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Merge branch 'treant_sapling_disable_flee' into 'master'
treant_sapling: disable flee See merge request veloren/veloren!4074
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commit
4b5dd58c2e
@ -281,12 +281,10 @@ impl<'a> From<&'a Body> for Psyche {
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quadruped_small::Species::Fox => 0.7,
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quadruped_small::Species::Sheep => 0.6,
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quadruped_small::Species::Boar => 0.1,
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quadruped_small::Species::Jackalope => 0.0,
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quadruped_small::Species::Skunk => 0.4,
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quadruped_small::Species::Cat => 0.9,
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quadruped_small::Species::Batfox => 0.1,
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quadruped_small::Species::Raccoon => 0.6,
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quadruped_small::Species::Holladon => 0.0,
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quadruped_small::Species::Hyena => 0.2,
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quadruped_small::Species::Dog => 0.8,
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quadruped_small::Species::Rabbit => 0.7,
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@ -295,10 +293,13 @@ impl<'a> From<&'a Body> for Psyche {
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quadruped_small::Species::Goat => 0.5,
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quadruped_small::Species::Porcupine => 0.7,
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quadruped_small::Species::Turtle => 0.7,
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quadruped_small::Species::Beaver => 0.7,
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// FIXME: This is to balance for enemy rats in dungeons
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// Normal rats should probably always flee.
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quadruped_small::Species::Rat => 0.0,
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quadruped_small::Species::Beaver => 0.7,
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quadruped_small::Species::Rat
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| quadruped_small::Species::TreantSapling
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| quadruped_small::Species::Holladon
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| quadruped_small::Species::Jackalope => 0.0,
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_ => 1.0,
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},
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Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
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