mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
Some misc tweaks See merge request veloren/veloren!3861
This commit is contained in:
commit
4ea635cc8d
@ -23,17 +23,16 @@ use crate::{
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util::Dir,
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};
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#[cfg(not(target_arch = "wasm32"))]
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use rand::{thread_rng, Rng};
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use serde::{Deserialize, Serialize};
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use crate::{comp::Group, resources::Time};
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#[cfg(not(target_arch = "wasm32"))]
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use specs::{saveload::MarkerAllocator, Entity as EcsEntity, ReadStorage};
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#[cfg(not(target_arch = "wasm32"))]
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use std::ops::{Mul, MulAssign};
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#[cfg(not(target_arch = "wasm32"))] use vek::*;
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use {
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rand::Rng,
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specs::{saveload::MarkerAllocator, Entity as EcsEntity, ReadStorage},
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std::ops::{Mul, MulAssign},
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vek::*,
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};
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
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@ -199,10 +198,10 @@ impl Attack {
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time: Time,
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mut emit: impl FnMut(ServerEvent),
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mut emit_outcome: impl FnMut(Outcome),
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rng: &mut rand::rngs::ThreadRng,
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) -> bool {
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// TODO: Maybe move this higher and pass it as argument into this function?
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let msm = &MaterialStatManifest::load().read();
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let mut rng = thread_rng();
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let AttackOptions {
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target_dodging,
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@ -518,7 +517,7 @@ impl Attack {
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.filter(|e| e.target.map_or(true, |t| t == target_group))
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.filter(|e| !avoid_effect(e))
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{
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if effect.requirements.iter().all(|req| match req {
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let requirements_met = effect.requirements.iter().all(|req| match req {
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CombatRequirement::AnyDamage => accumulated_damage > 0.0 && target.health.is_some(),
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CombatRequirement::Energy(r) => {
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if let Some(AttackerInfo {
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@ -560,7 +559,8 @@ impl Attack {
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false
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}
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},
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}) {
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});
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if requirements_met {
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is_applied = true;
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match effect.effect {
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CombatEffect::Knockback(kb) => {
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@ -912,7 +912,11 @@ impl CharacterAbility {
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..
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} => {
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// If either in the air or is on ground and able to be activated from
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// ground
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// ground.
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//
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// NOTE: there is a check in CharacterState::from below that must be kept in
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// sync with the conditions here (it determines whether this starts in a
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// movement or buildup stage).
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(data.physics.on_ground.is_none() || buildup_duration.is_some())
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&& update.energy.try_change_by(-*energy_cost).is_ok()
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},
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@ -2792,7 +2796,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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ability_info,
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},
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timer: Duration::default(),
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stage_section: if data.vel.0.z < -*vertical_speed || buildup_duration.is_none() {
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stage_section: if data.physics.on_ground.is_none() || buildup_duration.is_none() {
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StageSection::Movement
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} else {
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StageSection::Buildup
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@ -22,67 +22,67 @@ use super::Body;
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)]
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pub enum BuffKind {
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// Buffs
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/// Restores health/time for some period
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/// Strength should be the healing per second
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/// Restores health/time for some period.
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/// Strength should be the healing per second.
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Regeneration,
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/// Restores health/time for some period for consumables
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/// Strength should be the healing per second
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/// Restores health/time for some period for consumables.
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/// Strength should be the healing per second.
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Saturation,
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/// Applied when drinking a potion
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/// Strength should be the healing per second
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/// Applied when drinking a potion.
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/// Strength should be the healing per second.
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Potion,
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/// Applied when sitting at a campfire
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/// Strength is fraction of health restored per second
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/// Applied when sitting at a campfire.
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/// Strength is fraction of health restored per second.
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CampfireHeal,
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/// Restores energy/time for some period
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/// Strength should be the healing per second
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/// Restores energy/time for some period.
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/// Strength should be the healing per second.
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EnergyRegen,
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/// Raises maximum energy
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/// Strength should be 10x the effect to max energy
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/// Raises maximum energy.
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/// Strength should be 10x the effect to max energy.
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IncreaseMaxEnergy,
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/// Raises maximum health
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/// Strength should be the effect to max health
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/// Raises maximum health.
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/// Strength should be the effect to max health.
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IncreaseMaxHealth,
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/// Makes you immune to attacks
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/// Strength does not affect this buff
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/// Makes you immune to attacks.
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/// Strength does not affect this buff.
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Invulnerability,
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/// Reduces incoming damage
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/// Reduces incoming damage.
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/// Strength scales the damage reduction non-linearly. 0.5 provides 50% DR,
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/// 1.0 provides 67% DR
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/// 1.0 provides 67% DR.
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ProtectingWard,
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/// Increases movement speed and gives health regeneration
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/// Increases movement speed and gives health regeneration.
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/// Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is
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/// 200% speed. Provides regeneration at 10x the value of the strength
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/// 200% speed. Provides regeneration at 10x the value of the strength.
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Frenzied,
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/// Increases movement and attack speed, but removes chance to get critical
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/// hits. Strength scales strength of both effects linearly. 0.5 is a
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/// 50% increase, 1.0 is a 100% increase.
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Hastened,
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/// Increases resistance to incoming poise, and poise damage dealt as health
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/// is lost from the time the buff activated
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/// is lost from the time the buff activated.
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/// Strength scales the resistance non-linearly. 0.5 provides 50%, 1.0
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/// provides 67%
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/// provides 67%.
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/// Strength scales the poise damage increase linearly, a strength of 1.0
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/// and n health less from activation will cause poise damage to increase by
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/// n%
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/// n%.
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Fortitude,
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/// Increases both attack damage and vulnerability to damage
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/// Damage increases linearly with strength, 1.0 is a 100% increase
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/// Increases both attack damage and vulnerability to damage.
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/// Damage increases linearly with strength, 1.0 is a 100% increase.
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/// Damage reduction decreases linearly with strength, 1.0 is a 100%
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/// decrease
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/// decrease.
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Reckless,
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// Debuffs
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/// Does damage to a creature over time
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/// Strength should be the DPS of the debuff
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/// Does damage to a creature over time.
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/// Strength should be the DPS of the debuff.
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Burning,
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/// Lowers health over time for some duration
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/// Strength should be the DPS of the debuff
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/// Lowers health over time for some duration.
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/// Strength should be the DPS of the debuff.
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Bleeding,
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/// Lower a creature's max health over time
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/// Lower a creature's max health over time.
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/// Strength only affects the target max health, 0.5 targets 50% of base
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/// max, 1.0 targets 100% of base max
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/// max, 1.0 targets 100% of base max.
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Cursed,
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/// Reduces movement speed and causes bleeding damage
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/// Reduces movement speed and causes bleeding damage.
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/// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
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/// speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength.
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Crippled,
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@ -99,8 +99,8 @@ pub enum BuffKind {
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/// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
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/// speed, 1.0 is 33% speed.
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Ensnared,
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/// Drain stamina to a creature over time
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/// Strength should be the energy per second of the debuff
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/// Drain stamina to a creature over time.
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/// Strength should be the energy per second of the debuff.
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Poisoned,
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/// Results from having an attack parried.
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/// Causes your attack speed to be slower to emulate the recover duration of
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@ -115,7 +115,7 @@ pub enum BuffKind {
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#[cfg(not(target_arch = "wasm32"))]
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impl BuffKind {
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/// Checks if buff is buff or debuff
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/// Checks if buff is buff or debuff.
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pub fn is_buff(self) -> bool {
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match self {
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BuffKind::Regeneration
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@ -145,7 +145,7 @@ impl BuffKind {
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}
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}
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/// Checks if buff should queue
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/// Checks if buff should queue.
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pub fn queues(self) -> bool { matches!(self, BuffKind::Saturation) }
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/// Checks if the buff can affect other buff effects applied in the same
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@ -417,7 +417,7 @@ pub enum BuffChange {
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any_required: Vec<BuffCategory>,
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none_required: Vec<BuffCategory>,
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},
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// Refreshes durations of all buffs with this kind
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/// Refreshes durations of all buffs with this kind.
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Refresh(BuffKind),
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}
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@ -366,6 +366,10 @@ impl<T> AbilityKind<T> {
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#[derive(Clone, Debug, Serialize, Deserialize, Copy, Eq, PartialEq, Hash)]
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pub enum AbilityContext {
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/// Note, in this context `Stance::None` isn't intended to be used. e.g.
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/// `AbilityContext::None` should always be used instead of
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/// `AbilityContext::Stance(Stance::None)` in the ability map config
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/// files(s).
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Stance(Stance),
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None,
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}
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@ -53,7 +53,9 @@ impl Component for Melee {
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#[serde(deny_unknown_fields)]
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pub struct MeleeConstructor {
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pub kind: MeleeConstructorKind,
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// This multiplied by a fraction is added to what is specified in kind
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/// This multiplied by a fraction is added to what is specified in `kind`.
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///
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/// Note, that this must be the same variant as what is specified in `kind`.
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pub scaled: Option<MeleeConstructorKind>,
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pub range: f32,
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pub angle: f32,
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@ -14,7 +14,7 @@ use common::{
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GroupTarget,
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};
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use common_ecs::{Job, Origin, ParMode, Phase, System};
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use rand::{thread_rng, Rng};
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use rand::Rng;
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use rayon::iter::ParallelIterator;
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, ParJoin, Read, ReadExpect,
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@ -99,7 +99,9 @@ impl<'a> System<'a> for Sys {
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read_data.uid_allocator.retrieve_entity_internal(uid.into())
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});
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let mut rng = thread_rng();
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// Note: rayon makes it difficult to hold onto a thread-local RNG, if grabbing
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// this becomes a bottleneck we can look into alternatives.
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let mut rng = rand::thread_rng();
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if rng.gen_bool(0.005) {
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server_events.push(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Beam, pos.0, 13.0, time),
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@ -261,6 +263,7 @@ impl<'a> System<'a> for Sys {
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*read_data.time,
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|e| server_events.push(e),
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|o| outcomes.push(o),
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&mut rng,
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);
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add_hit_entities.push((beam_owner, *uid_b));
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@ -66,6 +66,7 @@ impl<'a> System<'a> for Sys {
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks, outcomes): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut rng = rand::thread_rng();
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// Attacks
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for (attacker, uid, pos, ori, melee_attack, body) in (
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@ -239,6 +240,7 @@ impl<'a> System<'a> for Sys {
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*read_data.time,
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|e| server_emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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&mut rng,
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);
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if is_applied {
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@ -15,7 +15,7 @@ use common::{
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use common::vol::ReadVol;
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use common_ecs::{Job, Origin, Phase, System};
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use rand::{thread_rng, Rng};
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use rand::Rng;
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Entity as EcsEntity, Join, Read,
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ReadExpect, ReadStorage, SystemData, World, WriteStorage,
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@ -71,6 +71,7 @@ impl<'a> System<'a> for Sys {
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut rng = rand::thread_rng();
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// Attacks
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'projectile_loop: for (entity, pos, physics, vel, mut projectile) in (
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@ -86,7 +87,6 @@ impl<'a> System<'a> for Sys {
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.owner
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.and_then(|uid| read_data.uid_allocator.retrieve_entity_internal(uid.into()));
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let mut rng = thread_rng();
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if physics.on_surface().is_none() && rng.gen_bool(0.05) {
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Projectile, pos.0, 4.0, read_data.time.0),
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@ -175,6 +175,7 @@ impl<'a> System<'a> for Sys {
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&mut projectile_vanished,
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&mut outcomes_emitter,
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&mut server_emitter,
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&mut rng,
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);
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}
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@ -263,6 +264,7 @@ fn dispatch_hit(
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projectile_vanished: &mut bool,
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outcomes_emitter: &mut Emitter<Outcome>,
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server_emitter: &mut Emitter<ServerEvent>,
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rng: &mut rand::rngs::ThreadRng,
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) {
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match projectile_info.effect {
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projectile::Effect::Attack(attack) => {
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@ -358,6 +360,7 @@ fn dispatch_hit(
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*read_data.time,
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|e| server_emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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rng,
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);
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},
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projectile::Effect::Explode(e) => {
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|
@ -13,7 +13,7 @@ use common::{
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GroupTarget,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use rand::{thread_rng, Rng};
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use rand::Rng;
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
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World, WriteStorage,
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@ -67,6 +67,7 @@ impl<'a> System<'a> for Sys {
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut rng = rand::thread_rng();
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let time = read_data.time.0;
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let dt = read_data.dt.0;
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@ -93,7 +94,6 @@ impl<'a> System<'a> for Sys {
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.owner
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.and_then(|uid| read_data.uid_allocator.retrieve_entity_internal(uid.into()));
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let mut rng = thread_rng();
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if rng.gen_bool(0.05) {
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Shockwave, pos.0, 40.0, time),
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@ -253,6 +253,7 @@ impl<'a> System<'a> for Sys {
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*read_data.time,
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|e| server_emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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&mut rng,
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);
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shockwave_hit_list.hit_entities.push(*uid_b);
|
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|
@ -987,6 +987,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
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*time,
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|e| emitter.emit(e),
|
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|o| outcomes_emitter.emit(o),
|
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&mut rng,
|
||||
);
|
||||
}
|
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}
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|
@ -3002,7 +3002,8 @@ impl Hud {
|
||||
skillsets.get(entity),
|
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bodies.get(entity),
|
||||
) {
|
||||
let context = AbilityContext::from(stances.get(entity));
|
||||
let stance = stances.get(entity);
|
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let context = AbilityContext::from(stance);
|
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match Skillbar::new(
|
||||
client,
|
||||
&info,
|
||||
@ -3031,7 +3032,7 @@ impl Hud {
|
||||
context,
|
||||
combos.get(entity),
|
||||
char_states.get(entity),
|
||||
stances.get(entity),
|
||||
stance,
|
||||
)
|
||||
.set(self.ids.skillbar, ui_widgets)
|
||||
{
|
||||
|
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