6 +33,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
distance at which lower detail models are used for entities).
|
distance at which lower detail models are used for entities).
|
||||||
- Present mode options renamed for clarity: Fifo -> 'Vsync capped', Mailbox -> 'Vsync uncapped',
|
- Present mode options renamed for clarity: Fifo -> 'Vsync capped', Mailbox -> 'Vsync uncapped',
|
||||||
Immediate -> 'Vsync off'.
|
Immediate -> 'Vsync off'.
|
||||||
|
- Item pickup UI now displays items that members of your group pick up.
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } застрэліў(-ла) [{ $victi
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } падарваў(-ла) [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } падарваў(-ла) [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } забіў(-ла) [{ $victim }] чарамі
|
hud-chat-npc_energy_kill_msg = { $attacker } забіў(-ла) [{ $victim }] чарамі
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } забіў(-ла) [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } забіў(-ла) [{ $victim }]
|
||||||
hud-chat-loot_msg = Вы падабралі [{ $item }]
|
|
||||||
hud-chat-loot_fail = У вашых торбах не хапае месца!
|
hud-chat-loot_fail = У вашых торбах не хапае месца!
|
||||||
hud-chat-goodbye = Да пабачэння!
|
hud-chat-goodbye = Да пабачэння!
|
||||||
hud-chat-connection_lost = Злучэнне згублена. Вас выштурхнуць праз { $time } сек.
|
hud-chat-connection_lost = Злучэнне згублена. Вас выштурхнуць праз { $time } сек.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } ha disparat [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } ha fet explotar [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } ha fet explotar [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } ha matat [{ $victim }] amb màgia
|
hud-chat-npc_energy_kill_msg = { $attacker } ha matat [{ $victim }] amb màgia
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } ha matat [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } ha matat [{ $victim }]
|
||||||
hud-chat-loot_msg = Has recollit [{ $item }]
|
|
||||||
hud-chat-loot_fail = La teva bossa és plena!
|
hud-chat-loot_fail = La teva bossa és plena!
|
||||||
hud-chat-goodbye = Adeu!
|
hud-chat-goodbye = Adeu!
|
||||||
hud-chat-connection_lost = S'ha perdut la connexió. Tancament en { $time } segons.
|
hud-chat-connection_lost = S'ha perdut la connexió. Tancament en { $time } segons.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } zastřelil/a [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } vyhodil/a do vzduchu [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } vyhodil/a do vzduchu [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } zabil/a [{ $victim }] kouzlem
|
hud-chat-npc_energy_kill_msg = { $attacker } zabil/a [{ $victim }] kouzlem
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } zabil/a [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } zabil/a [{ $victim }]
|
||||||
hud-chat-loot_msg = Sebral/a jsi [{ $item }]
|
|
||||||
hud-chat-loot_fail = Máš plný inventář!
|
hud-chat-loot_fail = Máš plný inventář!
|
||||||
hud-chat-goodbye = Nashledanou!
|
hud-chat-goodbye = Nashledanou!
|
||||||
hud-chat-connection_lost = Připojení ztraceno. Ukončuji za { $time } sekund.
|
hud-chat-connection_lost = Připojení ztraceno. Ukončuji za { $time } sekund.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } erschoss [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }] aus dem Leben
|
hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }] aus dem Leben
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } tötete [{ $victim }] mit Magie
|
hud-chat-npc_energy_kill_msg = { $attacker } tötete [{ $victim }] mit Magie
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } tötete [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } tötete [{ $victim }]
|
||||||
hud-chat-loot_msg = Du hast [{ $item }] aufgehoben
|
|
||||||
hud-chat-loot_fail = Dein Inventar ist voll!
|
hud-chat-loot_fail = Dein Inventar ist voll!
|
||||||
hud-chat-goodbye = Auf Wiedersehen!
|
hud-chat-goodbye = Auf Wiedersehen!
|
||||||
hud-chat-connection_lost = Verbindungsabbruch. Du wirst in { $time } Sekunden gekickt.
|
hud-chat-connection_lost = Verbindungsabbruch. Du wirst in { $time } Sekunden gekickt.
|
@ -23,7 +23,10 @@ hud-chat-npc_ranged_kill_msg = { $attacker } shot [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic
|
hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }]
|
||||||
hud-chat-loot_msg = You picked up [{ $item }]
|
hud-loot-pickup-msg = {$actor} picked up { $amount ->
|
||||||
|
[one] { $item }
|
||||||
|
*[other] {$amount}x {$item}
|
||||||
|
}
|
||||||
hud-chat-loot_fail = Your Inventory is full!
|
hud-chat-loot_fail = Your Inventory is full!
|
||||||
hud-chat-goodbye = Goodbye!
|
hud-chat-goodbye = Goodbye!
|
||||||
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
|
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } disparó a [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } hizo explotar a [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } hizo explotar a [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = [{ $attacker }] mató a [{ $victim }] con magia
|
hud-chat-npc_energy_kill_msg = [{ $attacker }] mató a [{ $victim }] con magia
|
||||||
hud-chat-npc_other_kill_msg = [{ $attacker }] mató a [{ $victim }]
|
hud-chat-npc_other_kill_msg = [{ $attacker }] mató a [{ $victim }]
|
||||||
hud-chat-loot_msg = Recogiste [{ $item }]
|
|
||||||
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
||||||
hud-chat-goodbye = ¡Adiós!
|
hud-chat-goodbye = ¡Adiós!
|
||||||
hud-chat-connection_lost = Conexión perdida. Expulsando en { $time } segundos.
|
hud-chat-connection_lost = Conexión perdida. Expulsando en { $time } segundos.
|
||||||
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } le disparó a [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } hizo explotar a [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } hizo explotar a [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } usó magia para matar a [{ $victim }]
|
hud-chat-npc_energy_kill_msg = { $attacker } usó magia para matar a [{ $victim }]
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } mató a [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } mató a [{ $victim }]
|
||||||
hud-chat-loot_msg = Recogiste [{ $item }]
|
|
||||||
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
||||||
hud-chat-goodbye = ¡Adiós!
|
hud-chat-goodbye = ¡Adiós!
|
||||||
hud-chat-connection_lost = Conexión perdida. Expulsando en { $time } segundos.
|
hud-chat-connection_lost = Conexión perdida. Expulsando en { $time } segundos.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker }-(e)k [{ $victim }] tiroz hil du
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker }-(e)k [{ $victim }] leherrarazi du
|
hud-chat-npc_explosion_kill_msg = { $attacker }-(e)k [{ $victim }] leherrarazi du
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker }-(e)k [{ $victim }] magiaz hil du
|
hud-chat-npc_energy_kill_msg = { $attacker }-(e)k [{ $victim }] magiaz hil du
|
||||||
hud-chat-npc_other_kill_msg = { $attacker }-(e)k [{ $victim }] hil du
|
hud-chat-npc_other_kill_msg = { $attacker }-(e)k [{ $victim }] hil du
|
||||||
hud-chat-loot_msg = [{ $item }] jaso duzu
|
|
||||||
hud-chat-loot_fail = Inbentarioa beteta duzu!
|
hud-chat-loot_fail = Inbentarioa beteta duzu!
|
||||||
hud-chat-goodbye = Agur!
|
hud-chat-goodbye = Agur!
|
||||||
hud-chat-connection_lost = Konexioa galdu duzu. { $time } segundo barru kanporatua izango zara.
|
hud-chat-connection_lost = Konexioa galdu duzu. { $time } segundo barru kanporatua izango zara.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } a tiré sur [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } a fait exploser [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } a fait exploser [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = [{ $attacker }] a tué [{ $victim }] avec de la magie
|
hud-chat-npc_energy_kill_msg = [{ $attacker }] a tué [{ $victim }] avec de la magie
|
||||||
hud-chat-npc_other_kill_msg = [{ $attacker }] a tué [{ $victim }]
|
hud-chat-npc_other_kill_msg = [{ $attacker }] a tué [{ $victim }]
|
||||||
hud-chat-loot_msg = Vous avez ramassé [{ $item }]
|
|
||||||
hud-chat-loot_fail = Votre inventaire est plein !
|
hud-chat-loot_fail = Votre inventaire est plein !
|
||||||
hud-chat-goodbye = Au revoir!
|
hud-chat-goodbye = Au revoir!
|
||||||
hud-chat-connection_lost = Connexion perdue. Expulsion dans { $time } secondes.
|
hud-chat-connection_lost = Connexion perdue. Expulsion dans { $time } secondes.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } lelőtte őt: [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } felrobbantotta őt:[{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } felrobbantotta őt:[{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } mágiával megölte őt: [{ $victim }]
|
hud-chat-npc_energy_kill_msg = { $attacker } mágiával megölte őt: [{ $victim }]
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } megölte őt: [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } megölte őt: [{ $victim }]
|
||||||
hud-chat-loot_msg = Felvetted a következőt: [{ $item }]
|
|
||||||
hud-chat-loot_fail = Túl sok a holmid!
|
hud-chat-loot_fail = Túl sok a holmid!
|
||||||
hud-chat-goodbye = Viszlát!
|
hud-chat-goodbye = Viszlát!
|
||||||
hud-chat-connection_lost = Megszakadt a kapcsolat. Szétkapcsolás { $time } másodpercen belül.
|
hud-chat-connection_lost = Megszakadt a kapcsolat. Szétkapcsolás { $time } másodpercen belül.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } ha assassinato [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } ha fatto esplodere [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } ha fatto esplodere [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } ha ucciso [{ $victim }] con la magia
|
hud-chat-npc_energy_kill_msg = { $attacker } ha ucciso [{ $victim }] con la magia
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } ha ucciso [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } ha ucciso [{ $victim }]
|
||||||
hud-chat-loot_msg = Hai raccolto [{ $item }]
|
|
||||||
hud-chat-loot_fail = Il tuo inventario è pieno!
|
hud-chat-loot_fail = Il tuo inventario è pieno!
|
||||||
hud-chat-goodbye = Arrivederci!
|
hud-chat-goodbye = Arrivederci!
|
||||||
hud-chat-connection_lost = Connessione persa. Verrai cacciato tra { $time } secondi.
|
hud-chat-connection_lost = Connessione persa. Verrai cacciato tra { $time } secondi.
|
@ -16,7 +16,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker }は[{ $victim }]を撃ちました
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker }は[{ $victim }]を爆破しました
|
hud-chat-npc_explosion_kill_msg = { $attacker }は[{ $victim }]を爆破しました
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker }は魔法で[{ $victim }]を殺しました
|
hud-chat-npc_energy_kill_msg = { $attacker }は魔法で[{ $victim }]を殺しました
|
||||||
hud-chat-npc_other_kill_msg = { $attacker }は[{ $victim }]を殺しました
|
hud-chat-npc_other_kill_msg = { $attacker }は[{ $victim }]を殺しました
|
||||||
hud-chat-loot_msg = [{ $item }]を拾った
|
|
||||||
hud-chat-loot_fail = 持ち物がいっぱいです!
|
hud-chat-loot_fail = 持ち物がいっぱいです!
|
||||||
hud-chat-goodbye = さようなら!
|
hud-chat-goodbye = さようなら!
|
||||||
hud-chat-connection_lost = 接続が切れました。キックされて{ $time }秒。
|
hud-chat-connection_lost = 接続が切れました。キックされて{ $time }秒。
|
@ -11,7 +11,7 @@ hud-chat-pvp_energy_kill_msg = [{ $attacker }] gebruikte magie om [{ $victim }]
|
|||||||
hud-chat-npc_melee_kill_msg = { $attacker } dode [{ $victim }]
|
hud-chat-npc_melee_kill_msg = { $attacker } dode [{ $victim }]
|
||||||
hud-chat-npc_ranged_kill_msg = { $attacker } schoot [{ $victim }]
|
hud-chat-npc_ranged_kill_msg = { $attacker } schoot [{ $victim }]
|
||||||
hud-chat-npc_explosion_kill_msg = { $attacker } blies [{ $victim }] op
|
hud-chat-npc_explosion_kill_msg = { $attacker } blies [{ $victim }] op
|
||||||
hud-chat-loot_msg = Je raapte [{ $item }] op
|
|
||||||
hud-chat-loot_fail = Jouw inventory is vol!
|
hud-chat-loot_fail = Jouw inventory is vol!
|
||||||
hud-chat-goodbye = Vaarwel!
|
hud-chat-goodbye = Vaarwel!
|
||||||
hud-chat-connection_lost = Verbinding verloren. Je wordt in { $time } seconden gekicked.
|
hud-chat-connection_lost = Verbinding verloren. Je wordt in { $time } seconden gekicked.
|
@ -14,7 +14,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } skjøt [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } drepte [{ $victim }] med magi
|
hud-chat-npc_energy_kill_msg = { $attacker } drepte [{ $victim }] med magi
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } drepte [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } drepte [{ $victim }]
|
||||||
hud-chat-loot_msg = Du plukket opp [{ $item }]
|
|
||||||
hud-chat-loot_fail = Ditt inventar er fullt!
|
hud-chat-loot_fail = Ditt inventar er fullt!
|
||||||
hud-chat-goodbye = Adjø!
|
hud-chat-goodbye = Adjø!
|
||||||
hud-chat-connection_lost = Forbindelse mistet. Utkastet om { $time } sekunder.
|
hud-chat-connection_lost = Forbindelse mistet. Utkastet om { $time } sekunder.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } ustrzela [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } wysadza [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } wysadza [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } zabija [{ $victim }] magią
|
hud-chat-npc_energy_kill_msg = { $attacker } zabija [{ $victim }] magią
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } zabija [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } zabija [{ $victim }]
|
||||||
hud-chat-loot_msg = Podniesiono [{ $item }]
|
|
||||||
hud-chat-loot_fail = Twój ekwipunek jest pełen!
|
hud-chat-loot_fail = Twój ekwipunek jest pełen!
|
||||||
hud-chat-goodbye = Żegnaj!
|
hud-chat-goodbye = Żegnaj!
|
||||||
hud-chat-connection_lost = Stracono połączenie. Wyrzucanie za { $time } sekund.
|
hud-chat-connection_lost = Stracono połączenie. Wyrzucanie za { $time } sekund.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } atirou em [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } explodiu [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } explodiu [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = [{ $attacker }] matou [{ $victim }] com magia
|
hud-chat-npc_energy_kill_msg = [{ $attacker }] matou [{ $victim }] com magia
|
||||||
hud-chat-npc_other_kill_msg = [{ $attacker }] matou [{ $victim }]
|
hud-chat-npc_other_kill_msg = [{ $attacker }] matou [{ $victim }]
|
||||||
hud-chat-loot_msg = Você pegou [{ $item }]
|
|
||||||
hud-chat-loot_fail = Seu Inventário está cheio!
|
hud-chat-loot_fail = Seu Inventário está cheio!
|
||||||
hud-chat-goodbye = Até Logo!
|
hud-chat-goodbye = Até Logo!
|
||||||
hud-chat-connection_lost = Conexão perdida. Expulsando em { $time } segundos.
|
hud-chat-connection_lost = Conexão perdida. Expulsando em { $time } segundos.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } a tras în [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } a facut ca [{ $victim }] să explodeze
|
hud-chat-npc_explosion_kill_msg = { $attacker } a facut ca [{ $victim }] să explodeze
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } a omorât [{ $victim }] cu magie
|
hud-chat-npc_energy_kill_msg = { $attacker } a omorât [{ $victim }] cu magie
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } a omorât [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } a omorât [{ $victim }]
|
||||||
hud-chat-loot_msg = Ai luat [{ $item }]
|
|
||||||
hud-chat-loot_fail = Inventarul tău este plin!
|
hud-chat-loot_fail = Inventarul tău este plin!
|
||||||
hud-chat-goodbye = Pe curând!
|
hud-chat-goodbye = Pe curând!
|
||||||
hud-chat-connection_lost = Conexiune pierdută. Vei fi dat afară în { $time } secunde.
|
hud-chat-connection_lost = Conexiune pierdută. Vei fi dat afară în { $time } secunde.
|
@ -23,7 +23,6 @@ hud-chat-npc_ranged_kill_msg = { $attacker } застрелил [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } взорвал [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } взорвал [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } убил [{ $victim }] магией
|
hud-chat-npc_energy_kill_msg = { $attacker } убил [{ $victim }] магией
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } убил [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } убил [{ $victim }]
|
||||||
hud-chat-loot_msg = Вы подобрали [{ $item }]
|
hud-chat-loot_fail = Ваш инвернарь полон!
|
||||||
hud-chat-loot_fail = Ваш инвентарь полон!
|
|
||||||
hud-chat-goodbye = До свидания!
|
hud-chat-goodbye = До свидания!
|
||||||
hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд.
|
hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } је упуца/ла [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } је разнео/ла [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } је разнео/ла [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } је убио/ла [{ $victim }] магијомc
|
hud-chat-npc_energy_kill_msg = { $attacker } је убио/ла [{ $victim }] магијомc
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } је убио/ла [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } је убио/ла [{ $victim }]
|
||||||
hud-chat-loot_msg = Покупио/ла си [{ $item }]
|
|
||||||
hud-chat-loot_fail = Твој инвентар је пун!
|
hud-chat-loot_fail = Твој инвентар је пун!
|
||||||
hud-chat-goodbye = Збогом!
|
hud-chat-goodbye = Збогом!
|
||||||
hud-chat-connection_lost = Веза се прекинула. Бићеш избачен/а за { $time } секунди.
|
hud-chat-connection_lost = Веза се прекинула. Бићеш избачен/а за { $time } секунди.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } sköt [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } sprängde [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } sprängde [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } dödade [{ $victim }] med trolldom
|
hud-chat-npc_energy_kill_msg = { $attacker } dödade [{ $victim }] med trolldom
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } dödade [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } dödade [{ $victim }]
|
||||||
hud-chat-loot_msg = Du plockade upp [{ $item }]
|
|
||||||
hud-chat-loot_fail = Din packning är full!
|
hud-chat-loot_fail = Din packning är full!
|
||||||
hud-chat-goodbye = Hejdå!
|
hud-chat-goodbye = Hejdå!
|
||||||
hud-chat-connection_lost = Anslutningen bröts. Sparkas ut om { $time } sekunder.
|
hud-chat-connection_lost = Anslutningen bröts. Sparkas ut om { $time } sekunder.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = [{ $victim }] โดนลั่นหัวค
|
|||||||
hud-chat-npc_explosion_kill_msg = [{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย { $attacker } น่าเเห็นใจ
|
hud-chat-npc_explosion_kill_msg = [{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย { $attacker } น่าเเห็นใจ
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } สังหาร [{ $victim }] ด้วยไสยเวทย์ น่าเเห็นใจ
|
hud-chat-npc_energy_kill_msg = { $attacker } สังหาร [{ $victim }] ด้วยไสยเวทย์ น่าเเห็นใจ
|
||||||
hud-chat-npc_other_kill_msg = [{ $victim }] ถูกสังหารโดย { $attacker } น่าเเห็นใจ
|
hud-chat-npc_other_kill_msg = [{ $victim }] ถูกสังหารโดย { $attacker } น่าเเห็นใจ
|
||||||
hud-chat-loot_msg = ได้รับ [{ $item }]
|
|
||||||
hud-chat-loot_fail = กระเป๋าเต็มแล้ว
|
hud-chat-loot_fail = กระเป๋าเต็มแล้ว
|
||||||
hud-chat-goodbye = ลาก่อน
|
hud-chat-goodbye = ลาก่อน
|
||||||
hud-chat-connection_lost = ถูกตัดการเชื่อมต่อ เชื่อมต่อใหม่ในอีก { $time } วินาที
|
hud-chat-connection_lost = ถูกตัดการเชื่อมต่อ เชื่อมต่อใหม่ในอีก { $time } วินาที
|
@ -14,7 +14,7 @@ hud-chat-npc_ranged_kill_msg = [{ $victim }], { $attacker } tarafından vuruldu.
|
|||||||
hud-chat-npc_explosion_kill_msg = [{ $victim }], { $attacker } tarafından havaya uçuruldu.
|
hud-chat-npc_explosion_kill_msg = [{ $victim }], { $attacker } tarafından havaya uçuruldu.
|
||||||
hud-chat-npc_energy_kill_msg = [{ $victim }], { $attacker } tarafından büyü ile mağlup edildi.
|
hud-chat-npc_energy_kill_msg = [{ $victim }], { $attacker } tarafından büyü ile mağlup edildi.
|
||||||
hud-chat-npc_other_kill_msg = [{ $victim }], { $attacker } tarafından öldürüldü.
|
hud-chat-npc_other_kill_msg = [{ $victim }], { $attacker } tarafından öldürüldü.
|
||||||
hud-chat-loot_msg = [{ $item }] topladın.
|
|
||||||
hud-chat-loot_fail = Envanterin dolu!
|
hud-chat-loot_fail = Envanterin dolu!
|
||||||
hud-chat-goodbye = Hoşçakal!
|
hud-chat-goodbye = Hoşçakal!
|
||||||
hud-chat-connection_lost = Bağlantı koptu. { $time } saniye içinde sunucudan atılacaksın.
|
hud-chat-connection_lost = Bağlantı koptu. { $time } saniye içinde sunucudan atılacaksın.
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } застрелили [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } підірвали [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } підірвали [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } вбили [{ $victim }] магією
|
hud-chat-npc_energy_kill_msg = { $attacker } вбили [{ $victim }] магією
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } вбили [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } вбили [{ $victim }]
|
||||||
hud-chat-loot_msg = Ви підібрали [{ $item }]
|
|
||||||
hud-chat-loot_fail = Ваш інвентар переповнено!
|
hud-chat-loot_fail = Ваш інвентар переповнено!
|
||||||
hud-chat-goodbye = До побачення!
|
hud-chat-goodbye = До побачення!
|
||||||
hud-chat-connection_lost = З'єднання втрачено. Перепідключення через { $time } секунд(и/у).
|
hud-chat-connection_lost = З'єднання втрачено. Перепідключення через { $time } секунд(и/у).
|
@ -23,7 +23,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker } đã bắn [{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker } đã nổ tung [{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker } đã nổ tung [{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } đã giết [{ $victim }] bằng phép thuật
|
hud-chat-npc_energy_kill_msg = { $attacker } đã giết [{ $victim }] bằng phép thuật
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } đã giết [{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker } đã giết [{ $victim }]
|
||||||
hud-chat-loot_msg = Bạn đã nhặt được [{ $item }]
|
|
||||||
hud-chat-loot_fail = Kho đồ của bạn đã đầy!
|
hud-chat-loot_fail = Kho đồ của bạn đã đầy!
|
||||||
hud-chat-goodbye = Tạm biệt!
|
hud-chat-goodbye = Tạm biệt!
|
||||||
hud-chat-connection_lost = Mất kết nối. Thoát ra sau { $time } giây.
|
hud-chat-connection_lost = Mất kết nối. Thoát ra sau { $time } giây.
|
@ -16,7 +16,7 @@ hud-chat-npc_ranged_kill_msg = { $attacker }射杀了[{ $victim }]
|
|||||||
hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }]
|
hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }]
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker }用魔法击杀了[{ $victim }]
|
hud-chat-npc_energy_kill_msg = { $attacker }用魔法击杀了[{ $victim }]
|
||||||
hud-chat-npc_other_kill_msg = { $attacker }击杀了[{ $victim }]
|
hud-chat-npc_other_kill_msg = { $attacker }击杀了[{ $victim }]
|
||||||
hud-chat-loot_msg = 你捡起了[{ $item }]
|
|
||||||
hud-chat-loot_fail = 你的背包已满!
|
hud-chat-loot_fail = 你的背包已满!
|
||||||
hud-chat-goodbye = 再见!
|
hud-chat-goodbye = 再见!
|
||||||
hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出.
|
hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出.
|
@ -88,6 +88,7 @@ const PING_ROLLING_AVERAGE_SECS: usize = 10;
|
|||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum Event {
|
pub enum Event {
|
||||||
Chat(comp::ChatMsg),
|
Chat(comp::ChatMsg),
|
||||||
|
GroupInventoryUpdate(comp::Item, String, Uid),
|
||||||
InviteComplete {
|
InviteComplete {
|
||||||
target: Uid,
|
target: Uid,
|
||||||
answer: InviteAnswer,
|
answer: InviteAnswer,
|
||||||
@ -2247,6 +2248,9 @@ impl Client {
|
|||||||
kind,
|
kind,
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
ServerGeneral::GroupInventoryUpdate(item, taker, uid) => {
|
||||||
|
frontend_events.push(Event::GroupInventoryUpdate(item, taker, uid));
|
||||||
|
},
|
||||||
// Cleanup for when the client goes back to the `presence = None`
|
// Cleanup for when the client goes back to the `presence = None`
|
||||||
ServerGeneral::ExitInGameSuccess => {
|
ServerGeneral::ExitInGameSuccess => {
|
||||||
self.presence = None;
|
self.presence = None;
|
||||||
@ -2595,7 +2599,7 @@ impl Client {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Change player alias to "You" if client belongs to matching player
|
/// Change player alias to "You" if client belongs to matching player
|
||||||
fn personalize_alias(&self, uid: Uid, alias: String) -> String {
|
pub fn personalize_alias(&self, uid: Uid, alias: String) -> String {
|
||||||
let client_uid = self.uid().expect("Client doesn't have a Uid!!!");
|
let client_uid = self.uid().expect("Client doesn't have a Uid!!!");
|
||||||
if client_uid == uid {
|
if client_uid == uid {
|
||||||
"You".to_string() // TODO: Localize
|
"You".to_string() // TODO: Localize
|
||||||
|
@ -152,6 +152,8 @@ pub enum ServerGeneral {
|
|||||||
/// Indicate to the client that their sent invite was not invalid and is
|
/// Indicate to the client that their sent invite was not invalid and is
|
||||||
/// currently pending
|
/// currently pending
|
||||||
InvitePending(Uid),
|
InvitePending(Uid),
|
||||||
|
/// Update the HUD of the clients in the group
|
||||||
|
GroupInventoryUpdate(comp::Item, String, Uid),
|
||||||
/// Note: this could potentially include all the failure cases such as
|
/// Note: this could potentially include all the failure cases such as
|
||||||
/// inviting yourself in which case the `InvitePending` message could be
|
/// inviting yourself in which case the `InvitePending` message could be
|
||||||
/// removed and the client could consider their invite pending until
|
/// removed and the client could consider their invite pending until
|
||||||
@ -310,6 +312,7 @@ impl ServerMsg {
|
|||||||
| ServerGeneral::InviteComplete { .. }
|
| ServerGeneral::InviteComplete { .. }
|
||||||
| ServerGeneral::ExitInGameSuccess
|
| ServerGeneral::ExitInGameSuccess
|
||||||
| ServerGeneral::InventoryUpdate(_, _)
|
| ServerGeneral::InventoryUpdate(_, _)
|
||||||
|
| ServerGeneral::GroupInventoryUpdate(_, _, _)
|
||||||
| ServerGeneral::TerrainChunkUpdate { .. }
|
| ServerGeneral::TerrainChunkUpdate { .. }
|
||||||
| ServerGeneral::LodZoneUpdate { .. }
|
| ServerGeneral::LodZoneUpdate { .. }
|
||||||
| ServerGeneral::TerrainBlockUpdates(_)
|
| ServerGeneral::TerrainBlockUpdates(_)
|
||||||
|
@ -183,6 +183,7 @@ impl Client {
|
|||||||
| ServerGeneral::InviteComplete { .. }
|
| ServerGeneral::InviteComplete { .. }
|
||||||
| ServerGeneral::ExitInGameSuccess
|
| ServerGeneral::ExitInGameSuccess
|
||||||
| ServerGeneral::InventoryUpdate(_, _)
|
| ServerGeneral::InventoryUpdate(_, _)
|
||||||
|
| ServerGeneral::GroupInventoryUpdate(_, _, _)
|
||||||
| ServerGeneral::SetViewDistance(_)
|
| ServerGeneral::SetViewDistance(_)
|
||||||
| ServerGeneral::Outcomes(_)
|
| ServerGeneral::Outcomes(_)
|
||||||
| ServerGeneral::Knockback(_)
|
| ServerGeneral::Knockback(_)
|
||||||
|
@ -25,8 +25,7 @@ use comp::LightEmitter;
|
|||||||
use crate::{client::Client, Server, StateExt};
|
use crate::{client::Client, Server, StateExt};
|
||||||
use common::{
|
use common::{
|
||||||
comp::{
|
comp::{
|
||||||
pet::is_tameable, Alignment, Body, ChatType, CollectFailedReason, Group,
|
pet::is_tameable, Alignment, Body, CollectFailedReason, Group, InventoryUpdateEvent, Player,
|
||||||
InventoryUpdateEvent, Player,
|
|
||||||
},
|
},
|
||||||
event::{EventBus, ServerEvent},
|
event::{EventBus, ServerEvent},
|
||||||
};
|
};
|
||||||
@ -228,7 +227,15 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
|||||||
);
|
);
|
||||||
let ecs = state.ecs();
|
let ecs = state.ecs();
|
||||||
if let Some(group_id) = ecs.read_storage::<Group>().get(entity) {
|
if let Some(group_id) = ecs.read_storage::<Group>().get(entity) {
|
||||||
announce_loot_to_group(group_id, ecs, entity, &item_msg.name());
|
announce_loot_to_group(
|
||||||
|
group_id,
|
||||||
|
ecs,
|
||||||
|
entity,
|
||||||
|
item_msg.duplicate(
|
||||||
|
&state.ecs().read_resource::<AbilityMap>(),
|
||||||
|
&state.ecs().read_resource::<MaterialStatManifest>(),
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
comp::InventoryUpdate::new(InventoryUpdateEvent::Collected(item_msg))
|
comp::InventoryUpdate::new(InventoryUpdateEvent::Collected(item_msg))
|
||||||
},
|
},
|
||||||
@ -256,7 +263,15 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
|||||||
Ok(_) => {
|
Ok(_) => {
|
||||||
let ecs = state.ecs();
|
let ecs = state.ecs();
|
||||||
if let Some(group_id) = ecs.read_storage::<Group>().get(entity) {
|
if let Some(group_id) = ecs.read_storage::<Group>().get(entity) {
|
||||||
announce_loot_to_group(group_id, ecs, entity, &item_msg.name());
|
announce_loot_to_group(
|
||||||
|
group_id,
|
||||||
|
ecs,
|
||||||
|
entity,
|
||||||
|
item_msg.duplicate(
|
||||||
|
&state.ecs().read_resource::<AbilityMap>(),
|
||||||
|
&state.ecs().read_resource::<MaterialStatManifest>(),
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
comp::InventoryUpdate::new(InventoryUpdateEvent::Collected(
|
comp::InventoryUpdate::new(InventoryUpdateEvent::Collected(
|
||||||
item_msg,
|
item_msg,
|
||||||
@ -907,28 +922,34 @@ fn announce_loot_to_group(
|
|||||||
group_id: &Group,
|
group_id: &Group,
|
||||||
ecs: &specs::World,
|
ecs: &specs::World,
|
||||||
entity: EcsEntity,
|
entity: EcsEntity,
|
||||||
item_name: &str,
|
item: comp::Item,
|
||||||
) {
|
) {
|
||||||
let clients = ecs.read_storage::<Client>();
|
let clients = ecs.read_storage::<Client>();
|
||||||
|
let uids = ecs.read_storage();
|
||||||
members(
|
if let Some(uid) = uids.get(entity) {
|
||||||
*group_id,
|
members(
|
||||||
&ecs.read_storage(),
|
*group_id,
|
||||||
&ecs.entities(),
|
&ecs.read_storage(),
|
||||||
&ecs.read_storage(),
|
&ecs.entities(),
|
||||||
&ecs.read_storage::<Uid>(),
|
&ecs.read_storage(),
|
||||||
)
|
&ecs.read_storage::<Uid>(),
|
||||||
.filter(|(member_e, _)| member_e != &entity)
|
)
|
||||||
.for_each(|(e, _)| {
|
.filter(|(member_e, _)| member_e != &entity)
|
||||||
clients.get(e).and_then(|c| {
|
.for_each(|(e, _)| {
|
||||||
ecs.read_storage::<comp::Stats>().get(entity).map(|stats| {
|
clients.get(e).and_then(|c| {
|
||||||
c.send_fallible(ServerGeneral::server_msg(
|
ecs.read_storage::<comp::Stats>().get(entity).map(|stats| {
|
||||||
ChatType::Meta,
|
c.send_fallible(ServerGeneral::GroupInventoryUpdate(
|
||||||
format!("{} picked up {}", stats.name, item_name),
|
item.duplicate(
|
||||||
));
|
&ecs.read_resource::<AbilityMap>(),
|
||||||
})
|
&ecs.read_resource::<MaterialStatManifest>(),
|
||||||
|
),
|
||||||
|
stats.name.to_string(),
|
||||||
|
*uid,
|
||||||
|
))
|
||||||
|
})
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
|
@ -102,6 +102,7 @@ impl<'a> LootScroller<'a> {
|
|||||||
pub struct LootMessage {
|
pub struct LootMessage {
|
||||||
pub item: Item,
|
pub item: Item,
|
||||||
pub amount: u32,
|
pub amount: u32,
|
||||||
|
pub taken_by: String,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct State {
|
pub struct State {
|
||||||
@ -291,7 +292,11 @@ impl<'a> Widget for LootScroller<'a> {
|
|||||||
let i = list_message.i;
|
let i = list_message.i;
|
||||||
|
|
||||||
let (message, age) = messages_to_display[i];
|
let (message, age) = messages_to_display[i];
|
||||||
let LootMessage { item, amount } = message;
|
let LootMessage {
|
||||||
|
item,
|
||||||
|
amount,
|
||||||
|
taken_by,
|
||||||
|
} = message;
|
||||||
|
|
||||||
let alpha = 1.0 - age.min(show_all_age).powi(4);
|
let alpha = 1.0 - age.min(show_all_age).powi(4);
|
||||||
|
|
||||||
@ -340,12 +345,14 @@ impl<'a> Widget for LootScroller<'a> {
|
|||||||
&item_tooltip,
|
&item_tooltip,
|
||||||
)
|
)
|
||||||
.set(state.ids.message_icons[i], ui);
|
.set(state.ids.message_icons[i], ui);
|
||||||
|
let label = self.localized_strings.get_msg_ctx(
|
||||||
let label = if *amount == 1 {
|
"hud-loot-pickup-msg",
|
||||||
item.name().into_owned()
|
&i18n::fluent_args! {
|
||||||
} else {
|
"actor" => taken_by,
|
||||||
format!("{}x {}", amount, item.name())
|
"amount" => amount,
|
||||||
};
|
"item" => item.name(),
|
||||||
|
},
|
||||||
|
);
|
||||||
let label_font_size = 20;
|
let label_font_size = 20;
|
||||||
|
|
||||||
Text::new(&label)
|
Text::new(&label)
|
||||||
|
@ -17,10 +17,7 @@ use common::{
|
|||||||
comp::{
|
comp::{
|
||||||
inventory::slot::{EquipSlot, Slot},
|
inventory::slot::{EquipSlot, Slot},
|
||||||
invite::InviteKind,
|
invite::InviteKind,
|
||||||
item::{
|
item::{tool::ToolKind, ItemDesc},
|
||||||
tool::{AbilityMap, ToolKind},
|
|
||||||
ItemDesc, MaterialStatManifest,
|
|
||||||
},
|
|
||||||
ChatMsg, ChatType, InputKind, InventoryUpdateEvent, Pos, Stats, UtteranceKind, Vel,
|
ChatMsg, ChatType, InputKind, InventoryUpdateEvent, Pos, Stats, UtteranceKind, Vel,
|
||||||
},
|
},
|
||||||
consts::MAX_MOUNT_RANGE,
|
consts::MAX_MOUNT_RANGE,
|
||||||
@ -223,6 +220,13 @@ impl SessionState {
|
|||||||
client::Event::Chat(m) => {
|
client::Event::Chat(m) => {
|
||||||
self.hud.new_message(m);
|
self.hud.new_message(m);
|
||||||
},
|
},
|
||||||
|
client::Event::GroupInventoryUpdate(item, taker, uid) => {
|
||||||
|
self.hud.new_loot_message(LootMessage {
|
||||||
|
amount: item.amount(),
|
||||||
|
item,
|
||||||
|
taken_by: client.personalize_alias(uid, taker),
|
||||||
|
});
|
||||||
|
},
|
||||||
client::Event::InviteComplete {
|
client::Event::InviteComplete {
|
||||||
target,
|
target,
|
||||||
answer,
|
answer,
|
||||||
@ -312,11 +316,10 @@ impl SessionState {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
InventoryUpdateEvent::Collected(item) => {
|
InventoryUpdateEvent::Collected(item) => {
|
||||||
let ability_map = AbilityMap::load().read();
|
|
||||||
let msm = MaterialStatManifest::load().read();
|
|
||||||
self.hud.new_loot_message(LootMessage {
|
self.hud.new_loot_message(LootMessage {
|
||||||
item: item.duplicate(&ability_map, &msm),
|
|
||||||
amount: item.amount(),
|
amount: item.amount(),
|
||||||
|
item,
|
||||||
|
taken_by: "You".to_string(),
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
_ => {},
|
_ => {},
|
||||||
|
Loading…
Reference in New Issue
Block a user