mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
remove particle emitter component
This commit is contained in:
parent
3139e85dff
commit
4bc373a832
@ -10,10 +10,9 @@ in vec4 inst_mat0;
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in vec4 inst_mat1;
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in vec4 inst_mat2;
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in vec4 inst_mat3;
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in vec3 inst_col;
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in vec3 inst_vel;
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in vec4 inst_time;
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in float inst_wind_sway;
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in float inst_time;
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in float inst_entropy;
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in int inst_mode;
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out vec3 f_pos;
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flat out vec3 f_norm;
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@ -23,6 +22,17 @@ out float f_light;
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const float SCALE = 1.0 / 11.0;
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float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
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float gold_noise(in vec2 xy, in float seed){
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return fract(tan(distance(xy * PHI, xy) * seed) * xy.x);
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}
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// Modes
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const int SMOKE = 0;
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const int FIRE = 1;
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const int FLAMETHROWER = 2;
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void main() {
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mat4 inst_mat;
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inst_mat[0] = inst_mat0;
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@ -30,10 +40,39 @@ void main() {
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inst_mat[2] = inst_mat2;
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inst_mat[3] = inst_mat3;
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f_pos = (inst_mat * vec4(v_pos * SCALE, 1)).xyz;
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//f_pos.z -= 25.0 * pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0);
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float rand1 = gold_noise(vec2(0.0, 0.0), inst_entropy);
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float rand2 = gold_noise(vec2(1.0, 1.0), inst_entropy);
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float rand3 = gold_noise(vec2(2.0, 2.0), inst_entropy);
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float rand4 = gold_noise(vec2(3.0, 3.0), inst_entropy);
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float rand5 = gold_noise(vec2(4.0, 4.0), inst_entropy);
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float rand6 = gold_noise(vec2(5.0, 5.0), inst_entropy);
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f_pos += inst_vel * (tick.x - inst_time.x);
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vec3 inst_vel = vec3(0.0, 0.0, 0.0);
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vec3 inst_pos = vec3(0.0, 0.0, 0.0);
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vec3 inst_col = vec3(1.0, 1.0, 1.0);
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if (inst_mode == SMOKE) {
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inst_col = vec3(1.0, 1.0, 1.0);
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inst_vel = vec3(rand1 * 0.2 - 0.1, rand2 * 0.2 - 0.1, 1.0 + rand3);
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inst_pos = vec3(rand4 * 5.0 - 2.5, rand5 * 5.0 - 2.5, 0.0);
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} else if (inst_mode == FIRE) {
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inst_col = vec3(1.0, 1.0 * inst_entropy, 0.0);
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inst_vel = vec3(rand1 * 0.2 - 0.1, rand2 * 0.2 - 0.1, 4.0 + rand3);
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inst_pos = vec3(rand4 * 5.0 - 2.5, rand5 * 5.0 - 2.5, 0.0);
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} else if (inst_mode == FLAMETHROWER) {
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// TODO: velocity based on attack range, angle and parent orientation.
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inst_col = vec3(1.0, 1.0 * inst_entropy, 0.0);
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inst_vel = vec3(rand1 * 0.1, rand2 * 0.1, 3.0 + rand3);
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inst_pos = vec3(rand4 * 5.0 - 2.5, rand5 * 5.0 - 2.5, 0.0);
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} else {
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inst_col = vec3(rand1, rand2, rand3);
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inst_vel = vec3(rand4, rand5, rand6);
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inst_pos = vec3(rand1, rand2, rand3);
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}
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f_pos = (inst_mat * vec4((v_pos + inst_pos) * SCALE, 1)).xyz;
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f_pos += inst_vel * (tick.x - inst_time);
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// First 3 normals are negative, next 3 are positive
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vec3 normals[6] = vec3[](vec3(-1,0,0), vec3(1,0,0), vec3(0,-1,0), vec3(0,1,0), vec3(0,0,-1), vec3(0,0,1));
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@ -2,8 +2,7 @@ use crate::{
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comp::{
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ability::Stage,
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item::{armor::Protection, Item, ItemKind},
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Body, CharacterState, EnergySource, Gravity, LightEmitter, ParticleEmitter, Projectile,
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StateUpdate,
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Body, CharacterState, EnergySource, Gravity, LightEmitter, Projectile, StateUpdate,
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},
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states::{triple_strike::*, *},
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sys::character_behavior::JoinData,
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@ -62,7 +61,6 @@ pub enum CharacterAbility {
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projectile: Projectile,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_particles: Vec<ParticleEmitter>,
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projectile_gravity: Option<Gravity>,
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},
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Boost {
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@ -249,7 +247,6 @@ impl From<&CharacterAbility> for CharacterState {
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projectile,
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projectile_body,
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projectile_light,
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projectile_particles,
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projectile_gravity,
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energy_cost: _,
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} => CharacterState::BasicRanged(basic_ranged::Data {
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@ -261,7 +258,6 @@ impl From<&CharacterAbility> for CharacterState {
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projectile: projectile.clone(),
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projectile_body: *projectile_body,
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projectile_light: *projectile_light,
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projectile_particles: projectile_particles.clone().to_vec(),
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projectile_gravity: *projectile_gravity,
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}),
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CharacterAbility::Boost { duration, only_up } => CharacterState::Boost(boost::Data {
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@ -2,8 +2,8 @@
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// version in voxygen\src\meta.rs in order to reset save files to being empty
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use crate::comp::{
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body::object, projectile, visual::ParticleEmitterMode, Body, CharacterAbility, Gravity,
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HealthChange, HealthSource, LightEmitter, ParticleEmitter, Projectile,
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body::object, projectile, Body, CharacterAbility, Gravity, HealthChange, HealthSource,
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LightEmitter, Projectile,
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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@ -180,7 +180,6 @@ impl Tool {
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},
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projectile_body: Body::Object(object::Body::Arrow),
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projectile_light: None,
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projectile_particles: vec![],
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projectile_gravity: Some(Gravity(0.2)),
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},
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ChargedRanged {
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@ -195,7 +194,6 @@ impl Tool {
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recover_duration: Duration::from_millis(500),
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projectile_body: Body::Object(object::Body::Arrow),
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projectile_light: None,
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projectile_particles: vec![],
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projectile_gravity: Some(Gravity(0.05)),
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},
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],
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@ -276,21 +274,6 @@ impl Tool {
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col: (0.85, 0.5, 0.11).into(),
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..Default::default()
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}),
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projectile_particles: vec![ParticleEmitter {
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mode: ParticleEmitterMode::Sprinkler,
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// model_key: "voxygen.voxel.not_found",
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count: (2, 3),
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frequency: Duration::from_millis(50),
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initial_lifespan: Duration::from_millis(500),
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initial_offset: (vek::Vec3::broadcast(-1.0), vek::Vec3::broadcast(1.0)),
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initial_orientation: (
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vek::Vec3::broadcast(-1.0),
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vek::Vec3::broadcast(1.0),
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),
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initial_scale: (0.1, 0.3),
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initial_velocity: (vek::Vec3::zero(), vek::Vec3::one()),
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initial_col: (vek::Rgb::zero(), vek::Rgb::one()),
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}],
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projectile_gravity: None,
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},
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BasicRanged {
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@ -315,7 +298,6 @@ impl Tool {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),
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projectile_particles: vec![ParticleEmitter::default()],
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projectile_gravity: None,
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},
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],
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@ -360,7 +342,6 @@ impl Tool {
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col: (0.0, 1.0, 0.33).into(),
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..Default::default()
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}),
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projectile_particles: vec![],
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projectile_gravity: None,
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},
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],
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@ -53,4 +53,4 @@ pub use player::{Player, MAX_MOUNT_RANGE_SQR};
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pub use projectile::Projectile;
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pub use skills::{Skill, SkillGroup, SkillGroupType, SkillSet};
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pub use stats::{Exp, HealthChange, HealthSource, Level, Stats};
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pub use visual::{LightAnimation, LightEmitter, ParticleEmitter, ParticleEmitters};
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pub use visual::{LightAnimation, LightEmitter};
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@ -24,6 +24,10 @@ impl Component for Vel {
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Ori(pub Dir);
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impl Ori {
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pub fn vec(&self) -> &Vec3<f32> { &self.0.vec() }
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}
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impl Component for Ori {
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type Storage = IdvStorage<Self>;
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}
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@ -1,7 +1,6 @@
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use serde::{Deserialize, Serialize};
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::time::Duration;
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use vek::*;
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -47,67 +46,67 @@ impl Default for LightAnimation {
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impl Component for LightAnimation {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ParticleEmitterMode {
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Sprinkler,
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}
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// #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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// pub enum ParticleEmitterMode {
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// Sprinkler,
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// }
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] // Copy
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pub struct ParticleEmitters(pub Vec<ParticleEmitter>);
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// #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] // Copy
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// pub struct ParticleEmitters(pub Vec<ParticleEmitter>);
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impl Default for ParticleEmitters {
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fn default() -> Self {
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Self(vec![ParticleEmitter::default(), ParticleEmitter {
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mode: ParticleEmitterMode::Sprinkler,
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// model_key: "voxygen.voxel.not_found",
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count: (7, 10),
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frequency: Duration::from_millis(100),
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initial_lifespan: Duration::from_secs(500),
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initial_offset: (Vec3::broadcast(-0.2), Vec3::broadcast(0.2)),
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initial_orientation: (Vec3::broadcast(0.0), Vec3::broadcast(1.0)),
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initial_scale: (1.0, 2.0),
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initial_velocity: (Vec3::new(0.0, 0.0, 1.0), Vec3::new(0.01, 0.01, 3.0)),
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initial_col: (Rgb::new(0.999, 0.0, 0.0), Rgb::new(1.0, 1.0, 0.001)),
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}])
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}
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}
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// impl Default for ParticleEmitters {
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// fn default() -> Self {
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// Self(vec![ParticleEmitter::default(), ParticleEmitter {
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// mode: ParticleEmitterMode::Sprinkler,
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// // model_key: "voxygen.voxel.not_found",
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// count: (7, 10),
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// frequency: Duration::from_millis(100),
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// initial_lifespan: Duration::from_millis(500),
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// initial_offset: (Vec3::broadcast(-0.2), Vec3::broadcast(0.2)),
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// initial_orientation: (Vec3::broadcast(0.0),
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// Vec3::broadcast(1.0)), initial_scale: (1.0, 2.5),
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// initial_velocity: (Vec3::new(0.0, 0.0, 1.0), Vec3::new(0.01,
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// 0.01, 3.0)), initial_col: (Rgb::new(0.999, 0.0, 0.0),
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// Rgb::new(1.0, 1.0, 0.001)), }])
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// }
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// }
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct ParticleEmitter {
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pub mode: ParticleEmitterMode,
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// #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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// pub struct ParticleEmitter {
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// pub mode: ParticleEmitterMode,
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// spawn X particles per Y, that live for Z
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// pub model_ref: &str, // can we have some kind of stack based key like a u8?
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pub count: (u8, u8),
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pub frequency: Duration,
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// // spawn X particles per Y, that live for Z
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// // pub model_ref: &str, // can we have some kind of stack based key like
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// a u8? pub count: (u8, u8),
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// pub frequency: Duration,
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// relative to Pos, Ori components?
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// can these be functions that returns a Vec3<f32>?
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pub initial_lifespan: Duration,
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pub initial_offset: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
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pub initial_scale: (f32, f32), // fn() -> Vec3<f32>,
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pub initial_orientation: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
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pub initial_velocity: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
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pub initial_col: (Rgb<f32>, Rgb<f32>), // fn() -> Vec3<f32>,
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}
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// // relative to Pos, Ori components?
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// // can these be functions that returns a Vec3<f32>?
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// pub initial_lifespan: Duration,
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// pub initial_offset: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
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// pub initial_scale: (f32, f32), // fn() -> Vec3<f32>,
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// pub initial_orientation: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
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// pub initial_velocity: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
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// pub initial_col: (Rgb<f32>, Rgb<f32>), // fn() -> Vec3<f32>,
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// }
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impl Default for ParticleEmitter {
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fn default() -> Self {
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Self {
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mode: ParticleEmitterMode::Sprinkler,
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// model_key: "voxygen.voxel.not_found",
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count: (2, 5),
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frequency: Duration::from_millis(100),
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initial_lifespan: Duration::from_secs(20),
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initial_offset: (Vec3::broadcast(-0.1), Vec3::broadcast(0.1)),
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initial_orientation: (Vec3::broadcast(0.0), Vec3::broadcast(1.0)),
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initial_scale: (0.1, 2.0),
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initial_velocity: (Vec3::new(0.0, 0.0, 0.2), Vec3::new(0.01, 0.01, 1.0)),
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initial_col: (Rgb::new(0.999, 0.999, 0.999), Rgb::new(1.0, 1.0, 1.0)),
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}
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}
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}
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// impl Default for ParticleEmitter {
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// fn default() -> Self {
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// Self {
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// mode: ParticleEmitterMode::Sprinkler,
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// // model_key: "voxygen.voxel.not_found",
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// count: (2, 5),
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// frequency: Duration::from_millis(100),
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// initial_lifespan: Duration::from_secs(20),
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// initial_offset: (Vec3::broadcast(-0.1), Vec3::broadcast(0.1)),
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// initial_orientation: (Vec3::broadcast(0.0),
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// Vec3::broadcast(1.0)), initial_scale: (0.1, 2.0),
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// initial_velocity: (Vec3::new(0.0, 0.0, 0.2), Vec3::new(0.01,
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// 0.01, 1.0)), initial_col: (Rgb::new(0.999, 0.999, 0.999),
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// Rgb::new(1.0, 1.0, 1.0)), }
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// }
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// }
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impl Component for ParticleEmitter {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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// impl Component for ParticleEmitter {
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// type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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// }
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@ -43,7 +43,6 @@ pub enum ServerEvent {
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dir: Dir,
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body: comp::Body,
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light: Option<comp::LightEmitter>,
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particles: Vec<comp::ParticleEmitter>,
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projectile: comp::Projectile,
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gravity: Option<comp::Gravity>,
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},
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@ -15,7 +15,6 @@ sum_type! {
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Stats(comp::Stats),
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Energy(comp::Energy),
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LightEmitter(comp::LightEmitter),
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ParticleEmitter(comp::ParticleEmitters),
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Item(comp::Item),
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Scale(comp::Scale),
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Group(comp::Group),
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@ -43,7 +42,6 @@ sum_type! {
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Stats(PhantomData<comp::Stats>),
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Energy(PhantomData<comp::Energy>),
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LightEmitter(PhantomData<comp::LightEmitter>),
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ParticleEmitter(PhantomData<comp::ParticleEmitters>),
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Item(PhantomData<comp::Item>),
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Scale(PhantomData<comp::Scale>),
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Group(PhantomData<comp::Group>),
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@ -71,7 +69,6 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::Stats(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::LightEmitter(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::ParticleEmitter(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Item(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Scale(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Group(comp) => sync::handle_insert(comp, entity, world),
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@ -97,7 +94,6 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::Stats(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::LightEmitter(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::ParticleEmitter(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Item(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Scale(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Group(comp) => sync::handle_modify(comp, entity, world),
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@ -125,9 +121,6 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPhantom::LightEmitter(_) => {
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sync::handle_remove::<comp::LightEmitter>(entity, world)
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},
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EcsCompPhantom::ParticleEmitter(_) => {
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sync::handle_remove::<comp::ParticleEmitters>(entity, world)
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},
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EcsCompPhantom::Item(_) => sync::handle_remove::<comp::Item>(entity, world),
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EcsCompPhantom::Scale(_) => sync::handle_remove::<comp::Scale>(entity, world),
|
||||
EcsCompPhantom::Group(_) => sync::handle_remove::<comp::Group>(entity, world),
|
||||
|
@ -113,7 +113,6 @@ impl State {
|
||||
ecs.register::<comp::Energy>();
|
||||
ecs.register::<comp::CanBuild>();
|
||||
ecs.register::<comp::LightEmitter>();
|
||||
ecs.register::<comp::ParticleEmitters>();
|
||||
ecs.register::<comp::Item>();
|
||||
ecs.register::<comp::Scale>();
|
||||
ecs.register::<comp::Mounting>();
|
||||
|
@ -1,5 +1,5 @@
|
||||
use crate::{
|
||||
comp::{Body, CharacterState, Gravity, LightEmitter, ParticleEmitter, Projectile, StateUpdate},
|
||||
comp::{Body, CharacterState, Gravity, LightEmitter, Projectile, StateUpdate},
|
||||
event::ServerEvent,
|
||||
states::utils::*,
|
||||
sys::character_behavior::*,
|
||||
@ -20,7 +20,6 @@ pub struct Data {
|
||||
pub projectile: Projectile,
|
||||
pub projectile_body: Body,
|
||||
pub projectile_light: Option<LightEmitter>,
|
||||
pub projectile_particles: Vec<ParticleEmitter>,
|
||||
pub projectile_gravity: Option<Gravity>,
|
||||
/// Whether the attack fired already
|
||||
pub exhausted: bool,
|
||||
@ -49,7 +48,6 @@ impl CharacterBehavior for Data {
|
||||
projectile: self.projectile.clone(),
|
||||
projectile_body: self.projectile_body,
|
||||
projectile_light: self.projectile_light,
|
||||
projectile_particles: self.projectile_particles.clone(),
|
||||
projectile_gravity: self.projectile_gravity,
|
||||
exhausted: false,
|
||||
});
|
||||
@ -63,7 +61,6 @@ impl CharacterBehavior for Data {
|
||||
body: self.projectile_body,
|
||||
projectile,
|
||||
light: self.projectile_light,
|
||||
particles: self.projectile_particles.clone(),
|
||||
gravity: self.projectile_gravity,
|
||||
});
|
||||
|
||||
@ -75,7 +72,6 @@ impl CharacterBehavior for Data {
|
||||
projectile: self.projectile.clone(),
|
||||
projectile_body: self.projectile_body,
|
||||
projectile_light: self.projectile_light,
|
||||
projectile_particles: self.projectile_particles.clone(),
|
||||
projectile_gravity: self.projectile_gravity,
|
||||
exhausted: true,
|
||||
});
|
||||
@ -92,7 +88,6 @@ impl CharacterBehavior for Data {
|
||||
projectile: self.projectile.clone(),
|
||||
projectile_body: self.projectile_body,
|
||||
projectile_light: self.projectile_light,
|
||||
projectile_particles: self.projectile_particles.clone(),
|
||||
projectile_gravity: self.projectile_gravity,
|
||||
exhausted: true,
|
||||
});
|
||||
|
@ -87,6 +87,8 @@ impl Dir {
|
||||
}
|
||||
|
||||
pub fn is_valid(&self) -> bool { !self.0.map(f32::is_nan).reduce_or() && self.is_normalized() }
|
||||
|
||||
pub fn vec(&self) -> &Vec3<f32> { &self.0 }
|
||||
}
|
||||
|
||||
impl std::ops::Deref for Dir {
|
||||
|
@ -910,7 +910,6 @@ fn handle_light(
|
||||
.create_entity_synced()
|
||||
.with(pos)
|
||||
.with(comp::ForceUpdate)
|
||||
.with(comp::ParticleEmitters::default())
|
||||
.with(light_emitter);
|
||||
if let Some(light_offset) = light_offset_opt {
|
||||
builder.with(light_offset).build();
|
||||
|
@ -1,8 +1,8 @@
|
||||
use crate::{sys, Server, StateExt};
|
||||
use common::{
|
||||
comp::{
|
||||
self, Agent, Alignment, Body, Gravity, Item, ItemDrop, LightEmitter, Loadout,
|
||||
ParticleEmitter, ParticleEmitters, Pos, Projectile, Scale, Stats, Vel, WaypointArea,
|
||||
self, Agent, Alignment, Body, Gravity, Item, ItemDrop, LightEmitter, Loadout, Pos,
|
||||
Projectile, Scale, Stats, Vel, WaypointArea,
|
||||
},
|
||||
util::Dir,
|
||||
};
|
||||
@ -77,7 +77,6 @@ pub fn handle_shoot(
|
||||
dir: Dir,
|
||||
body: Body,
|
||||
light: Option<LightEmitter>,
|
||||
particles: Vec<ParticleEmitter>,
|
||||
projectile: Projectile,
|
||||
gravity: Option<Gravity>,
|
||||
) {
|
||||
@ -97,7 +96,6 @@ pub fn handle_shoot(
|
||||
if let Some(light) = light {
|
||||
builder = builder.with(light)
|
||||
}
|
||||
builder = builder.with(ParticleEmitters(particles));
|
||||
if let Some(gravity) = gravity {
|
||||
builder = builder.with(gravity)
|
||||
}
|
||||
@ -115,7 +113,6 @@ pub fn handle_create_waypoint(server: &mut Server, pos: Vec3<f32>) {
|
||||
flicker: 1.0,
|
||||
animated: true,
|
||||
})
|
||||
.with(ParticleEmitters::default())
|
||||
.with(WaypointArea::default())
|
||||
.build();
|
||||
}
|
||||
|
@ -61,10 +61,9 @@ impl Server {
|
||||
dir,
|
||||
body,
|
||||
light,
|
||||
particles,
|
||||
projectile,
|
||||
gravity,
|
||||
} => handle_shoot(self, entity, dir, body, light, particles, projectile, gravity),
|
||||
} => handle_shoot(self, entity, dir, body, light, projectile, gravity),
|
||||
ServerEvent::Damage { uid, change } => handle_damage(&self, uid, change),
|
||||
ServerEvent::Destroy { entity, cause } => handle_destroy(self, entity, cause),
|
||||
ServerEvent::InventoryManip(entity, manip) => handle_inventory(self, entity, manip),
|
||||
|
@ -2,7 +2,7 @@ use super::SysTimer;
|
||||
use common::{
|
||||
comp::{
|
||||
Alignment, Body, CanBuild, CharacterState, Collider, Energy, Gravity, Item, LightEmitter,
|
||||
Loadout, Mass, MountState, Mounting, Ori, ParticleEmitter, ParticleEmitters, Player, Pos,
|
||||
Loadout, Mass, MountState, Mounting, Ori, Player, Pos,
|
||||
Scale, Stats, Sticky, Vel,
|
||||
},
|
||||
msg::EcsCompPacket,
|
||||
@ -45,7 +45,6 @@ pub struct TrackedComps<'a> {
|
||||
pub energy: ReadStorage<'a, Energy>,
|
||||
pub can_build: ReadStorage<'a, CanBuild>,
|
||||
pub light_emitter: ReadStorage<'a, LightEmitter>,
|
||||
pub particle_emitter: ReadStorage<'a, ParticleEmitters>,
|
||||
pub item: ReadStorage<'a, Item>,
|
||||
pub scale: ReadStorage<'a, Scale>,
|
||||
pub mounting: ReadStorage<'a, Mounting>,
|
||||
@ -94,10 +93,6 @@ impl<'a> TrackedComps<'a> {
|
||||
.get(entity)
|
||||
.copied()
|
||||
.map(|c| comps.push(c.into()));
|
||||
self.particle_emitter
|
||||
.get(entity)
|
||||
.cloned()
|
||||
.map(|c| comps.push(c.into()));
|
||||
self.item.get(entity).cloned().map(|c| comps.push(c.into()));
|
||||
self.scale
|
||||
.get(entity)
|
||||
@ -153,7 +148,6 @@ pub struct ReadTrackers<'a> {
|
||||
pub energy: ReadExpect<'a, UpdateTracker<Energy>>,
|
||||
pub can_build: ReadExpect<'a, UpdateTracker<CanBuild>>,
|
||||
pub light_emitter: ReadExpect<'a, UpdateTracker<LightEmitter>>,
|
||||
pub particle_emitter: ReadExpect<'a, UpdateTracker<ParticleEmitters>>,
|
||||
pub item: ReadExpect<'a, UpdateTracker<Item>>,
|
||||
pub scale: ReadExpect<'a, UpdateTracker<Scale>>,
|
||||
pub mounting: ReadExpect<'a, UpdateTracker<Mounting>>,
|
||||
@ -187,12 +181,6 @@ impl<'a> ReadTrackers<'a> {
|
||||
&comps.light_emitter,
|
||||
filter,
|
||||
)
|
||||
.with_component(
|
||||
&comps.uid,
|
||||
&*self.particle_emitter,
|
||||
&comps.particle_emitter,
|
||||
filter,
|
||||
)
|
||||
.with_component(&comps.uid, &*self.item, &comps.item, filter)
|
||||
.with_component(&comps.uid, &*self.scale, &comps.scale, filter)
|
||||
.with_component(&comps.uid, &*self.mounting, &comps.mounting, filter)
|
||||
@ -223,7 +211,6 @@ pub struct WriteTrackers<'a> {
|
||||
energy: WriteExpect<'a, UpdateTracker<Energy>>,
|
||||
can_build: WriteExpect<'a, UpdateTracker<CanBuild>>,
|
||||
light_emitter: WriteExpect<'a, UpdateTracker<LightEmitter>>,
|
||||
particle_emitter: WriteExpect<'a, UpdateTracker<ParticleEmitters>>,
|
||||
item: WriteExpect<'a, UpdateTracker<Item>>,
|
||||
scale: WriteExpect<'a, UpdateTracker<Scale>>,
|
||||
mounting: WriteExpect<'a, UpdateTracker<Mounting>>,
|
||||
@ -246,9 +233,6 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
|
||||
trackers.energy.record_changes(&comps.energy);
|
||||
trackers.can_build.record_changes(&comps.can_build);
|
||||
trackers.light_emitter.record_changes(&comps.light_emitter);
|
||||
trackers
|
||||
.particle_emitter
|
||||
.record_changes(&comps.particle_emitter);
|
||||
trackers.item.record_changes(&comps.item);
|
||||
trackers.scale.record_changes(&comps.scale);
|
||||
trackers.mounting.record_changes(&comps.mounting);
|
||||
@ -304,7 +288,6 @@ pub fn register_trackers(world: &mut World) {
|
||||
world.register_tracker::<Energy>();
|
||||
world.register_tracker::<CanBuild>();
|
||||
world.register_tracker::<LightEmitter>();
|
||||
world.register_tracker::<ParticleEmitters>();
|
||||
world.register_tracker::<Item>();
|
||||
world.register_tracker::<Scale>();
|
||||
world.register_tracker::<Mounting>();
|
||||
|
@ -2,7 +2,6 @@ use super::{
|
||||
super::{Pipeline, TgtColorFmt, TgtDepthStencilFmt},
|
||||
Globals, Light, Shadow,
|
||||
};
|
||||
use common::comp::visual::ParticleEmitterMode;
|
||||
use gfx::{
|
||||
self, gfx_defines, gfx_impl_struct_meta, gfx_pipeline, gfx_pipeline_inner,
|
||||
gfx_vertex_struct_meta,
|
||||
@ -22,15 +21,26 @@ gfx_defines! {
|
||||
}
|
||||
|
||||
vertex Instance {
|
||||
// created_at time, so we can calculate time relativity, needed for relative animation.
|
||||
// can save 32 bits per instance, for particles that are not relatively animated.
|
||||
inst_time: f32 = "inst_time",
|
||||
|
||||
// a seed value for randomness
|
||||
inst_entropy: f32 = "inst_entropy",
|
||||
|
||||
// modes should probably be seperate shaders, as a part of scaling and optimisation efforts
|
||||
inst_mode: i32 = "inst_mode",
|
||||
|
||||
// a triangle is: f32 x 3 x 3 x 1 = 288 bits
|
||||
// a quad is: f32 x 3 x 3 x 2 = 576 bits
|
||||
// a cube is: f32 x 3 x 3 x 12 = 3456 bits
|
||||
// this matrix is: f32 x 4 x 4 x 1 = 512 bits (per instance!)
|
||||
// consider using vertex postion & entropy instead;
|
||||
// to determine initial offset, scale, orientation etc.
|
||||
inst_mat0: [f32; 4] = "inst_mat0",
|
||||
inst_mat1: [f32; 4] = "inst_mat1",
|
||||
inst_mat2: [f32; 4] = "inst_mat2",
|
||||
inst_mat3: [f32; 4] = "inst_mat3",
|
||||
inst_col: [f32; 3] = "inst_col",
|
||||
inst_vel: [f32; 3] = "inst_vel",
|
||||
inst_time: [f32; 4] = "inst_time",
|
||||
inst_wind_sway: f32 = "inst_wind_sway",
|
||||
mode: u8 = "mode",
|
||||
}
|
||||
|
||||
pipeline pipe {
|
||||
@ -69,43 +79,38 @@ impl Vertex {
|
||||
}
|
||||
}
|
||||
|
||||
pub enum ParticleMode {
|
||||
CampfireSmoke,
|
||||
CampfireFire,
|
||||
}
|
||||
|
||||
impl ParticleMode {
|
||||
pub fn into_uint(self) -> u32 { self as u32 }
|
||||
}
|
||||
|
||||
impl Instance {
|
||||
pub fn new(
|
||||
mat: Mat4<f32>,
|
||||
col: Rgb<f32>,
|
||||
vel: Vec3<f32>,
|
||||
time: f64,
|
||||
wind_sway: f32,
|
||||
mode: ParticleEmitterMode,
|
||||
inst_time: f64,
|
||||
inst_entropy: f32,
|
||||
inst_mode: ParticleMode,
|
||||
inst_mat: Mat4<f32>,
|
||||
) -> Self {
|
||||
let mat_arr = mat.into_col_arrays();
|
||||
let inst_mat_col = inst_mat.into_col_arrays();
|
||||
Self {
|
||||
inst_mat0: mat_arr[0],
|
||||
inst_mat1: mat_arr[1],
|
||||
inst_mat2: mat_arr[2],
|
||||
inst_mat3: mat_arr[3],
|
||||
inst_col: col.into_array(),
|
||||
inst_vel: vel.into_array(),
|
||||
inst_time: [time as f32; 4],
|
||||
inst_time: inst_time as f32,
|
||||
inst_entropy,
|
||||
inst_mode: inst_mode as i32,
|
||||
|
||||
inst_wind_sway: wind_sway,
|
||||
|
||||
mode: mode as u8,
|
||||
inst_mat0: inst_mat_col[0],
|
||||
inst_mat1: inst_mat_col[1],
|
||||
inst_mat2: inst_mat_col[2],
|
||||
inst_mat3: inst_mat_col[3],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Instance {
|
||||
fn default() -> Self {
|
||||
Self::new(
|
||||
Mat4::identity(),
|
||||
Rgb::broadcast(1.0),
|
||||
Vec3::zero(),
|
||||
0.0,
|
||||
0.0,
|
||||
ParticleEmitterMode::Sprinkler,
|
||||
)
|
||||
}
|
||||
fn default() -> Self { Self::new(0.0, 0.0, ParticleMode::CampfireSmoke, Mat4::identity()) }
|
||||
}
|
||||
|
||||
pub struct ParticlePipeline;
|
||||
|
@ -398,14 +398,7 @@ impl Scene {
|
||||
self.figure_mgr.clean(scene_data.tick);
|
||||
|
||||
// Maintain the particles.
|
||||
self.particle_mgr.maintain(
|
||||
renderer,
|
||||
&scene_data,
|
||||
self.camera.get_focus_pos(),
|
||||
self.loaded_distance,
|
||||
view_mat,
|
||||
proj_mat,
|
||||
);
|
||||
self.particle_mgr.maintain(renderer, &scene_data);
|
||||
|
||||
// Maintain audio
|
||||
self.sfx_mgr
|
||||
@ -442,13 +435,8 @@ impl Scene {
|
||||
scene_data.figure_lod_render_distance,
|
||||
);
|
||||
|
||||
self.particle_mgr.render(
|
||||
renderer,
|
||||
&self.globals,
|
||||
&self.lights,
|
||||
&self.shadows,
|
||||
self.camera.get_focus_pos(),
|
||||
);
|
||||
self.particle_mgr
|
||||
.render(renderer, &self.globals, &self.lights, &self.shadows);
|
||||
|
||||
// Render the skybox.
|
||||
renderer.render_skybox(&self.skybox.model, &self.globals, &self.skybox.locals);
|
||||
|
@ -2,51 +2,31 @@ use super::SceneData;
|
||||
use crate::{
|
||||
mesh::Meshable,
|
||||
render::{
|
||||
mesh::Quad, Consts, Globals, Instances, Light, Model, ParticleInstance, ParticlePipeline,
|
||||
Renderer, Shadow,
|
||||
pipelines::particle::ParticleMode, Consts, Globals, Instances, Light, Model,
|
||||
ParticleInstance, ParticlePipeline, Renderer, Shadow,
|
||||
},
|
||||
};
|
||||
use common::{
|
||||
assets,
|
||||
comp::{
|
||||
visual::ParticleEmitterMode, CharacterState, Ori, ParticleEmitter, ParticleEmitters, Pos,
|
||||
Vel,
|
||||
},
|
||||
comp::{object, Body, CharacterState, Pos},
|
||||
figure::Segment,
|
||||
};
|
||||
use dot_vox::DotVoxData;
|
||||
use hashbrown::HashMap;
|
||||
use rand::Rng;
|
||||
use specs::{Entity as EcsEntity, Join, WorldExt};
|
||||
use specs::{Join, WorldExt};
|
||||
use std::time::{Duration, Instant};
|
||||
use vek::{Mat4, Rgb, Vec3};
|
||||
use vek::{Mat4, Vec3};
|
||||
|
||||
struct Particles {
|
||||
// this is probably nieve,
|
||||
// could cache and re-use between particles,
|
||||
// should be a cache key?
|
||||
// model: Model<ParticlePipeline>,
|
||||
// created_at: Instant,
|
||||
// lifespan: Duration,
|
||||
alive_until: Instant, // created_at + lifespan
|
||||
|
||||
instances: Instances<ParticleInstance>,
|
||||
}
|
||||
|
||||
struct Emitter {
|
||||
last_emit: Instant,
|
||||
}
|
||||
|
||||
pub struct ParticleMgr {
|
||||
// to keep track of spawn intervals
|
||||
emitters: HashMap<EcsEntity, Emitter>,
|
||||
|
||||
// to keep track of lifespans
|
||||
// keep track of lifespans
|
||||
particles: Vec<Particles>,
|
||||
|
||||
model_cache: HashMap<&'static str, Model<ParticlePipeline>>,
|
||||
|
||||
beginning_of_time: Instant,
|
||||
}
|
||||
|
||||
const MODEL_KEY: &str = "voxygen.voxel.particle";
|
||||
@ -55,21 +35,18 @@ impl ParticleMgr {
|
||||
pub fn new(renderer: &mut Renderer) -> Self {
|
||||
let mut model_cache = HashMap::new();
|
||||
|
||||
let model = model_cache.entry(MODEL_KEY).or_insert_with(|| {
|
||||
model_cache.entry(MODEL_KEY).or_insert_with(|| {
|
||||
let offset = Vec3::zero();
|
||||
let lod_scale = Vec3::one();
|
||||
|
||||
// TODO: from cache
|
||||
let vox = assets::load_expect::<DotVoxData>(MODEL_KEY);
|
||||
|
||||
// TODO: from cache
|
||||
let mesh = &Meshable::<ParticlePipeline, ParticlePipeline>::generate_mesh(
|
||||
&Segment::from(vox.as_ref()),
|
||||
(offset * lod_scale, Vec3::one() / lod_scale),
|
||||
)
|
||||
.0;
|
||||
|
||||
// TODO: from cache
|
||||
let model = renderer
|
||||
.create_model(mesh)
|
||||
.expect("Failed to create particle model");
|
||||
@ -78,137 +55,103 @@ impl ParticleMgr {
|
||||
});
|
||||
|
||||
Self {
|
||||
emitters: HashMap::new(),
|
||||
particles: Vec::new(),
|
||||
model_cache,
|
||||
beginning_of_time: Instant::now(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn maintain(
|
||||
&mut self,
|
||||
renderer: &mut Renderer,
|
||||
scene_data: &SceneData,
|
||||
focus_pos: Vec3<f32>,
|
||||
loaded_distance: f32,
|
||||
view_mat: Mat4<f32>,
|
||||
proj_mat: Mat4<f32>,
|
||||
) {
|
||||
pub fn maintain(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
|
||||
let now = Instant::now();
|
||||
let state = scene_data.state;
|
||||
let ecs = state.ecs();
|
||||
|
||||
// remove dead emitters
|
||||
self.emitters.retain(|k, _v| ecs.is_alive(*k));
|
||||
|
||||
// remove dead particles
|
||||
self.particles.retain(|p| p.alive_until > now);
|
||||
|
||||
// add ParticleEmitter particles
|
||||
self.maintain_particle_emitter(renderer, scene_data);
|
||||
self.maintain_waypoint_particles(renderer, scene_data);
|
||||
|
||||
self.maintain_ability_particles(renderer, scene_data);
|
||||
self.maintain_boost_particles(renderer, scene_data);
|
||||
}
|
||||
|
||||
fn maintain_particle_emitter(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
|
||||
fn maintain_waypoint_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
|
||||
let state = scene_data.state;
|
||||
let ecs = state.ecs();
|
||||
|
||||
let time = state.get_time();
|
||||
|
||||
let now = Instant::now();
|
||||
let beginning_of_time1 = self.beginning_of_time.clone();
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
for (_i, (entity, particle_emitters, pos, ori, vel)) in (
|
||||
for (_i, (_entity, pos, body)) in (
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<ParticleEmitters>(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
ecs.read_storage::<Ori>().maybe(),
|
||||
ecs.read_storage::<Vel>().maybe(),
|
||||
&ecs.read_storage::<Body>(),
|
||||
)
|
||||
.join()
|
||||
.enumerate()
|
||||
{
|
||||
for particle_emitter in &particle_emitters.0 {
|
||||
// TODO: track multiple particle_emitter last_emit
|
||||
let emitter = self.emitters.entry(entity).or_insert_with(|| Emitter {
|
||||
last_emit: beginning_of_time1, // self.beginning_of_time.clone()
|
||||
match body {
|
||||
Body::Object(object::Body::CampfireLit) => {
|
||||
let fire_cpu_insts = vec![ParticleInstance::new(
|
||||
time,
|
||||
rng.gen(),
|
||||
ParticleMode::CampfireFire,
|
||||
Mat4::identity().translated_3d(pos.0),
|
||||
)];
|
||||
|
||||
self.particles.push(Particles {
|
||||
alive_until: now + Duration::from_millis(250),
|
||||
instances: renderer
|
||||
.create_instances(&fire_cpu_insts)
|
||||
.expect("Failed to upload particle instances to the GPU!"),
|
||||
});
|
||||
|
||||
if emitter.last_emit + particle_emitter.frequency < now {
|
||||
emitter.last_emit = Instant::now();
|
||||
let smoke_cpu_insts = vec![ParticleInstance::new(
|
||||
time,
|
||||
rng.gen(),
|
||||
ParticleMode::CampfireSmoke,
|
||||
Mat4::identity().translated_3d(pos.0),
|
||||
)];
|
||||
|
||||
let cpu_insts =
|
||||
into_particle_instances(&particle_emitter, renderer, time, pos, ori, vel);
|
||||
|
||||
let gpu_insts = renderer
|
||||
.create_instances(&cpu_insts)
|
||||
let smoke_cpu_insts = renderer
|
||||
.create_instances(&smoke_cpu_insts)
|
||||
.expect("Failed to upload particle instances to the GPU!");
|
||||
|
||||
let entry = self.particles.push(Particles {
|
||||
alive_until: now + particle_emitter.initial_lifespan,
|
||||
instances: gpu_insts,
|
||||
self.particles.push(Particles {
|
||||
alive_until: now + Duration::from_secs(10),
|
||||
instances: smoke_cpu_insts,
|
||||
});
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn maintain_ability_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
|
||||
fn maintain_boost_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
|
||||
let state = scene_data.state;
|
||||
let ecs = state.ecs();
|
||||
|
||||
let time = state.get_time();
|
||||
|
||||
let now = Instant::now();
|
||||
let beginning_of_time1 = self.beginning_of_time.clone();
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
for (_i, (entity, pos, character_state)) in (
|
||||
for (_i, (_entity, pos, character_state)) in (
|
||||
&ecs.entities(),
|
||||
//&ecs.read_storage::<ParticleEmitter>(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<CharacterState>(),
|
||||
)
|
||||
.join()
|
||||
.enumerate()
|
||||
{
|
||||
// let emitter = self.emitters.entry(entity).or_insert_with(|| Emitter {
|
||||
// last_emit: beginning_of_time1, // self.beginning_of_time.clone()
|
||||
// });
|
||||
|
||||
// if emitter.last_emit + particle_emitter.frequency < now {
|
||||
// emitter.last_emit = Instant::now();
|
||||
// }
|
||||
|
||||
if let CharacterState::BasicMelee(melee_data) = character_state {
|
||||
// TODO: configure the emitter on the ability instead.
|
||||
let particle_emitter = ParticleEmitter {
|
||||
count: (30, 50),
|
||||
frequency: Duration::from_millis(1000), // doesn't matter
|
||||
initial_lifespan: Duration::from_millis(1000),
|
||||
initial_offset: (
|
||||
Vec3::new(1.0, -1.0, 0.0),
|
||||
Vec3::new(1.01, 1.0, 2.0), /* TODO: cone // melee_data.max_angle */
|
||||
),
|
||||
initial_orientation: (Vec3::zero(), Vec3::one()),
|
||||
initial_scale: (1.0, 3.0),
|
||||
mode: ParticleEmitterMode::Sprinkler,
|
||||
initial_velocity: (
|
||||
Vec3::new(1.0, 0.0, 0.0),
|
||||
Vec3::new(10.0, 0.01, 0.01), /* TODO: cone // melee_data.max_angle */
|
||||
),
|
||||
initial_col: (Rgb::zero(), Rgb::one()),
|
||||
};
|
||||
|
||||
let cpu_insts =
|
||||
into_particle_instances(&particle_emitter, renderer, time, pos, None, None);
|
||||
if let CharacterState::Boost(_) = character_state {
|
||||
let cpu_insts = vec![ParticleInstance::new(
|
||||
time,
|
||||
rng.gen(),
|
||||
ParticleMode::CampfireSmoke,
|
||||
Mat4::identity().translated_3d(pos.0),
|
||||
)];
|
||||
|
||||
let gpu_insts = renderer
|
||||
.create_instances(&cpu_insts)
|
||||
.expect("Failed to upload particle instances to the GPU!");
|
||||
|
||||
let entry = self.particles.push(Particles {
|
||||
alive_until: now + particle_emitter.initial_lifespan,
|
||||
self.particles.push(Particles {
|
||||
alive_until: now + Duration::from_secs(15),
|
||||
instances: gpu_insts,
|
||||
});
|
||||
}
|
||||
@ -221,7 +164,6 @@ impl ParticleMgr {
|
||||
globals: &Consts<Globals>,
|
||||
lights: &Consts<Light>,
|
||||
shadows: &Consts<Shadow>,
|
||||
focus_pos: Vec3<f32>,
|
||||
) {
|
||||
for particle in &self.particles {
|
||||
renderer.render_particles(
|
||||
@ -237,58 +179,3 @@ impl ParticleMgr {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn into_particle_instances(
|
||||
particle_emitter: &ParticleEmitter,
|
||||
renderer: &mut Renderer,
|
||||
time: f64,
|
||||
pos: &Pos,
|
||||
ori: Option<&Ori>,
|
||||
vel: Option<&Vel>,
|
||||
) -> Vec<ParticleInstance> {
|
||||
let mut rng = rand::thread_rng();
|
||||
let vel_default = Vel::default();
|
||||
let vel2 = vel.unwrap_or_else(|| &vel_default).0;
|
||||
|
||||
let mut instances_vec = Vec::new();
|
||||
|
||||
for x in 0..rng.gen_range(particle_emitter.count.0, particle_emitter.count.1) {
|
||||
// how does ParticleEmitterMode fit in here?
|
||||
// can we have a ParticleInstance type per ParticleEmitterMode?
|
||||
// can we mix and match instance types in the same instances_vec?
|
||||
instances_vec.push(ParticleInstance::new(
|
||||
Mat4::identity()
|
||||
// initial rotation
|
||||
.rotated_x(rng.gen_range(particle_emitter.initial_orientation.0.x * std::f32::consts::PI * 2.0, particle_emitter.initial_orientation.1.x * std::f32::consts::PI * 2.0))
|
||||
.rotated_y(rng.gen_range(particle_emitter.initial_orientation.0.y * std::f32::consts::PI * 2.0, particle_emitter.initial_orientation.1.y * std::f32::consts::PI * 2.0))
|
||||
.rotated_z(rng.gen_range(particle_emitter.initial_orientation.0.z * std::f32::consts::PI * 2.0, particle_emitter.initial_orientation.1.z * std::f32::consts::PI * 2.0))
|
||||
// initial scale
|
||||
.scaled_3d(rng.gen_range(particle_emitter.initial_scale.0, particle_emitter.initial_scale.1))
|
||||
// inition position
|
||||
.translated_3d(
|
||||
pos.0 // relative
|
||||
+ Vec3::new(
|
||||
rng.gen_range(particle_emitter.initial_offset.0.x, particle_emitter.initial_offset.1.x),
|
||||
rng.gen_range(particle_emitter.initial_offset.0.y, particle_emitter.initial_offset.1.y),
|
||||
rng.gen_range(particle_emitter.initial_offset.0.z, particle_emitter.initial_offset.1.z),
|
||||
),
|
||||
),
|
||||
Rgb::new(
|
||||
rng.gen_range(particle_emitter.initial_col.0.r, particle_emitter.initial_col.1.r),
|
||||
rng.gen_range(particle_emitter.initial_col.0.g, particle_emitter.initial_col.1.g),
|
||||
rng.gen_range(particle_emitter.initial_col.0.b, particle_emitter.initial_col.1.b),
|
||||
), // instance color
|
||||
vel2 // relative
|
||||
+ Vec3::new(
|
||||
rng.gen_range(particle_emitter.initial_velocity.0.x, particle_emitter.initial_velocity.1.x),
|
||||
rng.gen_range(particle_emitter.initial_velocity.0.y, particle_emitter.initial_velocity.1.y),
|
||||
rng.gen_range(particle_emitter.initial_velocity.0.z, particle_emitter.initial_velocity.1.z),
|
||||
),
|
||||
time,
|
||||
rng.gen_range(0.0, 20.0), // wind sway
|
||||
ParticleEmitterMode::Sprinkler, // particle_emitter.mode */
|
||||
));
|
||||
}
|
||||
|
||||
instances_vec
|
||||
}
|
||||
|
@ -1003,7 +1003,10 @@ impl PlayState for SessionState {
|
||||
mouse_smoothing: global_state.settings.gameplay.smooth_pan_enable,
|
||||
sprite_render_distance: global_state.settings.graphics.sprite_render_distance
|
||||
as f32,
|
||||
particle_render_distance: global_state.settings.graphics.particle_render_distance
|
||||
particle_render_distance: global_state
|
||||
.settings
|
||||
.graphics
|
||||
.particle_render_distance
|
||||
as f32,
|
||||
figure_lod_render_distance: global_state
|
||||
.settings
|
||||
@ -1060,6 +1063,7 @@ impl PlayState for SessionState {
|
||||
mouse_smoothing: settings.gameplay.smooth_pan_enable,
|
||||
sprite_render_distance: settings.graphics.sprite_render_distance as f32,
|
||||
figure_lod_render_distance: settings.graphics.figure_lod_render_distance as f32,
|
||||
particle_render_distance: settings.graphics.particle_render_distance as f32,
|
||||
is_aiming: self.is_aiming,
|
||||
};
|
||||
self.scene.render(
|
||||
|
Loading…
Reference in New Issue
Block a user