Addressed review feedback.

This commit is contained in:
Sam 2021-10-31 16:39:47 -04:00
parent ad257410e9
commit 560f73d296

View File

@ -59,65 +59,43 @@ impl PoiseState {
stunned::{Data, StaticData},
utils::StageSection,
};
match self {
// charstate_parameters is Option<(buildup_duration, recover_duration,
// movement_speed)>
let (charstate_parameters, impulse) = match self {
PoiseState::Normal => (None, None),
PoiseState::Interrupted => (
Some(CharacterState::Stunned(Data {
static_data: StaticData {
buildup_duration: Duration::from_millis(125),
recover_duration: Duration::from_millis(125),
movement_speed: 0.80,
poise_state: *self,
},
timer: Duration::default(),
stage_section: StageSection::Buildup,
was_wielded,
})),
Some((Duration::from_millis(125), Duration::from_millis(125), 0.80)),
None,
),
PoiseState::Stunned => (
Some(CharacterState::Stunned(Data {
static_data: StaticData {
buildup_duration: Duration::from_millis(300),
recover_duration: Duration::from_millis(300),
movement_speed: 0.65,
poise_state: *self,
},
timer: Duration::default(),
stage_section: StageSection::Buildup,
was_wielded,
})),
Some((Duration::from_millis(300), Duration::from_millis(300), 0.65)),
Some(5.0),
),
PoiseState::Dazed => (
Some(CharacterState::Stunned(Data {
static_data: StaticData {
buildup_duration: Duration::from_millis(600),
recover_duration: Duration::from_millis(250),
movement_speed: 0.45,
poise_state: *self,
},
timer: Duration::default(),
stage_section: StageSection::Buildup,
was_wielded,
})),
Some((Duration::from_millis(600), Duration::from_millis(250), 0.45)),
Some(10.0),
),
PoiseState::KnockedDown => (
Some(CharacterState::Stunned(Data {
Some((Duration::from_millis(750), Duration::from_millis(500), 0.4)),
Some(10.0),
),
};
(
charstate_parameters.map(|(buildup_duration, recover_duration, movement_speed)| {
CharacterState::Stunned(Data {
static_data: StaticData {
buildup_duration: Duration::from_millis(750),
recover_duration: Duration::from_millis(500),
movement_speed: 0.4,
buildup_duration,
recover_duration,
movement_speed,
poise_state: *self,
},
timer: Duration::default(),
stage_section: StageSection::Buildup,
was_wielded,
})),
Some(10.0),
),
}
})
}),
impulse,
)
}
}