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rename client_time to local_time
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68857d5af7
commit
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@ -16,7 +16,7 @@ layout(std140, set = 0, binding = 0) uniform u_globals {
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vec4 moon_dir;
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// .x = The `Time` resource, repeated every `tick_overflow`
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// .y = a floored (`Time` / `tick_overflow`)
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// .z = Client time, not synced between clients.
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// .z = Time local to client, not synced between clients.
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vec4 tick;
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vec4 screen_res;
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uvec4 light_shadow_count;
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@ -113,7 +113,7 @@ pub struct Scene {
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wind_vel: Vec2<f32>,
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pub interpolated_time_of_day: Option<f64>,
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last_lightning: Option<(Vec3<f32>, f64)>,
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client_time: f64,
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local_time: f64,
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}
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pub struct SceneData<'a> {
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@ -349,7 +349,7 @@ impl Scene {
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wind_vel: Vec2::zero(),
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interpolated_time_of_day: None,
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last_lightning: None,
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client_time: 0.0,
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local_time: 0.0,
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}
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}
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@ -525,7 +525,7 @@ impl Scene {
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let dt = ecs.fetch::<DeltaTime>().0;
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self.client_time += dt as f64 * ecs.fetch::<TimeScale>().0;
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self.local_time += dt as f64 * ecs.fetch::<TimeScale>().0;
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let positions = ecs.read_storage::<comp::Pos>();
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@ -850,7 +850,7 @@ impl Scene {
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self.map_bounds,
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time_of_day,
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scene_data.state.get_time(),
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self.client_time,
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self.local_time,
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renderer.resolution().as_(),
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Vec2::new(SHADOW_NEAR, SHADOW_FAR),
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lights.len(),
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