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Merge branch 'unvariant/lantern_bug' into 'master'
Fixes #1406 - Lantern light does not change when dragging it from inventory Closes #1406 See merge request veloren/veloren!3107
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@ -89,6 +89,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Bodies of water no longer contain black chunks on the voxel minimap.
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- Agents can flee once again, and more appropriately
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- Items in hotbar no longer change when sorting inventory
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- Lantern color changes when swapping lanterns
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## [0.11.0] - 2021-09-11
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@ -437,6 +437,18 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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comp::InventoryManip::Swap(a, b) => {
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let ecs = state.ecs();
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if let Some(comp::item::ItemKind::Lantern(lantern)) = match (a, b) {
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// Only current possible lantern swap is between Slot::Inventory and Slot::Equip
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// add more cases if needed
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(Slot::Equip(slot::EquipSlot::Lantern), Slot::Inventory(slot))
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| (Slot::Inventory(slot), Slot::Equip(slot::EquipSlot::Lantern)) => {
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inventory.get(slot).map(|item| item.kind())
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},
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_ => None,
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} {
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swap_lantern(&mut ecs.write_storage(), entity, lantern);
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}
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if let Some(pos) = ecs.read_storage::<comp::Pos>().get(entity) {
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let mut merged_stacks = false;
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