mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Reduce number of map layers and remove unneeded alpha channel
This commit is contained in:
parent
37077b5703
commit
54eb97b9de
@ -350,8 +350,6 @@ impl Client {
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// Redraw map (with shadows this time).
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let mut world_map_rgba = vec![0u32; rgba.size().product() as usize];
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let mut world_map_political = vec![0u32; rgba.size().product() as usize];
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let mut world_map_rgba_half_alpha = vec![0u32; rgba.size().product() as usize];
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let mut world_map_topo = vec![0u32; rgba.size().product() as usize];
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let mut map_config = common::terrain::map::MapConfig::orthographic(
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map_size_lg,
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@ -385,16 +383,14 @@ impl Client {
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gain,
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is_contours,
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is_height_map,
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is_political,
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is_roads,
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rgba_alpha,
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is_stylized_topo,
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..
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} = *map_config;
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let mut is_contour_line = false;
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let mut is_border = false;
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let (rgba, alt, downhill_wpos) = if bounds_check(pos) {
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let (rgb, alt, downhill_wpos) = if bounds_check(pos) {
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let posi = pos.y as usize * map_size.x as usize + pos.x as usize;
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let [r, g, b, a] = rgba[pos].to_le_bytes();
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let [r, g, b, _a] = rgba[pos].to_le_bytes();
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let is_water = r == 0 && b > 102 && g < 77;
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let alti = alt[pos];
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// Compute contours (chunks are assigned in the river code below)
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@ -416,7 +412,7 @@ impl Client {
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let [nr, ng, nb, _na] = rgba.raw()[nposi].to_le_bytes();
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let n_is_water = nr == 0 && nb > 102 && ng < 77;
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if !is_border && is_political && is_water && !n_is_water {
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if !is_border && is_water && !n_is_water {
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is_border = true;
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}
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@ -437,57 +433,64 @@ impl Client {
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) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32),
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)
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};
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(Rgba::new(r, g, b, a), alti, downhill_wpos)
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(Rgb::new(r, g, b), alti, downhill_wpos)
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} else {
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(Rgba::zero(), 0, None)
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(Rgb::zero(), 0, None)
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};
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let alt = f64::from(rescale_height(scale_height_big(alt)));
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let wpos = pos * TerrainChunkSize::RECT_SIZE.map(|e| e as i32);
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let downhill_wpos = downhill_wpos
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.unwrap_or(wpos + TerrainChunkSize::RECT_SIZE.map(|e| e as i32));
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let is_path = rgba.r == 0x37 && rgba.g == 0x29 && rgba.b == 0x23;
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let rgba = rgba.map(|e: u8| e as f64 / 255.0);
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let rgba = if is_height_map {
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let is_path = rgb.r == 0x37 && rgb.g == 0x29 && rgb.b == 0x23;
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let rgb = rgb.map(|e: u8| e as f64 / 255.0);
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let is_water = rgb.r == 0.0 && rgb.b > 0.4 && rgb.g < 0.3;
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let rgb = if is_height_map {
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if is_path {
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// Path color is Rgb::new(0x37, 0x29, 0x23)
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Rgba::new(0.9, 0.9, 0.63, 1.0)
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} else if rgba.r == 0.0 && rgba.b > 0.4 && rgba.g < 0.3 {
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// Water
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Rgba::new(0.23, 0.47, 0.53, 0.5)
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Rgb::new(0.9, 0.9, 0.63)
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} else if is_water {
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Rgb::new(0.23, 0.47, 0.53)
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} else if is_contours && is_contour_line {
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// Color contour lines
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Rgba::new(0.15, 0.15, 0.15, 0.5)
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Rgb::new(0.15, 0.15, 0.15)
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} else {
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// Color hill shading
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let lightness = (alt + 0.2).min(1.0) as f64;
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Rgba::new(lightness, 0.9 * lightness, 0.5 * lightness, 0.5)
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Rgb::new(lightness, 0.9 * lightness, 0.5 * lightness)
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}
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} else if is_roads && is_path {
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Rgba::new(0.9, 0.9, 0.63, 1.0)
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} else if is_political {
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} else if is_stylized_topo {
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if is_path {
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Rgba::new(0.3, 0.3, 0.3, 1.0)
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} else if is_border {
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Rgba::new(0.0, 0.0, 0.0, 1.0)
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Rgb::new(0.9, 0.9, 0.63)
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} else if is_water {
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if is_border {
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Rgb::new(0.10, 0.34, 0.50)
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} else {
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Rgb::new(0.23, 0.47, 0.63)
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}
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} else if is_contour_line {
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Rgb::new(0.25, 0.25, 0.25)
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} else {
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Rgba::new(1.0, 0.9, 0.6, 1.0)
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// Stylized colors
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Rgb::new(
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(rgb.r + 0.25).min(1.0),
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(rgb.g + 0.23).min(1.0),
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(rgb.b + 0.10).min(1.0),
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)
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}
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} else if is_contours && is_contour_line {
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Rgba::new(0.15, 0.15, 0.15, 0.8)
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} else {
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Rgba::new(rgba.r, rgba.g, rgba.b, rgba_alpha)
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Rgb::new(rgb.r, rgb.g, rgb.b)
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}
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.map(|e| (e * 255.0) as u8);
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common::terrain::map::MapSample {
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rgba,
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rgb,
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alt,
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downhill_wpos,
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connections: None,
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is_path,
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}
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}
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// Generate standard shaded map
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map_config.is_shaded = true;
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map_config.rgba_alpha = 1.0;
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map_config.generate(
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|pos| {
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sample_pos(
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@ -513,64 +516,9 @@ impl Client {
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u32::from_le_bytes([r, g, b, a]);
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},
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);
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map_config.is_political = true;
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map_config.generate(
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|pos| {
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sample_pos(
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&map_config,
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pos,
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&alt,
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&rgba,
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&map_size,
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&map_size_lg,
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max_height,
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)
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},
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|wpos| {
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let pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as i32);
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rescale_height(if bounds_check(pos) {
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scale_height_big(alt[pos])
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} else {
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0.0
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})
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},
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|pos, (r, g, b, a)| {
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world_map_political[pos.y * map_size.x as usize + pos.x] =
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u32::from_le_bytes([r, g, b, a]);
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},
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);
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map_config.is_shaded = false;
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map_config.rgba_alpha = 0.5;
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map_config.is_political = false;
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map_config.generate(
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|pos| {
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sample_pos(
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&map_config,
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pos,
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&alt,
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&rgba,
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&map_size,
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&map_size_lg,
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max_height,
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)
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},
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|wpos| {
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let pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as i32);
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rescale_height(if bounds_check(pos) {
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scale_height_big(alt[pos])
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} else {
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0.0
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})
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},
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|pos, (r, g, b, a)| {
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world_map_rgba_half_alpha[pos.y * map_size.x as usize + pos.x] =
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u32::from_le_bytes([r, g, b, a]);
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},
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);
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// Generate topographic map
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// Generate map with topographical lines and stylized colors
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map_config.is_contours = true;
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map_config.is_roads = true;
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map_config.is_stylized_topo = true;
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map_config.generate(
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|pos| {
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sample_pos(
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@ -597,9 +545,9 @@ impl Client {
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},
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);
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ping_stream.send(PingMsg::Ping)?;
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let make_raw = |rgba| -> Result<_, Error> {
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let make_raw = |rgb| -> Result<_, Error> {
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let mut raw = vec![0u8; 4 * world_map_rgba.len()];
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LittleEndian::write_u32_into(rgba, &mut raw);
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LittleEndian::write_u32_into(rgb, &mut raw);
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Ok(Arc::new(
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image::DynamicImage::ImageRgba8({
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// Should not fail if the dimensions are correct.
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@ -615,16 +563,9 @@ impl Client {
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ping_stream.send(PingMsg::Ping)?;
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let lod_base = rgba;
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let lod_alt = alt;
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let world_map_rgba_img = make_raw(&world_map_rgba)?;
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let world_map_political_img = make_raw(&world_map_political)?;
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let world_map_rgba_half_alpha_img = make_raw(&world_map_rgba_half_alpha)?;
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let world_map_rgb_img = make_raw(&world_map_rgba)?;
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let world_map_topo_img = make_raw(&world_map_topo)?;
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let world_map_layers = vec![
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world_map_rgba_img,
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world_map_political_img,
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world_map_rgba_half_alpha_img,
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world_map_topo_img,
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];
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let world_map_layers = vec![world_map_rgb_img, world_map_topo_img];
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let horizons = (west.0, west.1, east.0, east.1)
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.into_par_iter()
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.map(|(wa, wh, ea, eh)| u32::from_le_bytes([wa, wh, ea, eh]))
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@ -326,18 +326,10 @@ pub struct MapConfig<'a> {
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///
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/// Defaults to false
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pub is_height_map: bool,
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/// If true, terrain is white, rivers, borders, and roads are black.
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/// Applies contour lines as well as color modifications
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///
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/// Defaults to false
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pub is_political: bool,
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/// If true, roads are colored on top of everything else
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///
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/// Defaults to false
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pub is_roads: bool,
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/// Alpha value for rgba. Handled by the sample_pos closure
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///
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/// Defaults to 1.0
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pub rgba_alpha: f64,
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pub is_stylized_topo: bool,
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}
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pub const QUADRANTS: usize = 4;
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@ -374,7 +366,7 @@ pub struct Connection {
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pub struct MapSample {
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/// the base RGB color for a particular map pixel using the current settings
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/// (i.e. the color *without* lighting).
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pub rgba: Rgba<u8>,
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pub rgb: Rgb<u8>,
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/// Surface altitude information
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/// (correctly reflecting settings like is_basement and is_water)
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pub alt: f64,
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@ -387,8 +379,6 @@ pub struct MapSample {
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/// Connections at each index correspond to the same index in
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/// NEIGHBOR_DELTA.
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pub connections: Option<[Option<Connection>; 8]>,
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/// If the chunk contains a path
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pub is_path: bool,
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}
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impl<'a> MapConfig<'a> {
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@ -420,9 +410,7 @@ impl<'a> MapConfig<'a> {
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is_debug: false,
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is_contours: false,
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is_height_map: false,
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is_political: false,
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is_roads: false,
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rgba_alpha: 1.0,
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is_stylized_topo: false,
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}
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}
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@ -459,6 +447,7 @@ impl<'a> MapConfig<'a> {
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light_direction,
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horizons,
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is_shaded,
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is_stylized_topo,
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// is_debug,
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..
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} = *self;
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@ -509,7 +498,7 @@ impl<'a> MapConfig<'a> {
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};
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let MapSample {
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rgba,
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rgb,
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alt,
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downhill_wpos,
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..
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@ -517,8 +506,7 @@ impl<'a> MapConfig<'a> {
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let alt = alt as f32;
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let wposi = pos * TerrainChunkSize::RECT_SIZE.map(|e| e as i32);
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let rgb = Rgb::new(rgba.r, rgba.g, rgba.b).map(|e| e as f64 / 255.0);
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let mut rgba = rgba.map(|e| e as f64 / 255.0);
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let mut rgb = rgb.map(|e| e as f64 / 255.0);
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// Material properties:
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//
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@ -594,7 +582,7 @@ impl<'a> MapConfig<'a> {
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if has_river {
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let water_rgb = Rgb::new(0, ((g_water) * 1.0) as u8, ((b_water) * 1.0) as u8)
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.map(|e| e as f64 / 255.0);
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rgba = Rgba::new(water_rgb.r, water_rgb.g, water_rgb.b, rgba.a);
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rgb = water_rgb;
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k_s = Rgb::new(1.0, 1.0, 1.0);
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k_d = water_rgb;
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k_a = water_rgb;
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@ -652,34 +640,34 @@ impl<'a> MapConfig<'a> {
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}
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} */
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let shade_frac = horizon_map
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.and_then(|(angles, heights)| {
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chunk_idx
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.and_then(|chunk_idx| angles.get(chunk_idx))
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.map(|&e| (e as f64, heights))
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})
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.and_then(|(e, heights)| {
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chunk_idx
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.and_then(|chunk_idx| heights.get(chunk_idx))
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.map(|&f| (e, f as f64))
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})
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.map(|(angle, height)| {
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let w = 0.1;
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let height = (height - f64::from(alt * gain)).max(0.0);
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if angle != 0.0 && light_direction.x != 0.0 && height != 0.0 {
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let deltax = height / angle;
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let lighty = (light_direction.y / light_direction.x * deltax).abs();
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let deltay = lighty - height;
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let s = (deltay / deltax / w).min(1.0).max(0.0);
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// Smoothstep
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s * s * (3.0 - 2.0 * s)
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} else {
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1.0
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}
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})
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.unwrap_or(1.0);
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let rgb = if is_shaded {
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let shade_frac = horizon_map
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.and_then(|(angles, heights)| {
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chunk_idx
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.and_then(|chunk_idx| angles.get(chunk_idx))
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.map(|&e| (e as f64, heights))
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})
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.and_then(|(e, heights)| {
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chunk_idx
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.and_then(|chunk_idx| heights.get(chunk_idx))
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.map(|&f| (e, f as f64))
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})
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.map(|(angle, height)| {
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let w = 0.1;
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let height = (height - f64::from(alt * gain)).max(0.0);
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if angle != 0.0 && light_direction.x != 0.0 && height != 0.0 {
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let deltax = height / angle;
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let lighty = (light_direction.y / light_direction.x * deltax).abs();
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let deltay = lighty - height;
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let s = (deltay / deltax / w).min(1.0).max(0.0);
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// Smoothstep
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s * s * (3.0 - 2.0 * s)
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} else {
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1.0
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}
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})
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.unwrap_or(1.0);
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// Phong reflection model with shadows:
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//
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// I_p = k_a i_a + shadow * Σ {m ∈ lights} (k_d (L_m ⋅ N) i_m,d + k_s (R_m ⋅
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@ -687,7 +675,11 @@ impl<'a> MapConfig<'a> {
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//
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// where for the whole scene,
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// i_a = (RGB) intensity of ambient lighting component
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let i_a = Rgb::new(0.1, 0.1, 0.1);
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let i_a = if is_stylized_topo {
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Rgb::new(0.4, 0.4, 0.4)
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} else {
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Rgb::new(0.1, 0.1, 0.1)
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};
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// V = direction pointing towards the viewer (e.g. virtual camera).
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let v = Vec3::new(0.0, 0.0, -1.0).normalized();
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@ -720,14 +712,13 @@ impl<'a> MapConfig<'a> {
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let ambient = k_a * i_a;
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let diffuse = k_d * lambertian * i_m_d;
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let specular = k_s * spec_angle.powf(alpha) * i_m_s;
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let shadow_rgb = (ambient + shadow * (diffuse + specular)).map(|e| e.min(1.0));
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Rgba::new(shadow_rgb.r, shadow_rgb.g, shadow_rgb.b, 1.0)
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(ambient + shadow * (diffuse + specular)).map(|e| e.min(1.0))
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} else {
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rgba
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rgb
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}
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.map(|e| (e * 255.0) as u8);
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let rgba = (rgb.r, rgb.g, rgb.b, rgb.a);
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let rgba = (rgb.r, rgb.g, rgb.b, 255);
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write_pixel(Vec2::new(i, j), rgba);
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});
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|
@ -96,10 +96,9 @@ fn main() {
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} else {
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MapSample {
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alt: 0.0,
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rgba: Rgba::new(0, 0, 0, 255),
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rgb: Rgb::new(0, 0, 0),
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connections: None,
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downhill_wpos: (pos + 1) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32),
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is_path: false,
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}
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}
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};
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@ -186,9 +185,7 @@ fn main() {
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is_debug: true,
|
||||
is_contours: false,
|
||||
is_height_map: false,
|
||||
is_political: false,
|
||||
is_roads: false,
|
||||
rgba_alpha: 1.0,
|
||||
is_stylized_topo: false,
|
||||
};
|
||||
|
||||
if samples_changed {
|
||||
|
@ -248,7 +248,7 @@ pub fn sample_pos(
|
||||
};
|
||||
|
||||
MapSample {
|
||||
rgba: Rgba::new(rgb.r, rgb.g, rgb.b, 255),
|
||||
rgb: Rgb::new(rgb.r, rgb.g, rgb.b),
|
||||
alt: if is_water {
|
||||
true_alt.max(true_water_alt)
|
||||
} else {
|
||||
@ -260,6 +260,5 @@ pub fn sample_pos(
|
||||
} else {
|
||||
None
|
||||
},
|
||||
is_path,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user