remove particle emitter component

This commit is contained in:
scott-c 2020-07-15 23:45:47 +08:00
parent 3139e85dff
commit 4bc373a832
19 changed files with 220 additions and 351 deletions

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@ -10,10 +10,9 @@ in vec4 inst_mat0;
in vec4 inst_mat1;
in vec4 inst_mat2;
in vec4 inst_mat3;
in vec3 inst_col;
in vec3 inst_vel;
in vec4 inst_time;
in float inst_wind_sway;
in float inst_time;
in float inst_entropy;
in int inst_mode;
out vec3 f_pos;
flat out vec3 f_norm;
@ -23,6 +22,17 @@ out float f_light;
const float SCALE = 1.0 / 11.0;
float PHI = 1.61803398874989484820459; // Φ = Golden Ratio
float gold_noise(in vec2 xy, in float seed){
return fract(tan(distance(xy * PHI, xy) * seed) * xy.x);
}
// Modes
const int SMOKE = 0;
const int FIRE = 1;
const int FLAMETHROWER = 2;
void main() {
mat4 inst_mat;
inst_mat[0] = inst_mat0;
@ -30,10 +40,39 @@ void main() {
inst_mat[2] = inst_mat2;
inst_mat[3] = inst_mat3;
f_pos = (inst_mat * vec4(v_pos * SCALE, 1)).xyz;
//f_pos.z -= 25.0 * pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0);
float rand1 = gold_noise(vec2(0.0, 0.0), inst_entropy);
float rand2 = gold_noise(vec2(1.0, 1.0), inst_entropy);
float rand3 = gold_noise(vec2(2.0, 2.0), inst_entropy);
float rand4 = gold_noise(vec2(3.0, 3.0), inst_entropy);
float rand5 = gold_noise(vec2(4.0, 4.0), inst_entropy);
float rand6 = gold_noise(vec2(5.0, 5.0), inst_entropy);
f_pos += inst_vel * (tick.x - inst_time.x);
vec3 inst_vel = vec3(0.0, 0.0, 0.0);
vec3 inst_pos = vec3(0.0, 0.0, 0.0);
vec3 inst_col = vec3(1.0, 1.0, 1.0);
if (inst_mode == SMOKE) {
inst_col = vec3(1.0, 1.0, 1.0);
inst_vel = vec3(rand1 * 0.2 - 0.1, rand2 * 0.2 - 0.1, 1.0 + rand3);
inst_pos = vec3(rand4 * 5.0 - 2.5, rand5 * 5.0 - 2.5, 0.0);
} else if (inst_mode == FIRE) {
inst_col = vec3(1.0, 1.0 * inst_entropy, 0.0);
inst_vel = vec3(rand1 * 0.2 - 0.1, rand2 * 0.2 - 0.1, 4.0 + rand3);
inst_pos = vec3(rand4 * 5.0 - 2.5, rand5 * 5.0 - 2.5, 0.0);
} else if (inst_mode == FLAMETHROWER) {
// TODO: velocity based on attack range, angle and parent orientation.
inst_col = vec3(1.0, 1.0 * inst_entropy, 0.0);
inst_vel = vec3(rand1 * 0.1, rand2 * 0.1, 3.0 + rand3);
inst_pos = vec3(rand4 * 5.0 - 2.5, rand5 * 5.0 - 2.5, 0.0);
} else {
inst_col = vec3(rand1, rand2, rand3);
inst_vel = vec3(rand4, rand5, rand6);
inst_pos = vec3(rand1, rand2, rand3);
}
f_pos = (inst_mat * vec4((v_pos + inst_pos) * SCALE, 1)).xyz;
f_pos += inst_vel * (tick.x - inst_time);
// First 3 normals are negative, next 3 are positive
vec3 normals[6] = vec3[](vec3(-1,0,0), vec3(1,0,0), vec3(0,-1,0), vec3(0,1,0), vec3(0,0,-1), vec3(0,0,1));

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@ -2,8 +2,7 @@ use crate::{
comp::{
ability::Stage,
item::{armor::Protection, Item, ItemKind},
Body, CharacterState, EnergySource, Gravity, LightEmitter, ParticleEmitter, Projectile,
StateUpdate,
Body, CharacterState, EnergySource, Gravity, LightEmitter, Projectile, StateUpdate,
},
states::{triple_strike::*, *},
sys::character_behavior::JoinData,
@ -62,7 +61,6 @@ pub enum CharacterAbility {
projectile: Projectile,
projectile_body: Body,
projectile_light: Option<LightEmitter>,
projectile_particles: Vec<ParticleEmitter>,
projectile_gravity: Option<Gravity>,
},
Boost {
@ -249,7 +247,6 @@ impl From<&CharacterAbility> for CharacterState {
projectile,
projectile_body,
projectile_light,
projectile_particles,
projectile_gravity,
energy_cost: _,
} => CharacterState::BasicRanged(basic_ranged::Data {
@ -261,7 +258,6 @@ impl From<&CharacterAbility> for CharacterState {
projectile: projectile.clone(),
projectile_body: *projectile_body,
projectile_light: *projectile_light,
projectile_particles: projectile_particles.clone().to_vec(),
projectile_gravity: *projectile_gravity,
}),
CharacterAbility::Boost { duration, only_up } => CharacterState::Boost(boost::Data {

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@ -2,8 +2,8 @@
// version in voxygen\src\meta.rs in order to reset save files to being empty
use crate::comp::{
body::object, projectile, visual::ParticleEmitterMode, Body, CharacterAbility, Gravity,
HealthChange, HealthSource, LightEmitter, ParticleEmitter, Projectile,
body::object, projectile, Body, CharacterAbility, Gravity, HealthChange, HealthSource,
LightEmitter, Projectile,
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
@ -180,7 +180,6 @@ impl Tool {
},
projectile_body: Body::Object(object::Body::Arrow),
projectile_light: None,
projectile_particles: vec![],
projectile_gravity: Some(Gravity(0.2)),
},
ChargedRanged {
@ -195,7 +194,6 @@ impl Tool {
recover_duration: Duration::from_millis(500),
projectile_body: Body::Object(object::Body::Arrow),
projectile_light: None,
projectile_particles: vec![],
projectile_gravity: Some(Gravity(0.05)),
},
],
@ -276,21 +274,6 @@ impl Tool {
col: (0.85, 0.5, 0.11).into(),
..Default::default()
}),
projectile_particles: vec![ParticleEmitter {
mode: ParticleEmitterMode::Sprinkler,
// model_key: "voxygen.voxel.not_found",
count: (2, 3),
frequency: Duration::from_millis(50),
initial_lifespan: Duration::from_millis(500),
initial_offset: (vek::Vec3::broadcast(-1.0), vek::Vec3::broadcast(1.0)),
initial_orientation: (
vek::Vec3::broadcast(-1.0),
vek::Vec3::broadcast(1.0),
),
initial_scale: (0.1, 0.3),
initial_velocity: (vek::Vec3::zero(), vek::Vec3::one()),
initial_col: (vek::Rgb::zero(), vek::Rgb::one()),
}],
projectile_gravity: None,
},
BasicRanged {
@ -315,7 +298,6 @@ impl Tool {
col: (1.0, 0.75, 0.11).into(),
..Default::default()
}),
projectile_particles: vec![ParticleEmitter::default()],
projectile_gravity: None,
},
],
@ -360,7 +342,6 @@ impl Tool {
col: (0.0, 1.0, 0.33).into(),
..Default::default()
}),
projectile_particles: vec![],
projectile_gravity: None,
},
],

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@ -53,4 +53,4 @@ pub use player::{Player, MAX_MOUNT_RANGE_SQR};
pub use projectile::Projectile;
pub use skills::{Skill, SkillGroup, SkillGroupType, SkillSet};
pub use stats::{Exp, HealthChange, HealthSource, Level, Stats};
pub use visual::{LightAnimation, LightEmitter, ParticleEmitter, ParticleEmitters};
pub use visual::{LightAnimation, LightEmitter};

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@ -24,6 +24,10 @@ impl Component for Vel {
#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct Ori(pub Dir);
impl Ori {
pub fn vec(&self) -> &Vec3<f32> { &self.0.vec() }
}
impl Component for Ori {
type Storage = IdvStorage<Self>;
}

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@ -1,7 +1,6 @@
use serde::{Deserialize, Serialize};
use specs::{Component, FlaggedStorage};
use specs_idvs::IdvStorage;
use std::time::Duration;
use vek::*;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
@ -47,67 +46,67 @@ impl Default for LightAnimation {
impl Component for LightAnimation {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum ParticleEmitterMode {
Sprinkler,
}
// #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
// pub enum ParticleEmitterMode {
// Sprinkler,
// }
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] // Copy
pub struct ParticleEmitters(pub Vec<ParticleEmitter>);
// #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] // Copy
// pub struct ParticleEmitters(pub Vec<ParticleEmitter>);
impl Default for ParticleEmitters {
fn default() -> Self {
Self(vec![ParticleEmitter::default(), ParticleEmitter {
mode: ParticleEmitterMode::Sprinkler,
// model_key: "voxygen.voxel.not_found",
count: (7, 10),
frequency: Duration::from_millis(100),
initial_lifespan: Duration::from_secs(500),
initial_offset: (Vec3::broadcast(-0.2), Vec3::broadcast(0.2)),
initial_orientation: (Vec3::broadcast(0.0), Vec3::broadcast(1.0)),
initial_scale: (1.0, 2.0),
initial_velocity: (Vec3::new(0.0, 0.0, 1.0), Vec3::new(0.01, 0.01, 3.0)),
initial_col: (Rgb::new(0.999, 0.0, 0.0), Rgb::new(1.0, 1.0, 0.001)),
}])
}
}
// impl Default for ParticleEmitters {
// fn default() -> Self {
// Self(vec![ParticleEmitter::default(), ParticleEmitter {
// mode: ParticleEmitterMode::Sprinkler,
// // model_key: "voxygen.voxel.not_found",
// count: (7, 10),
// frequency: Duration::from_millis(100),
// initial_lifespan: Duration::from_millis(500),
// initial_offset: (Vec3::broadcast(-0.2), Vec3::broadcast(0.2)),
// initial_orientation: (Vec3::broadcast(0.0),
// Vec3::broadcast(1.0)), initial_scale: (1.0, 2.5),
// initial_velocity: (Vec3::new(0.0, 0.0, 1.0), Vec3::new(0.01,
// 0.01, 3.0)), initial_col: (Rgb::new(0.999, 0.0, 0.0),
// Rgb::new(1.0, 1.0, 0.001)), }])
// }
// }
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct ParticleEmitter {
pub mode: ParticleEmitterMode,
// #[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
// pub struct ParticleEmitter {
// pub mode: ParticleEmitterMode,
// spawn X particles per Y, that live for Z
// pub model_ref: &str, // can we have some kind of stack based key like a u8?
pub count: (u8, u8),
pub frequency: Duration,
// // spawn X particles per Y, that live for Z
// // pub model_ref: &str, // can we have some kind of stack based key like
// a u8? pub count: (u8, u8),
// pub frequency: Duration,
// relative to Pos, Ori components?
// can these be functions that returns a Vec3<f32>?
pub initial_lifespan: Duration,
pub initial_offset: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
pub initial_scale: (f32, f32), // fn() -> Vec3<f32>,
pub initial_orientation: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
pub initial_velocity: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
pub initial_col: (Rgb<f32>, Rgb<f32>), // fn() -> Vec3<f32>,
}
// // relative to Pos, Ori components?
// // can these be functions that returns a Vec3<f32>?
// pub initial_lifespan: Duration,
// pub initial_offset: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
// pub initial_scale: (f32, f32), // fn() -> Vec3<f32>,
// pub initial_orientation: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
// pub initial_velocity: (Vec3<f32>, Vec3<f32>), // fn() -> Vec3<f32>,
// pub initial_col: (Rgb<f32>, Rgb<f32>), // fn() -> Vec3<f32>,
// }
impl Default for ParticleEmitter {
fn default() -> Self {
Self {
mode: ParticleEmitterMode::Sprinkler,
// model_key: "voxygen.voxel.not_found",
count: (2, 5),
frequency: Duration::from_millis(100),
initial_lifespan: Duration::from_secs(20),
initial_offset: (Vec3::broadcast(-0.1), Vec3::broadcast(0.1)),
initial_orientation: (Vec3::broadcast(0.0), Vec3::broadcast(1.0)),
initial_scale: (0.1, 2.0),
initial_velocity: (Vec3::new(0.0, 0.0, 0.2), Vec3::new(0.01, 0.01, 1.0)),
initial_col: (Rgb::new(0.999, 0.999, 0.999), Rgb::new(1.0, 1.0, 1.0)),
}
}
}
// impl Default for ParticleEmitter {
// fn default() -> Self {
// Self {
// mode: ParticleEmitterMode::Sprinkler,
// // model_key: "voxygen.voxel.not_found",
// count: (2, 5),
// frequency: Duration::from_millis(100),
// initial_lifespan: Duration::from_secs(20),
// initial_offset: (Vec3::broadcast(-0.1), Vec3::broadcast(0.1)),
// initial_orientation: (Vec3::broadcast(0.0),
// Vec3::broadcast(1.0)), initial_scale: (0.1, 2.0),
// initial_velocity: (Vec3::new(0.0, 0.0, 0.2), Vec3::new(0.01,
// 0.01, 1.0)), initial_col: (Rgb::new(0.999, 0.999, 0.999),
// Rgb::new(1.0, 1.0, 1.0)), }
// }
// }
impl Component for ParticleEmitter {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}
// impl Component for ParticleEmitter {
// type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
// }

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@ -43,7 +43,6 @@ pub enum ServerEvent {
dir: Dir,
body: comp::Body,
light: Option<comp::LightEmitter>,
particles: Vec<comp::ParticleEmitter>,
projectile: comp::Projectile,
gravity: Option<comp::Gravity>,
},

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@ -15,7 +15,6 @@ sum_type! {
Stats(comp::Stats),
Energy(comp::Energy),
LightEmitter(comp::LightEmitter),
ParticleEmitter(comp::ParticleEmitters),
Item(comp::Item),
Scale(comp::Scale),
Group(comp::Group),
@ -43,7 +42,6 @@ sum_type! {
Stats(PhantomData<comp::Stats>),
Energy(PhantomData<comp::Energy>),
LightEmitter(PhantomData<comp::LightEmitter>),
ParticleEmitter(PhantomData<comp::ParticleEmitters>),
Item(PhantomData<comp::Item>),
Scale(PhantomData<comp::Scale>),
Group(PhantomData<comp::Group>),
@ -71,7 +69,6 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPacket::Stats(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Energy(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::LightEmitter(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::ParticleEmitter(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Item(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Scale(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Group(comp) => sync::handle_insert(comp, entity, world),
@ -97,7 +94,6 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPacket::Stats(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Energy(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::LightEmitter(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::ParticleEmitter(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Item(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Scale(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Group(comp) => sync::handle_modify(comp, entity, world),
@ -125,9 +121,6 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPhantom::LightEmitter(_) => {
sync::handle_remove::<comp::LightEmitter>(entity, world)
},
EcsCompPhantom::ParticleEmitter(_) => {
sync::handle_remove::<comp::ParticleEmitters>(entity, world)
},
EcsCompPhantom::Item(_) => sync::handle_remove::<comp::Item>(entity, world),
EcsCompPhantom::Scale(_) => sync::handle_remove::<comp::Scale>(entity, world),
EcsCompPhantom::Group(_) => sync::handle_remove::<comp::Group>(entity, world),

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@ -113,7 +113,6 @@ impl State {
ecs.register::<comp::Energy>();
ecs.register::<comp::CanBuild>();
ecs.register::<comp::LightEmitter>();
ecs.register::<comp::ParticleEmitters>();
ecs.register::<comp::Item>();
ecs.register::<comp::Scale>();
ecs.register::<comp::Mounting>();

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@ -1,5 +1,5 @@
use crate::{
comp::{Body, CharacterState, Gravity, LightEmitter, ParticleEmitter, Projectile, StateUpdate},
comp::{Body, CharacterState, Gravity, LightEmitter, Projectile, StateUpdate},
event::ServerEvent,
states::utils::*,
sys::character_behavior::*,
@ -20,7 +20,6 @@ pub struct Data {
pub projectile: Projectile,
pub projectile_body: Body,
pub projectile_light: Option<LightEmitter>,
pub projectile_particles: Vec<ParticleEmitter>,
pub projectile_gravity: Option<Gravity>,
/// Whether the attack fired already
pub exhausted: bool,
@ -49,7 +48,6 @@ impl CharacterBehavior for Data {
projectile: self.projectile.clone(),
projectile_body: self.projectile_body,
projectile_light: self.projectile_light,
projectile_particles: self.projectile_particles.clone(),
projectile_gravity: self.projectile_gravity,
exhausted: false,
});
@ -63,7 +61,6 @@ impl CharacterBehavior for Data {
body: self.projectile_body,
projectile,
light: self.projectile_light,
particles: self.projectile_particles.clone(),
gravity: self.projectile_gravity,
});
@ -75,7 +72,6 @@ impl CharacterBehavior for Data {
projectile: self.projectile.clone(),
projectile_body: self.projectile_body,
projectile_light: self.projectile_light,
projectile_particles: self.projectile_particles.clone(),
projectile_gravity: self.projectile_gravity,
exhausted: true,
});
@ -92,7 +88,6 @@ impl CharacterBehavior for Data {
projectile: self.projectile.clone(),
projectile_body: self.projectile_body,
projectile_light: self.projectile_light,
projectile_particles: self.projectile_particles.clone(),
projectile_gravity: self.projectile_gravity,
exhausted: true,
});

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@ -87,6 +87,8 @@ impl Dir {
}
pub fn is_valid(&self) -> bool { !self.0.map(f32::is_nan).reduce_or() && self.is_normalized() }
pub fn vec(&self) -> &Vec3<f32> { &self.0 }
}
impl std::ops::Deref for Dir {

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@ -910,7 +910,6 @@ fn handle_light(
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate)
.with(comp::ParticleEmitters::default())
.with(light_emitter);
if let Some(light_offset) = light_offset_opt {
builder.with(light_offset).build();

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@ -1,8 +1,8 @@
use crate::{sys, Server, StateExt};
use common::{
comp::{
self, Agent, Alignment, Body, Gravity, Item, ItemDrop, LightEmitter, Loadout,
ParticleEmitter, ParticleEmitters, Pos, Projectile, Scale, Stats, Vel, WaypointArea,
self, Agent, Alignment, Body, Gravity, Item, ItemDrop, LightEmitter, Loadout, Pos,
Projectile, Scale, Stats, Vel, WaypointArea,
},
util::Dir,
};
@ -77,7 +77,6 @@ pub fn handle_shoot(
dir: Dir,
body: Body,
light: Option<LightEmitter>,
particles: Vec<ParticleEmitter>,
projectile: Projectile,
gravity: Option<Gravity>,
) {
@ -97,7 +96,6 @@ pub fn handle_shoot(
if let Some(light) = light {
builder = builder.with(light)
}
builder = builder.with(ParticleEmitters(particles));
if let Some(gravity) = gravity {
builder = builder.with(gravity)
}
@ -115,7 +113,6 @@ pub fn handle_create_waypoint(server: &mut Server, pos: Vec3<f32>) {
flicker: 1.0,
animated: true,
})
.with(ParticleEmitters::default())
.with(WaypointArea::default())
.build();
}

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@ -61,10 +61,9 @@ impl Server {
dir,
body,
light,
particles,
projectile,
gravity,
} => handle_shoot(self, entity, dir, body, light, particles, projectile, gravity),
} => handle_shoot(self, entity, dir, body, light, projectile, gravity),
ServerEvent::Damage { uid, change } => handle_damage(&self, uid, change),
ServerEvent::Destroy { entity, cause } => handle_destroy(self, entity, cause),
ServerEvent::InventoryManip(entity, manip) => handle_inventory(self, entity, manip),

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@ -2,7 +2,7 @@ use super::SysTimer;
use common::{
comp::{
Alignment, Body, CanBuild, CharacterState, Collider, Energy, Gravity, Item, LightEmitter,
Loadout, Mass, MountState, Mounting, Ori, ParticleEmitter, ParticleEmitters, Player, Pos,
Loadout, Mass, MountState, Mounting, Ori, Player, Pos,
Scale, Stats, Sticky, Vel,
},
msg::EcsCompPacket,
@ -45,7 +45,6 @@ pub struct TrackedComps<'a> {
pub energy: ReadStorage<'a, Energy>,
pub can_build: ReadStorage<'a, CanBuild>,
pub light_emitter: ReadStorage<'a, LightEmitter>,
pub particle_emitter: ReadStorage<'a, ParticleEmitters>,
pub item: ReadStorage<'a, Item>,
pub scale: ReadStorage<'a, Scale>,
pub mounting: ReadStorage<'a, Mounting>,
@ -94,10 +93,6 @@ impl<'a> TrackedComps<'a> {
.get(entity)
.copied()
.map(|c| comps.push(c.into()));
self.particle_emitter
.get(entity)
.cloned()
.map(|c| comps.push(c.into()));
self.item.get(entity).cloned().map(|c| comps.push(c.into()));
self.scale
.get(entity)
@ -153,7 +148,6 @@ pub struct ReadTrackers<'a> {
pub energy: ReadExpect<'a, UpdateTracker<Energy>>,
pub can_build: ReadExpect<'a, UpdateTracker<CanBuild>>,
pub light_emitter: ReadExpect<'a, UpdateTracker<LightEmitter>>,
pub particle_emitter: ReadExpect<'a, UpdateTracker<ParticleEmitters>>,
pub item: ReadExpect<'a, UpdateTracker<Item>>,
pub scale: ReadExpect<'a, UpdateTracker<Scale>>,
pub mounting: ReadExpect<'a, UpdateTracker<Mounting>>,
@ -187,12 +181,6 @@ impl<'a> ReadTrackers<'a> {
&comps.light_emitter,
filter,
)
.with_component(
&comps.uid,
&*self.particle_emitter,
&comps.particle_emitter,
filter,
)
.with_component(&comps.uid, &*self.item, &comps.item, filter)
.with_component(&comps.uid, &*self.scale, &comps.scale, filter)
.with_component(&comps.uid, &*self.mounting, &comps.mounting, filter)
@ -223,7 +211,6 @@ pub struct WriteTrackers<'a> {
energy: WriteExpect<'a, UpdateTracker<Energy>>,
can_build: WriteExpect<'a, UpdateTracker<CanBuild>>,
light_emitter: WriteExpect<'a, UpdateTracker<LightEmitter>>,
particle_emitter: WriteExpect<'a, UpdateTracker<ParticleEmitters>>,
item: WriteExpect<'a, UpdateTracker<Item>>,
scale: WriteExpect<'a, UpdateTracker<Scale>>,
mounting: WriteExpect<'a, UpdateTracker<Mounting>>,
@ -246,9 +233,6 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
trackers.energy.record_changes(&comps.energy);
trackers.can_build.record_changes(&comps.can_build);
trackers.light_emitter.record_changes(&comps.light_emitter);
trackers
.particle_emitter
.record_changes(&comps.particle_emitter);
trackers.item.record_changes(&comps.item);
trackers.scale.record_changes(&comps.scale);
trackers.mounting.record_changes(&comps.mounting);
@ -304,7 +288,6 @@ pub fn register_trackers(world: &mut World) {
world.register_tracker::<Energy>();
world.register_tracker::<CanBuild>();
world.register_tracker::<LightEmitter>();
world.register_tracker::<ParticleEmitters>();
world.register_tracker::<Item>();
world.register_tracker::<Scale>();
world.register_tracker::<Mounting>();

View File

@ -2,7 +2,6 @@ use super::{
super::{Pipeline, TgtColorFmt, TgtDepthStencilFmt},
Globals, Light, Shadow,
};
use common::comp::visual::ParticleEmitterMode;
use gfx::{
self, gfx_defines, gfx_impl_struct_meta, gfx_pipeline, gfx_pipeline_inner,
gfx_vertex_struct_meta,
@ -22,15 +21,26 @@ gfx_defines! {
}
vertex Instance {
// created_at time, so we can calculate time relativity, needed for relative animation.
// can save 32 bits per instance, for particles that are not relatively animated.
inst_time: f32 = "inst_time",
// a seed value for randomness
inst_entropy: f32 = "inst_entropy",
// modes should probably be seperate shaders, as a part of scaling and optimisation efforts
inst_mode: i32 = "inst_mode",
// a triangle is: f32 x 3 x 3 x 1 = 288 bits
// a quad is: f32 x 3 x 3 x 2 = 576 bits
// a cube is: f32 x 3 x 3 x 12 = 3456 bits
// this matrix is: f32 x 4 x 4 x 1 = 512 bits (per instance!)
// consider using vertex postion & entropy instead;
// to determine initial offset, scale, orientation etc.
inst_mat0: [f32; 4] = "inst_mat0",
inst_mat1: [f32; 4] = "inst_mat1",
inst_mat2: [f32; 4] = "inst_mat2",
inst_mat3: [f32; 4] = "inst_mat3",
inst_col: [f32; 3] = "inst_col",
inst_vel: [f32; 3] = "inst_vel",
inst_time: [f32; 4] = "inst_time",
inst_wind_sway: f32 = "inst_wind_sway",
mode: u8 = "mode",
}
pipeline pipe {
@ -69,43 +79,38 @@ impl Vertex {
}
}
pub enum ParticleMode {
CampfireSmoke,
CampfireFire,
}
impl ParticleMode {
pub fn into_uint(self) -> u32 { self as u32 }
}
impl Instance {
pub fn new(
mat: Mat4<f32>,
col: Rgb<f32>,
vel: Vec3<f32>,
time: f64,
wind_sway: f32,
mode: ParticleEmitterMode,
inst_time: f64,
inst_entropy: f32,
inst_mode: ParticleMode,
inst_mat: Mat4<f32>,
) -> Self {
let mat_arr = mat.into_col_arrays();
let inst_mat_col = inst_mat.into_col_arrays();
Self {
inst_mat0: mat_arr[0],
inst_mat1: mat_arr[1],
inst_mat2: mat_arr[2],
inst_mat3: mat_arr[3],
inst_col: col.into_array(),
inst_vel: vel.into_array(),
inst_time: [time as f32; 4],
inst_time: inst_time as f32,
inst_entropy,
inst_mode: inst_mode as i32,
inst_wind_sway: wind_sway,
mode: mode as u8,
inst_mat0: inst_mat_col[0],
inst_mat1: inst_mat_col[1],
inst_mat2: inst_mat_col[2],
inst_mat3: inst_mat_col[3],
}
}
}
impl Default for Instance {
fn default() -> Self {
Self::new(
Mat4::identity(),
Rgb::broadcast(1.0),
Vec3::zero(),
0.0,
0.0,
ParticleEmitterMode::Sprinkler,
)
}
fn default() -> Self { Self::new(0.0, 0.0, ParticleMode::CampfireSmoke, Mat4::identity()) }
}
pub struct ParticlePipeline;

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@ -398,14 +398,7 @@ impl Scene {
self.figure_mgr.clean(scene_data.tick);
// Maintain the particles.
self.particle_mgr.maintain(
renderer,
&scene_data,
self.camera.get_focus_pos(),
self.loaded_distance,
view_mat,
proj_mat,
);
self.particle_mgr.maintain(renderer, &scene_data);
// Maintain audio
self.sfx_mgr
@ -442,13 +435,8 @@ impl Scene {
scene_data.figure_lod_render_distance,
);
self.particle_mgr.render(
renderer,
&self.globals,
&self.lights,
&self.shadows,
self.camera.get_focus_pos(),
);
self.particle_mgr
.render(renderer, &self.globals, &self.lights, &self.shadows);
// Render the skybox.
renderer.render_skybox(&self.skybox.model, &self.globals, &self.skybox.locals);

View File

@ -2,51 +2,31 @@ use super::SceneData;
use crate::{
mesh::Meshable,
render::{
mesh::Quad, Consts, Globals, Instances, Light, Model, ParticleInstance, ParticlePipeline,
Renderer, Shadow,
pipelines::particle::ParticleMode, Consts, Globals, Instances, Light, Model,
ParticleInstance, ParticlePipeline, Renderer, Shadow,
},
};
use common::{
assets,
comp::{
visual::ParticleEmitterMode, CharacterState, Ori, ParticleEmitter, ParticleEmitters, Pos,
Vel,
},
comp::{object, Body, CharacterState, Pos},
figure::Segment,
};
use dot_vox::DotVoxData;
use hashbrown::HashMap;
use rand::Rng;
use specs::{Entity as EcsEntity, Join, WorldExt};
use specs::{Join, WorldExt};
use std::time::{Duration, Instant};
use vek::{Mat4, Rgb, Vec3};
use vek::{Mat4, Vec3};
struct Particles {
// this is probably nieve,
// could cache and re-use between particles,
// should be a cache key?
// model: Model<ParticlePipeline>,
// created_at: Instant,
// lifespan: Duration,
alive_until: Instant, // created_at + lifespan
instances: Instances<ParticleInstance>,
}
struct Emitter {
last_emit: Instant,
}
pub struct ParticleMgr {
// to keep track of spawn intervals
emitters: HashMap<EcsEntity, Emitter>,
// to keep track of lifespans
// keep track of lifespans
particles: Vec<Particles>,
model_cache: HashMap<&'static str, Model<ParticlePipeline>>,
beginning_of_time: Instant,
}
const MODEL_KEY: &str = "voxygen.voxel.particle";
@ -55,21 +35,18 @@ impl ParticleMgr {
pub fn new(renderer: &mut Renderer) -> Self {
let mut model_cache = HashMap::new();
let model = model_cache.entry(MODEL_KEY).or_insert_with(|| {
model_cache.entry(MODEL_KEY).or_insert_with(|| {
let offset = Vec3::zero();
let lod_scale = Vec3::one();
// TODO: from cache
let vox = assets::load_expect::<DotVoxData>(MODEL_KEY);
// TODO: from cache
let mesh = &Meshable::<ParticlePipeline, ParticlePipeline>::generate_mesh(
&Segment::from(vox.as_ref()),
(offset * lod_scale, Vec3::one() / lod_scale),
)
.0;
// TODO: from cache
let model = renderer
.create_model(mesh)
.expect("Failed to create particle model");
@ -78,137 +55,103 @@ impl ParticleMgr {
});
Self {
emitters: HashMap::new(),
particles: Vec::new(),
model_cache,
beginning_of_time: Instant::now(),
}
}
pub fn maintain(
&mut self,
renderer: &mut Renderer,
scene_data: &SceneData,
focus_pos: Vec3<f32>,
loaded_distance: f32,
view_mat: Mat4<f32>,
proj_mat: Mat4<f32>,
) {
pub fn maintain(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
let now = Instant::now();
let state = scene_data.state;
let ecs = state.ecs();
// remove dead emitters
self.emitters.retain(|k, _v| ecs.is_alive(*k));
// remove dead particles
self.particles.retain(|p| p.alive_until > now);
// add ParticleEmitter particles
self.maintain_particle_emitter(renderer, scene_data);
self.maintain_waypoint_particles(renderer, scene_data);
self.maintain_ability_particles(renderer, scene_data);
self.maintain_boost_particles(renderer, scene_data);
}
fn maintain_particle_emitter(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
fn maintain_waypoint_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
let state = scene_data.state;
let ecs = state.ecs();
let time = state.get_time();
let now = Instant::now();
let beginning_of_time1 = self.beginning_of_time.clone();
let mut rng = rand::thread_rng();
for (_i, (entity, particle_emitters, pos, ori, vel)) in (
for (_i, (_entity, pos, body)) in (
&ecs.entities(),
&ecs.read_storage::<ParticleEmitters>(),
&ecs.read_storage::<Pos>(),
ecs.read_storage::<Ori>().maybe(),
ecs.read_storage::<Vel>().maybe(),
&ecs.read_storage::<Body>(),
)
.join()
.enumerate()
{
for particle_emitter in &particle_emitters.0 {
// TODO: track multiple particle_emitter last_emit
let emitter = self.emitters.entry(entity).or_insert_with(|| Emitter {
last_emit: beginning_of_time1, // self.beginning_of_time.clone()
match body {
Body::Object(object::Body::CampfireLit) => {
let fire_cpu_insts = vec![ParticleInstance::new(
time,
rng.gen(),
ParticleMode::CampfireFire,
Mat4::identity().translated_3d(pos.0),
)];
self.particles.push(Particles {
alive_until: now + Duration::from_millis(250),
instances: renderer
.create_instances(&fire_cpu_insts)
.expect("Failed to upload particle instances to the GPU!"),
});
if emitter.last_emit + particle_emitter.frequency < now {
emitter.last_emit = Instant::now();
let smoke_cpu_insts = vec![ParticleInstance::new(
time,
rng.gen(),
ParticleMode::CampfireSmoke,
Mat4::identity().translated_3d(pos.0),
)];
let cpu_insts =
into_particle_instances(&particle_emitter, renderer, time, pos, ori, vel);
let gpu_insts = renderer
.create_instances(&cpu_insts)
let smoke_cpu_insts = renderer
.create_instances(&smoke_cpu_insts)
.expect("Failed to upload particle instances to the GPU!");
let entry = self.particles.push(Particles {
alive_until: now + particle_emitter.initial_lifespan,
instances: gpu_insts,
self.particles.push(Particles {
alive_until: now + Duration::from_secs(10),
instances: smoke_cpu_insts,
});
}
},
_ => {},
}
}
}
fn maintain_ability_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
fn maintain_boost_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
let state = scene_data.state;
let ecs = state.ecs();
let time = state.get_time();
let now = Instant::now();
let beginning_of_time1 = self.beginning_of_time.clone();
let mut rng = rand::thread_rng();
for (_i, (entity, pos, character_state)) in (
for (_i, (_entity, pos, character_state)) in (
&ecs.entities(),
//&ecs.read_storage::<ParticleEmitter>(),
&ecs.read_storage::<Pos>(),
&ecs.read_storage::<CharacterState>(),
)
.join()
.enumerate()
{
// let emitter = self.emitters.entry(entity).or_insert_with(|| Emitter {
// last_emit: beginning_of_time1, // self.beginning_of_time.clone()
// });
// if emitter.last_emit + particle_emitter.frequency < now {
// emitter.last_emit = Instant::now();
// }
if let CharacterState::BasicMelee(melee_data) = character_state {
// TODO: configure the emitter on the ability instead.
let particle_emitter = ParticleEmitter {
count: (30, 50),
frequency: Duration::from_millis(1000), // doesn't matter
initial_lifespan: Duration::from_millis(1000),
initial_offset: (
Vec3::new(1.0, -1.0, 0.0),
Vec3::new(1.01, 1.0, 2.0), /* TODO: cone // melee_data.max_angle */
),
initial_orientation: (Vec3::zero(), Vec3::one()),
initial_scale: (1.0, 3.0),
mode: ParticleEmitterMode::Sprinkler,
initial_velocity: (
Vec3::new(1.0, 0.0, 0.0),
Vec3::new(10.0, 0.01, 0.01), /* TODO: cone // melee_data.max_angle */
),
initial_col: (Rgb::zero(), Rgb::one()),
};
let cpu_insts =
into_particle_instances(&particle_emitter, renderer, time, pos, None, None);
if let CharacterState::Boost(_) = character_state {
let cpu_insts = vec![ParticleInstance::new(
time,
rng.gen(),
ParticleMode::CampfireSmoke,
Mat4::identity().translated_3d(pos.0),
)];
let gpu_insts = renderer
.create_instances(&cpu_insts)
.expect("Failed to upload particle instances to the GPU!");
let entry = self.particles.push(Particles {
alive_until: now + particle_emitter.initial_lifespan,
self.particles.push(Particles {
alive_until: now + Duration::from_secs(15),
instances: gpu_insts,
});
}
@ -221,7 +164,6 @@ impl ParticleMgr {
globals: &Consts<Globals>,
lights: &Consts<Light>,
shadows: &Consts<Shadow>,
focus_pos: Vec3<f32>,
) {
for particle in &self.particles {
renderer.render_particles(
@ -237,58 +179,3 @@ impl ParticleMgr {
}
}
}
fn into_particle_instances(
particle_emitter: &ParticleEmitter,
renderer: &mut Renderer,
time: f64,
pos: &Pos,
ori: Option<&Ori>,
vel: Option<&Vel>,
) -> Vec<ParticleInstance> {
let mut rng = rand::thread_rng();
let vel_default = Vel::default();
let vel2 = vel.unwrap_or_else(|| &vel_default).0;
let mut instances_vec = Vec::new();
for x in 0..rng.gen_range(particle_emitter.count.0, particle_emitter.count.1) {
// how does ParticleEmitterMode fit in here?
// can we have a ParticleInstance type per ParticleEmitterMode?
// can we mix and match instance types in the same instances_vec?
instances_vec.push(ParticleInstance::new(
Mat4::identity()
// initial rotation
.rotated_x(rng.gen_range(particle_emitter.initial_orientation.0.x * std::f32::consts::PI * 2.0, particle_emitter.initial_orientation.1.x * std::f32::consts::PI * 2.0))
.rotated_y(rng.gen_range(particle_emitter.initial_orientation.0.y * std::f32::consts::PI * 2.0, particle_emitter.initial_orientation.1.y * std::f32::consts::PI * 2.0))
.rotated_z(rng.gen_range(particle_emitter.initial_orientation.0.z * std::f32::consts::PI * 2.0, particle_emitter.initial_orientation.1.z * std::f32::consts::PI * 2.0))
// initial scale
.scaled_3d(rng.gen_range(particle_emitter.initial_scale.0, particle_emitter.initial_scale.1))
// inition position
.translated_3d(
pos.0 // relative
+ Vec3::new(
rng.gen_range(particle_emitter.initial_offset.0.x, particle_emitter.initial_offset.1.x),
rng.gen_range(particle_emitter.initial_offset.0.y, particle_emitter.initial_offset.1.y),
rng.gen_range(particle_emitter.initial_offset.0.z, particle_emitter.initial_offset.1.z),
),
),
Rgb::new(
rng.gen_range(particle_emitter.initial_col.0.r, particle_emitter.initial_col.1.r),
rng.gen_range(particle_emitter.initial_col.0.g, particle_emitter.initial_col.1.g),
rng.gen_range(particle_emitter.initial_col.0.b, particle_emitter.initial_col.1.b),
), // instance color
vel2 // relative
+ Vec3::new(
rng.gen_range(particle_emitter.initial_velocity.0.x, particle_emitter.initial_velocity.1.x),
rng.gen_range(particle_emitter.initial_velocity.0.y, particle_emitter.initial_velocity.1.y),
rng.gen_range(particle_emitter.initial_velocity.0.z, particle_emitter.initial_velocity.1.z),
),
time,
rng.gen_range(0.0, 20.0), // wind sway
ParticleEmitterMode::Sprinkler, // particle_emitter.mode */
));
}
instances_vec
}

View File

@ -1003,7 +1003,10 @@ impl PlayState for SessionState {
mouse_smoothing: global_state.settings.gameplay.smooth_pan_enable,
sprite_render_distance: global_state.settings.graphics.sprite_render_distance
as f32,
particle_render_distance: global_state.settings.graphics.particle_render_distance
particle_render_distance: global_state
.settings
.graphics
.particle_render_distance
as f32,
figure_lod_render_distance: global_state
.settings
@ -1060,6 +1063,7 @@ impl PlayState for SessionState {
mouse_smoothing: settings.gameplay.smooth_pan_enable,
sprite_render_distance: settings.graphics.sprite_render_distance as f32,
figure_lod_render_distance: settings.graphics.figure_lod_render_distance as f32,
particle_render_distance: settings.graphics.particle_render_distance as f32,
is_aiming: self.is_aiming,
};
self.scene.render(