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Merge branch 'swilliams/golem-hitbox-fix' into 'master'
Swilliams/golem hitbox fix See merge request veloren/veloren!1712
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@ -37,6 +37,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Changed camera smoothing to be off by default.
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- Fixed AI behavior so only humanoids will attempt to roll
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- Footstep SFX is now dependant on distance moved, not time since last play
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- Increased the hitbox of the Stonework Defender and Mindflayer to better fit their models.
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### Removed
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@ -183,8 +183,8 @@ impl Body {
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Body::Dragon(_) => 8.0,
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Body::BirdSmall(_) => 0.3,
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Body::FishSmall(_) => 0.3,
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Body::BipedLarge(_) => 0.75,
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Body::Golem(_) => 0.4,
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Body::BipedLarge(_) => 1.5,
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Body::Golem(_) => 2.5,
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Body::Object(_) => 0.4,
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}
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}
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@ -243,9 +243,10 @@ impl Body {
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biped_large::Species::Slysaurok => 2.3,
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biped_large::Species::Occultsaurok => 2.8,
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biped_large::Species::Mightysaurok => 2.3,
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biped_large::Species::Mindflayer => 4.8,
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_ => 4.6,
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},
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Body::Golem(_) => 5.8,
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Body::Golem(_) => 5.0,
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Body::Object(_) => 1.0,
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}
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}
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