Merge branch 'kyozm/load-structures-from-ron' into 'master'

Load structures from ron files

Closes #287

See merge request veloren/veloren!570
This commit is contained in:
Acrimon 2019-10-11 05:11:45 +00:00
commit 4c82610504
13 changed files with 359 additions and 387 deletions

2
Cargo.lock generated
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@ -3662,6 +3662,8 @@ dependencies = [
"noise 0.5.1 (registry+https://github.com/rust-lang/crates.io-index)",
"rand 0.7.2 (registry+https://github.com/rust-lang/crates.io-index)",
"rand_chacha 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)",
"ron 0.5.1 (registry+https://github.com/rust-lang/crates.io-index)",
"serde 1.0.101 (registry+https://github.com/rust-lang/crates.io-index)",
"vek 0.9.9 (registry+https://github.com/rust-lang/crates.io-index)",
"veloren-common 0.4.0",
]

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@ -0,0 +1,24 @@
(
[
(
specifier: "world.tree.acacia.1",
center: (16, 17, 1)
),
(
specifier: "world.tree.acacia.2",
center: (5, 6, 1)
),
(
specifier: "world.tree.acacia.3",
center: (5, 6, 1)
),
(
specifier: "world.tree.acacia.4",
center: (15, 16, 1)
),
(
specifier: "world.tree.acacia.5",
center: (19, 18, 1)
),
]
)

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@ -0,0 +1,28 @@
(
[
(
specifier: "world.tree.fruit.1",
center: (5, 5, 7)
),
(
specifier: "world.tree.fruit.2",
center: (6, 6, 7)
),
(
specifier: "world.tree.fruit.3",
center: (6, 7, 7)
),
(
specifier: "world.tree.fruit.4",
center: (3, 3, 7)
),
(
specifier: "world.tree.fruit.5",
center: (6, 8, 7)
),
(
specifier: "world.tree.fruit.6",
center: (7, 7, 7)
),
]
)

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@ -0,0 +1,36 @@
(
[
(
specifier: "world.tree.mangroves.1",
center: (18, 18, 8)
),
(
specifier: "world.tree.mangroves.2",
center: (16, 17, 7)
),
(
specifier: "world.tree.mangroves.3",
center: (18, 18, 8)
),
(
specifier: "world.tree.mangroves.4",
center: (18, 16, 8)
),
(
specifier: "world.tree.mangroves.5",
center: (19, 20, 9)
),
(
specifier: "world.tree.mangroves.6",
center: (18, 18, 9)
),
(
specifier: "world.tree.mangroves.7",
center: (18, 17, 9)
),
(
specifier: "world.tree.mangroves.8",
center: (18, 18, 9)
),
]
)

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@ -0,0 +1,40 @@
(
[
(
specifier: "world.tree.oak_stump.1",
center: (15, 18, 10)
),
(
specifier: "world.tree.oak_stump.2",
center: (15, 18, 10)
),
(
specifier: "world.tree.oak_stump.3",
center: (16, 20, 10)
),
(
specifier: "world.tree.oak_stump.4",
center: (18, 21, 10)
),
(
specifier: "world.tree.oak_stump.5",
center: (18, 18, 10)
),
(
specifier: "world.tree.oak_stump.6",
center: (16, 21, 10)
),
(
specifier: "world.tree.oak_stump.7",
center: (20, 19, 10)
),
(
specifier: "world.tree.oak_stump.8",
center: (22, 20, 10)
),
(
specifier: "world.tree.oak_stump.9",
center:(26, 26, 10)
),
]
)

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@ -0,0 +1,40 @@
(
[
(
specifier: "world.tree.oak_green.1",
center: (15, 18, 14)
),
(
specifier: "world.tree.oak_green.2",
center: (15, 18, 14)
),
(
specifier: "world.tree.oak_green.3",
center: (16, 20, 14)
),
(
specifier: "world.tree.oak_green.4",
center: (18, 21, 14)
),
(
specifier: "world.tree.oak_green.5",
center: (18, 18, 14)
),
(
specifier: "world.tree.oak_green.6",
center: (16, 21, 14)
),
(
specifier: "world.tree.oak_green.7",
center: (20, 19, 14)
),
(
specifier: "world.tree.oak_green.8",
center: (22, 20, 14)
),
(
specifier: "world.tree.oak_green.9",
center:(26, 26, 14)
),
]
)

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@ -0,0 +1,44 @@
(
[
(
specifier: "world.tree.desert_palm.1",
center: (12, 12, 10)
),
(
specifier: "world.tree.desert_palm.2",
center: (12, 10, 10)
),
(
specifier: "world.tree.desert_palm.3",
center: (12, 12, 10)
),
(
specifier: "world.tree.desert_palm.4",
center: (10, 10, 10)
),
(
specifier: "world.tree.desert_palm.5",
center: (10, 10, 10)
),
(
specifier: "world.tree.desert_palm.6",
center: (10, 10, 10)
),
(
specifier: "world.tree.desert_palm.7",
center: (10, 10, 10)
),
(
specifier: "world.tree.desert_palm.8",
center: (10, 10, 10)
),
(
specifier: "world.tree.desert_palm.9",
center: (10, 10, 10)
),
(
specifier: "world.tree.desert_palm.10",
center: (10, 10, 10)
),
]
)

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@ -0,0 +1,36 @@
(
[
(
specifier: "world.tree.pine_green.1",
center: (15, 15, 14)
),
(
specifier: "world.tree.pine_green.2",
center: (15, 15, 14)
),
(
specifier: "world.tree.pine_green.3",
center: (17, 15, 12)
),
(
specifier: "world.tree.pine_green.4",
center: (10, 8, 12)
),
(
specifier: "world.tree.pine_green.5",
center: (12, 12, 12)
),
(
specifier: "world.tree.pine_green.6",
center: (11, 10, 12)
),
(
specifier: "world.tree.pine_green.7",
center: (16, 15, 12)
),
(
specifier: "world.tree.pine_green.8",
center: (12, 10, 12)
),
]
)

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@ -0,0 +1,12 @@
(
[
(
specifier: "world.structure.natural.tower-ruin",
center: (11, 14, 5)
),
(
specifier: "world.structure.natural.witch-hut",
center: (10, 13, 9)
),
]
)

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@ -0,0 +1,16 @@
(
[
(
specifier: "world.structure.natural.ribcage-small",
center: (7, 13, 4)
),
(
specifier: "world.structure.natural.ribcage-large",
center: (13, 19, 8)
),
(
specifier: "world.structure.natural.skull-large",
center: (15, 20, 4)
),
]
)

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@ -0,0 +1,36 @@
(
[
(
specifier: "world.tree.snow_pine.1",
center: (15, 15, 14)
),
(
specifier: "world.tree.snow_pine.2",
center: (15, 15, 14)
),
(
specifier: "world.tree.snow_pine.3",
center: (17, 15, 12)
),
(
specifier: "world.tree.snow_pine.4",
center: (10, 8, 12)
),
(
specifier: "world.tree.snow_pine.5",
center: (12, 12, 12)
),
(
specifier: "world.tree.snow_pine.6",
center: (11, 10, 12)
),
(
specifier: "world.tree.snow_pine.7",
center: (16, 15, 12)
),
(
specifier: "world.tree.snow_pine.8",
center: (12, 10, 12)
)
],
)

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@ -13,6 +13,8 @@ lazy_static = "1.4.0"
rand = "0.7.2"
rand_chacha = "0.2.1"
arr_macro = "0.1.2"
serde = "1.0.101"
ron = "0.5.1"
[dev-dependencies]
minifb = { git = "https://github.com/emoon/rust_minifb.git" }

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@ -5,8 +5,13 @@ use crate::{
util::{RandomPerm, Sampler, SmallCache, UnitChooser},
CONFIG,
};
use common::assets::Asset;
use common::{assets, terrain::Structure};
use lazy_static::lazy_static;
use ron;
use serde::Deserialize;
use std::fs::File;
use std::io::BufReader;
use std::sync::Arc;
use std::u32;
use vek::*;
@ -76,394 +81,45 @@ pub fn structure_gen<'a>(
})
}
fn st_asset(path: &str, offset: impl Into<Vec3<i32>>) -> Arc<Structure> {
assets::load_map(path, |s: Structure| s.with_center(offset.into()))
.expect("Failed to load structure asset")
#[derive(Deserialize)]
struct StructureSpec {
specifier: String,
center: [i32; 3],
}
#[derive(Deserialize)]
struct StructuresSpec(Vec<StructureSpec>);
impl Asset for StructuresSpec {
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
Ok(ron::de::from_reader(buf_reader).expect("Error parsing structure specs"))
}
}
fn load_structures(specifier: &str) -> Vec<Arc<Structure>> {
let spec = assets::load::<StructuresSpec>(&["world.manifests.", specifier].concat());
return spec
.unwrap()
.0
.iter()
.map(|sp| {
assets::load_map(&sp.specifier[..], |s: Structure| {
s.with_center(Vec3::from(sp.center))
})
.unwrap()
})
.collect();
}
lazy_static! {
pub static ref OAKS: Vec<Arc<Structure>> = vec![
// green oaks
assets::load_map("world.tree.oak_green.1", |s: Structure| s
.with_center(Vec3::new(15, 18, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.2", |s: Structure| s
.with_center(Vec3::new(15, 18, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.3", |s: Structure| s
.with_center(Vec3::new(16, 20, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.4", |s: Structure| s
.with_center(Vec3::new(18, 21, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.5", |s: Structure| s
.with_center(Vec3::new(18, 18, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.6", |s: Structure| s
.with_center(Vec3::new(16, 21, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.7", |s: Structure| s
.with_center(Vec3::new(20, 19, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.8", |s: Structure| s
.with_center(Vec3::new(22, 20, 14)))
.unwrap(),
assets::load_map("world.tree.oak_green.9", |s: Structure| s
.with_center(Vec3::new(26, 26, 14)))
.unwrap(),
];
pub static ref OAK_STUMPS: Vec<Arc<Structure>> = vec![
// oak stumps
assets::load_map("world.tree.oak_stump.1", |s: Structure| s
.with_center(Vec3::new(15, 18, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.2", |s: Structure| s
.with_center(Vec3::new(15, 18, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.3", |s: Structure| s
.with_center(Vec3::new(16, 20, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.4", |s: Structure| s
.with_center(Vec3::new(18, 21, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.5", |s: Structure| s
.with_center(Vec3::new(18, 18, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.6", |s: Structure| s
.with_center(Vec3::new(16, 21, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.7", |s: Structure| s
.with_center(Vec3::new(20, 19, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.8", |s: Structure| s
.with_center(Vec3::new(22, 20, 10)))
.unwrap(),
assets::load_map("world.tree.oak_stump.9", |s: Structure| s
.with_center(Vec3::new(26, 26, 10)))
.unwrap(),
];
pub static ref PINES: Vec<Arc<Structure>> = vec![
// green pines
assets::load_map("world.tree.pine_green.1", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world.tree.pine_green.2", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world.tree.pine_green.3", |s: Structure| s
.with_center(Vec3::new(17, 15, 12)))
.unwrap(),
assets::load_map("world.tree.pine_green.4", |s: Structure| s
.with_center(Vec3::new(10, 8, 12)))
.unwrap(),
assets::load_map("world.tree.pine_green.5", |s: Structure| s
.with_center(Vec3::new(12, 12, 12)))
.unwrap(),
assets::load_map("world.tree.pine_green.6", |s: Structure| s
.with_center(Vec3::new(11, 10, 12)))
.unwrap(),
assets::load_map("world.tree.pine_green.7", |s: Structure| s
.with_center(Vec3::new(16, 15, 12)))
.unwrap(),
assets::load_map("world.tree.pine_green.8", |s: Structure| s
.with_center(Vec3::new(12, 10, 12)))
.unwrap(),
/*
// green pines 2
assets::load_map("world/tree/pine_green_2/1", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/2", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/3", |s: Structure| s
.with_center(Vec3::new(17, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/4", |s: Structure| s
.with_center(Vec3::new(10, 8, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/5", |s: Structure| s
.with_center(Vec3::new(12, 12, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/6", |s: Structure| s
.with_center(Vec3::new(11, 10, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/7", |s: Structure| s
.with_center(Vec3::new(16, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/8", |s: Structure| s
.with_center(Vec3::new(12, 10, 12)))
.unwrap(),
// blue pines
assets::load_map("world/tree/pine_blue/1", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_blue/2", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_blue/3", |s: Structure| s
.with_center(Vec3::new(17, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/4", |s: Structure| s
.with_center(Vec3::new(10, 8, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/5", |s: Structure| s
.with_center(Vec3::new(12, 12, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/6", |s: Structure| s
.with_center(Vec3::new(11, 10, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/7", |s: Structure| s
.with_center(Vec3::new(16, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/8", |s: Structure| s
.with_center(Vec3::new(12, 10, 12)))
.unwrap(),
*/
];
/*
// temperate small
assets::load_map("world/tree/temperate_small/1", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/2", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/3", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/4", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/5", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/6", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
// birch
assets::load_map("world/tree/birch/1", |s: Structure| s
.with_center(Vec3::new(12, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/2", |s: Structure| s
.with_center(Vec3::new(11, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/3", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/4", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/5", |s: Structure| s
.with_center(Vec3::new(9, 11, 10)))
.unwrap(),
assets::load_map("world/tree/birch/6", |s: Structure| s
.with_center(Vec3::new(9, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/7", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/8", |s: Structure| s
.with_center(Vec3::new(9, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/9", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/10", |s: Structure| s
.with_center(Vec3::new(10, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/11", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/12", |s: Structure| s
.with_center(Vec3::new(10, 9, 10)))
.unwrap(),
// poplar
assets::load_map("world/tree/poplar/1", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/2", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/3", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/4", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/5", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/6", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/7", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/8", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/9", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/10", |s: Structure| s
.with_center(Vec3::new(7, 7, 10)))
.unwrap(),
*/
pub static ref PALMS: Vec<Arc<Structure>> = vec![
// palm trees
assets::load_map("world.tree.desert_palm.1", |s: Structure| s
.with_center(Vec3::new(12, 12, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.2", |s: Structure| s
.with_center(Vec3::new(12, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.3", |s: Structure| s
.with_center(Vec3::new(12, 12, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.4", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.5", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.6", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.7", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.8", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.9", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world.tree.desert_palm.10", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
];
pub static ref SNOW_PINES: Vec<Arc<Structure>> = vec![
// snow pines
st_asset("world.tree.snow_pine.1", (15, 15, 14)),
st_asset("world.tree.snow_pine.2", (15, 15, 14)),
st_asset("world.tree.snow_pine.3", (17, 15, 12)),
st_asset("world.tree.snow_pine.4", (10, 8, 12)),
st_asset("world.tree.snow_pine.5", (12, 12, 12)),
st_asset("world.tree.snow_pine.6", (11, 10, 12)),
st_asset("world.tree.snow_pine.7", (16, 15, 12)),
st_asset("world.tree.snow_pine.8", (12, 10, 12)),
];
pub static ref ACACIAS: Vec<Arc<Structure>> = vec![
// acias
st_asset("world.tree.acacia.1", (16, 17, 1)),
st_asset("world.tree.acacia.2", (5, 6, 1)),
st_asset("world.tree.acacia.3", (5, 6, 1)),
st_asset("world.tree.acacia.4", (15, 16, 1)),
st_asset("world.tree.acacia.5", (19, 18, 1)),
];
pub static ref FRUIT_TREES: Vec<Arc<Structure>> = vec![
// fruit trees
st_asset("world.tree.fruit.1", (5, 5, 7)),
st_asset("world.tree.fruit.2", (6, 6, 7)),
st_asset("world.tree.fruit.3", (6, 7, 7)),
st_asset("world.tree.fruit.4", (3, 3, 7)),
st_asset("world.tree.fruit.5", (6, 8, 7)),
st_asset("world.tree.fruit.6", (7, 7, 7)),
];
/*
// snow birches -> need roots!
assets::load_map("world/tree/snow_birch/1", |s: Structure| s
.with_center(Vec3::new(12, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/2", |s: Structure| s
.with_center(Vec3::new(11, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/3", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/4", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/5", |s: Structure| s
.with_center(Vec3::new(9, 11, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/6", |s: Structure| s
.with_center(Vec3::new(9, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/7", |s: Structure| s
.with_center(Vec3::new(10, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/8", |s: Structure| s
.with_center(Vec3::new(9, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/9", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/10", |s: Structure| s
.with_center(Vec3::new(10, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/11", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/12", |s: Structure| s
.with_center(Vec3::new(10, 9, 4)))
.unwrap(),
// willows
assets::load_map("world/tree/willow/1", |s: Structure| s
.with_center(Vec3::new(15, 14, 1)))
.unwrap(),
assets::load_map("world/tree/willow/2", |s: Structure| s
.with_center(Vec3::new(11, 12, 1)))
.unwrap(),
];
*/
pub static ref MANGROVE_TREES: Vec<Arc<Structure>> = vec![
// oak stumps
assets::load_map("world.tree.mangroves.1", |s: Structure| s
.with_center(Vec3::new(18, 18, 8)))
.unwrap(),
assets::load_map("world.tree.mangroves.2", |s: Structure| s
.with_center(Vec3::new(16, 17, 7)))
.unwrap(),
assets::load_map("world.tree.mangroves.3", |s: Structure| s
.with_center(Vec3::new(18, 18, 8)))
.unwrap(),
assets::load_map("world.tree.mangroves.4", |s: Structure| s
.with_center(Vec3::new(18, 16, 8)))
.unwrap(),
assets::load_map("world.tree.mangroves.5", |s: Structure| s
.with_center(Vec3::new(19, 20, 9)))
.unwrap(),
assets::load_map("world.tree.mangroves.6", |s: Structure| s
.with_center(Vec3::new(18, 18, 9)))
.unwrap(),
assets::load_map("world.tree.mangroves.7", |s: Structure| s
.with_center(Vec3::new(18, 17, 9)))
.unwrap(),
assets::load_map("world.tree.mangroves.8", |s: Structure| s
.with_center(Vec3::new(18, 18, 9)))
.unwrap(),
];
pub static ref QUIRKY: Vec<Arc<Structure>> = vec![
st_asset("world.structure.natural.tower-ruin", (11, 14, 5)),
st_asset("world.structure.natural.witch-hut", (10, 13, 9)),
];
pub static ref QUIRKY_DRY: Vec<Arc<Structure>> = vec![
st_asset("world.structure.natural.ribcage-small", (7, 13, 4)),
st_asset("world.structure.natural.ribcage-large", (13, 19, 8)),
st_asset("world.structure.natural.skull-large", (15, 20, 4)),
];
pub static ref OAKS: Vec<Arc<Structure>> = load_structures("oaks");
pub static ref OAK_STUMPS: Vec<Arc<Structure>> = load_structures("oak_stumps");
pub static ref PINES: Vec<Arc<Structure>> = load_structures("pines");
pub static ref PALMS: Vec<Arc<Structure>> = load_structures("palms");
pub static ref SNOW_PINES: Vec<Arc<Structure>> = load_structures("snow_pines");
pub static ref ACACIAS: Vec<Arc<Structure>> = load_structures("acacias");
pub static ref FRUIT_TREES: Vec<Arc<Structure>> = load_structures("fruit_trees");
pub static ref MANGROVE_TREES: Vec<Arc<Structure>> = load_structures("mangrove_trees");
pub static ref QUIRKY: Vec<Arc<Structure>> = load_structures("quirky");
pub static ref QUIRKY_DRY: Vec<Arc<Structure>> = load_structures("quirky_dry");
}