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Creature viewpoint
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@ -108,6 +108,7 @@ impl Skeleton for ArthropodSkeleton {
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 7.0, 0.0, 1.0)).xyz()),
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mount_bone: Transform {
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position: mount_position,
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orientation: mount_orientation,
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@ -104,9 +104,11 @@ impl Skeleton for BipedLargeSkeleton {
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let head_mat = upper_torso_mat * Mat4::<f32>::from(self.head);
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let hand_l_mat = Mat4::<f32>::from(self.hand_l);
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let jaw_mat = head_mat * Mat4::<f32>::from(self.jaw);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(head_mat),
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make_bone(head_mat * Mat4::<f32>::from(self.jaw)),
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make_bone(jaw_mat),
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make_bone(upper_torso_mat),
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make_bone(lower_torso_mat),
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make_bone(lower_torso_mat * Mat4::<f32>::from(self.tail)),
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@ -129,6 +131,7 @@ impl Skeleton for BipedLargeSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((jaw_mat * Vec4::new(0.0, 4.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::BipedLarge(body)
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@ -62,8 +62,9 @@ impl Skeleton for BipedSmallSkeleton {
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let control_mat = chest_mat * Mat4::<f32>::from(self.control);
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let control_l_mat = Mat4::<f32>::from(self.control_l);
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let control_r_mat = Mat4::<f32>::from(self.control_r);
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let head_mat = chest_mat * Mat4::<f32>::from(self.head);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(chest_mat * Mat4::<f32>::from(self.head)),
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make_bone(head_mat),
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make_bone(chest_mat),
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make_bone(pants_mat),
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make_bone(pants_mat * Mat4::<f32>::from(self.tail)),
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@ -75,6 +76,7 @@ impl Skeleton for BipedSmallSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 0.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::BipedSmall(body)
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@ -98,6 +98,7 @@ impl Skeleton for BirdLargeSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 3.0, 6.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::BirdLarge(body)
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@ -40,9 +40,10 @@ impl Skeleton for BirdMediumSkeleton {
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) -> Offsets {
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let base_mat = base_mat * Mat4::scaling_3d(1.0 / 11.0);
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let torso_mat = base_mat * Mat4::<f32>::from(self.torso);
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let head_mat = torso_mat * Mat4::<f32>::from(self.head);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(torso_mat * Mat4::<f32>::from(self.head)),
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make_bone(head_mat),
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make_bone(torso_mat),
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make_bone(torso_mat * Mat4::<f32>::from(self.tail)),
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make_bone(torso_mat * Mat4::<f32>::from(self.wing_l)),
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@ -50,8 +51,13 @@ impl Skeleton for BirdMediumSkeleton {
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make_bone(base_mat * Mat4::<f32>::from(self.leg_l)),
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make_bone(base_mat * Mat4::<f32>::from(self.leg_r)),
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];
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use common::comp::body::bird_medium::Species::*;
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Offsets {
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lantern: None,
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viewpoint: match body.species {
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Bat => Some((head_mat * Vec4::new(0.0, 5.0, -4.0, 1.0)).xyz()),
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_ => Some((head_mat * Vec4::new(0.0, 3.0, 2.0, 1.0)).xyz()),
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},
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::BirdMedium(body)
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@ -165,6 +165,7 @@ impl Skeleton for CharacterSkeleton {
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let weapon_trails = self.main_weapon_trail || self.off_weapon_trail;
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Offsets {
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lantern: Some((lantern_mat * Vec4::new(0.0, 0.5, -6.0, 1.0)).xyz()),
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viewpoint: Some((head_mat * Vec4::new(0.0, 0.0, 4.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::Humanoid(body)
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@ -73,6 +73,7 @@ impl Skeleton for DragonSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_upper_mat * Vec4::new(0.0, 8.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::Dragon(body).mount_offset().into_tuple().into(),
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@ -39,11 +39,11 @@ impl Skeleton for FishMediumSkeleton {
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let chest_front_mat = base_mat * Mat4::<f32>::from(self.chest_front);
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let chest_back_mat = Mat4::<f32>::from(self.chest_back);
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let head_mat = Mat4::<f32>::from(self.head);
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let head_mat = chest_front_mat * Mat4::<f32>::from(self.head);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(chest_front_mat * head_mat),
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make_bone(chest_front_mat * head_mat * Mat4::<f32>::from(self.jaw)),
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make_bone(head_mat),
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make_bone(head_mat * Mat4::<f32>::from(self.jaw)),
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make_bone(chest_front_mat),
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make_bone(chest_front_mat * chest_back_mat),
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make_bone(chest_front_mat * chest_back_mat * Mat4::<f32>::from(self.tail)),
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@ -52,6 +52,7 @@ impl Skeleton for FishMediumSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 5.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::FishMedium(body)
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@ -43,6 +43,7 @@ impl Skeleton for FishSmallSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((chest_mat * Vec4::new(0.0, 3.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::FishSmall(body)
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@ -36,6 +36,7 @@ impl Skeleton for FixtureSkeleton {
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buf[0] = make_bone(base_mat);
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Offsets {
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lantern: None,
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viewpoint: None,
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mount_bone: Transform::default(),
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primary_trail_mat: None,
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secondary_trail_mat: None,
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@ -58,9 +58,10 @@ impl Skeleton for GolemSkeleton {
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let leg_r_mat = lower_torso_mat * Mat4::<f32>::from(self.leg_r);
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let shoulder_l_mat = upper_torso_mat * Mat4::<f32>::from(self.shoulder_l);
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let shoulder_r_mat = upper_torso_mat * Mat4::<f32>::from(self.shoulder_r);
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let head_mat = upper_torso_mat * Mat4::<f32>::from(self.head);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(upper_torso_mat * Mat4::<f32>::from(self.head)),
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make_bone(head_mat),
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make_bone(upper_torso_mat * Mat4::<f32>::from(self.head) * Mat4::<f32>::from(self.jaw)),
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make_bone(upper_torso_mat),
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make_bone(lower_torso_mat),
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@ -75,6 +76,7 @@ impl Skeleton for GolemSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 0.0, 5.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::Golem(body).mount_offset().into_tuple().into(),
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@ -36,6 +36,7 @@ impl Skeleton for ItemDropSkeleton {
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[make_bone(bone0_mat)];
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Offsets {
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lantern: None,
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viewpoint: None,
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mount_bone: Transform {
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position: comp::Body::ItemDrop(body)
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.mount_offset()
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@ -107,6 +107,7 @@ pub fn init() { lazy_static::initialize(&LIB); }
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// Offsets that will be returned after computing the skeleton matrices
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pub struct Offsets {
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pub lantern: Option<Vec3<f32>>,
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pub viewpoint: Option<Vec3<f32>>,
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pub mount_bone: Transform<f32, f32, f32>,
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pub primary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
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pub secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
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@ -41,6 +41,7 @@ impl Skeleton for ObjectSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: None,
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::Object(body).mount_offset().into_tuple().into(),
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@ -95,6 +95,7 @@ impl Skeleton for QuadrupedLowSkeleton {
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Offsets {
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lantern: None,
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viewpoint: Some((head_upper_mat * Vec4::new(0.0, 4.0, 1.0, 1.0)).xyz()),
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mount_bone: Transform {
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position: mount_position,
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orientation: mount_orientation,
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@ -105,6 +105,30 @@ impl Skeleton for QuadrupedMediumSkeleton {
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Offsets {
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lantern: None,
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viewpoint: match body.species {
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Akhlut | Catoblepas | Lion => {
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Some((head_mat * Vec4::new(0.0, 8.0, 0.0, 1.0)).xyz())
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},
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Barghest | Saber => Some((head_mat * Vec4::new(0.0, 8.0, 3.0, 1.0)).xyz()),
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Cattle | Highland | Bonerattler | Ngoubou | Yak => {
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Some((head_mat * Vec4::new(0.0, 6.0, -1.0, 1.0)).xyz())
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},
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Antelope | Deer | Donkey | Bear | Mouflon | Panda => {
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Some((head_mat * Vec4::new(0.0, 3.0, 3.0, 1.0)).xyz())
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},
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Camel | Hirdrasil | Horse | Kelpie | Zebra => {
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Some((head_mat * Vec4::new(0.0, 2.0, 5.0, 1.0)).xyz())
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},
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Darkhound | Llama | Snowleopard | Tiger | Wolf => {
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Some((head_mat * Vec4::new(0.0, 4.0, 1.0, 1.0)).xyz())
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},
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Dreadhorn | Mammoth | Moose | Tarasque => {
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Some((head_mat * Vec4::new(0.0, 13.0, -3.0, 1.0)).xyz())
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},
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Frostfang => Some((head_mat * Vec4::new(0.0, 5.0, 3.0, 1.0)).xyz()),
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Grolgar | Roshwalr => Some((head_mat * Vec4::new(0.0, 8.0, 6.0, 1.0)).xyz()),
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_ => Some((head_mat * Vec4::new(0.0, 2.0, 0.0, 1.0)).xyz()),
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},
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mount_bone: Transform {
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position: mount_position,
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orientation: mount_orientation,
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@ -65,6 +65,7 @@ impl Skeleton for QuadrupedSmallSkeleton {
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 3.0, 0.0, 1.0)).xyz()),
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mount_bone: Transform {
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position: mount_position,
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orientation: mount_orientation,
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@ -43,6 +43,7 @@ impl Skeleton for ShipSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: None,
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: (base_mat * scale_mat)
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@ -76,6 +76,7 @@ impl Skeleton for TheropodSkeleton {
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_mat * Vec4::new(0.0, 2.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::Theropod(body)
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@ -1078,12 +1078,16 @@ make_vox_spec!(
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central: QuadrupedSmallCentralSpec = "voxygen.voxel.quadruped_small_central_manifest",
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lateral: QuadrupedSmallLateralSpec = "voxygen.voxel.quadruped_small_lateral_manifest",
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},
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|FigureKey { body, .. }, spec| {
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|FigureKey { body, extra, .. }, spec| {
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let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
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[
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Some(spec.central.read().0.mesh_head(
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third_person.map(|_| {
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spec.central.read().0.mesh_head(
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body.species,
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body.body_type,
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)),
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)
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}),
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Some(spec.central.read().0.mesh_chest(
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body.species,
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body.body_type,
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@ -1282,20 +1286,28 @@ make_vox_spec!(
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central: QuadrupedMediumCentralSpec = "voxygen.voxel.quadruped_medium_central_manifest",
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lateral: QuadrupedMediumLateralSpec = "voxygen.voxel.quadruped_medium_lateral_manifest",
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},
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|FigureKey { body, .. }, spec| {
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|FigureKey { body, extra, .. }, spec| {
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let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
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[
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Some(spec.central.read().0.mesh_head(
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third_person.map(|_| {
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spec.central.read().0.mesh_head(
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body.species,
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body.body_type,
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)),
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Some(spec.central.read().0.mesh_neck(
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)
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}),
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third_person.map(|_| {
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spec.central.read().0.mesh_neck(
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body.species,
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body.body_type,
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)),
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Some(spec.central.read().0.mesh_jaw(
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)
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}),
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third_person.map(|_| {
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spec.central.read().0.mesh_jaw(
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body.species,
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body.body_type,
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)),
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)
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}),
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Some(spec.central.read().0.mesh_tail(
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body.species,
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body.body_type,
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@ -1308,10 +1320,12 @@ make_vox_spec!(
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body.species,
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body.body_type,
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)),
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Some(spec.central.read().0.mesh_ears(
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third_person.map(|_| {
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spec.central.read().0.mesh_ears(
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body.species,
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body.body_type,
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)),
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)
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}),
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Some(spec.lateral.read().0.mesh_leg_fl(
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body.species,
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body.body_type,
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@ -1631,12 +1645,16 @@ make_vox_spec!(
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central: BirdMediumCentralSpec = "voxygen.voxel.bird_medium_central_manifest",
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lateral: BirdMediumLateralSpec = "voxygen.voxel.bird_medium_lateral_manifest",
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},
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|FigureKey { body, .. }, spec| {
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|FigureKey { body, extra, .. }, spec| {
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let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
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[
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Some(spec.central.read().0.mesh_head(
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third_person.map(|_| {
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spec.central.read().0.mesh_head(
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body.species,
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body.body_type,
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)),
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)
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}),
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Some(spec.central.read().0.mesh_torso(
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body.species,
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body.body_type,
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@ -1830,16 +1848,22 @@ make_vox_spec!(
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central: TheropodCentralSpec = "voxygen.voxel.theropod_central_manifest",
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lateral: TheropodLateralSpec = "voxygen.voxel.theropod_lateral_manifest",
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},
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|FigureKey { body, .. }, spec| {
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|FigureKey { body, extra, .. }, spec| {
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let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
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[
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Some(spec.central.read().0.mesh_head(
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third_person.map(|_| {
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spec.central.read().0.mesh_head(
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body.species,
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body.body_type,
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)),
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Some(spec.central.read().0.mesh_jaw(
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)
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}),
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third_person.map(|_| {
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spec.central.read().0.mesh_jaw(
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body.species,
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body.body_type,
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)),
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)
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}),
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Some(spec.central.read().0.mesh_neck(
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body.species,
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body.body_type,
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@ -2147,24 +2171,32 @@ make_vox_spec!(
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central: ArthropodCentralSpec = "voxygen.voxel.arthropod_central_manifest",
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lateral: ArthropodLateralSpec = "voxygen.voxel.arthropod_lateral_manifest",
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},
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|FigureKey { body, .. }, spec| {
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|FigureKey { body, extra, .. }, spec| {
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let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
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[
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Some(spec.central.read().0.mesh_head(
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third_person.map(|_| {
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spec.central.read().0.mesh_head(
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body.species,
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body.body_type,
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)),
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)
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}),
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Some(spec.central.read().0.mesh_chest(
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body.species,
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body.body_type,
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)),
|
||||
Some(spec.lateral.read().0.mesh_mandible_l(
|
||||
third_person.map(|_| {
|
||||
spec.lateral.read().0.mesh_mandible_l(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.lateral.read().0.mesh_mandible_r(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.lateral.read().0.mesh_mandible_r(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.lateral.read().0.mesh_wing_fl(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -2515,12 +2547,16 @@ make_vox_spec!(
|
||||
central: FishMediumCentralSpec = "voxygen.voxel.fish_medium_central_manifest",
|
||||
lateral: FishMediumLateralSpec = "voxygen.voxel.fish_medium_lateral_manifest",
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
|FigureKey { body, extra, .. }, spec| {
|
||||
let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
|
||||
|
||||
[
|
||||
Some(spec.central.read().0.mesh_head(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_jaw(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -2707,12 +2743,16 @@ make_vox_spec!(
|
||||
central: FishSmallCentralSpec = "voxygen.voxel.fish_small_central_manifest",
|
||||
lateral: FishSmallLateralSpec = "voxygen.voxel.fish_small_lateral_manifest",
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
|FigureKey { body, extra, .. }, spec| {
|
||||
let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
|
||||
|
||||
[
|
||||
Some(spec.central.read().0.mesh_chest(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_chest(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_tail(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -2856,7 +2896,7 @@ make_vox_spec!(
|
||||
let foot = loadout.foot.as_deref();
|
||||
|
||||
|
||||
[
|
||||
[
|
||||
third_person.map(|loadout| {
|
||||
spec.armor_head.read().0.mesh_head(
|
||||
loadout.head.as_deref(),
|
||||
@ -3131,20 +3171,26 @@ make_vox_spec!(
|
||||
central: DragonCentralSpec = "voxygen.voxel.dragon_central_manifest",
|
||||
lateral: DragonLateralSpec = "voxygen.voxel.dragon_lateral_manifest",
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
|FigureKey { body, extra, .. }, spec| {
|
||||
let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
|
||||
|
||||
[
|
||||
Some(spec.central.read().0.mesh_head_upper(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head_upper(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_head_lower(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_jaw(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_jaw(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_chest_front(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -3488,16 +3534,22 @@ make_vox_spec!(
|
||||
central: BirdLargeCentralSpec = "voxygen.voxel.bird_large_central_manifest",
|
||||
lateral: BirdLargeLateralSpec = "voxygen.voxel.bird_large_lateral_manifest",
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
|FigureKey { body, extra, .. }, spec| {
|
||||
let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
|
||||
|
||||
[
|
||||
Some(spec.central.read().0.mesh_head(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_beak(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_beak(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_neck(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -3879,21 +3931,29 @@ make_vox_spec!(
|
||||
|
||||
// TODO: This is bad code, maybe this method should return Option<_>
|
||||
let loadout = extra.as_deref().unwrap_or(&DEFAULT_LOADOUT);
|
||||
let third_person = loadout.third_person.as_ref();
|
||||
|
||||
//let third_person = loadout.third_person.as_ref();
|
||||
let tool = loadout.tool.as_ref();
|
||||
[
|
||||
Some(spec.central.read().0.mesh_head(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_jaw(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_jaw(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_torso_upper(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_torso_upper(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_torso_lower(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -4262,16 +4322,22 @@ make_vox_spec!(
|
||||
central: GolemCentralSpec = "voxygen.voxel.golem_central_manifest",
|
||||
lateral: GolemLateralSpec = "voxygen.voxel.golem_lateral_manifest",
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
|FigureKey { body, extra, .. }, spec| {
|
||||
let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
|
||||
|
||||
[
|
||||
Some(spec.central.read().0.mesh_head(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_jaw(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_jaw(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_torso_upper(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -4556,20 +4622,28 @@ make_vox_spec!(
|
||||
central: QuadrupedLowCentralSpec = "voxygen.voxel.quadruped_low_central_manifest",
|
||||
lateral: QuadrupedLowLateralSpec = "voxygen.voxel.quadruped_low_lateral_manifest",
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
|FigureKey { body, extra, .. }, spec| {
|
||||
let third_person = extra.as_ref().and_then(|loadout| loadout.third_person.as_ref());
|
||||
|
||||
[
|
||||
Some(spec.central.read().0.mesh_head_upper(
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head_upper(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_head_lower(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_head_lower(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.read().0.mesh_jaw(
|
||||
)
|
||||
}),
|
||||
third_person.map(|_| {
|
||||
spec.central.read().0.mesh_jaw(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
)
|
||||
}),
|
||||
Some(spec.central.read().0.mesh_chest(
|
||||
body.species,
|
||||
body.body_type,
|
||||
|
@ -6517,6 +6517,103 @@ impl FigureMgr {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn viewpoint_offset(&self, scene_data: &SceneData, entity: EcsEntity) -> Vec3<f32> {
|
||||
scene_data
|
||||
.state
|
||||
.ecs()
|
||||
.read_storage::<Body>()
|
||||
.get(entity)
|
||||
.and_then(|b| match b {
|
||||
Body::Humanoid(_) => self
|
||||
.states
|
||||
.character_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::QuadrupedSmall(_) => self
|
||||
.states
|
||||
.quadruped_small_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::QuadrupedMedium(_) => self
|
||||
.states
|
||||
.quadruped_medium_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::BirdMedium(_) => self
|
||||
.states
|
||||
.bird_medium_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::FishMedium(_) => self
|
||||
.states
|
||||
.fish_medium_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::Dragon(_) => self
|
||||
.states
|
||||
.dragon_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::BirdLarge(_) => self
|
||||
.states
|
||||
.bird_large_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::FishSmall(_) => self
|
||||
.states
|
||||
.fish_small_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::BipedLarge(_) => self
|
||||
.states
|
||||
.biped_large_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::BipedSmall(_) => self
|
||||
.states
|
||||
.biped_small_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::Golem(_) => self
|
||||
.states
|
||||
.golem_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::Theropod(_) => self
|
||||
.states
|
||||
.theropod_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::QuadrupedLow(_) => self
|
||||
.states
|
||||
.quadruped_low_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::Arthropod(_) => self
|
||||
.states
|
||||
.arthropod_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::Object(_) => self
|
||||
.states
|
||||
.object_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::Ship(_) => self
|
||||
.states
|
||||
.ship_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
Body::ItemDrop(_) => self
|
||||
.states
|
||||
.item_drop_states
|
||||
.get(&entity)
|
||||
.and_then(|state| state.viewpoint_offset),
|
||||
})
|
||||
.map(|viewpoint| viewpoint.into())
|
||||
.unwrap_or_else(Vec3::zero)
|
||||
}
|
||||
|
||||
pub fn figure_count(&self) -> usize { self.states.count() }
|
||||
|
||||
pub fn figure_count_visible(&self) -> usize { self.states.count_visible() }
|
||||
@ -6625,6 +6722,7 @@ impl FigureColLights {
|
||||
|
||||
pub struct FigureStateMeta {
|
||||
lantern_offset: Option<anim::vek::Vec3<f32>>,
|
||||
viewpoint_offset: Option<anim::vek::Vec3<f32>>,
|
||||
main_abs_trail_points: Option<(anim::vek::Vec3<f32>, anim::vek::Vec3<f32>)>,
|
||||
off_abs_trail_points: Option<(anim::vek::Vec3<f32>, anim::vek::Vec3<f32>)>,
|
||||
// Animation to be applied to rider of this entity
|
||||
@ -6710,6 +6808,7 @@ impl<S: Skeleton> FigureState<S> {
|
||||
Self {
|
||||
meta: FigureStateMeta {
|
||||
lantern_offset: offsets.lantern,
|
||||
viewpoint_offset: offsets.viewpoint,
|
||||
main_abs_trail_points: None,
|
||||
off_abs_trail_points: None,
|
||||
mount_transform: offsets.mount_bone,
|
||||
@ -6890,6 +6989,7 @@ impl<S: Skeleton> FigureState<S> {
|
||||
|
||||
renderer.update_consts(&mut self.meta.bound.1, &new_bone_consts[0..S::BONE_COUNT]);
|
||||
self.lantern_offset = offsets.lantern;
|
||||
self.viewpoint_offset = offsets.viewpoint;
|
||||
// Handle weapon trails
|
||||
fn handle_weapon_trails(
|
||||
trail_mgr: &mut TrailMgr,
|
||||
|
@ -59,6 +59,7 @@ impl anim::Skeleton for VolumeKey {
|
||||
|
||||
anim::Offsets {
|
||||
lantern: None,
|
||||
viewpoint: None,
|
||||
mount_bone: anim::vek::Transform::default(),
|
||||
primary_trail_mat: None,
|
||||
secondary_trail_mat: None,
|
||||
|
@ -524,28 +524,16 @@ impl Scene {
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map_or(Quaternion::identity(), |ori| ori.to_quat());
|
||||
|
||||
let viewpoint_rolling = ecs
|
||||
.read_storage::<comp::CharacterState>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map_or(false, |cs| cs.is_dodge());
|
||||
|
||||
let is_running = ecs
|
||||
.read_storage::<comp::Vel>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map(|v| v.0.magnitude_squared() > RUNNING_THRESHOLD.powi(2))
|
||||
.unwrap_or(false);
|
||||
|
||||
let on_ground = ecs
|
||||
.read_storage::<comp::PhysicsState>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map(|p| p.on_ground.is_some());
|
||||
|
||||
let (viewpoint_height, viewpoint_eye_height) = scene_data
|
||||
.state
|
||||
.ecs()
|
||||
let (is_humanoid, viewpoint_height, viewpoint_eye_height) = ecs
|
||||
.read_storage::<comp::Body>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map_or((1.0, 0.0), |b| (b.height(), b.eye_height()));
|
||||
.map_or((false, 1.0, 0.0), |b| {
|
||||
(
|
||||
matches!(b, comp::Body::Humanoid(_)),
|
||||
b.height(),
|
||||
b.eye_height(),
|
||||
)
|
||||
});
|
||||
|
||||
if scene_data.mutable_viewpoint || matches!(self.camera.get_mode(), CameraMode::Freefly)
|
||||
{
|
||||
@ -576,9 +564,22 @@ impl Scene {
|
||||
.set_orientation_instant(Vec3::new(-yaw, pitch, roll));
|
||||
}
|
||||
|
||||
// Alter camera position to match player.
|
||||
let tilt = self.camera.get_orientation().y;
|
||||
let dist = self.camera.get_distance();
|
||||
let viewpoint_offset = if is_humanoid {
|
||||
let viewpoint_rolling = ecs
|
||||
.read_storage::<comp::CharacterState>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map_or(false, |cs| cs.is_dodge());
|
||||
|
||||
let is_running = ecs
|
||||
.read_storage::<comp::Vel>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map(|v| v.0.magnitude_squared() > RUNNING_THRESHOLD.powi(2))
|
||||
.unwrap_or(false);
|
||||
|
||||
let on_ground = ecs
|
||||
.read_storage::<comp::PhysicsState>()
|
||||
.get(scene_data.viewpoint_entity)
|
||||
.map(|p| p.on_ground.is_some());
|
||||
|
||||
let up = match self.camera.get_mode() {
|
||||
CameraMode::FirstPerson => {
|
||||
@ -595,12 +596,19 @@ impl Scene {
|
||||
CameraMode::ThirdPerson => viewpoint_eye_height,
|
||||
CameraMode::Freefly => 0.0,
|
||||
};
|
||||
// Alter camera position to match player.
|
||||
let tilt = self.camera.get_orientation().y;
|
||||
let dist = self.camera.get_distance();
|
||||
|
||||
Vec3::unit_z() * (up - tilt.min(0.0).sin() * dist * 0.6)
|
||||
} else {
|
||||
self.figure_mgr
|
||||
.viewpoint_offset(scene_data, scene_data.viewpoint_entity)
|
||||
};
|
||||
|
||||
match self.camera.get_mode() {
|
||||
CameraMode::FirstPerson | CameraMode::ThirdPerson => {
|
||||
self.camera.set_focus_pos(
|
||||
viewpoint_pos + Vec3::unit_z() * (up - tilt.min(0.0).sin() * dist * 0.6),
|
||||
);
|
||||
self.camera.set_focus_pos(viewpoint_pos + viewpoint_offset);
|
||||
},
|
||||
CameraMode::Freefly => {},
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user