mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Remove all warnings
This commit is contained in:
parent
e1eccb18fd
commit
52d84248ec
@ -1,5 +1,5 @@
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stages:
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- build
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- check
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- test
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- post-build
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- executable
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@ -39,19 +39,19 @@ before_script:
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fi;
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#############
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# Build
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# CHECK
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#############
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build-voxygen:
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stage: build
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check-voxygen:
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stage: check
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image: registry.gitlab.com/veloren/veloren-docker-ci
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tags:
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- veloren-docker
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script:
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- (cd voxygen && RUSTFLAGS="-D warnings" cargo check)
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build-server-cli:
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stage: build
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check-server-cli:
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stage: check
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image: registry.gitlab.com/veloren/veloren-docker-ci
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tags:
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- veloren-docker
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|
@ -64,7 +64,7 @@ impl Client {
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let mut postbox = PostBox::to(addr)?;
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// Wait for initial sync
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let (mut state, entity, server_info) = match postbox.next_message() {
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let (state, entity, server_info) = match postbox.next_message() {
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Some(ServerMsg::InitialSync {
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ecs_state,
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entity_uid,
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|
@ -9,10 +9,9 @@ use log::error;
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use serde_json::Value;
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use std::{
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any::Any,
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env,
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fs::{self, read_link, File, ReadDir},
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fs::{self, File, ReadDir},
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io::{BufReader, Read},
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path::{Path, PathBuf},
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path::PathBuf,
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sync::{Arc, RwLock},
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};
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@ -243,7 +242,7 @@ fn unpack_specifier(specifier: &str) -> PathBuf {
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/// Loads a file based on the specifier and possible extensions
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pub fn load_file(specifier: &str, endings: &[&str]) -> Result<BufReader<File>, Error> {
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let mut path = unpack_specifier(specifier);
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let path = unpack_specifier(specifier);
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for ending in endings {
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let mut path = path.clone();
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path.set_extension(ending);
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|
@ -1,5 +1,5 @@
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use specs::{Component, FlaggedStorage, HashMapStorage};
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use specs_idvs::IDVStorage;
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//use specs_idvs::IDVStorage;
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use std::time::Duration;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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|
@ -5,7 +5,7 @@ pub mod item;
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pub use self::item::{Debug, Item, Tool};
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use specs::{Component, HashMapStorage, NullStorage};
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use specs_idvs::IDVStorage;
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//use specs_idvs::IDVStorage;
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct Inventory {
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|
@ -1,5 +1,5 @@
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use specs::{Component, VecStorage};
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use std::{fmt::Debug, marker::Send, ops::Deref};
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use std::marker::Send;
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#[derive(Copy, Clone, Debug, Hash, Serialize, Deserialize)]
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pub struct Last<C: Component + PartialEq>(pub C);
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|
@ -1,13 +1,12 @@
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use crate::comp::Controller;
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use specs::{Entities, Join, System, WriteStorage};
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use vek::*;
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use specs::{Join, System, WriteStorage};
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/// This system will allow NPCs to modify their controller
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (Entities<'a>, WriteStorage<'a, Controller>);
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type SystemData = WriteStorage<'a, Controller>;
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fn run(&mut self, (entities, mut controllers): Self::SystemData) {
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fn run(&mut self, mut controllers: Self::SystemData) {
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for controller in (&mut controllers).join() {
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*controller = Controller::default();
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}
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|
@ -77,9 +77,7 @@ impl<'a> System<'a> for Sys {
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};
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if deal_damage {
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if let Some(Attack { time_left, applied }) =
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&character_states.get(entity).map(|c| c.action)
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{
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if let Some(Attack { .. }) = &character_states.get(entity).map(|c| c.action) {
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// Go through all other entities
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for (b, pos_b, ori_b, character_b, mut vel_b, stat_b) in (
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&entities,
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|
@ -5,9 +5,8 @@ use crate::{
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},
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state::DeltaTime,
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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};
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use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
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use specs::{Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
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use std::time::Duration;
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use vek::*;
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@ -31,7 +30,6 @@ pub const MOVEMENT_THRESHOLD_VEL: f32 = 3.0;
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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ReadExpect<'a, TerrainMap>,
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Read<'a, DeltaTime>,
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ReadStorage<'a, Stats>,
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@ -46,8 +44,7 @@ impl<'a> System<'a> for Sys {
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fn run(
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&mut self,
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(
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entities,
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terrain,
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_terrain,
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dt,
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stats,
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controllers,
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@ -59,8 +56,7 @@ impl<'a> System<'a> for Sys {
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): Self::SystemData,
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) {
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// Apply movement inputs
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for (entity, stats, controller, physics, mut character, mut pos, mut vel, mut ori) in (
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&entities,
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for (stats, controller, physics, mut character, mut _pos, mut vel, mut ori) in (
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&stats,
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&controllers,
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&physics_states,
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@ -86,8 +82,8 @@ impl<'a> System<'a> for Sys {
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if character.action.is_block() || character.action.is_attack() {
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vel.0 += Vec2::broadcast(dt.0)
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* controller.move_dir
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* match (physics.on_ground) {
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(true) if vel.0.magnitude_squared() < BLOCK_SPEED.powf(2.0) => BLOCK_ACCEL,
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* match physics.on_ground {
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true if vel.0.magnitude_squared() < BLOCK_SPEED.powf(2.0) => BLOCK_ACCEL,
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_ => 0.0,
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}
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} else {
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|
@ -1,10 +1,10 @@
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use {
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crate::{
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comp::{Body, MovementState::*, Ori, PhysicsState, Pos, Scale, Stats, Vel},
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comp::{Body, Ori, PhysicsState, Pos, Scale, Vel},
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event::{EventBus, LocalEvent},
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state::DeltaTime,
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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vol::ReadVol,
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},
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specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage},
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vek::*,
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@ -61,7 +61,7 @@ impl<'a> System<'a> for Sys {
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let mut event_emitter = event_bus.emitter();
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// Apply movement inputs
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for (entity, scale, b, mut pos, mut vel, mut ori) in (
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for (entity, scale, _, mut pos, mut vel, mut _ori) in (
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&entities,
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scales.maybe(),
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&bodies,
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|
@ -1,4 +1,4 @@
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use super::{Block, BlockKind};
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use super::BlockKind;
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use crate::{
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assets::{self, Asset},
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vol::{BaseVol, ReadVol, SizedVol, Vox, WriteVol},
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@ -6,7 +6,7 @@ use crate::{
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};
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use dot_vox::DotVoxData;
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use std::fs::File;
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use std::io::{BufReader, Read};
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use std::io::BufReader;
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use vek::*;
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#[derive(Copy, Clone)]
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|
@ -1,7 +1,7 @@
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mod natural;
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use crate::{
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column::{ColumnGen, ColumnSample, StructureData},
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column::{ColumnGen, ColumnSample},
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generator::{Generator, TownGen},
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util::{HashCache, RandomField, Sampler, SamplerMut},
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World, CONFIG,
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@ -11,7 +11,6 @@ use common::{
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util::saturate_srgb,
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vol::{ReadVol, Vox},
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};
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use noise::NoiseFn;
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use std::ops::{Add, Div, Mul, Neg};
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use vek::*;
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@ -79,7 +78,7 @@ impl<'a> BlockGen<'a> {
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pub fn get_z_cache(&mut self, wpos: Vec2<i32>) -> Option<ZCache<'a>> {
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let BlockGen {
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world,
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world: _,
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column_cache,
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column_gen,
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} = self;
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@ -141,7 +140,7 @@ impl<'a> BlockGen<'a> {
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let &ColumnSample {
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alt,
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chaos,
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water_level,
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water_level: _,
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//river,
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surface_color,
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sub_surface_color,
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@ -166,7 +165,7 @@ impl<'a> BlockGen<'a> {
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let wposf = wpos.map(|e| e as f64);
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let (definitely_underground, height, water_height) =
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let (_definitely_underground, height, water_height) =
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if (wposf.z as f32) < alt - 64.0 * chaos {
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// Shortcut warping
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(true, alt, CONFIG.sea_level /*water_level*/)
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@ -214,7 +213,7 @@ impl<'a> BlockGen<'a> {
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// let dirt_col = Rgb::new(79, 67, 60);
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let air = Block::empty();
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let _air = Block::empty();
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// let stone = Block::new(2, stone_col);
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// let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
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// let dirt = Block::new(1, dirt_col);
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@ -399,7 +398,7 @@ impl<'a> ZCache<'a> {
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.structures
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.iter()
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.filter_map(|st| st.as_ref())
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.fold((0.0f32, 0.0f32), |(min, max), (st_info, st_sample)| {
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.fold((0.0f32, 0.0f32), |(min, max), (st_info, _st_sample)| {
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let bounds = st_info.get_bounds();
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let st_area = Aabr {
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min: Vec2::from(bounds.min),
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|
@ -1,4 +1,4 @@
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use super::{BlockGen, StructureInfo, StructureMeta, ZCache};
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use super::{BlockGen, StructureInfo, StructureMeta};
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use crate::{
|
||||
all::ForestKind,
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||||
column::{ColumnGen, ColumnSample},
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||||
|
@ -4,7 +4,7 @@ use crate::{
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||||
generator::{Generator, SpawnRules, TownGen},
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sim::{LocationInfo, SimChunk, WorldSim},
|
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util::{RandomPerm, Sampler, UnitChooser},
|
||||
World, CONFIG,
|
||||
CONFIG,
|
||||
};
|
||||
use common::{
|
||||
assets,
|
||||
@ -148,7 +148,8 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
|
||||
|
||||
let sim_chunk = sim.get(chunk_pos)?;
|
||||
|
||||
const RIVER_PROPORTION: f32 = 0.025;
|
||||
// Never used
|
||||
//const RIVER_PROPORTION: f32 = 0.025;
|
||||
|
||||
/*
|
||||
let river = dryness
|
||||
|
@ -5,8 +5,7 @@ use super::{Generator, SpawnRules};
|
||||
use crate::{
|
||||
block::block_from_structure,
|
||||
column::{ColumnGen, ColumnSample},
|
||||
sim::WorldSim,
|
||||
util::{seed_expan, Grid, Sampler, UnitChooser},
|
||||
util::Sampler,
|
||||
};
|
||||
use common::{
|
||||
assets,
|
||||
@ -16,7 +15,6 @@ use common::{
|
||||
use hashbrown::HashSet;
|
||||
use lazy_static::lazy_static;
|
||||
use rand::prelude::*;
|
||||
use rand_chacha::ChaChaRng;
|
||||
use std::{ops::Add, sync::Arc};
|
||||
use vek::*;
|
||||
|
||||
@ -96,14 +94,14 @@ impl<'a> Sampler<'a> for TownGen {
|
||||
impl<'a> Generator<'a, TownState> for TownGen {
|
||||
fn get_z_limits(
|
||||
&self,
|
||||
town: &'a TownState,
|
||||
wpos: Vec2<i32>,
|
||||
_town: &'a TownState,
|
||||
_wpos: Vec2<i32>,
|
||||
sample: &ColumnSample,
|
||||
) -> (f32, f32) {
|
||||
(sample.alt - 32.0, sample.alt + 75.0)
|
||||
}
|
||||
|
||||
fn spawn_rules(&self, town: &'a TownState, wpos: Vec2<i32>) -> SpawnRules {
|
||||
fn spawn_rules(&self, _town: &'a TownState, _wpos: Vec2<i32>) -> SpawnRules {
|
||||
SpawnRules { trees: false }
|
||||
}
|
||||
}
|
||||
@ -234,7 +232,7 @@ impl TownVol {
|
||||
let mut junctions = HashSet::new();
|
||||
junctions.insert(self.choose_column(rng, |_, col| col.is_road()).unwrap());
|
||||
|
||||
for road in 0..n {
|
||||
for _road in 0..n {
|
||||
for _ in 0..ATTEMPTS {
|
||||
let start = *junctions.iter().choose(rng).unwrap();
|
||||
//let start = self.choose_column(rng, |pos, col| pos.map(|e| e % 2 == 0).reduce_and() && col.is_road()).unwrap();
|
||||
@ -291,8 +289,7 @@ impl TownVol {
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let mut park =
|
||||
self.floodfill(Some(16), [start].iter().copied().collect(), |_, col| {
|
||||
let park = self.floodfill(Some(16), [start].iter().copied().collect(), |_, col| {
|
||||
col.is_empty()
|
||||
});
|
||||
|
||||
@ -305,6 +302,7 @@ impl TownVol {
|
||||
let col = self.col(cell).unwrap();
|
||||
let ground = col.ground;
|
||||
for z in 0..2 {
|
||||
let _ =
|
||||
self.set(Vec3::new(cell.x, cell.y, ground + z), CellKind::Park.into());
|
||||
}
|
||||
}
|
||||
@ -314,7 +312,7 @@ impl TownVol {
|
||||
}
|
||||
}
|
||||
|
||||
fn gen_walls(&mut self, rng: &mut impl Rng) {
|
||||
fn gen_walls(&mut self, _rng: &mut impl Rng) {
|
||||
let mut outer = HashSet::new();
|
||||
for i in 0..self.size().x {
|
||||
outer.insert(Vec2::new(i, 0));
|
||||
@ -325,10 +323,10 @@ impl TownVol {
|
||||
outer.insert(Vec2::new(self.size().x - 1, j));
|
||||
}
|
||||
|
||||
let mut outer = self.floodfill(None, outer, |_, col| col.is_empty());
|
||||
let outer = self.floodfill(None, outer, |_, col| col.is_empty());
|
||||
|
||||
let mut walls = HashSet::new();
|
||||
let inner = self.floodfill(
|
||||
let _inner = self.floodfill(
|
||||
None,
|
||||
[self.size() / 2].iter().copied().collect(),
|
||||
|pos, _| {
|
||||
@ -371,7 +369,7 @@ impl TownVol {
|
||||
let col = self.col(*wall).unwrap();
|
||||
let ground = col.ground;
|
||||
for z in -1..3 {
|
||||
self.set(Vec3::new(wall.x, wall.y, ground + z), CellKind::Wall.into());
|
||||
let _ = self.set(Vec3::new(wall.x, wall.y, ground + z), CellKind::Wall.into());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -385,13 +383,12 @@ impl TownVol {
|
||||
match col.kind {
|
||||
None => {}
|
||||
Some(ColumnKind::Internal) => {}
|
||||
Some(ColumnKind::External) => {}
|
||||
//Some(ColumnKind::External) => {}
|
||||
Some(ColumnKind::Road) => {
|
||||
for z in -1..2 {
|
||||
self.set(Vec3::new(i, j, ground + z), CellKind::Road.into());
|
||||
let _ = self.set(Vec3::new(i, j, ground + z), CellKind::Road.into());
|
||||
}
|
||||
}
|
||||
_ => unimplemented!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -482,7 +479,7 @@ impl TownVol {
|
||||
}
|
||||
|
||||
for cell in cells {
|
||||
self.set(cell, CellKind::House(houses.len()).into());
|
||||
let _ = self.set(cell, CellKind::House(houses.len()).into());
|
||||
self.set_col_kind(Vec2::from(cell), Some(ColumnKind::Internal));
|
||||
}
|
||||
|
||||
@ -508,7 +505,7 @@ impl TownVol {
|
||||
.map(TownCell::is_space)
|
||||
.unwrap_or(true)
|
||||
{
|
||||
self.set(pos, TownCell::empty());
|
||||
let _ = self.set(pos, TownCell::empty());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -574,7 +571,7 @@ impl TownVol {
|
||||
|
||||
if let Some(module) = module {
|
||||
let kind = this_cell.kind.clone();
|
||||
self.set(
|
||||
let _ = self.set(
|
||||
pos,
|
||||
TownCell {
|
||||
kind,
|
||||
|
@ -16,9 +16,10 @@ pub fn unit(i: usize) -> (Vec2<i32>, Vec2<i32>) {
|
||||
(UNITS[i % 4], UNITS[(i + 1) % 4])
|
||||
}
|
||||
|
||||
pub fn gen_unit(rng: &mut impl Rng) -> (Vec2<i32>, Vec2<i32>) {
|
||||
unit(rng.gen_range(0, 4))
|
||||
}
|
||||
// unused
|
||||
//pub fn gen_unit(rng: &mut impl Rng) -> (Vec2<i32>, Vec2<i32>) {
|
||||
// unit(rng.gen_range(0, 4))
|
||||
//}
|
||||
|
||||
pub fn gen_dir(rng: &mut impl Rng) -> Vec2<i32> {
|
||||
UNITS[rng.gen_range(0, 4)]
|
||||
@ -37,6 +38,7 @@ pub fn dir_3d(i: usize) -> Vec3<i32> {
|
||||
UNITS_3D[i % 6]
|
||||
}
|
||||
|
||||
pub fn gen_dir_3d(rng: &mut impl Rng) -> Vec3<i32> {
|
||||
UNITS_3D[rng.gen_range(0, 6)]
|
||||
}
|
||||
// unused
|
||||
//pub fn gen_dir_3d(rng: &mut impl Rng) -> Vec3<i32> {
|
||||
// UNITS_3D[rng.gen_range(0, 6)]
|
||||
//}
|
||||
|
@ -7,9 +7,9 @@ use vek::*;
|
||||
#[derive(Clone)]
|
||||
pub enum ColumnKind {
|
||||
Road,
|
||||
Wall,
|
||||
//Wall,
|
||||
Internal,
|
||||
External, // Outside the boundary wall
|
||||
//External, // Outside the boundary wall
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
|
@ -21,7 +21,7 @@ pub use crate::config::CONFIG;
|
||||
use crate::{
|
||||
block::BlockGen,
|
||||
column::{ColumnGen, ColumnSample},
|
||||
util::{Sampler, SamplerMut},
|
||||
util::Sampler,
|
||||
};
|
||||
use common::{
|
||||
terrain::{Block, BlockKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
|
||||
|
@ -104,7 +104,7 @@ pub struct WorldSim {
|
||||
|
||||
impl WorldSim {
|
||||
pub fn generate(mut seed: u32) -> Self {
|
||||
let mut seed = &mut seed;
|
||||
let seed = &mut seed;
|
||||
let mut gen_seed = || {
|
||||
*seed = seed_expan::diffuse(*seed);
|
||||
*seed
|
||||
@ -162,7 +162,7 @@ impl WorldSim {
|
||||
|
||||
// chaos produces a value in [0.1, 1.24]. It is a meta-level factor intended to reflect how
|
||||
// "chaotic" the region is--how much weird stuff is going on on this terrain.
|
||||
let chaos = uniform_noise(|posi, wposf| {
|
||||
let chaos = uniform_noise(|_posi, wposf| {
|
||||
// From 0 to 1.6, but the distribution before the max is from -1 and 1, so there is a
|
||||
// 50% chance that hill will end up at 0.
|
||||
let hill = (0.0
|
||||
@ -252,7 +252,7 @@ impl WorldSim {
|
||||
};
|
||||
|
||||
// A version of alt that is uniform over *non-seawater* (or land-adjacent seawater) chunks.
|
||||
let alt_no_seawater = uniform_noise(|posi, wposf| {
|
||||
let alt_no_seawater = uniform_noise(|posi, _wposf| {
|
||||
if pure_water(posi) {
|
||||
None
|
||||
} else {
|
||||
@ -436,7 +436,7 @@ impl WorldSim {
|
||||
let near_towns = self.gen_ctx.town_gen.get(wpos);
|
||||
let town = near_towns
|
||||
.iter()
|
||||
.min_by_key(|(pos, seed)| wpos.distance_squared(*pos));
|
||||
.min_by_key(|(pos, _seed)| wpos.distance_squared(*pos));
|
||||
|
||||
if let Some((pos, _)) = town {
|
||||
let maybe_town = maybe_towns
|
||||
|
Loading…
Reference in New Issue
Block a user