mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'floppy_instrument_sample_edits' into 'master'
add guitar & instrument sample edits See merge request veloren/veloren!3574
This commit is contained in:
commit
513b135d58
@ -457,6 +457,11 @@
|
||||
secondary: "common.abilities.music.lute",
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Guitar"): (
|
||||
primary: "common.abilities.music.guitar",
|
||||
secondary: "common.abilities.music.guitar",
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Sitar"): (
|
||||
primary: "common.abilities.music.sitar",
|
||||
secondary: "common.abilities.music.sitar",
|
||||
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
4
assets/common/abilities/music/guitar.ron
Normal file
4
assets/common/abilities/music/guitar.ron
Normal file
@ -0,0 +1,4 @@
|
||||
Music(
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -1,6 +1,4 @@
|
||||
Music(
|
||||
buildup_duration: 0.1,
|
||||
play_duration: 0.1,
|
||||
recover_duration: 0.1,
|
||||
play_duration: 0.4,
|
||||
ori_modifier: 1.0,
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
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||||
tags: [],
|
||||
ability_spec: Some(Custom("Bass")),
|
||||
)
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
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||||
quality: Common,
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||||
tags: [],
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||||
ability_spec: Some(Custom("Flute")),
|
||||
)
|
||||
)
|
21
assets/common/items/tool/instruments/guitar.ron
Normal file
21
assets/common/items/tool/instruments/guitar.ron
Normal file
@ -0,0 +1,21 @@
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||||
ItemDef(
|
||||
name: "Guitar",
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||||
description: "Common Guitar.",
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||||
kind: Tool((
|
||||
kind: Instrument,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.4,
|
||||
power: 0.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.0,
|
||||
range: 0.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Guitar")),
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Harp")),
|
||||
)
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Kalimba")),
|
||||
)
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Lute")),
|
||||
)
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Melodica")),
|
||||
)
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Perc")),
|
||||
)
|
||||
)
|
@ -18,4 +18,4 @@ ItemDef(
|
||||
quality: Common,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Sitar")),
|
||||
)
|
||||
)
|
@ -378,4 +378,15 @@
|
||||
(Item("common.items.armor.merchant.pants"),1),
|
||||
(Item("common.items.armor.merchant.shoulder"),1),
|
||||
],
|
||||
"instruments": [
|
||||
(Item("common.items.tool.instruments.bass"),1),
|
||||
(Item("common.items.tool.instruments.flute"),1),
|
||||
(Item("common.items.tool.instruments.guitar"),1),
|
||||
(Item("common.items.tool.instruments.harp"),1),
|
||||
(Item("common.items.tool.instruments.kalimba"),1),
|
||||
(Item("common.items.tool.instruments.lute"),1),
|
||||
(Item("common.items.tool.instruments.melodica"),1),
|
||||
(Item("common.items.tool.instruments.sitar"),1),
|
||||
(Item("common.items.tool.instruments.perc"),1),
|
||||
],
|
||||
})
|
||||
|
@ -450,12 +450,6 @@
|
||||
],
|
||||
threshold: 0.2,
|
||||
),
|
||||
Attack(BasicAura, Instrument): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.abilities.barrel_organ",
|
||||
],
|
||||
threshold: 34.75,
|
||||
),
|
||||
//Attack(BasicRanged, Staff): (
|
||||
// files: [
|
||||
// "voxygen.audio.sfx.abilities.staff_channeling",
|
||||
@ -527,6 +521,14 @@
|
||||
|
||||
//
|
||||
// Instruments
|
||||
// NPC Organ
|
||||
Attack(BasicAura, Instrument): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.abilities.barrel_organ",
|
||||
],
|
||||
threshold: 34.75,
|
||||
),
|
||||
// Player Instruments
|
||||
Wield(Instrument): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.weapon.weapon_out",
|
||||
@ -616,6 +618,23 @@
|
||||
],
|
||||
threshold: 0.5,
|
||||
),
|
||||
Music(Instrument, Custom("Guitar")): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_c",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_g",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_d",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_a",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_e",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_c1",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_ac1a",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_c1d1c1",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_cdc",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_ded",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_ege",
|
||||
"voxygen.audio.sfx.instrument.guitar.guitar_gag",
|
||||
],
|
||||
threshold: 0.5,
|
||||
),
|
||||
Music(Instrument, Custom("Perc")): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.instrument.perc.perc_c",
|
||||
|
BIN
assets/voxygen/audio/sfx/instrument/bass/bass_a.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/instrument/bass/bass_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_c.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/instrument/bass/bass_c.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_c1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_d.ogg
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_d.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_e.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_g.ogg
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BIN
assets/voxygen/audio/sfx/instrument/bass/bass_g.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_a.ogg
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_c.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/instrument/flute/flute_c.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_c1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_d.ogg
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_d.ogg
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_e.ogg
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assets/voxygen/audio/sfx/instrument/flute/flute_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_g.ogg
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BIN
assets/voxygen/audio/sfx/instrument/flute/flute_g.ogg
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_ac1a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_ac1a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_c.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_c.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_c1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_c1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_c1d1c1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_c1d1c1.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_cdc.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_cdc.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_d.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_d.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_ded.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_ded.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_e.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_e.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_ege.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_ege.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_g.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_g.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_gag.ogg
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BIN
assets/voxygen/audio/sfx/instrument/guitar/guitar_gag.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_a.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_c.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_c.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_d.ogg
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assets/voxygen/audio/sfx/instrument/harp/harp_d.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_e.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/harp/harp_g.ogg
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assets/voxygen/audio/sfx/instrument/harp/harp_g.ogg
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_a.ogg
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_c.ogg
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assets/voxygen/audio/sfx/instrument/lute/lute_c.ogg
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_c1.ogg
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assets/voxygen/audio/sfx/instrument/lute/lute_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_d.ogg
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assets/voxygen/audio/sfx/instrument/lute/lute_d.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_e.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/lute/lute_g.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/instrument/lute/lute_g.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_a.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/sfx/instrument/perc/perc_a.ogg
(Stored with Git LFS)
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_c.ogg
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_c.ogg
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_d.ogg
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assets/voxygen/audio/sfx/instrument/perc/perc_d.ogg
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/perc/perc_g.ogg
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assets/voxygen/audio/sfx/instrument/perc/perc_g.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_a.ogg
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assets/voxygen/audio/sfx/instrument/sitar/sitar_a.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_c.ogg
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assets/voxygen/audio/sfx/instrument/sitar/sitar_c.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_c1.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_d.ogg
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assets/voxygen/audio/sfx/instrument/sitar/sitar_d.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_e.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_g.ogg
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BIN
assets/voxygen/audio/sfx/instrument/sitar/sitar_g.ogg
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@ -1646,6 +1646,10 @@
|
||||
"voxel.weapon.tool.lute",
|
||||
(0.0, 0.0, 0.0), (45.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Simple("common.items.tool.instruments.guitar"): VoxTrans(
|
||||
"voxel.weapon.tool.guitar",
|
||||
(0.0, 0.0, 0.0), (45.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Simple("common.items.tool.instruments.sitar"): VoxTrans(
|
||||
"voxel.weapon.tool.sitar",
|
||||
(0.0, 0.0, 0.0), (45.0, 90.0, 0.0), 1.2,
|
||||
|
@ -1148,6 +1148,10 @@
|
||||
vox_spec: ("weapon.tool.lute", (-2.5, -6.0, 4.0)),
|
||||
color: None
|
||||
),
|
||||
Tool("common.items.tool.instruments.guitar"): (
|
||||
vox_spec: ("weapon.tool.guitar", (-4.5, -6.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
Tool("common.items.tool.instruments.sitar"): (
|
||||
vox_spec: ("weapon.tool.sitar", (-4.0, -6.0, 5.0)),
|
||||
color: None
|
||||
|
@ -406,6 +406,7 @@
|
||||
Simple("common.items.tool.instruments.melodica"): "voxel.weapon.tool.melodica",
|
||||
Simple("common.items.tool.instruments.lute"): "voxel.weapon.tool.lute",
|
||||
Simple("common.items.tool.instruments.sitar"): "voxel.weapon.tool.sitar",
|
||||
Simple("common.items.tool.instruments.guitar"): "voxel.weapon.tool.guitar",
|
||||
// Other
|
||||
Simple("common.items.utility.coins"): "voxel.object.v-coin",
|
||||
Simple("common.items.utility.collar"): "voxel.object.collar",
|
||||
|
BIN
assets/voxygen/voxel/weapon/tool/guitar.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/tool/guitar.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -614,9 +614,7 @@ pub enum CharacterAbility {
|
||||
sparseness: f64,
|
||||
},
|
||||
Music {
|
||||
buildup_duration: f32,
|
||||
play_duration: f32,
|
||||
recover_duration: f32,
|
||||
ori_modifier: f32,
|
||||
},
|
||||
}
|
||||
@ -1073,14 +1071,10 @@ impl CharacterAbility {
|
||||
*outer_dist *= stats.range;
|
||||
},
|
||||
Music {
|
||||
ref mut buildup_duration,
|
||||
ref mut play_duration,
|
||||
ref mut recover_duration,
|
||||
ori_modifier: _,
|
||||
} => {
|
||||
*buildup_duration /= stats.speed;
|
||||
*play_duration /= stats.speed;
|
||||
*recover_duration /= stats.speed;
|
||||
},
|
||||
}
|
||||
self
|
||||
@ -2228,20 +2222,16 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
||||
achieved_radius: summon_distance.0.floor() as i32 - 1,
|
||||
}),
|
||||
CharacterAbility::Music {
|
||||
buildup_duration,
|
||||
play_duration,
|
||||
recover_duration,
|
||||
ori_modifier,
|
||||
} => CharacterState::Music(music::Data {
|
||||
static_data: music::StaticData {
|
||||
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
||||
play_duration: Duration::from_secs_f32(*play_duration),
|
||||
recover_duration: Duration::from_secs_f32(*recover_duration),
|
||||
ori_modifier: *ori_modifier,
|
||||
ability_info,
|
||||
},
|
||||
timer: Duration::default(),
|
||||
stage_section: StageSection::Buildup,
|
||||
stage_section: StageSection::Action,
|
||||
exhausted: false,
|
||||
}),
|
||||
}
|
||||
|
@ -12,12 +12,8 @@ use std::time::Duration;
|
||||
/// Separated out to condense update portions of character state
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
pub struct StaticData {
|
||||
/// How long until state should make sound
|
||||
pub buildup_duration: Duration,
|
||||
/// How long the state is playing for
|
||||
pub play_duration: Duration,
|
||||
/// How long the state has until exiting
|
||||
pub recover_duration: Duration,
|
||||
/// Adjusts turning rate during the attack
|
||||
pub ori_modifier: f32,
|
||||
/// What key is used to press ability
|
||||
@ -46,22 +42,6 @@ impl CharacterBehavior for Data {
|
||||
handle_jump(data, output_events, &mut update, 1.0);
|
||||
|
||||
match self.stage_section {
|
||||
StageSection::Buildup => {
|
||||
if self.timer < self.static_data.buildup_duration {
|
||||
// Build up
|
||||
update.character = CharacterState::Music(Data {
|
||||
timer: tick_attack_or_default(data, self.timer, None),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
// Transitions to play section of stage
|
||||
update.character = CharacterState::Music(Data {
|
||||
timer: Duration::default(),
|
||||
stage_section: StageSection::Action,
|
||||
..*self
|
||||
});
|
||||
}
|
||||
},
|
||||
StageSection::Action => {
|
||||
if !self.exhausted {
|
||||
update.character = CharacterState::Music(Data {
|
||||
@ -75,22 +55,6 @@ impl CharacterBehavior for Data {
|
||||
timer: tick_attack_or_default(data, self.timer, None),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
// Transitions to recover section of stage
|
||||
update.character = CharacterState::Music(Data {
|
||||
timer: Duration::default(),
|
||||
stage_section: StageSection::Recover,
|
||||
..*self
|
||||
});
|
||||
}
|
||||
},
|
||||
StageSection::Recover => {
|
||||
if self.timer < self.static_data.recover_duration {
|
||||
// Recovery
|
||||
update.character = CharacterState::Music(Data {
|
||||
timer: tick_attack_or_default(data, self.timer, None),
|
||||
..*self
|
||||
});
|
||||
} else {
|
||||
// Done
|
||||
if input_is_pressed(data, self.static_data.ability_info.input) {
|
||||
@ -130,4 +94,4 @@ fn reset_state(
|
||||
update,
|
||||
data.static_data.ability_info.input,
|
||||
);
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ use super::{
|
||||
CharacterSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::{
|
||||
comp::item::{AbilitySpec, Hands, ToolKind},
|
||||
comp::item::{Hands, ToolKind},
|
||||
states::utils::{AbilityInfo, StageSection},
|
||||
};
|
||||
use core::f32::consts::PI;
|
||||
@ -13,7 +13,7 @@ pub struct AlphaAnimation;
|
||||
type AlphaAnimationDependency<'a> = (
|
||||
(Option<Hands>, Option<Hands>),
|
||||
Option<StageSection>,
|
||||
(Option<AbilityInfo>, Option<&'a AbilitySpec>),
|
||||
Option<AbilityInfo>,
|
||||
);
|
||||
impl Animation for AlphaAnimation {
|
||||
type Dependency<'a> = AlphaAnimationDependency<'a>;
|
||||
@ -25,7 +25,7 @@ impl Animation for AlphaAnimation {
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_alpha")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, stage_section, (ability_info, active_tool_spec)): Self::Dependency<'a>,
|
||||
(hands, stage_section, ability_info): Self::Dependency<'a>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
@ -78,53 +78,6 @@ impl Animation for AlphaAnimation {
|
||||
* Quaternion::rotation_z(0.0 + move1 * 1.5 + move2 * -2.5);
|
||||
next.head.orientation = Quaternion::rotation_z(0.0 + move1 * -1.5 + move2 * 2.5);
|
||||
},
|
||||
// TODO: create Instrument SubToolKinds to distinguish instruments
|
||||
Some(ToolKind::Instrument) => {
|
||||
if let Some(AbilitySpec::Custom(spec)) = active_tool_spec {
|
||||
match spec.as_str() {
|
||||
"Flute" => {
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.head.position =
|
||||
Vec3::new(move2 * 0.1, s_a.head.0 + move2 * 0.2, s_a.head.1);
|
||||
next.chest.orientation = Quaternion::rotation_x(
|
||||
0.0 + move1 * 0.2 + move2 * -0.2 + move3 * 0.1,
|
||||
) * Quaternion::rotation_y(
|
||||
0.0 + move1 * 0.0 + move2 * 0.0 + move3 * 0.0,
|
||||
) * Quaternion::rotation_z(
|
||||
0.0 + move1 * 0.1 + move2 * -0.1 + move3 * 0.1,
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_z(
|
||||
0.0 + move1 * -0.1 + move2 * 0.1 + move3 * -0.2,
|
||||
);
|
||||
},
|
||||
_ => {
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.head.position =
|
||||
Vec3::new(move2 * 1.0, s_a.head.0 + move2 * 1.0, s_a.head.1);
|
||||
next.chest.orientation = Quaternion::rotation_x(
|
||||
0.0 + move1 * 0.2 + move2 * -0.2 + move3 * 0.1,
|
||||
) * Quaternion::rotation_y(
|
||||
0.0 + move1 * 0.0 + move2 * 0.0 + move3 * 0.0,
|
||||
) * Quaternion::rotation_z(
|
||||
0.0 + move1 * 0.3 + move2 * -0.3 + move3 * 0.2,
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_z(
|
||||
0.0 + move1 * -0.1 + move2 * 0.1 + move3 * -0.2,
|
||||
);
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
Some(ToolKind::Hammer) | Some(ToolKind::Pick) => {
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
@ -203,205 +156,6 @@ impl Animation for AlphaAnimation {
|
||||
s_a.ac.5 + move1 * -2.0 + move2 * -1.0 + move3 * 2.5,
|
||||
)
|
||||
},
|
||||
Some(ToolKind::Instrument) => {
|
||||
if let Some(AbilitySpec::Custom(spec)) = active_tool_spec {
|
||||
match spec.as_str() {
|
||||
"Bass" => {
|
||||
next.hand_r.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.0)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.40);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(-4.0, 6.0, 14.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(3.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 1.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
next.hand_l.position = Vec3::new(
|
||||
s_a.ahl.0 + move1 * -5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahl.1 + move1 * 6.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahl.2 + move1 * 1.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
"Lute" => {
|
||||
next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.0)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.40);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(-14.0, 6.0, 4.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(2.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 1.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
next.hand_l.position = Vec3::new(
|
||||
s_a.ahl.0 + move1 * -5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahl.1 + move1 * 6.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahl.2 + move1 * -6.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
"Sitar" => {
|
||||
next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.0)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.40);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(-14.0, 6.0, 4.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(2.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 1.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
next.hand_l.position = Vec3::new(
|
||||
s_a.ahl.0 + move1 * -5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahl.1 + move1 * 6.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahl.2 + move1 * -6.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
"Flute" => {
|
||||
next.hand_l.position = Vec3::new(-4.0, 6.0, 4.5);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.0)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.40);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(-2.5, 10.0, -12.0);
|
||||
next.main.orientation = Quaternion::rotation_x(3.5)
|
||||
* Quaternion::rotation_y(PI)
|
||||
* Quaternion::rotation_z(0.05);
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 1.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
"Kalimba" => {
|
||||
next.hand_l.position = Vec3::new(-4.0, 6.0, 2.0);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.00)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.20);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.75)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(8.0, 12.0, -6.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.2)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(PI - 0.2);
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 3.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
"Melodica" => {
|
||||
next.hand_l.position = Vec3::new(-3.0, 6.0, 3.5);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.0)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.40);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(-1.0, 2.0, 15.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.3)
|
||||
* Quaternion::rotation_y(PI)
|
||||
* Quaternion::rotation_z(PI / -2.0);
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 1.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
_ => {
|
||||
next.hand_l.position = Vec3::new(-4.0, 6.0, 2.0);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.00)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.20);
|
||||
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.75)
|
||||
* Quaternion::rotation_y(0.75)
|
||||
* Quaternion::rotation_z(-0.40);
|
||||
next.main.position = Vec3::new(8.0, 14.0, -6.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.2)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.20);
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.ahr.0 + move1 * 5.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.1 + move1 * 8.0 + move2 * 0.0 + move3 * 0.0,
|
||||
s_a.ahr.2 + move1 * 3.0 + move2 * 0.0 + move3 * 0.0,
|
||||
);
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
Some(ToolKind::Hammer) | Some(ToolKind::Pick) => {
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
|
@ -15,6 +15,7 @@ pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod leapmelee;
|
||||
pub mod mount;
|
||||
pub mod music;
|
||||
pub mod repeater;
|
||||
pub mod roll;
|
||||
pub mod run;
|
||||
@ -41,7 +42,7 @@ pub use self::{
|
||||
chargeswing::ChargeswingAnimation, climb::ClimbAnimation, collect::CollectAnimation,
|
||||
consume::ConsumeAnimation, dance::DanceAnimation, dash::DashAnimation, equip::EquipAnimation,
|
||||
glidewield::GlideWieldAnimation, gliding::GlidingAnimation, idle::IdleAnimation,
|
||||
jump::JumpAnimation, leapmelee::LeapAnimation, mount::MountAnimation,
|
||||
jump::JumpAnimation, leapmelee::LeapAnimation, mount::MountAnimation, music::MusicAnimation,
|
||||
repeater::RepeaterAnimation, roll::RollAnimation, run::RunAnimation,
|
||||
shockwave::ShockwaveAnimation, shoot::ShootAnimation, sit::SitAnimation, sneak::SneakAnimation,
|
||||
sneakequip::SneakEquipAnimation, sneakwield::SneakWieldAnimation, spin::SpinAnimation,
|
||||
|
335
voxygen/anim/src/character/music.rs
Normal file
335
voxygen/anim/src/character/music.rs
Normal file
@ -0,0 +1,335 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
CharacterSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::{
|
||||
comp::item::{AbilitySpec, Hands, ToolKind},
|
||||
states::utils::AbilityInfo,
|
||||
};
|
||||
use std::{f32::consts::PI, ops::Mul};
|
||||
|
||||
pub struct MusicAnimation;
|
||||
|
||||
type MusicAnimationDependency<'a> = (
|
||||
(Option<Hands>, Option<Hands>),
|
||||
(Option<AbilityInfo>, Option<&'a AbilitySpec>, f32),
|
||||
);
|
||||
impl Animation for MusicAnimation {
|
||||
type Dependency<'a> = MusicAnimationDependency<'a>;
|
||||
type Skeleton = CharacterSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"character_music\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_music")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_hands, (ability_info, active_tool_spec, global_time)): Self::Dependency<'a>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
*rate = 2.0;
|
||||
|
||||
let lab: f32 = 1.0;
|
||||
let short = ((5.0 / (3.0 + 2.0 * ((anim_time * lab * 6.0).sin()).powi(2))).sqrt())
|
||||
* ((anim_time * lab * 6.0).sin());
|
||||
let noisea = (anim_time * 11.0 + PI / 6.0).sin();
|
||||
let noiseb = (anim_time * 19.0 + PI / 4.0).sin();
|
||||
|
||||
let shorte = (anim_time * lab * 6.0).sin();
|
||||
|
||||
let shortealt = (anim_time * lab * 6.0 + PI / 2.0).sin();
|
||||
|
||||
let foot = ((0.1 / (1.0 + (4.0) * ((anim_time * lab * 8.0).sin()).powi(2))).sqrt())
|
||||
* ((anim_time * lab * 8.0).sin());
|
||||
|
||||
// common animations
|
||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + shortealt * 1.5);
|
||||
next.chest.orientation = Quaternion::rotation_z(short * 0.35)
|
||||
* Quaternion::rotation_y(shorte * 0.08)
|
||||
* Quaternion::rotation_x(foot * 0.07);
|
||||
|
||||
next.belt.position = Vec3::new(0.0, s_a.belt.0, s_a.belt.1);
|
||||
next.belt.orientation = Quaternion::rotation_z(shorte * 0.25);
|
||||
|
||||
next.back.position = Vec3::new(0.0, s_a.back.0, s_a.back.1);
|
||||
next.back.orientation =
|
||||
Quaternion::rotation_x(-0.25 + shorte * 0.1 + noisea * 0.1 + noiseb * 0.1);
|
||||
|
||||
next.shorts.position = Vec3::new(0.0, s_a.shorts.0, s_a.shorts.1);
|
||||
next.shorts.orientation = Quaternion::rotation_z(foot * 0.35);
|
||||
|
||||
next.foot_l.position = Vec3::new(
|
||||
-s_a.foot.0 + foot * 0.8,
|
||||
1.5 + -s_a.foot.1 + foot * -4.0,
|
||||
s_a.foot.2,
|
||||
);
|
||||
next.foot_l.orientation =
|
||||
Quaternion::rotation_x(foot * -0.3) * Quaternion::rotation_z(short * -0.15);
|
||||
|
||||
next.foot_r.position = Vec3::new(
|
||||
s_a.foot.0 + foot * 0.8,
|
||||
1.5 + -s_a.foot.1 + foot * 4.0,
|
||||
s_a.foot.2,
|
||||
);
|
||||
next.foot_r.orientation =
|
||||
Quaternion::rotation_x(foot * 0.3) * Quaternion::rotation_z(short * 0.15);
|
||||
|
||||
next.shoulder_l.position = Vec3::new(-s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
|
||||
next.shoulder_l.orientation = Quaternion::rotation_x(shorte * 0.15);
|
||||
|
||||
next.shoulder_r.position = Vec3::new(s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
|
||||
next.shoulder_r.orientation = Quaternion::rotation_x(shorte * -0.15);
|
||||
|
||||
next.lantern.orientation =
|
||||
Quaternion::rotation_x(shorte * 0.7 + 0.4) * Quaternion::rotation_y(shorte * 0.4);
|
||||
|
||||
next.torso.position = Vec3::new(0.0, -3.3, 0.0);
|
||||
next.torso.orientation = Quaternion::rotation_z(short * -0.2);
|
||||
|
||||
let head_look = Vec2::new(
|
||||
(global_time + anim_time / 6.0).floor().mul(7331.0).sin() * 0.3,
|
||||
(global_time + anim_time / 6.0).floor().mul(1337.0).sin() * 0.15,
|
||||
);
|
||||
|
||||
// TODO: create Instrument SubToolKinds to distinguish instruments
|
||||
match ability_info.and_then(|a| a.tool) {
|
||||
Some(ToolKind::Instrument) => {
|
||||
if let Some(AbilitySpec::Custom(spec)) = active_tool_spec {
|
||||
// instrument specific head_bop
|
||||
let head_bop = match spec.as_str() {
|
||||
"Flute" | "Melodica" => 0.2,
|
||||
"Guitar" | "Lute" | "Sitar" => 0.5,
|
||||
"Harp" | "Kalimba" => 0.3,
|
||||
_ => 1.0,
|
||||
};
|
||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||||
next.head.orientation = Quaternion::rotation_z((short * head_bop) * -0.6)
|
||||
* Quaternion::rotation_x(
|
||||
0.2 + head_look.y.max(0.0) + (shorte * head_bop).abs() * -0.2,
|
||||
);
|
||||
// instrument specific hand and instrument animations
|
||||
match spec.as_str() {
|
||||
"Bass" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
3.5 - s_a.hand.0,
|
||||
7.0 + s_a.hand.1 + shortealt * -3.0,
|
||||
8.0 + s_a.hand.2 + shortealt * -0.75,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.4 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.5);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-2.0 + s_a.hand.0,
|
||||
4.0 + s_a.hand.1 + shortealt * 6.0,
|
||||
4.0 + s_a.hand.2 + shortealt * 0.75,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.4 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.4);
|
||||
|
||||
next.main.position = Vec3::new(-4.0, 6.0, 16.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(3.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
},
|
||||
"Flute" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
4.0 - s_a.hand.0,
|
||||
6.0 + s_a.hand.1 + shortealt * -0.5,
|
||||
4.0 + s_a.hand.2 + shortealt * -0.75,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.4 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.9);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-4.5 + s_a.hand.0,
|
||||
4.0 + s_a.hand.1 + shortealt * 2.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.75,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.4 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.6);
|
||||
|
||||
next.main.position = Vec3::new(-2.5, 10.0, -11.0);
|
||||
next.main.orientation = Quaternion::rotation_x(3.5)
|
||||
* Quaternion::rotation_y(PI)
|
||||
* Quaternion::rotation_z(0.05);
|
||||
},
|
||||
"Guitar" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
1.0 - s_a.hand.0,
|
||||
6.0 + s_a.hand.1 + shortealt * -1.0,
|
||||
2.0 + s_a.hand.2 + shortealt * -1.5,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.8 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.6)
|
||||
* Quaternion::rotation_z(0.8);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-2.0 + s_a.hand.0 - shortealt * 1.25,
|
||||
6.0 + s_a.hand.1 + shortealt * 2.0,
|
||||
3.0 + s_a.hand.2 + shortealt * 0.25,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.6);
|
||||
|
||||
next.main.position = Vec3::new(-14.0, 6.0, 5.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(2.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
},
|
||||
"Harp" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
3.0 - s_a.hand.0,
|
||||
4.0 + s_a.hand.1 + shortealt * -0.1,
|
||||
1.0 + s_a.hand.2 + shortealt * -0.2,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.4 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.6);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-4.0 + s_a.hand.0 + shortealt * 2.0,
|
||||
5.0 + s_a.hand.1 - shortealt * 3.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.75,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.4 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.9);
|
||||
|
||||
next.main.position = Vec3::new(8.0, 14.0, -6.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.2)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.20);
|
||||
},
|
||||
|
||||
"Kalimba" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
3.0 - s_a.hand.0,
|
||||
4.0 + s_a.hand.1 + shortealt * -0.1,
|
||||
1.0 + s_a.hand.2 + shortealt * -0.2,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.4 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.6);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-2.0 + s_a.hand.0 + shortealt * 2.0,
|
||||
5.0 + s_a.hand.1 - shortealt * 3.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.75,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.4 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.9);
|
||||
|
||||
next.main.position = Vec3::new(8.0, 12.0, -8.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.2)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(PI - 0.2);
|
||||
},
|
||||
"Lute" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
2.0 - s_a.hand.0,
|
||||
5.0 + s_a.hand.1 + shortealt * -1.0,
|
||||
2.0 + s_a.hand.2 + shortealt * -1.5,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.8 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.6)
|
||||
* Quaternion::rotation_z(0.8);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-1.0 + s_a.hand.0 - shortealt * 1.25,
|
||||
6.0 + s_a.hand.1 + shortealt * 2.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.25,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.6);
|
||||
|
||||
next.main.position = Vec3::new(-14.0, 6.0, 4.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(2.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
},
|
||||
"Melodica" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
4.0 - s_a.hand.0,
|
||||
6.0 + s_a.hand.1 + shortealt * -0.5,
|
||||
4.0 + s_a.hand.2 + shortealt * -0.75,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.4 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.9);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-3.5 + s_a.hand.0,
|
||||
4.0 + s_a.hand.1 + shortealt * 2.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.75,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.4 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.6);
|
||||
|
||||
next.main.position = Vec3::new(-1.0, 2.0, 16.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.3)
|
||||
* Quaternion::rotation_y(PI)
|
||||
* Quaternion::rotation_z(PI / -2.0);
|
||||
},
|
||||
"Perc" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
3.0 - s_a.hand.0,
|
||||
4.0 + s_a.hand.1 + shortealt * -0.1,
|
||||
1.0 + s_a.hand.2 + shortealt * -0.2,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.4 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.6);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-4.0 + s_a.hand.0 + shortealt * 2.0,
|
||||
5.0 + s_a.hand.1 - shortealt * 3.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.75,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.4 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.9);
|
||||
|
||||
next.main.position = Vec3::new(8.0, 14.0, -6.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.2)
|
||||
* Quaternion::rotation_y(-0.75)
|
||||
* Quaternion::rotation_z(0.20);
|
||||
},
|
||||
"Sitar" => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
2.0 - s_a.hand.0,
|
||||
6.0 + s_a.hand.1 + shortealt * -1.0,
|
||||
1.0 + s_a.hand.2 + shortealt * -1.5,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(1.8 + foot * 0.15)
|
||||
* Quaternion::rotation_y(-0.6)
|
||||
* Quaternion::rotation_z(0.8);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
-2.0 + s_a.hand.0 - shortealt * 1.25,
|
||||
6.0 + s_a.hand.1 + shortealt * 2.0,
|
||||
2.0 + s_a.hand.2 + shortealt * 0.25,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(1.0 + foot * -0.15)
|
||||
* Quaternion::rotation_y(0.6);
|
||||
|
||||
next.main.position = Vec3::new(-14.0, 6.0, 4.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.1)
|
||||
* Quaternion::rotation_y(2.0)
|
||||
* Quaternion::rotation_z(PI / -3.0);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
|
||||
if skeleton.holding_lantern {
|
||||
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1 + 5.0, s_a.hand.2 + 12.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(2.25) * Quaternion::rotation_z(0.9);
|
||||
|
||||
next.lantern.position = Vec3::new(-0.5, -0.5, 5.5);
|
||||
next.lantern.orientation = next.hand_r.orientation.inverse();
|
||||
}
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -295,7 +295,8 @@ impl Animation for WieldAnimation {
|
||||
next.hand_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-4.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(-2.0, 10.0, 12.0);
|
||||
next.main.orientation = Quaternion::rotation_y(PI);
|
||||
|
||||
@ -311,7 +312,7 @@ impl Animation for WieldAnimation {
|
||||
0.0 + head_look.y.abs() + look_dir.z * 0.7,
|
||||
);
|
||||
}
|
||||
next.hand_l.position = Vec3::new(-1.0, 2.0, -2.0);
|
||||
next.hand_l.position = Vec3::new(-1.0, 4.0, -1.0);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(2.5)
|
||||
* Quaternion::rotation_y(0.9)
|
||||
* Quaternion::rotation_z(PI);
|
||||
@ -338,8 +339,9 @@ impl Animation for WieldAnimation {
|
||||
* Quaternion::rotation_y(0.7)
|
||||
* Quaternion::rotation_y(0.25)
|
||||
* Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-2.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
|
||||
next.hand_r.position = Vec3::new(-2.0, 4.0, 5.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(-14.0, 4.0, -6.0);
|
||||
next.main.orientation = Quaternion::rotation_x(-0.2)
|
||||
* Quaternion::rotation_y(1.2)
|
||||
@ -361,7 +363,8 @@ impl Animation for WieldAnimation {
|
||||
next.hand_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-4.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(-2.0, 10.0, 12.0);
|
||||
next.main.orientation = Quaternion::rotation_y(PI);
|
||||
|
||||
@ -377,12 +380,13 @@ impl Animation for WieldAnimation {
|
||||
0.0 + head_look.y.abs() + look_dir.z * 0.7,
|
||||
);
|
||||
}
|
||||
next.hand_l.position = Vec3::new(-2.0, 2.0, -4.0);
|
||||
next.hand_l.position = Vec3::new(0.0, 2.0, -4.0);
|
||||
next.hand_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-4.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
|
||||
next.main.position = Vec3::new(-2.0, 7.0, 12.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(0.0, 7.0, 12.0);
|
||||
next.main.orientation =
|
||||
Quaternion::rotation_y(PI) * Quaternion::rotation_z(PI);
|
||||
|
||||
@ -404,7 +408,33 @@ impl Animation for WieldAnimation {
|
||||
* Quaternion::rotation_y(0.25)
|
||||
* Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-5.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(-2.0, 4.0, -12.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(0.2)
|
||||
* Quaternion::rotation_z(-1.3);
|
||||
|
||||
next.control.position = Vec3::new(-2.0 + slow * 0.5, 0.5, 0.8);
|
||||
next.control.orientation = Quaternion::rotation_x(u_slow * 0.1)
|
||||
* Quaternion::rotation_y(2.0 + u_slow * 0.1)
|
||||
* Quaternion::rotation_z(u_slowalt * 0.1);
|
||||
},
|
||||
"Guitar" => {
|
||||
if speed < 0.5 {
|
||||
next.head.orientation = Quaternion::rotation_z(head_look.x)
|
||||
* Quaternion::rotation_x(
|
||||
0.0 + head_look.y.abs() + look_dir.z * 0.7,
|
||||
);
|
||||
}
|
||||
next.hand_l.position = Vec3::new(0.0, 5.0, -4.0);
|
||||
next.hand_l.orientation = Quaternion::rotation_x((PI / 2.0) + 0.3)
|
||||
* Quaternion::rotation_y(0.7)
|
||||
* Quaternion::rotation_y(0.25)
|
||||
* Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-5.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(-2.0, 4.0, -12.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(0.2)
|
||||
@ -454,7 +484,8 @@ impl Animation for WieldAnimation {
|
||||
* Quaternion::rotation_y(0.25)
|
||||
* Quaternion::rotation_z(PI);
|
||||
next.hand_r.position = Vec3::new(-5.0, 2.0, 6.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0)
|
||||
* Quaternion::rotation_z(PI / 2.0);
|
||||
next.main.position = Vec3::new(-2.0, 4.0, -12.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(0.2)
|
||||
|
@ -370,6 +370,7 @@ pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
|
||||
"common.abilities.music.kalimba" => imgs.instrument,
|
||||
"common.abilities.music.melodica" => imgs.instrument,
|
||||
"common.abilities.music.lute" => imgs.instrument,
|
||||
"common.abilities.music.guitar" => imgs.instrument,
|
||||
"common.abilities.music.sitar" => imgs.instrument,
|
||||
_ => imgs.not_found,
|
||||
}
|
||||
|
@ -1151,7 +1151,7 @@ impl FigureMgr {
|
||||
(
|
||||
hands,
|
||||
Some(s.stage_section),
|
||||
(Some(s.static_data.ability_info), None),
|
||||
Some(s.static_data.ability_info),
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
@ -1331,7 +1331,7 @@ impl FigureMgr {
|
||||
CharacterState::Boost(_) => {
|
||||
anim::character::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(hands, None, (None, None)),
|
||||
(hands, None, None),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
@ -1589,7 +1589,7 @@ impl FigureMgr {
|
||||
(
|
||||
hands,
|
||||
Some(s.stage_section),
|
||||
(Some(s.static_data.ability_info), None),
|
||||
Some(s.static_data.ability_info),
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
@ -1833,27 +1833,13 @@ impl FigureMgr {
|
||||
)
|
||||
},
|
||||
CharacterState::Music(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Action => {
|
||||
stage_time / s.static_data.play_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::character::AlphaAnimation::update_skeleton(
|
||||
anim::character::MusicAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
hands,
|
||||
Some(s.stage_section),
|
||||
(Some(s.static_data.ability_info), active_tool_spec),
|
||||
(Some(s.static_data.ability_info), active_tool_spec, time),
|
||||
),
|
||||
stage_progress,
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user