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Improve econsim's handling of diamond prices by lowering the implied homicide rate.
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@ -16,6 +16,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Trades now display item prices in tooltips.
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- Trades now display item prices in tooltips.
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### Changed
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### Changed
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- Diamonds are now much more than twice as expensive as twigs.
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### Removed
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### Removed
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@ -11,20 +11,22 @@ loot_tables: [
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(0.5,"common.loot_tables.loot_table_armor_nature"),
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(0.5,"common.loot_tables.loot_table_armor_nature"),
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(0.1,"common.loot_tables.loot_table_cave_large"),
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(0.1,"common.loot_tables.loot_table_cave_large"),
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(0.1,"common.loot_tables.loot_table_consumables"),
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(0.1,"common.loot_tables.loot_table_consumables"),
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(1,"common.loot_tables.loot_table_crafting"),
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// loot_table_crafting is a rare roll on crate/mud sprite looting
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(0.05,"common.loot_tables.loot_table_crafting"),
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(0.005,"common.loot_tables.loot_table_cultists"),
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(0.005,"common.loot_tables.loot_table_cultists"),
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(1,"common.loot_tables.loot_table_fish"),
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(1,"common.loot_tables.loot_table_fish"),
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(1,"common.loot_tables.loot_table_food"),
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(1,"common.loot_tables.loot_table_food"),
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(1,"common.loot_tables.loot_table_humanoids"),
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(0.1,"common.loot_tables.loot_table_humanoids"),
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(1,"common.loot_tables.loot_table_maneater"),
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(1,"common.loot_tables.loot_table_maneater"),
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(0.0001,"common.loot_tables.loot_table_mindflayer"),
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(0.0001,"common.loot_tables.loot_table_mindflayer"),
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(0.001,"common.loot_tables.loot_table_miniboss"),
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(0.001,"common.loot_tables.loot_table_miniboss"),
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(0.05,"common.loot_tables.loot_table_raptor"),
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(0.05,"common.loot_tables.loot_table_raptor"),
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(1,"common.loot_tables.loot_table_rocks"),
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// loot_table_rocks is dropped by rock monsters, but is also the only source of stones to econsim until cave_scatter information is turned into a loot table
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(0.2,"common.loot_tables.loot_table_rocks"),
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(1,"common.loot_tables.loot_table"),
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(1,"common.loot_tables.loot_table"),
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(0.04,"common.loot_tables.loot_table_saurok"),
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(0.04,"common.loot_tables.loot_table_saurok"),
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(0.02,"common.loot_tables.loot_table_troll"),
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(0.02,"common.loot_tables.loot_table_troll"),
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(2,"common.loot_tables.loot_table_villager"),
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(0.05,"common.loot_tables.loot_table_villager"),
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(1,"common.loot_tables.loot_table_weapon_common"),
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(1,"common.loot_tables.loot_table_weapon_common"),
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(0.008,"common.loot_tables.loot_table_weapon_rare"),
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(0.008,"common.loot_tables.loot_table_weapon_rare"),
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(0.01,"common.loot_tables.loot_table_weapon_uncommon"),
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(0.01,"common.loot_tables.loot_table_weapon_uncommon"),
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