Merge branch 'juliancoffee/item-i18n' into 'master'

Add Item i18n

Closes #903

See merge request veloren/veloren!4250
This commit is contained in:
Isse 2024-01-16 17:58:35 +00:00
commit 4f084506c0
1069 changed files with 14689 additions and 2340 deletions

12
Cargo.lock generated
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@ -6946,8 +6946,8 @@ dependencies = [
"serde", "serde",
"tracing", "tracing",
"unic-langid", "unic-langid",
"veloren-common",
"veloren-common-assets", "veloren-common-assets",
"veloren-common-i18n",
] ]
[[package]] [[package]]
@ -6994,6 +6994,7 @@ dependencies = [
"vek 0.15.8", "vek 0.15.8",
"veloren-common-assets", "veloren-common-assets",
"veloren-common-base", "veloren-common-base",
"veloren-common-i18n",
] ]
[[package]] [[package]]
@ -7054,6 +7055,15 @@ dependencies = [
"veloren-common-base", "veloren-common-base",
] ]
[[package]]
name = "veloren-common-i18n"
version = "0.1.0"
dependencies = [
"hashbrown 0.13.2",
"rand 0.8.5",
"serde",
]
[[package]] [[package]]
name = "veloren-common-net" name = "veloren-common-net"
version = "0.10.0" version = "0.10.0"

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@ -5,6 +5,7 @@ resolver = "2"
members = [ members = [
"common", "common",
"common/assets", "common/assets",
"common/i18n",
"common/base", "common/base",
"common/dynlib", "common/dynlib",
"common/ecs", "common/ecs",

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Alchemist Belt", legacy_name: "Alchemist Belt",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Alchemist"), stats: FromSet("Alchemist"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Alchemist Jacket", legacy_name: "Alchemist Jacket",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Alchemist"), stats: FromSet("Alchemist"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Alchemist Hat", legacy_name: "Alchemist Hat",
description: "It seems like a parrot was perched up here.", legacy_description: "It seems like a parrot was perched up here.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: FromSet("Alchemist"), stats: FromSet("Alchemist"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Alchemist Pants", legacy_name: "Alchemist Pants",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Alchemist"), stats: FromSet("Alchemist"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Assassin Belt", legacy_name: "Assassin Belt",
description: "Only the best for a member of the creed.", legacy_description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Assassin"), stats: FromSet("Assassin"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Assassin Chest", legacy_name: "Assassin Chest",
description: "Only the best for a member of the creed.", legacy_description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Assassin"), stats: FromSet("Assassin"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Assassin Boots", legacy_name: "Assassin Boots",
description: "Only the best for a member of the creed.", legacy_description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Assassin"), stats: FromSet("Assassin"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Assassin Gloves", legacy_name: "Assassin Gloves",
description: "Only the best for a member of the creed.", legacy_description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Assassin"), stats: FromSet("Assassin"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Dark Assassin Mask", legacy_name: "Dark Assassin Mask",
description: "A general assassination mask preventing the wearer from being identified.", legacy_description: "A general assassination mask preventing the wearer from being identified.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: Direct(( stats: Direct((

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Assassin Pants", legacy_name: "Assassin Pants",
description: "Only the best for a member of the creed.", legacy_description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Assassin"), stats: FromSet("Assassin"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Assassin Shoulder Guard", legacy_name: "Assassin Shoulder Guard",
description: "Only the best for a member of the creed.", legacy_description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Assassin"), stats: FromSet("Assassin"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blacksmith Belt", legacy_name: "Blacksmith Belt",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Blacksmith"), stats: FromSet("Blacksmith"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blacksmith Jacket", legacy_name: "Blacksmith Jacket",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Blacksmith"), stats: FromSet("Blacksmith"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blacksmith Gloves", legacy_name: "Blacksmith Gloves",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Blacksmith"), stats: FromSet("Blacksmith"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blacksmith Hat", legacy_name: "Blacksmith Hat",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: FromSet("Blacksmith"), stats: FromSet("Blacksmith"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blacksmith Pants", legacy_name: "Blacksmith Pants",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Blacksmith"), stats: FromSet("Blacksmith"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Bonerattler Belt", legacy_name: "Bonerattler Belt",
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.", legacy_description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Bonerattler"), stats: FromSet("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Bonerattler Cuirass", legacy_name: "Bonerattler Cuirass",
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.", legacy_description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Bonerattler"), stats: FromSet("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Bonerattler Boots", legacy_name: "Bonerattler Boots",
description: "Boots made from the claws and hide of a bonerattler.", legacy_description: "Boots made from the claws and hide of a bonerattler.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Bonerattler"), stats: FromSet("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Bonerattler Gauntlets", legacy_name: "Bonerattler Gauntlets",
description: "The hide and bone from a bonerattler provide strong protection for the wearer.", legacy_description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Bonerattler"), stats: FromSet("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Bonerattler Chausses", legacy_name: "Bonerattler Chausses",
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.", legacy_description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Bonerattler"), stats: FromSet("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Bonerattler Shoulder Pad", legacy_name: "Bonerattler Shoulder Pad",
description: "Roughly formed bonerattler hide provide some strong protection.", legacy_description: "Roughly formed bonerattler hide provide some strong protection.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Bonerattler"), stats: FromSet("Bonerattler"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Cloak", legacy_name: "Boreal Cloak",
description: "Thick yet surprisingly cold.", legacy_description: "Thick yet surprisingly cold.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Belt", legacy_name: "Boreal Belt",
description: "It's cold.", legacy_description: "It's cold.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Chestplate", legacy_name: "Boreal Chestplate",
description: "So frigid that you can feel it in your heart.", legacy_description: "So frigid that you can feel it in your heart.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Wrappings", legacy_name: "Boreal Wrappings",
description: "The blistering cold makes it hard to move.", legacy_description: "The blistering cold makes it hard to move.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Gauntlets", legacy_name: "Boreal Gauntlets",
description: "Colder than the touch of death.", legacy_description: "Colder than the touch of death.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Tunic", legacy_name: "Boreal Tunic",
description: "Colder than the climate it protects you from.", legacy_description: "Colder than the climate it protects you from.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal Spaulders", legacy_name: "Boreal Spaulders",
description: "As though the icy grip of death touches your shoulder.", legacy_description: "As though the icy grip of death touches your shoulder.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Cloak", legacy_name: "Brinestone Cloak",
description: "It's not weak.", legacy_description: "It's not weak.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Belt", legacy_name: "Brinestone Belt",
description: "Ties it together.", legacy_description: "Ties it together.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Chestplate", legacy_name: "Brinestone Chestplate",
description: "Hard to pierce.", legacy_description: "Hard to pierce.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Crown", legacy_name: "Brinestone Crown",
description: "Makes you look taller.", legacy_description: "Makes you look taller.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: Direct(( stats: Direct((

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Boots", legacy_name: "Brinestone Boots",
description: "Not very comfortable.", legacy_description: "Not very comfortable.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Gauntlets", legacy_name: "Brinestone Gauntlets",
description: "Hits like a rock.", legacy_description: "Hits like a rock.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Pants", legacy_name: "Brinestone Pants",
description: "Do not tumble.", legacy_description: "Do not tumble.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Brinestone Pads", legacy_name: "Brinestone Pads",
description: "Almost too heavy.", legacy_description: "Almost too heavy.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Brinestone"), stats: FromSet("Brinestone"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal's Belt", legacy_name: "Cardinal's Belt",
description: "Seemlessly transitions...", legacy_description: "Seemlessly transitions...",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal's Cloak", legacy_name: "Cardinal's Cloak",
description: "A part of the cardinal's exquisite cloak.", legacy_description: "A part of the cardinal's exquisite cloak.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal's Boots", legacy_name: "Cardinal's Boots",
description: "The boots with millions of steps.", legacy_description: "The boots with millions of steps.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal's Gloves", legacy_name: "Cardinal's Gloves",
description: "Bloodstained and rugged.", legacy_description: "Bloodstained and rugged.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal Mitre", legacy_name: "Cardinal Mitre",
description: "Induces respect.", legacy_description: "Induces respect.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal's Jeans", legacy_name: "Cardinal's Jeans",
description: "Pants with many experiences.", legacy_description: "Pants with many experiences.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Cardinal's Shoulderguard", legacy_name: "Cardinal's Shoulderguard",
description: "The other was lost in a vicious fight.", legacy_description: "The other was lost in a vicious fight.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Cardinal"), stats: FromSet("Cardinal"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Chef Belt", legacy_name: "Chef Belt",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Chef"), stats: FromSet("Chef"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Chef Jacket", legacy_name: "Chef Jacket",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Chef"), stats: FromSet("Chef"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Chef Hat", legacy_name: "Chef Hat",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: FromSet("Chef"), stats: FromSet("Chef"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Chef Pants", legacy_name: "Chef Pants",
description: "", legacy_description: "",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Chef"), stats: FromSet("Chef"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Cape", legacy_name: "Druid Cape",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Sash", legacy_name: "Druid Sash",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Chestguard", legacy_name: "Druid Chestguard",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Kickers", legacy_name: "Druid Kickers",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Handwraps", legacy_name: "Druid Handwraps",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Leggings", legacy_name: "Druid Leggings",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Druid Shoulderpads", legacy_name: "Druid Shoulderpads",
description: "Incredibly light, with the essence of nature.", legacy_description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Lifecloth"), stats: FromSet("Lifecloth"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Shawl", legacy_name: "Linen Shawl",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Sash", legacy_name: "Linen Sash",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Vest", legacy_name: "Linen Vest",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Feet", legacy_name: "Linen Feet",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Handwraps", legacy_name: "Linen Handwraps",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Pants", legacy_name: "Linen Pants",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Linen Shoulders", legacy_name: "Linen Shoulders",
description: "Roughly stitched, but it seems to hold.", legacy_description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Linen"), stats: FromSet("Linen"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Cape", legacy_name: "Moonweave Cape",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Belt", legacy_name: "Moonweave Belt",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Vest", legacy_name: "Moonweave Vest",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Boots", legacy_name: "Moonweave Boots",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Gloves", legacy_name: "Moonweave Gloves",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Legs", legacy_name: "Moonweave Legs",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Moonweave Shoulders", legacy_name: "Moonweave Shoulders",
description: "The fabric dances silently, like moonlight.", legacy_description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Moonweave"), stats: FromSet("Moonweave"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Cape", legacy_name: "Silken Cape",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Sash", legacy_name: "Silken Sash",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Robe", legacy_name: "Silken Robe",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Feet", legacy_name: "Silken Feet",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Wraps", legacy_name: "Silken Wraps",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Skirt", legacy_name: "Silken Skirt",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Silken Shoulders", legacy_name: "Silken Shoulders",
description: "Weaved with care by a skilled tailor.", legacy_description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Silk"), stats: FromSet("Silk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Cape", legacy_name: "Sunsilk Cape",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Sash", legacy_name: "Sunsilk Sash",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Tunic", legacy_name: "Sunsilk Tunic",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Footwraps", legacy_name: "Sunsilk Footwraps",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Handwraps", legacy_name: "Sunsilk Handwraps",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Kilt", legacy_name: "Sunsilk Kilt",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Sunsilk Shoulderwraps", legacy_name: "Sunsilk Shoulderwraps",
description: "It radiates with the sun's power, and the grace to harness it.", legacy_description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Sunsilk"), stats: FromSet("Sunsilk"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Cloak", legacy_name: "Woolen Cloak",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Belt", legacy_name: "Woolen Belt",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Parka", legacy_name: "Woolen Parka",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Boots", legacy_name: "Woolen Boots",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Mittens", legacy_name: "Woolen Mittens",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Pants", legacy_name: "Woolen Pants",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Woolen Shoulders", legacy_name: "Woolen Shoulders",
description: "Thick and ready for the snow.", legacy_description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Wool"), stats: FromSet("Wool"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Linen Belt", legacy_name: "Blue Linen Belt",
description: "A stylish rough fabric belt, dyed blue.", legacy_description: "A stylish rough fabric belt, dyed blue.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Linen Chest", legacy_name: "Blue Linen Chest",
description: "A stylish rough fabric surcoat, dyed blue.", legacy_description: "A stylish rough fabric surcoat, dyed blue.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Linen Boots", legacy_name: "Blue Linen Boots",
description: "Cobbled rough fabric boots, dyed blue.", legacy_description: "Cobbled rough fabric boots, dyed blue.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Linen Wrists", legacy_name: "Blue Linen Wrists",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.", legacy_description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Linen Skirt", legacy_name: "Blue Linen Skirt",
description: "A stylish, rough fabric skirt, dyed blue.", legacy_description: "A stylish, rough fabric skirt, dyed blue.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Linen Coat", legacy_name: "Blue Linen Coat",
description: "A rough fabric coat, dyed blue.", legacy_description: "A rough fabric coat, dyed blue.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Blue Cloth Pads", legacy_name: "Blue Cloth Pads",
description: "Simple shoulderpads made from blue cloth.", legacy_description: "Simple shoulderpads made from blue cloth.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Cloth Blue"), stats: FromSet("Cloth Blue"),

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