Made fireballs brighter, animals slightly more effective at combat

This commit is contained in:
Joshua Barretto 2020-07-06 21:02:16 +01:00
parent 64dc339f13
commit 55852f9bc7

View File

@ -350,7 +350,7 @@ impl Tool {
},
projectile_body: Body::Object(object::Body::BoltFire),
projectile_light: Some(LightEmitter {
col: (0.72, 0.11, 0.11).into(),
col: (1.0, 0.8, 0.11).into(),
..Default::default()
}),
@ -375,7 +375,7 @@ impl Tool {
},
projectile_body: Body::Object(object::Body::BoltFireBig),
projectile_light: Some(LightEmitter {
col: (0.72, 0.11, 0.11).into(),
col: (1.0, 0.8, 0.11).into(),
..Default::default()
}),
@ -448,9 +448,9 @@ impl Tool {
energy_cost: 0,
buildup_duration: Duration::from_millis(0),
recover_duration: Duration::from_millis(1000),
base_healthchange: -2,
range: 3.5,
max_angle: 45.0,
base_healthchange: -3,
range: 5.0,
max_angle: 60.0,
}],
}
}