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add hirdrasil ornament variants and fix clippy
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assets/voxygen/voxel/sprite/furniture/hirdrasil-antler-1.vox
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assets/voxygen/voxel/sprite/furniture/hirdrasil-antler-1.vox
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assets/voxygen/voxel/sprite/furniture/hirdrasil-antler.vox
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assets/voxygen/voxel/sprite/furniture/hirdrasil-antler.vox
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@ -2240,6 +2240,16 @@ ChristmasOrnament: Some((
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offset: (-5.5, 0.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.hirdrasil-antler",
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offset: (-10.5, -2.5, -3.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.hirdrasil-antler-1",
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offset: (-6.5, -2.5, -3.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.moravian-star-orange",
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offset: (-5.5, -7.5, 0.0),
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@ -326,8 +326,11 @@ fn entity_drops(entity_config: &str) -> Result<(), Box<dyn Error>> {
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asset_path: &str,
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) -> Result<(), Box<dyn Error>> {
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let entity_config = EntityConfig::load_expect(asset_path).read();
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let entity_info = EntityInfo::at(Vec3::new(0.0, 0.0, 0.0))
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.with_asset_expect(asset_path, &mut rand::thread_rng());
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let entity_info = EntityInfo::at(Vec3::new(0.0, 0.0, 0.0)).with_asset_expect(
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asset_path,
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&mut rand::thread_rng(),
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None,
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);
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let name = entity_info.name.unwrap_or_default();
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// Create initial entry in drop table
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@ -102,8 +102,6 @@ impl ItemSpec {
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// Check if ItemSpec is valid and can be turned into Item
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#[cfg(test)]
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fn validate(&self) -> Result<(), ValidationError> {
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use itertools::Itertools;
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let mut rng = rand::thread_rng();
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match self {
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ItemSpec::Item(item_asset) => Item::new_from_asset(item_asset)
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@ -270,18 +270,18 @@ pub fn get_sprite_instances<'a, I: 'a>(
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.overflowing_add((wpos.x as u64).overflowing_mul(wpos.y as u64).0)
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.0; // Awful PRNG
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// % 4 is non uniform, take 7 and combine two where >0
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// % 4 is non uniform, take 7 and combine two lesser probable outcomes
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let ori = (block.get_ori().unwrap_or((((seed % 7) + 1) / 2) as u8 * 2)) & 0b111;
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if !cfg.variations.is_empty() {
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// try to make the variation more uniform as the PRNG is highly unfair
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let variation = match cfg.variations.len() {
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// try to make the variation more uniform as the PRNG is unfair
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1 => 0,
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2 => (seed as usize % 4) / 3,
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3 => (seed as usize % 5) / 2,
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4 => ((seed as usize % 7) + 1) / 2,
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// for four use a different seed than for ori to not have them match always
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4 => (((seed.overflowing_add(wpos.x as u64).0) as usize % 7) + 1) / 2,
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_ => seed as usize % cfg.variations.len(),
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};
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// let variation = seed as usize % cfg.variations.len();
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if sprite == SpriteKind::ChristmasOrnament {
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println!("{sprite:?} {variation} {wpos:?} {seed}");
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}
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@ -345,7 +345,7 @@ mod tests {
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info!("Index created");
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let mut sim = sim::WorldSim::generate(seed, opts, &threadpool, &|_| {});
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info!("World loaded");
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let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index, &|_| {});
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let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index, None, &|_| {});
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info!("Civs created");
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crate::sim2::simulate(&mut index, &mut sim);
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show_economy(&index.sites, &None);
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@ -374,7 +374,7 @@ mod tests {
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let mut names = None;
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let regenerate_input = false;
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if regenerate_input {
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let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index, &|_| {});
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let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index, None, &|_| {});
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info!("Civs created");
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let mut outarr: Vec<EconomySetup> = Vec::new();
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for i in index.sites.values() {
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