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Interaction distance check, better text
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e231b8f9c1
commit
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@ -40,6 +40,7 @@ hud-zoom_lock_indicator-remind = Zoom locked
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hud-zoom_lock_indicator-enable = Camera zoom locked
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hud-zoom_lock_indicator-disable = Camera zoom unlocked
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hud-activate = Activate
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hud-deactivate = Deactivate
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hud-collect = Collect
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hud-pick_up = Pick up
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hud-open = Open
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@ -4,6 +4,7 @@ pub const MAX_MOUNT_RANGE: f32 = 5.0;
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pub const MAX_SPRITE_MOUNT_RANGE: f32 = 2.0;
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pub const MAX_TRADE_RANGE: f32 = 20.0;
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pub const MAX_NPCINTERACT_RANGE: f32 = 30.0;
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pub const MAX_INTERACT_RANGE: f32 = 5.0;
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pub const GRAVITY: f32 = 25.0;
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pub const FRIC_GROUND: f32 = 0.15;
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@ -16,7 +16,7 @@ use common::{
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Inventory, LootOwner, Pos, SkillGroupKind,
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},
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consts::{
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MAX_MOUNT_RANGE, MAX_NPCINTERACT_RANGE, MAX_SPRITE_MOUNT_RANGE,
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MAX_INTERACT_RANGE, MAX_MOUNT_RANGE, MAX_NPCINTERACT_RANGE, MAX_SPRITE_MOUNT_RANGE,
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SOUND_TRAVEL_DIST_PER_VOLUME,
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},
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event::EventBus,
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@ -473,23 +473,24 @@ pub fn handle_tame_pet(server: &mut Server, pet_entity: EcsEntity, owner_entity:
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pub fn handle_block_interaction(
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server: &mut Server,
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_entity: EcsEntity,
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entity: EcsEntity,
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pos: VolumePos,
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interaction: BlockInteraction,
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) {
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let state = server.state_mut();
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if matches!(&pos.kind, Volume::Terrain) {
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if state.can_set_block(pos.pos) {
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if let Some(new_block) = state
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.terrain()
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.get(pos.pos)
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.ok()
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.and_then(|block| block.apply_interaction(interaction))
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{
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state.set_block(pos.pos, new_block);
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}
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// TODO: Implement toggling lights on volume entities
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if let Some(entity_pos) = state.ecs().read_storage::<Pos>().get(entity)
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&& matches!(&pos.kind, Volume::Terrain)
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&& entity_pos.0.distance_squared(pos.pos.as_()) < MAX_INTERACT_RANGE.powi(2)
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&& state.can_set_block(pos.pos)
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{
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if let Some(new_block) = state
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.terrain()
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.get(pos.pos)
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.ok()
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.and_then(|block| block.apply_interaction(interaction))
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{
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state.set_block(pos.pos, new_block);
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}
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} else {
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// TODO: Handle toggling lights on entities
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}
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}
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@ -2162,9 +2162,9 @@ impl Hud {
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i18n.get_msg("hud-read").to_string(),
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)],
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// TODO: change to turn on/turn off?
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BlockInteraction::LightToggle(_) => vec![(
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BlockInteraction::LightToggle(enable) => vec![(
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Some(GameInput::Interact),
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i18n.get_msg("hud-activate").to_string(),
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i18n.get_msg(if *enable { "hud-activate" } else { "hud-deactivate" }).to_string(),
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)],
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};
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@ -10,7 +10,7 @@ use client::Client;
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use common::{
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comp,
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comp::{ship::figuredata::VOXEL_COLLIDER_MANIFEST, tool::ToolKind, Collider, Content},
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consts::{MAX_PICKUP_RANGE, MAX_SPRITE_MOUNT_RANGE, TELEPORTER_RADIUS},
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consts::{MAX_INTERACT_RANGE, MAX_PICKUP_RANGE, MAX_SPRITE_MOUNT_RANGE, TELEPORTER_RADIUS},
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link::Is,
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mounting::{Mount, Rider, VolumePos, VolumeRider},
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terrain::{Block, TerrainGrid, UnlockKind},
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@ -343,8 +343,9 @@ pub(super) fn select_interactable(
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.filter(|(wpos, volume_pos, interaction)| {
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match interaction {
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Interaction::Mount => !is_volume_rider.contains(player_entity)
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&& wpos.distance_squared(player_pos) < MAX_SPRITE_MOUNT_RANGE * MAX_SPRITE_MOUNT_RANGE
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&& !is_volume_rider.join().any(|is_volume_rider| is_volume_rider.pos == *volume_pos),
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&& wpos.distance_squared(player_pos) < MAX_SPRITE_MOUNT_RANGE.powi(2)
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&& !is_volume_rider.join().any(|is_volume_rider| is_volume_rider.pos == *volume_pos),
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Interaction::LightToggle(_) => wpos.distance_squared(player_pos) < MAX_INTERACT_RANGE.powi(2),
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_ => true,
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}
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})
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