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rebase
Former-commit-id: 047a4ffcad326721eaff6f77eb9c8b57cfa0b2b4
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@ -7,8 +7,7 @@ edition = "2018"
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[dependencies]
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sphynx = { git = "https://gitlab.com/veloren/sphynx.git", features = ["serde1"] }
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specs = { version = "0.14", features = ["serde"] }
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shred = { version = "0.7", features = ["nightly"] }
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specs = { version = "0.14", features = ["serde", "nightly"] }
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vek = { version = "0.9", features = ["serde"] }
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dot_vox = "4.0"
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threadpool = "1.7"
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@ -19,3 +18,4 @@ serde_derive = "1.0"
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bincode = "1.0"
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log = "0.4"
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rand = "0.5"
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rayon = "1.0"
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@ -7,14 +7,15 @@ use crate::{
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sys,
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terrain::{TerrainChunk, TerrainMap},
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};
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use shred::{Fetch, FetchMut};
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use rayon::{ThreadPool, ThreadPoolBuilder};
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use specs::{
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saveload::{MarkedBuilder, MarkerAllocator},
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shred::{Fetch, FetchMut},
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storage::{MaskedStorage as EcsMaskedStorage, Storage as EcsStorage},
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Builder, Component, DispatcherBuilder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder,
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};
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use sphynx;
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use std::{collections::HashSet, time::Duration};
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use std::{collections::HashSet, sync::Arc, time::Duration};
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use vek::*;
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/// How much faster should an in-game day be compared to a real day?
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@ -57,6 +58,8 @@ impl Changes {
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/// things like entity components, terrain data, and global state like weather, time of day, etc.
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pub struct State {
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ecs: sphynx::World<EcsPacket>,
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// Avoid lifetime annotation by storing a thread pool instead of the whole dispatcher
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thread_pool: Arc<ThreadPool>,
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changes: Changes,
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}
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@ -65,6 +68,7 @@ impl State {
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pub fn new() -> Self {
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Self {
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ecs: sphynx::World::new(specs::World::new(), Self::setup_sphynx_world),
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thread_pool: Arc::new(ThreadPoolBuilder::new().build().unwrap()),
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changes: Changes::default(),
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}
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}
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@ -77,6 +81,7 @@ impl State {
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Self::setup_sphynx_world,
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state_package,
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),
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thread_pool: Arc::new(ThreadPoolBuilder::new().build().unwrap()),
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changes: Changes::default(),
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}
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}
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@ -197,7 +202,7 @@ impl State {
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self.ecs.write_resource::<DeltaTime>().0 = dt.as_secs_f64();
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// Create and run dispatcher for ecs systems
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let mut dispatch_builder = DispatcherBuilder::new();
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let mut dispatch_builder = DispatcherBuilder::new().with_pool(self.thread_pool.clone());
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sys::add_local_systems(&mut dispatch_builder);
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// This dispatches all the systems in parallel
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dispatch_builder.build().dispatch(&self.ecs.res);
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@ -102,8 +102,6 @@ widget_ids! {
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settings_title,
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settings_r,
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settings_l,
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settings_scrollbar,
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controls_text,
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//Contents
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button_help,
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button_help2,
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@ -550,12 +548,12 @@ impl Hud {
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ids,
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chat,
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settings_tab: SettingsTab::Interface,
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show_help: false,
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show_debug: true,
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show_help: true,
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show_debug: false,
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bag_open: false,
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menu_open: false,
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map_open: false,
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mmap_open: false,
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mmap_open: true,
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show_ui: true,
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inventorytest_button: false,
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inventory_space: 0,
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@ -1008,10 +1006,10 @@ impl Hud {
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// X-button
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if Button::image(self.imgs.close_button)
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.w_h(28.0, 28.0)
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.w_h(4.0 * 4.0, 4.0 * 4.0)
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.hover_image(self.imgs.close_button_hover)
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.press_image(self.imgs.close_button_press)
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.top_right_with_margins_on(self.ids.bag_contents, 0.0, 0.0)
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.top_right_with_margins_on(self.ids.bag_contents, 4.5, 4.5)
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.set(self.ids.bag_close, ui_widgets)
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.was_clicked()
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{
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@ -1081,10 +1079,6 @@ impl Hud {
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.scroll_kids()
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.scroll_kids_vertically()
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.set(self.ids.settings_content, ui_widgets);
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Scrollbar::y_axis(self.ids.settings_content)
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.thickness(5.0)
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.rgba(0.33, 0.33, 0.33, 1.0)
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.set(self.ids.settings_scrollbar, ui_widgets);
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// X-Button
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if Button::image(self.imgs.close_button)
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.w_h(28.0, 28.0)
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@ -1243,75 +1237,7 @@ impl Hud {
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{
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self.settings_tab = SettingsTab::Controls;
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}
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if let SettingsTab::Controls = self.settings_tab {
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Text::new(
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"Free Cursor: TAB \n\
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Toggle Help Window: F1 \n\
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Toggle Interface: F2 \n\
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Toggle FPS and Debug Info: F3 \n\
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\n\
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\n\
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Move Forward: W \n\
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Move Left : A \n\
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Move Right: S \n\
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Move Backwards: D \n\
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\n\
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Jump: Space \n\
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\n\
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Dodge: ?? \n\
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\n\
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Auto Walk: ?? \n\
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\n\
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Sheathe/Draw Weapons: Y \n\
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\n\
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Put on/Remove Helmet: ?? [Has a Cast time of 0,5s] \n\
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\n\
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\n\
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Basic Attack: L-Click \n\
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Secondary Attack/Block/Aim: R-Click \n\
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\n\
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\n\
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Skillbar Slot 1: 1 \n\
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Skillbar Slot 2: 2 \n\
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Skillbar Slot 3: 3 \n\
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Skillbar Slot 4: 4 \n\
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Skillbar Slot 5: 5 \n\
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Skillbar Slot 6: 6 \n\
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Skillbar Slot 7: 7 \n\
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Skillbar Slot 8: 8 \n\
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Skillbar Slot 9: 9 \n\
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Skillbar Slot 10: 0 \n\
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\n\
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\n\
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Pause Menu: ESC \n\
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Settings: N \n\
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Social: O \n\
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Map: M \n\
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Spellbook: P \n\
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Character: C \n\
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Questlog L \n\
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Bag: B \n\
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\n\
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\n\
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\n\
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Activate Chat & Input/Send Message: Enter \n\
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Scroll Chat: Mousewheel on Chat-Window \n\
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\n\
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\n\
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Chat commands: \n\
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\n\
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/alias [Name] - Change your Chat Name \n\
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/tp [Name] - Teleports you to another player
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")
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.color(TEXT_COLOR)
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.top_left_with_margins_on(self.ids.settings_content, 5.0, 5.0)
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.font_id(self.font_opensans)
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.font_size(18)
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.set(self.ids.controls_text, ui_widgets);
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}
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// 4 Video////////////////////////////////
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if Button::image(if let SettingsTab::Video = self.settings_tab {
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self.imgs.settings_button_pressed
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@ -1741,9 +1667,7 @@ impl Hud {
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.set(self.ids.menu_button_2, ui_widgets)
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.was_clicked()
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{
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self.menu_open = false;
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self.settings_tab = SettingsTab::Controls;
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self.open_windows = Windows::Settings;
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//self.menu_open = false;
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};
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// Servers
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if Button::image(self.imgs.button_dark)
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1899
voxygen/src/hud/mod.rs~settings window
Normal file
1899
voxygen/src/hud/mod.rs~settings window
Normal file
File diff suppressed because it is too large
Load Diff
@ -116,7 +116,7 @@ impl FigureCache {
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match head {
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Head::DefaultHead => "head.vox",
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},
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Vec3::new(-7.5, -8.0, 0.0),
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Vec3::new(-5.5, -7.0, -6.0),
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)
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}
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