This commit is contained in:
jshipsey 2022-01-28 02:32:59 -05:00
parent e53d1dde09
commit 4fbd3027a1
241 changed files with 1847 additions and 246 deletions

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@ -1,10 +1,10 @@
(
name: Name("Adlet Shaman"),
name: Name("Adlet Hunter"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.gnoll_staff")),
base_asset: Loadout("common.loadout.dungeon.tier-1.adlet_spear"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.hunter")),
base_asset: Loadout("common.loadout.dungeon.tier-1.hunter"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),

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@ -1,12 +1,14 @@
(
name: Name("Adlet Hunter"),
name: Name("Adlet Icepicker"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.wooden_spear")),
base_asset: Loadout("common.loadout.dungeon.tier-1.adlet_spear"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.icepicker")),
base_asset: Loadout("common.loadout.dungeon.tier-1.icepicker"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
meta: [],
)
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],
)

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@ -3,8 +3,8 @@
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.adlet_bow")),
base_asset: Loadout("common.loadout.dungeon.tier-1.adlet_bow"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.tracker")),
base_asset: Loadout("common.loadout.dungeon.tier-1.tracker"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),

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@ -3,8 +3,8 @@
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.adlet_bow")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sahagin"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.sniper")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sniper"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),

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@ -3,8 +3,8 @@
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.gnoll_staff")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sahagin"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.sorcerer")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sorcerer"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),

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@ -3,10 +3,12 @@
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.wooden_spear")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sahagin"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.spearman")),
base_asset: Loadout("common.loadout.dungeon.tier-2.spearman"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
meta: [],
)
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

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@ -3,8 +3,8 @@
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.adlet_bow")),
base_asset: Loadout("common.loadout.dungeon.tier-3.haniwa"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.archer")),
base_asset: Loadout("common.loadout.dungeon.tier-3.archer"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),

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@ -1,10 +1,10 @@
(
name: Name("Haniwa Sorcerer"),
name: Name("Haniwa Guard"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.gnoll_staff")),
base_asset: Loadout("common.loadout.dungeon.tier-3.haniwa"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.guard")),
base_asset: Loadout("common.loadout.dungeon.tier-3.guard"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),

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@ -1,12 +1,14 @@
(
name: Name("Haniwa Guard"),
name: Name("Haniwa Soldier"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.wooden_spear")),
base_asset: Loadout("common.loadout.dungeon.tier-3.haniwa"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.soldier")),
base_asset: Loadout("common.loadout.dungeon.tier-3.soldier"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
meta: [],
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

View File

@ -3,10 +3,12 @@
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.wooden_spear")),
base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
base_asset: Loadout("common.loadout.dungeon.tier-4.hoplite"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
meta: [],
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

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@ -3,8 +3,8 @@
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.adlet_bow")),
base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.marksman")),
base_asset: Loadout("common.loadout.dungeon.tier-4.marksman"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),

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@ -1,12 +1,14 @@
(
name: Name("Myrmidon Wizard"),
name: Name("Myrmidon Strategian"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.gnoll_staff")),
base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.strategian")),
base_asset: Loadout("common.loadout.dungeon.tier-4.strategian"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
meta: [],
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],
)

View File

@ -3,10 +3,10 @@
body: RandomWith("gnome"),
alignment: Alignment(Wild),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.wooden_spear")),
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
base_asset: Loadout("common.loadout.spots.gnome"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
meta: [],
)
)

View File

@ -8,5 +8,16 @@
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
<<<<<<< HEAD
meta: [],
)
)
=======
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
meta: [
LoadoutAsset("common.loadout.dungeon.tier-4.hoplite"),
],
)
>>>>>>> new mobs

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@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Hunter",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("AdletSpear"),
kind: Chest("AdletHunter"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(3.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Icepicker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("AdletIcepicker"),
stats: (
protection: Some(Normal(14.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.4),
energy_reward: Some(0.054),
crit_power: Some(0.05),
),
)),
quality: Low,
tags: [],
)

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@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Tracker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("AdletBow"),
kind: Chest("AdletTracker"),
stats: (
protection: Some(Normal(14.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Hunter",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot("Adlet"),
kind: Foot("AdletHunter"),
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Icepicker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot("AdletIcepicker"),
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
crit_power: Some(0.016),
),
)),
quality: Low,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Tracker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot("AdletTracker"),
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(1.8),
energy_reward: Some(0.018),
crit_power: Some(0.016),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Hunter",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("AdletSpear"),
kind: Hand("AdletHunter"),
stats: (
protection: Some(Normal(6.0)),
poise_resilience: Some(Normal(3.0)),

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@ -0,0 +1,14 @@
ItemDef(
name: "Adlet Icepicker",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("AdletIcepicker"),
stats: (
protection: Some(Normal(6.0)),
poise_resilience: Some(Normal(3.0)),
crit_power: Some(0.016),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Tracker",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("AdletBow"),
kind: Hand("AdletTracker"),
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Hunter",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("AdletSpear"),
kind: Head("AdletHunter"),
stats: (
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),

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@ -0,0 +1,14 @@
ItemDef(
name: "Adlet Icepicker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("AdletIcepicker"),
stats: (
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Tracker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("AdletBow"),
kind: Head("AdletTracker"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Hunter",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("AdletSpear"),
kind: Pants("AdletHunter"),
stats: (
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),

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@ -0,0 +1,14 @@
ItemDef(
name: "Adlet Icepicker",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("AdletIcepicker"),
stats: (
protection: Some(Normal(9.0)),
poise_resilience: Some(Normal(3.0)),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Tracker",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("AdletBow"),
kind: Pants("AdletTracker"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Adlet",
name: "Adlet Hunter",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt("Adlet"),
kind: Belt("AdletHunter"),
stats: (
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Icepicker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt("AdletIcepicker"),
stats: (
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),
energy_max: Some(0.8),
energy_reward: Some(0.01),
crit_power: Some(0.008),
),
)),
quality: Low,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Tracker",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt("AdletTracker"),
stats: (
protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(3.0)),
energy_max: Some(0.8),
energy_reward: Some(0.01),
crit_power: Some(0.008),
),
)),
quality: Low,
tags: [],
)

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@ -1,8 +1,8 @@
ItemDef(
name: "Haniwa",
name: "Gnoll Rogue",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("Haniwa"),
kind: Chest("GnollRogue"),
stats: (
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Shaman",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("GnollShaman"),
stats: (
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
crit_power: Some(0.1),
),
)),
quality: Low,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Trapper",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("GnollTrapper"),
stats: (
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
crit_power: Some(0.1),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Haniwa",
name: "Gnoll Rogue",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("Haniwa"),
kind: Foot("GnollRogue"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Shaman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("GnollShaman"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Trapper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("GnollTrapper"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Haniwa",
name: "Gnoll Rogue",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("Haniwa"),
kind: Hand("GnollRogue"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Shaman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("GnollShaman"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Trapper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("GnollTrapper"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Haniwa",
name: "Gnoll Rogue",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("Haniwa"),
kind: Head("GnollRogue"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Shaman",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("GnollShaman"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Trapper",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("GnollTrapper"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Rogue",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("GnollRogue"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Shaman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("GnollShaman"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Trapper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("GnollTrapper"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Haniwa",
name: "Gnoll Rogue",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("Haniwa"),
kind: Belt("GnollRogue"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Shaman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("GnollShaman"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Trapper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("GnollTrapper"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Archer",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("HaniwaArcher"),
stats: (
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
crit_power: Some(0.1),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Guard",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("HaniwaGuard"),
stats: (
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
crit_power: Some(0.1),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Soldier",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("HaniwaSoldier"),
stats: (
protection: Some(Normal(38.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.108),
crit_power: Some(0.1),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Archer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("HaniwaArcher"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Guard",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("HaniwaGuard"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Soldier",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("HaniwaSoldier"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Archer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("HaniwaArcher"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Guard",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("HaniwaGuard"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Soldier",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("HaniwaSoldier"),
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.036),
crit_power: Some(0.032),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Archer",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("HaniwaArcher"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Guard",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("HaniwaGuard"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Soldier",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("HaniwaSoldier"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Archer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("HaniwaArcher"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Guard",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("HaniwaGuard"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Haniwa Soldier",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("HaniwaSoldier"),
stats: (
protection: Some(Normal(19.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.08),
crit_power: Some(0.064),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Myrmidon",
name: "Myrmidon Hoplite",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("Myrmidon"),
kind: Chest("MyrmidonHoplite"),
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Marksman",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("MyrmidonMarksman"),
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
stealth: Some(0.125),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Strategian",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("MyrmidonStrategian"),
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
stealth: Some(0.125),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Myrmidon",
name: "Myrmidon Hoplite",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("Myrmidon"),
kind: Foot("MyrmidonHoplite"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Marksman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("MyrmidonMarksman"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Strategian",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("MyrmidonStrategian"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Myrmidon",
name: "Myrmidon Hoplite",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("Myrmidon"),
kind: Hand("MyrmidonHoplite"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Marksman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("MyrmidonMarksman"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Strategian",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("MyrmidonStrategian"),
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Myrmidon",
name: "Myrmidon Hoplite",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("Myrmidon"),
kind: Head("MyrmidonHoplite"),
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(5.0)),

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Marksman",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("MyrmidonMarksman"),
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Strategian",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("MyrmidonStrategian"),
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Myrmidon",
name: "Myrmidon Hoplite",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("Myrmidon"),
kind: Pants("MyrmidonHoplite"),
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Marksman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("MyrmidonMarksman"),
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Strategian",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("MyrmidonStrategian"),
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Myrmidon",
name: "Myrmidon Hoplite",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("Myrmidon"),
kind: Belt("MyrmidonHoplite"),
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Marksman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("MyrmidonMarksman"),
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
stealth: Some(0.02),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,17 @@
ItemDef(
name: "Myrmidon Strategian",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("MyrmidonStrategian"),
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
stealth: Some(0.02),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Sahagin",
name: "Sahagin Sniper",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("Sahagin"),
kind: Chest("SahaginSniper"),
stats: (
protection: Some(Normal(26.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Sorcerer",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("SahaginSorcerer"),
stats: (
protection: Some(Normal(26.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.81),
crit_power: Some(0.075),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Spearman",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("SahaginSpearman"),
stats: (
protection: Some(Normal(26.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.81),
crit_power: Some(0.075),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Sahagin",
name: "Sahagin Sniper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("Sahagin"),
kind: Foot("SahaginSniper"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Sorcerer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("SahaginSorcerer"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.027),
crit_power: Some(0.024),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Spearman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("SahaginSpearman"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.027),
crit_power: Some(0.024),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Sahagin",
name: "Sahagin Sniper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Foot("Sahagin"),
kind: Hand("SahaginSniper"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Sorcerer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("SahaginSorcerer"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.027),
crit_power: Some(0.024),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Spearman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Hand("SahaginSpearman"),
stats: (
protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.027),
crit_power: Some(0.024),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Sahagin",
name: "Sahagin Sniper",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("Sahagin"),
kind: Head("SahaginSniper"),
stats: (
protection: Some(Normal(13.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Sorcerer",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("SahaginSorcerer"),
stats: (
protection: Some(Normal(13.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.06),
crit_power: Some(0.048),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Spearman",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("SahaginSpearman"),
stats: (
protection: Some(Normal(13.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.06),
crit_power: Some(0.048),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Sahagin",
name: "Sahagin Sniper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("Sahagin"),
kind: Pants("SahaginSniper"),
stats: (
protection: Some(Normal(13.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Sorcerer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("SahaginSorcerer"),
stats: (
protection: Some(Normal(13.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.06),
crit_power: Some(0.048),
),
)),
quality: Low,
tags: [],
)

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Spearman",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Pants("SahaginSpearman"),
stats: (
protection: Some(Normal(13.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.06),
crit_power: Some(0.048),
),
)),
quality: Low,
tags: [],
)

View File

@ -1,8 +1,8 @@
ItemDef(
name: "Sahagin",
name: "Sahagin Sniper",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("Sahagin"),
kind: Belt("SahaginSniper"),
stats: (
protection: Some(Normal(5.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -0,0 +1,16 @@
ItemDef(
name: "Sahagin Sorcerer",
description: "Ceremonial attire used by members..",
kind: Armor((
kind: Belt("SahaginSorcerer"),
stats: (
protection: Some(Normal(5.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(3.4),
energy_reward: Some(0.015),
crit_power: Some(0.012),
),
)),
quality: Low,
tags: [],
)

Some files were not shown because too many files have changed in this diff Show More