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new mobs
This commit is contained in:
parent
e53d1dde09
commit
4fbd3027a1
@ -1,10 +1,10 @@
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(
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name: Name("Adlet Shaman"),
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name: Name("Adlet Hunter"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.gnoll_staff")),
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base_asset: Loadout("common.loadout.dungeon.tier-1.adlet_spear"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.hunter")),
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base_asset: Loadout("common.loadout.dungeon.tier-1.hunter"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
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@ -1,12 +1,14 @@
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(
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name: Name("Adlet Hunter"),
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name: Name("Adlet Icepicker"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.wooden_spear")),
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base_asset: Loadout("common.loadout.dungeon.tier-1.adlet_spear"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.icepicker")),
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base_asset: Loadout("common.loadout.dungeon.tier-1.icepicker"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
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meta: [],
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)
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meta: [
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SkillSetAsset("common.skillset.preset.rank1.fullskill"),
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],
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)
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@ -3,8 +3,8 @@
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.adlet_bow")),
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base_asset: Loadout("common.loadout.dungeon.tier-1.adlet_bow"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.tracker")),
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base_asset: Loadout("common.loadout.dungeon.tier-1.tracker"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
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@ -3,8 +3,8 @@
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body: RandomWith("sahagin"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.adlet_bow")),
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base_asset: Loadout("common.loadout.dungeon.tier-2.sahagin"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.sniper")),
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base_asset: Loadout("common.loadout.dungeon.tier-2.sniper"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
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@ -3,8 +3,8 @@
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body: RandomWith("sahagin"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.gnoll_staff")),
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base_asset: Loadout("common.loadout.dungeon.tier-2.sahagin"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.sorcerer")),
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base_asset: Loadout("common.loadout.dungeon.tier-2.sorcerer"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
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@ -3,10 +3,12 @@
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body: RandomWith("sahagin"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.wooden_spear")),
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base_asset: Loadout("common.loadout.dungeon.tier-2.sahagin"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.spearman")),
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base_asset: Loadout("common.loadout.dungeon.tier-2.spearman"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
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meta: [],
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)
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meta: [
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SkillSetAsset("common.skillset.preset.rank2.fullskill"),
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],
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)
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@ -3,8 +3,8 @@
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body: RandomWith("haniwa"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.adlet_bow")),
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base_asset: Loadout("common.loadout.dungeon.tier-3.haniwa"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.archer")),
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base_asset: Loadout("common.loadout.dungeon.tier-3.archer"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
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@ -1,10 +1,10 @@
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(
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name: Name("Haniwa Sorcerer"),
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name: Name("Haniwa Guard"),
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body: RandomWith("haniwa"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.gnoll_staff")),
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base_asset: Loadout("common.loadout.dungeon.tier-3.haniwa"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.guard")),
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base_asset: Loadout("common.loadout.dungeon.tier-3.guard"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
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@ -1,12 +1,14 @@
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(
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name: Name("Haniwa Guard"),
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name: Name("Haniwa Soldier"),
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body: RandomWith("haniwa"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.wooden_spear")),
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base_asset: Loadout("common.loadout.dungeon.tier-3.haniwa"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.soldier")),
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base_asset: Loadout("common.loadout.dungeon.tier-3.soldier"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
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meta: [],
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meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
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],
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)
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@ -3,10 +3,12 @@
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body: RandomWith("myrmidon"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.wooden_spear")),
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base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
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base_asset: Loadout("common.loadout.dungeon.tier-4.hoplite"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
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meta: [],
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meta: [
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SkillSetAsset("common.skillset.preset.rank4.fullskill"),
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],
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)
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@ -3,8 +3,8 @@
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body: RandomWith("myrmidon"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.adlet_bow")),
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base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.marksman")),
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base_asset: Loadout("common.loadout.dungeon.tier-4.marksman"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
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@ -1,12 +1,14 @@
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(
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name: Name("Myrmidon Wizard"),
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name: Name("Myrmidon Strategian"),
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body: RandomWith("myrmidon"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.gnoll_staff")),
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base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.strategian")),
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base_asset: Loadout("common.loadout.dungeon.tier-4.strategian"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
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meta: [],
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meta: [
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SkillSetAsset("common.skillset.preset.rank4.fullskill"),
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],
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)
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@ -3,10 +3,10 @@
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body: RandomWith("gnome"),
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alignment: Alignment(Wild),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.wooden_spear")),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
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base_asset: Loadout("common.loadout.spots.gnome"),
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
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meta: [],
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)
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)
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@ -8,5 +8,16 @@
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inventory: [],
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),
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loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
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<<<<<<< HEAD
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meta: [],
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)
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)
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=======
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-4.hoplite"),
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],
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)
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>>>>>>> new mobs
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Hunter",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Chest("AdletSpear"),
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kind: Chest("AdletHunter"),
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stats: (
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protection: Some(Normal(16.0)),
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poise_resilience: Some(Normal(3.0)),
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@ -0,0 +1,16 @@
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ItemDef(
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name: "Adlet Icepicker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Chest("AdletIcepicker"),
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stats: (
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protection: Some(Normal(14.0)),
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poise_resilience: Some(Normal(2.0)),
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energy_max: Some(4.4),
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energy_reward: Some(0.054),
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crit_power: Some(0.05),
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),
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)),
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quality: Low,
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tags: [],
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)
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Tracker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Chest("AdletBow"),
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kind: Chest("AdletTracker"),
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stats: (
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protection: Some(Normal(14.0)),
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poise_resilience: Some(Normal(2.0)),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Hunter",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Foot("Adlet"),
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kind: Foot("AdletHunter"),
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(2.0)),
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@ -0,0 +1,16 @@
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ItemDef(
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name: "Adlet Icepicker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Foot("AdletIcepicker"),
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(2.0)),
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energy_max: Some(1.8),
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energy_reward: Some(0.018),
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crit_power: Some(0.016),
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),
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)),
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quality: Low,
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tags: [],
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)
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@ -0,0 +1,16 @@
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ItemDef(
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name: "Adlet Tracker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Foot("AdletTracker"),
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(2.0)),
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energy_max: Some(1.8),
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energy_reward: Some(0.018),
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crit_power: Some(0.016),
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),
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)),
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quality: Low,
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tags: [],
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)
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Hunter",
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("AdletSpear"),
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kind: Hand("AdletHunter"),
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stats: (
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protection: Some(Normal(6.0)),
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poise_resilience: Some(Normal(3.0)),
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@ -0,0 +1,14 @@
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ItemDef(
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name: "Adlet Icepicker",
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("AdletIcepicker"),
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stats: (
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protection: Some(Normal(6.0)),
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poise_resilience: Some(Normal(3.0)),
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crit_power: Some(0.016),
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),
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)),
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quality: Low,
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tags: [],
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)
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Tracker",
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("AdletBow"),
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kind: Hand("AdletTracker"),
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(2.0)),
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Hunter",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Head("AdletSpear"),
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kind: Head("AdletHunter"),
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stats: (
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protection: Some(Normal(9.0)),
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poise_resilience: Some(Normal(3.0)),
|
@ -0,0 +1,14 @@
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ItemDef(
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name: "Adlet Icepicker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Head("AdletIcepicker"),
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stats: (
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protection: Some(Normal(9.0)),
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poise_resilience: Some(Normal(3.0)),
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crit_power: Some(0.032),
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),
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)),
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quality: Low,
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tags: [],
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)
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Tracker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Head("AdletBow"),
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kind: Head("AdletTracker"),
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stats: (
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protection: Some(Normal(7.0)),
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poise_resilience: Some(Normal(2.0)),
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Hunter",
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Pants("AdletSpear"),
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kind: Pants("AdletHunter"),
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stats: (
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protection: Some(Normal(9.0)),
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poise_resilience: Some(Normal(3.0)),
|
@ -0,0 +1,14 @@
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ItemDef(
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name: "Adlet Icepicker",
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description: "Ceremonial attire used by members..",
|
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kind: Armor((
|
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kind: Pants("AdletIcepicker"),
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.032),
|
||||
),
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||||
)),
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quality: Low,
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||||
tags: [],
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||||
)
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Tracker",
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description: "Ceremonial attire used by members..",
|
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kind: Armor((
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kind: Pants("AdletBow"),
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kind: Pants("AdletTracker"),
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stats: (
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protection: Some(Normal(7.0)),
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poise_resilience: Some(Normal(2.0)),
|
@ -1,8 +1,8 @@
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ItemDef(
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name: "Adlet",
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name: "Adlet Hunter",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Belt("Adlet"),
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kind: Belt("AdletHunter"),
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stats: (
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protection: Some(Normal(3.0)),
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poise_resilience: Some(Normal(3.0)),
|
@ -0,0 +1,16 @@
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ItemDef(
|
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name: "Adlet Icepicker",
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description: "Ceremonial attire used by members.",
|
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kind: Armor((
|
||||
kind: Belt("AdletIcepicker"),
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stats: (
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protection: Some(Normal(3.0)),
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poise_resilience: Some(Normal(3.0)),
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energy_max: Some(0.8),
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energy_reward: Some(0.01),
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crit_power: Some(0.008),
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),
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)),
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quality: Low,
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||||
tags: [],
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)
|
@ -0,0 +1,16 @@
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ItemDef(
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name: "Adlet Tracker",
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Belt("AdletTracker"),
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stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.01),
|
||||
crit_power: Some(0.008),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Haniwa",
|
||||
name: "Gnoll Rogue",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("Haniwa"),
|
||||
kind: Chest("GnollRogue"),
|
||||
stats: (
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Shaman",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("GnollShaman"),
|
||||
stats: (
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Trapper",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("GnollTrapper"),
|
||||
stats: (
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Haniwa",
|
||||
name: "Gnoll Rogue",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("Haniwa"),
|
||||
kind: Foot("GnollRogue"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Shaman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("GnollShaman"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Trapper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("GnollTrapper"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Haniwa",
|
||||
name: "Gnoll Rogue",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("Haniwa"),
|
||||
kind: Hand("GnollRogue"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Shaman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("GnollShaman"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Trapper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("GnollTrapper"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Haniwa",
|
||||
name: "Gnoll Rogue",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("Haniwa"),
|
||||
kind: Head("GnollRogue"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Shaman",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("GnollShaman"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Trapper",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("GnollTrapper"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Rogue",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("GnollRogue"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Shaman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("GnollShaman"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Trapper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("GnollTrapper"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Haniwa",
|
||||
name: "Gnoll Rogue",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("Haniwa"),
|
||||
kind: Belt("GnollRogue"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Shaman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("GnollShaman"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Gnoll Trapper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("GnollTrapper"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Archer",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("HaniwaArcher"),
|
||||
stats: (
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Guard",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("HaniwaGuard"),
|
||||
stats: (
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Soldier",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("HaniwaSoldier"),
|
||||
stats: (
|
||||
protection: Some(Normal(38.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.108),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Archer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("HaniwaArcher"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Guard",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("HaniwaGuard"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Soldier",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("HaniwaSoldier"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Archer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("HaniwaArcher"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Guard",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("HaniwaGuard"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Soldier",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("HaniwaSoldier"),
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.036),
|
||||
crit_power: Some(0.032),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Archer",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("HaniwaArcher"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Guard",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("HaniwaGuard"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Soldier",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("HaniwaSoldier"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Archer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("HaniwaArcher"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Guard",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("HaniwaGuard"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Haniwa Soldier",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("HaniwaSoldier"),
|
||||
stats: (
|
||||
protection: Some(Normal(19.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.08),
|
||||
crit_power: Some(0.064),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon",
|
||||
name: "Myrmidon Hoplite",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("Myrmidon"),
|
||||
kind: Chest("MyrmidonHoplite"),
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
poise_resilience: Some(Normal(6.0)),
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Marksman",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("MyrmidonMarksman"),
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
poise_resilience: Some(Normal(6.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
stealth: Some(0.125),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Strategian",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("MyrmidonStrategian"),
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
poise_resilience: Some(Normal(6.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
stealth: Some(0.125),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon",
|
||||
name: "Myrmidon Hoplite",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("Myrmidon"),
|
||||
kind: Foot("MyrmidonHoplite"),
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Marksman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("MyrmidonMarksman"),
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Strategian",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("MyrmidonStrategian"),
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon",
|
||||
name: "Myrmidon Hoplite",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("Myrmidon"),
|
||||
kind: Hand("MyrmidonHoplite"),
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Marksman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("MyrmidonMarksman"),
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Strategian",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("MyrmidonStrategian"),
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon",
|
||||
name: "Myrmidon Hoplite",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("Myrmidon"),
|
||||
kind: Head("MyrmidonHoplite"),
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Marksman",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("MyrmidonMarksman"),
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Strategian",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("MyrmidonStrategian"),
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon",
|
||||
name: "Myrmidon Hoplite",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("Myrmidon"),
|
||||
kind: Pants("MyrmidonHoplite"),
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Marksman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("MyrmidonMarksman"),
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Strategian",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("MyrmidonStrategian"),
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon",
|
||||
name: "Myrmidon Hoplite",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("Myrmidon"),
|
||||
kind: Belt("MyrmidonHoplite"),
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Marksman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("MyrmidonMarksman"),
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
stealth: Some(0.02),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Myrmidon Strategian",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("MyrmidonStrategian"),
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
stealth: Some(0.02),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Sahagin",
|
||||
name: "Sahagin Sniper",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("Sahagin"),
|
||||
kind: Chest("SahaginSniper"),
|
||||
stats: (
|
||||
protection: Some(Normal(26.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Sorcerer",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("SahaginSorcerer"),
|
||||
stats: (
|
||||
protection: Some(Normal(26.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.81),
|
||||
crit_power: Some(0.075),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Spearman",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("SahaginSpearman"),
|
||||
stats: (
|
||||
protection: Some(Normal(26.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.81),
|
||||
crit_power: Some(0.075),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Sahagin",
|
||||
name: "Sahagin Sniper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("Sahagin"),
|
||||
kind: Foot("SahaginSniper"),
|
||||
stats: (
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Sorcerer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("SahaginSorcerer"),
|
||||
stats: (
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.027),
|
||||
crit_power: Some(0.024),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Spearman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("SahaginSpearman"),
|
||||
stats: (
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.027),
|
||||
crit_power: Some(0.024),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Sahagin",
|
||||
name: "Sahagin Sniper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Foot("Sahagin"),
|
||||
kind: Hand("SahaginSniper"),
|
||||
stats: (
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Sorcerer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("SahaginSorcerer"),
|
||||
stats: (
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.027),
|
||||
crit_power: Some(0.024),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Spearman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Hand("SahaginSpearman"),
|
||||
stats: (
|
||||
protection: Some(Normal(7.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.027),
|
||||
crit_power: Some(0.024),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Sahagin",
|
||||
name: "Sahagin Sniper",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("Sahagin"),
|
||||
kind: Head("SahaginSniper"),
|
||||
stats: (
|
||||
protection: Some(Normal(13.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Sorcerer",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("SahaginSorcerer"),
|
||||
stats: (
|
||||
protection: Some(Normal(13.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.06),
|
||||
crit_power: Some(0.048),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Spearman",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("SahaginSpearman"),
|
||||
stats: (
|
||||
protection: Some(Normal(13.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.06),
|
||||
crit_power: Some(0.048),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Sahagin",
|
||||
name: "Sahagin Sniper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("Sahagin"),
|
||||
kind: Pants("SahaginSniper"),
|
||||
stats: (
|
||||
protection: Some(Normal(13.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Sorcerer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("SahaginSorcerer"),
|
||||
stats: (
|
||||
protection: Some(Normal(13.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.06),
|
||||
crit_power: Some(0.048),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Spearman",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Pants("SahaginSpearman"),
|
||||
stats: (
|
||||
protection: Some(Normal(13.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.06),
|
||||
crit_power: Some(0.048),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -1,8 +1,8 @@
|
||||
ItemDef(
|
||||
name: "Sahagin",
|
||||
name: "Sahagin Sniper",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("Sahagin"),
|
||||
kind: Belt("SahaginSniper"),
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Sahagin Sorcerer",
|
||||
description: "Ceremonial attire used by members..",
|
||||
kind: Armor((
|
||||
kind: Belt("SahaginSorcerer"),
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(3.4),
|
||||
energy_reward: Some(0.015),
|
||||
crit_power: Some(0.012),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user