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Former-commit-id: 708f80eabb9dc4052d35ed03875ef7ae485d6170
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0b1ea359fa
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@ -14,7 +14,7 @@ use common::{
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assets,
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comp::{
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self,
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actor::{Belt, Chest, Foot, Hand, Head, Pants, Weapon},
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actor::{Belt, Chest, Foot, Hand, Head, Pants, Weapon, Shoulder},
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Body, HumanoidBody,
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},
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figure::Segment,
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@ -191,7 +191,7 @@ impl FigureModelCache {
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fn load_left_shoulder(shoulder: Shoulder) -> Mesh<FigurePipeline> {
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Self::load_mesh(
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match shoulder {
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Shoulder::DefaultShoulder => "shoulder_l.vox",
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Shoulder::Default => "shoulder_l.vox",
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},
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Vec3::new(2.5, 0.0, 0.0),
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)
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@ -200,7 +200,7 @@ impl FigureModelCache {
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fn load_right_shoulder(shoulder: Shoulder) -> Mesh<FigurePipeline> {
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Self::load_mesh(
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match shoulder {
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Shoulder::DefaultShoulder => "shoulder_r.vox",
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Shoulder::Default => "shoulder_r.vox",
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},
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Vec3::new(2.5, 0.0, 0.0),
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)
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