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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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vendored
@ -5,6 +5,7 @@ target
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**/*.vi
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**/*.swp
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**/*tags
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# IntelliJ
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@ -14,6 +14,7 @@ sum_type! {
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Player(comp::Player),
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CanBuild(comp::CanBuild),
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Stats(comp::Stats),
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SkillSet(comp::SkillSet),
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Buffs(comp::Buffs),
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Auras(comp::Auras),
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Energy(comp::Energy),
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@ -48,6 +49,7 @@ sum_type! {
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Player(PhantomData<comp::Player>),
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CanBuild(PhantomData<comp::CanBuild>),
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Stats(PhantomData<comp::Stats>),
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SkillSet(PhantomData<comp::SkillSet>),
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Buffs(PhantomData<comp::Buffs>),
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Auras(PhantomData<comp::Auras>),
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Energy(PhantomData<comp::Energy>),
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@ -82,6 +84,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::Player(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::CanBuild(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Stats(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::SkillSet(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Buffs(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Auras(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_insert(comp, entity, world),
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@ -120,6 +123,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::Player(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::CanBuild(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Stats(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::SkillSet(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Buffs(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Auras(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_modify(comp, entity, world),
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@ -158,6 +162,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPhantom::Player(_) => sync::handle_remove::<comp::Player>(entity, world),
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EcsCompPhantom::CanBuild(_) => sync::handle_remove::<comp::CanBuild>(entity, world),
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EcsCompPhantom::Stats(_) => sync::handle_remove::<comp::Stats>(entity, world),
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EcsCompPhantom::SkillSet(_) => sync::handle_remove::<comp::SkillSet>(entity, world),
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EcsCompPhantom::Buffs(_) => sync::handle_remove::<comp::Buffs>(entity, world),
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EcsCompPhantom::Auras(_) => sync::handle_remove::<comp::Auras>(entity, world),
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EcsCompPhantom::Energy(_) => sync::handle_remove::<comp::Energy>(entity, world),
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@ -13,7 +13,7 @@ use crate::{
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poise::PoiseChange,
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skills::SkillGroupKind,
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Body, Combo, Energy, EnergyChange, EnergySource, Health, HealthChange, HealthSource,
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Inventory, Stats,
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Inventory, SkillSet, Stats,
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},
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event::ServerEvent,
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outcome::Outcome,
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@ -742,15 +742,15 @@ pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
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}
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}
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fn weapon_skills(inventory: &Inventory, stats: &Stats) -> f32 {
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fn weapon_skills(inventory: &Inventory, skill_set: &SkillSet) -> f32 {
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let (mainhand, offhand) = get_weapons(inventory);
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let mainhand_skills = if let Some(tool) = mainhand {
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stats.skill_set.earned_sp(SkillGroupKind::Weapon(tool)) as f32
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skill_set.earned_sp(SkillGroupKind::Weapon(tool)) as f32
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} else {
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0.0
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};
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let offhand_skills = if let Some(tool) = offhand {
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stats.skill_set.earned_sp(SkillGroupKind::Weapon(tool)) as f32
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skill_set.earned_sp(SkillGroupKind::Weapon(tool)) as f32
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} else {
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0.0
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};
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@ -779,7 +779,7 @@ fn get_weapon_rating(inventory: &Inventory, msm: &MaterialStatManifest) -> f32 {
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pub fn combat_rating(
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inventory: &Inventory,
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health: &Health,
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stats: &Stats,
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skill_set: &SkillSet,
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body: Body,
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msm: &MaterialStatManifest,
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) -> f32 {
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@ -793,8 +793,8 @@ pub fn combat_rating(
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// Assumes a standard person has earned 20 skill points in the general skill
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// tree and 10 skill points for the weapon skill tree
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let skills_rating = (stats.skill_set.earned_sp(SkillGroupKind::General) as f32 / 20.0
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+ weapon_skills(inventory, stats) / 10.0)
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let skills_rating = (skill_set.earned_sp(SkillGroupKind::General) as f32 / 20.0
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+ weapon_skills(inventory, skill_set) / 10.0)
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/ 2.0;
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let weapon_rating = get_weapon_rating(inventory, msm);
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@ -5,6 +5,8 @@ use crate::{
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use hashbrown::{HashMap, HashSet};
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use lazy_static::lazy_static;
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::hash::Hash;
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use tracing::{trace, warn};
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@ -334,6 +336,10 @@ pub struct SkillSet {
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pub modify_energy: bool,
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}
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impl Component for SkillSet {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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impl Default for SkillSet {
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/// Instantiate a new skill set with the default skill groups with no
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/// unlocked skills in them - used when adding a skill set to a new
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@ -1,4 +1,3 @@
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use crate::comp::skills::SkillSet;
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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@ -24,9 +23,6 @@ impl Error for StatChangeError {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Stats {
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pub name: String,
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// TODO: Make skillset a separate component, probably too heavy for something that will
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// potentially be updated every tick (especially as more buffs are added)
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pub skill_set: SkillSet,
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pub damage_reduction: f32,
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pub max_health_modifier: f32,
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}
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@ -35,7 +31,6 @@ impl Stats {
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pub fn new(name: String) -> Self {
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Self {
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name,
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skill_set: SkillSet::default(),
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damage_reduction: 0.0,
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max_health_modifier: 1.0,
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}
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@ -46,7 +41,6 @@ impl Stats {
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pub fn empty() -> Self {
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Self {
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name: "".to_owned(),
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skill_set: SkillSet::default(),
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damage_reduction: 0.0,
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max_health_modifier: 1.0,
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}
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@ -104,6 +104,7 @@ pub enum ServerEvent {
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components: (
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comp::Body,
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comp::Stats,
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comp::SkillSet,
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comp::Inventory,
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Option<comp::Waypoint>,
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),
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@ -115,6 +116,7 @@ pub enum ServerEvent {
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CreateNpc {
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pos: comp::Pos,
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stats: comp::Stats,
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skill_set: comp::SkillSet,
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health: comp::Health,
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poise: comp::Poise,
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loadout: comp::inventory::loadout::Loadout,
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@ -86,8 +86,8 @@ impl CharacterBehavior for Data {
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None,
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)
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.build();
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let mut stats = comp::Stats::new("Summon".to_string());
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stats.skill_set = SkillSetBuilder::build_skillset(
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let stats = comp::Stats::new("Summon".to_string());
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let skill_set = SkillSetBuilder::build_skillset(
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&None,
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self.static_data.summon_info.skillset_config,
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)
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@ -97,6 +97,7 @@ impl CharacterBehavior for Data {
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update.server_events.push_front(ServerEvent::CreateNpc {
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pos: *data.pos,
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stats,
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skill_set,
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health: comp::Health::new(
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body,
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self.static_data.summon_info.health_scaling,
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@ -2,7 +2,7 @@ use crate::{
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comp::{
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self, item::MaterialStatManifest, Beam, Body, CharacterState, Combo, ControlAction,
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Controller, ControllerInputs, Energy, Health, InputAttr, InputKind, Inventory,
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InventoryAction, Melee, Ori, PhysicsState, Pos, StateUpdate, Stats, Vel,
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InventoryAction, Melee, Ori, PhysicsState, Pos, SkillSet, StateUpdate, Stats, Vel,
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},
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resources::DeltaTime,
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uid::Uid,
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@ -91,6 +91,7 @@ pub struct JoinData<'a> {
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pub melee_attack: Option<&'a Melee>,
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pub updater: &'a LazyUpdate,
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pub stats: &'a Stats,
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pub skill_set: &'a SkillSet,
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pub msm: &'a MaterialStatManifest,
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pub combo: &'a Combo,
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pub alignment: Option<&'a comp::Alignment>,
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@ -121,6 +122,7 @@ pub struct JoinStruct<'a> {
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pub melee_attack: Option<&'a Melee>,
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pub beam: Option<&'a Beam>,
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pub stat: &'a Stats,
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pub skill_set: &'a SkillSet,
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pub combo: &'a Combo,
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pub alignment: Option<&'a comp::Alignment>,
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}
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@ -148,6 +150,7 @@ impl<'a> JoinData<'a> {
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physics: j.physics,
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melee_attack: j.melee_attack,
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stats: j.stat,
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skill_set: j.skill_set,
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updater,
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dt,
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msm,
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@ -31,10 +31,10 @@ pub struct Data {
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impl Data {
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pub fn create_adjusted_by_skills(join_data: &JoinData) -> Self {
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let mut data = Data::default();
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if let Ok(Some(level)) = join_data.stats.skill_set.skill_level(Skill::Climb(Cost)) {
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if let Ok(Some(level)) = join_data.skill_set.skill_level(Skill::Climb(Cost)) {
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data.static_data.energy_cost *= 0.8_f32.powi(level.into());
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}
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if let Ok(Some(level)) = join_data.stats.skill_set.skill_level(Skill::Climb(Speed)) {
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if let Ok(Some(level)) = join_data.skill_set.skill_level(Skill::Climb(Speed)) {
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data.static_data.movement_speed *= 1.2_f32.powi(level.into());
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}
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data
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@ -302,11 +302,7 @@ pub fn handle_orientation(data: &JoinData, update: &mut StateUpdate, rate: f32)
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fn swim_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32, depth: f32) {
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let mut water_accel = BASE_HUMANOID_WATER_ACCEL;
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let mut water_speed = BASE_HUMANOID_WATER_SPEED;
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if let Ok(Some(level)) = data
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.stats
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.skill_set
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.skill_level(Skill::Swim(SwimSkill::Speed))
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{
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if let Ok(Some(level)) = data.skill_set.skill_level(Skill::Swim(SwimSkill::Speed)) {
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water_speed *= 1.4_f32.powi(level.into());
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water_accel *= 1.4_f32.powi(level.into());
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}
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@ -501,8 +497,7 @@ fn handle_ability(data: &JoinData, update: &mut StateUpdate, input: InputKind) {
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};
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let unlocked = |(s, a): (Option<Skill>, CharacterAbility)| {
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s.map_or(true, |s| data.stats.skill_set.has_skill(s))
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.then_some(a)
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s.map_or(true, |s| data.skill_set.has_skill(s)).then_some(a)
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};
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if let Some(equip_slot) = equip_slot {
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@ -523,7 +518,7 @@ fn handle_ability(data: &JoinData, update: &mut StateUpdate, input: InputKind) {
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})
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.map(|a| {
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let tool = unwrap_tool_data(data, equip_slot).map(|t| t.kind);
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a.adjusted_by_skills(&data.stats.skill_set, tool)
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a.adjusted_by_skills(&data.skill_set, tool)
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})
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.filter(|ability| ability.requirements_paid(data, update))
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{
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@ -570,8 +565,7 @@ pub fn attempt_input(data: &JoinData, update: &mut StateUpdate) {
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/// attempts to perform their dodge ability
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pub fn handle_dodge_input(data: &JoinData, update: &mut StateUpdate) {
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if input_is_pressed(data, InputKind::Roll) && data.body.is_humanoid() {
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let ability =
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CharacterAbility::default_roll().adjusted_by_skills(&data.stats.skill_set, None);
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let ability = CharacterAbility::default_roll().adjusted_by_skills(&data.skill_set, None);
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if ability.requirements_paid(data, update) {
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update.character = CharacterState::from((
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&ability,
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@ -11,7 +11,7 @@ use common::{
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slot::{EquipSlot, Slot},
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},
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Beam, Body, CharacterState, Combo, Controller, Energy, Health, Inventory, Melee, Mounting,
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Ori, PhysicsState, Poise, PoiseState, Pos, StateUpdate, Stats, Vel,
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Ori, PhysicsState, Poise, PoiseState, Pos, SkillSet, StateUpdate, Stats, Vel,
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},
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event::{EventBus, LocalEvent, ServerEvent},
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resources::DeltaTime,
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@ -73,6 +73,7 @@ pub struct ReadData<'a> {
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uids: ReadStorage<'a, Uid>,
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mountings: ReadStorage<'a, Mounting>,
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stats: ReadStorage<'a, Stats>,
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skill_sets: ReadStorage<'a, SkillSet>,
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msm: Read<'a, MaterialStatManifest>,
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combos: ReadStorage<'a, Combo>,
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alignments: ReadStorage<'a, comp::Alignment>,
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@ -134,6 +135,7 @@ impl<'a> System<'a> for Sys {
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body,
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physics,
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stat,
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skill_set,
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combo,
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) in (
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&read_data.entities,
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@ -149,6 +151,7 @@ impl<'a> System<'a> for Sys {
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&read_data.bodies,
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&read_data.physics_states,
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&read_data.stats,
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&read_data.skill_sets,
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&read_data.combos,
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)
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.join()
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@ -259,6 +262,7 @@ impl<'a> System<'a> for Sys {
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melee_attack: read_data.melee_attacks.get(entity),
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beam: read_data.beams.get(entity),
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stat: &stat,
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skill_set: &skill_set,
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combo: &combo,
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alignment: read_data.alignments.get(entity),
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};
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@ -183,6 +183,7 @@ impl State {
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ecs.register::<comp::Body>();
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ecs.register::<comp::Player>();
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ecs.register::<comp::Stats>();
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ecs.register::<comp::SkillSet>();
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ecs.register::<comp::Buffs>();
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ecs.register::<comp::Auras>();
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ecs.register::<comp::Energy>();
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@ -3,7 +3,7 @@ use common::{
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self,
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skills::{GeneralSkill, Skill},
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Body, CharacterState, Combo, Energy, EnergyChange, EnergySource, Health, Poise,
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PoiseChange, PoiseSource, Pos, Stats,
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PoiseChange, PoiseSource, Pos, SkillSet, Stats,
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},
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event::{EventBus, ServerEvent},
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outcome::Outcome,
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@ -40,6 +40,7 @@ impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Stats>,
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WriteStorage<'a, SkillSet>,
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WriteStorage<'a, Health>,
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WriteStorage<'a, Poise>,
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WriteStorage<'a, Energy>,
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@ -55,7 +56,8 @@ impl<'a> System<'a> for Sys {
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_job: &mut Job<Self>,
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(
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read_data,
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mut stats,
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stats,
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mut skill_sets,
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mut healths,
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mut poises,
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mut energies,
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@ -79,10 +81,11 @@ impl<'a> System<'a> for Sys {
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poises.set_event_emission(true);
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// Update stats
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for (entity, uid, mut stats, mut health, pos) in (
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for (entity, uid, stats, mut skill_set, mut health, pos) in (
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&read_data.entities,
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&read_data.uids,
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&mut stats.restrict_mut(),
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&stats,
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&mut skill_sets.restrict_mut(),
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&mut healths.restrict_mut(),
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&read_data.positions,
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)
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@ -102,8 +105,7 @@ impl<'a> System<'a> for Sys {
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health.is_dead = true;
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}
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let stat = stats.get_unchecked();
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let stat = stats;
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let update_max_hp = {
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let health = health.get_unchecked();
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@ -116,24 +118,24 @@ impl<'a> System<'a> for Sys {
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health.scale_maximum(stat.max_health_modifier);
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}
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let skills_to_level = stat
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.skill_set
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let skillset = skill_set.get_unchecked();
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let skills_to_level = skillset
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.skill_groups
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.iter()
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.filter_map(|s_g| {
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(s_g.exp >= stat.skill_set.skill_point_cost(s_g.skill_group_kind))
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(s_g.exp >= skillset.skill_point_cost(s_g.skill_group_kind))
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.then(|| s_g.skill_group_kind)
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})
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.collect::<HashSet<_>>();
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if !skills_to_level.is_empty() {
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let mut stat = stats.get_mut_unchecked();
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let mut skill_set = skill_set.get_mut_unchecked();
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for skill_group in skills_to_level {
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stat.skill_set.earn_skill_point(skill_group);
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skill_set.earn_skill_point(skill_group);
|
||||
outcomes.push(Outcome::SkillPointGain {
|
||||
uid: *uid,
|
||||
skill_tree: skill_group,
|
||||
total_points: stat.skill_set.earned_sp(skill_group),
|
||||
total_points: skill_set.earned_sp(skill_group),
|
||||
pos: pos.0,
|
||||
});
|
||||
}
|
||||
@ -141,37 +143,35 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
|
||||
// Apply effects from leveling skills
|
||||
for (mut stats, mut health, mut energy, body) in (
|
||||
&mut stats.restrict_mut(),
|
||||
for (mut skill_set, mut health, mut energy, body) in (
|
||||
&mut skill_sets.restrict_mut(),
|
||||
&mut healths.restrict_mut(),
|
||||
&mut energies.restrict_mut(),
|
||||
&read_data.bodies,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
let stat = stats.get_unchecked();
|
||||
if stat.skill_set.modify_health {
|
||||
let skillset = skill_set.get_unchecked();
|
||||
if skillset.modify_health {
|
||||
let mut health = health.get_mut_unchecked();
|
||||
let health_level = stat
|
||||
.skill_set
|
||||
let health_level = skillset
|
||||
.skill_level(Skill::General(GeneralSkill::HealthIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0);
|
||||
health.update_max_hp(Some(*body), health_level);
|
||||
let mut stat = stats.get_mut_unchecked();
|
||||
stat.skill_set.modify_health = false;
|
||||
let mut skillset = skill_set.get_mut_unchecked();
|
||||
skillset.modify_health = false;
|
||||
}
|
||||
let stat = stats.get_unchecked();
|
||||
if stat.skill_set.modify_energy {
|
||||
let skillset = skill_set.get_unchecked();
|
||||
if skillset.modify_energy {
|
||||
let mut energy = energy.get_mut_unchecked();
|
||||
let energy_level = stat
|
||||
.skill_set
|
||||
let energy_level = skillset
|
||||
.skill_level(Skill::General(GeneralSkill::EnergyIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0);
|
||||
energy.update_max_energy(Some(*body), energy_level);
|
||||
let mut stat = stats.get_mut_unchecked();
|
||||
stat.skill_set.modify_energy = false;
|
||||
let mut skill_set = skill_set.get_mut_unchecked();
|
||||
skill_set.modify_energy = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
use crate::persistence::character_loader::CharacterLoader;
|
||||
use common::comp::{inventory::loadout_builder::LoadoutBuilder, Body, Inventory, Item, Stats};
|
||||
use common::comp::{
|
||||
inventory::loadout_builder::LoadoutBuilder, Body, Inventory, Item, SkillSet, Stats,
|
||||
};
|
||||
use specs::{Entity, ReadExpect};
|
||||
|
||||
const VALID_STARTER_ITEMS: [&str; 6] = [
|
||||
@ -32,6 +34,7 @@ pub fn create_character(
|
||||
}
|
||||
|
||||
let stats = Stats::new(character_alias.to_string());
|
||||
let skill_set = SkillSet::default();
|
||||
|
||||
let loadout = LoadoutBuilder::new()
|
||||
.defaults()
|
||||
@ -56,6 +59,6 @@ pub fn create_character(
|
||||
entity,
|
||||
player_uuid,
|
||||
character_alias,
|
||||
(body, stats, inventory, waypoint),
|
||||
(body, stats, skill_set, inventory, waypoint),
|
||||
);
|
||||
}
|
||||
|
@ -849,9 +849,7 @@ fn handle_spawn(
|
||||
);
|
||||
|
||||
let body = body();
|
||||
|
||||
let loadout = LoadoutBuilder::build_loadout(body, None, None, None).build();
|
||||
|
||||
let inventory = Inventory::new_with_loadout(loadout);
|
||||
|
||||
let mut entity_base = server
|
||||
@ -859,6 +857,7 @@ fn handle_spawn(
|
||||
.create_npc(
|
||||
pos,
|
||||
comp::Stats::new(get_npc_name(id, npc::BodyType::from_body(body))),
|
||||
comp::SkillSet::default(),
|
||||
comp::Health::new(body, 1),
|
||||
comp::Poise::new(body),
|
||||
inventory,
|
||||
@ -951,13 +950,21 @@ fn handle_spawn_training_dummy(
|
||||
let body = comp::Body::Object(comp::object::Body::TrainingDummy);
|
||||
|
||||
let stats = comp::Stats::new("Training Dummy".to_string());
|
||||
|
||||
let skill_set = comp::SkillSet::default();
|
||||
let health = comp::Health::new(body, 0);
|
||||
let poise = comp::Poise::new(body);
|
||||
|
||||
server
|
||||
.state
|
||||
.create_npc(pos, stats, health, poise, Inventory::new_empty(), body)
|
||||
.create_npc(
|
||||
pos,
|
||||
stats,
|
||||
skill_set,
|
||||
health,
|
||||
poise,
|
||||
Inventory::new_empty(),
|
||||
body,
|
||||
)
|
||||
.with(comp::Vel(vel))
|
||||
.with(comp::MountState::Unmounted)
|
||||
.build();
|
||||
@ -2174,13 +2181,13 @@ fn handle_skill_point(
|
||||
.map(|alias| find_alias(server.state.ecs(), &alias).map(|(target, _)| target))
|
||||
.unwrap_or(Ok(target))?;
|
||||
|
||||
if let Some(mut stats) = server
|
||||
if let Some(mut skill_set) = server
|
||||
.state
|
||||
.ecs_mut()
|
||||
.write_storage::<comp::Stats>()
|
||||
.write_storage::<comp::SkillSet>()
|
||||
.get_mut(player)
|
||||
{
|
||||
stats.skill_set.add_skill_points(skill_tree, sp);
|
||||
skill_set.add_skill_points(skill_tree, sp);
|
||||
Ok(())
|
||||
} else {
|
||||
Err("Player has no stats!".into())
|
||||
|
@ -8,7 +8,8 @@ use common::{
|
||||
buff::{BuffCategory, BuffData, BuffKind, BuffSource},
|
||||
inventory::loadout::Loadout,
|
||||
shockwave, Agent, Alignment, Body, Gravity, Health, HomeChunk, Inventory, Item, ItemDrop,
|
||||
LightEmitter, Object, Ori, Poise, Pos, Projectile, Scale, Stats, Vel, WaypointArea,
|
||||
LightEmitter, Object, Ori, Poise, Pos, Projectile, Scale, SkillSet, Stats, Vel,
|
||||
WaypointArea,
|
||||
},
|
||||
outcome::Outcome,
|
||||
rtsim::RtSimEntity,
|
||||
@ -34,6 +35,7 @@ pub fn handle_loaded_character_data(
|
||||
loaded_components: (
|
||||
comp::Body,
|
||||
comp::Stats,
|
||||
comp::SkillSet,
|
||||
comp::Inventory,
|
||||
Option<comp::Waypoint>,
|
||||
),
|
||||
@ -49,6 +51,7 @@ pub fn handle_create_npc(
|
||||
server: &mut Server,
|
||||
pos: Pos,
|
||||
stats: Stats,
|
||||
skill_set: SkillSet,
|
||||
health: Health,
|
||||
poise: Poise,
|
||||
loadout: Loadout,
|
||||
@ -64,7 +67,7 @@ pub fn handle_create_npc(
|
||||
|
||||
let entity = server
|
||||
.state
|
||||
.create_npc(pos, stats, health, poise, inventory, body)
|
||||
.create_npc(pos, stats, skill_set, health, poise, inventory, body)
|
||||
.with(scale)
|
||||
.with(alignment);
|
||||
|
||||
|
@ -15,7 +15,7 @@ use common::{
|
||||
chat::{KillSource, KillType},
|
||||
inventory::item::MaterialStatManifest,
|
||||
object, Alignment, Body, CharacterState, Energy, EnergyChange, Group, Health, HealthChange,
|
||||
HealthSource, Inventory, Player, Poise, PoiseChange, PoiseSource, Pos, Stats,
|
||||
HealthSource, Inventory, Player, Poise, PoiseChange, PoiseSource, Pos, SkillSet, Stats,
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
lottery::{LootSpec, Lottery},
|
||||
@ -178,7 +178,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
|
||||
// Give EXP to the killer if entity had stats
|
||||
(|| {
|
||||
let mut stats = state.ecs().write_storage::<Stats>();
|
||||
let mut skill_set = state.ecs().write_storage::<SkillSet>();
|
||||
let healths = state.ecs().read_storage::<Health>();
|
||||
let inventories = state.ecs().read_storage::<Inventory>();
|
||||
let players = state.ecs().read_storage::<Player>();
|
||||
@ -193,18 +193,23 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
let (entity_stats, entity_health, entity_inventory, entity_body) = if let (
|
||||
Some(entity_stats),
|
||||
let (entity_skill_set, entity_health, entity_inventory, entity_body) = if let (
|
||||
Some(entity_skill_set),
|
||||
Some(entity_health),
|
||||
Some(entity_inventory),
|
||||
Some(entity_body),
|
||||
) = (
|
||||
stats.get(entity),
|
||||
skill_set.get(entity),
|
||||
healths.get(entity),
|
||||
inventories.get(entity),
|
||||
bodies.get(entity),
|
||||
) {
|
||||
(entity_stats, entity_health, entity_inventory, entity_body)
|
||||
(
|
||||
entity_skill_set,
|
||||
entity_health,
|
||||
entity_inventory,
|
||||
entity_body,
|
||||
)
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
@ -228,7 +233,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
let mut exp_reward = combat::combat_rating(
|
||||
entity_inventory,
|
||||
entity_health,
|
||||
entity_stats,
|
||||
entity_skill_set,
|
||||
*entity_body,
|
||||
&msm,
|
||||
) * 2.5;
|
||||
@ -268,24 +273,24 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
// Divides exp reward by square root of number of people in group
|
||||
exp_reward /= (non_pet_group_members_in_range as f32).sqrt();
|
||||
members_in_range.into_iter().for_each(|(e, uid)| {
|
||||
if let (Some(inventory), Some(mut stats)) = (inventories.get(e), stats.get_mut(e)) {
|
||||
handle_exp_gain(exp_reward, inventory, &mut stats, uid, &mut outcomes);
|
||||
if let (Some(inventory), Some(mut skill_set)) =
|
||||
(inventories.get(e), skill_set.get_mut(e))
|
||||
{
|
||||
handle_exp_gain(exp_reward, inventory, &mut skill_set, uid, &mut outcomes);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if let (Some(mut attacker_stats), Some(attacker_uid), Some(attacker_inventory)) = (
|
||||
stats.get_mut(attacker),
|
||||
if let (Some(mut attacker_skill_set), Some(attacker_uid), Some(attacker_inventory)) = (
|
||||
skill_set.get_mut(attacker),
|
||||
uids.get(attacker),
|
||||
inventories.get(attacker),
|
||||
) {
|
||||
// TODO: Discuss whether we should give EXP by Player
|
||||
// Killing or not.
|
||||
// attacker_stats.exp.change_by(exp_reward.ceil() as i64);
|
||||
// TODO: Discuss whether we should give EXP by Player Killing or not.
|
||||
handle_exp_gain(
|
||||
exp_reward,
|
||||
attacker_inventory,
|
||||
&mut attacker_stats,
|
||||
&mut attacker_skill_set,
|
||||
attacker_uid,
|
||||
&mut outcomes,
|
||||
);
|
||||
@ -856,7 +861,7 @@ pub fn handle_energy_change(server: &Server, entity: EcsEntity, change: EnergyCh
|
||||
fn handle_exp_gain(
|
||||
exp_reward: f32,
|
||||
inventory: &Inventory,
|
||||
stats: &mut Stats,
|
||||
skill_set: &mut SkillSet,
|
||||
uid: &Uid,
|
||||
outcomes: &mut Vec<Outcome>,
|
||||
) {
|
||||
@ -864,26 +869,18 @@ fn handle_exp_gain(
|
||||
let mut xp_pools = HashSet::<SkillGroupKind>::new();
|
||||
xp_pools.insert(SkillGroupKind::General);
|
||||
if let Some(w) = main_tool_kind {
|
||||
if stats
|
||||
.skill_set
|
||||
.contains_skill_group(SkillGroupKind::Weapon(w))
|
||||
{
|
||||
if skill_set.contains_skill_group(SkillGroupKind::Weapon(w)) {
|
||||
xp_pools.insert(SkillGroupKind::Weapon(w));
|
||||
}
|
||||
}
|
||||
if let Some(w) = second_tool_kind {
|
||||
if stats
|
||||
.skill_set
|
||||
.contains_skill_group(SkillGroupKind::Weapon(w))
|
||||
{
|
||||
if skill_set.contains_skill_group(SkillGroupKind::Weapon(w)) {
|
||||
xp_pools.insert(SkillGroupKind::Weapon(w));
|
||||
}
|
||||
}
|
||||
let num_pools = xp_pools.len() as f32;
|
||||
for pool in xp_pools {
|
||||
stats
|
||||
.skill_set
|
||||
.change_experience(pool, (exp_reward / num_pools).ceil() as i32);
|
||||
skill_set.change_experience(pool, (exp_reward / num_pools).ceil() as i32);
|
||||
}
|
||||
outcomes.push(Outcome::ExpChange {
|
||||
uid: *uid,
|
||||
|
@ -140,6 +140,7 @@ impl Server {
|
||||
ServerEvent::CreateNpc {
|
||||
pos,
|
||||
stats,
|
||||
skill_set,
|
||||
health,
|
||||
poise,
|
||||
loadout,
|
||||
@ -154,6 +155,7 @@ impl Server {
|
||||
self,
|
||||
pos,
|
||||
stats,
|
||||
skill_set,
|
||||
health,
|
||||
poise,
|
||||
loadout,
|
||||
|
@ -175,9 +175,9 @@ pub fn handle_client_disconnect(
|
||||
// the race condition of their login fetching their old data
|
||||
// and overwriting the data saved here.
|
||||
fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
|
||||
if let (Some(presence), Some(stats), Some(inventory), mut character_updater) = (
|
||||
if let (Some(presence), Some(skill_set), Some(inventory), mut character_updater) = (
|
||||
state.read_storage::<Presence>().get(entity),
|
||||
state.read_storage::<comp::Stats>().get(entity),
|
||||
state.read_storage::<comp::SkillSet>().get(entity),
|
||||
state.read_storage::<comp::Inventory>().get(entity),
|
||||
state.ecs().fetch_mut::<CharacterUpdater>(),
|
||||
) {
|
||||
@ -191,7 +191,7 @@ fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
|
||||
|
||||
character_updater.add_pending_logout_update(
|
||||
char_id,
|
||||
(stats.clone(), inventory.clone(), waypoint),
|
||||
(skill_set.clone(), inventory.clone(), waypoint),
|
||||
);
|
||||
},
|
||||
PresenceKind::Spectator => { /* Do nothing, spectators do not need persisting */ },
|
||||
|
@ -15,9 +15,9 @@ use crate::{
|
||||
convert_body_from_database, convert_body_to_database_json,
|
||||
convert_character_from_database, convert_inventory_from_database_items,
|
||||
convert_items_to_database_items, convert_loadout_from_database_items,
|
||||
convert_skill_groups_to_database, convert_skills_to_database,
|
||||
convert_stats_from_database, convert_waypoint_from_database_json,
|
||||
convert_waypoint_to_database_json,
|
||||
convert_skill_groups_to_database, convert_skill_set_from_database,
|
||||
convert_skills_to_database, convert_stats_from_database,
|
||||
convert_waypoint_from_database_json, convert_waypoint_to_database_json,
|
||||
},
|
||||
character_loader::{CharacterCreationResult, CharacterDataResult, CharacterListResult},
|
||||
error::PersistenceError::DatabaseError,
|
||||
@ -198,7 +198,8 @@ pub fn load_character_data(
|
||||
|
||||
Ok((
|
||||
convert_body_from_database(&body_data)?,
|
||||
convert_stats_from_database(character_data.alias, &skill_data, &skill_group_data),
|
||||
convert_stats_from_database(character_data.alias),
|
||||
convert_skill_set_from_database(&skill_data, &skill_group_data),
|
||||
convert_inventory_from_database_items(
|
||||
character_containers.inventory_container_id,
|
||||
&inventory_items,
|
||||
@ -301,7 +302,7 @@ pub fn create_character(
|
||||
) -> CharacterCreationResult {
|
||||
check_character_limit(uuid, connection)?;
|
||||
|
||||
let (body, stats, inventory, waypoint) = persisted_components;
|
||||
let (body, _stats, skill_set, inventory, waypoint) = persisted_components;
|
||||
|
||||
// Fetch new entity IDs for character, inventory and loadout
|
||||
let mut new_entity_ids = get_new_entity_ids(connection, |next_id| next_id + 3)?;
|
||||
@ -387,8 +388,6 @@ pub fn create_character(
|
||||
])?;
|
||||
drop(stmt);
|
||||
|
||||
let skill_set = stats.skill_set;
|
||||
|
||||
let db_skill_groups = convert_skill_groups_to_database(character_id, skill_set.skill_groups);
|
||||
|
||||
#[rustfmt::skip]
|
||||
@ -682,7 +681,7 @@ fn get_pseudo_container_id(
|
||||
|
||||
pub fn update(
|
||||
char_id: CharacterId,
|
||||
char_stats: comp::Stats,
|
||||
char_skill_set: comp::SkillSet,
|
||||
inventory: comp::Inventory,
|
||||
char_waypoint: Option<comp::Waypoint>,
|
||||
connection: &mut Transaction,
|
||||
@ -781,8 +780,6 @@ pub fn update(
|
||||
}
|
||||
}
|
||||
|
||||
let char_skill_set = char_stats.skill_set;
|
||||
|
||||
let db_skill_groups = convert_skill_groups_to_database(char_id, char_skill_set.skill_groups);
|
||||
|
||||
#[rustfmt::skip]
|
||||
|
@ -428,26 +428,22 @@ pub fn convert_character_from_database(character: &Character) -> common::charact
|
||||
}
|
||||
}
|
||||
|
||||
pub fn convert_stats_from_database(
|
||||
alias: String,
|
||||
skills: &[Skill],
|
||||
skill_groups: &[SkillGroup],
|
||||
) -> common::comp::Stats {
|
||||
pub fn convert_stats_from_database(alias: String) -> common::comp::Stats {
|
||||
let mut new_stats = common::comp::Stats::empty();
|
||||
new_stats.name = alias;
|
||||
/*new_stats.update_max_hp(new_stats.body_type);
|
||||
new_stats.health.set_to(
|
||||
new_stats.health.maximum(),
|
||||
common::comp::HealthSource::Revive,
|
||||
);*/
|
||||
new_stats.skill_set = skills::SkillSet {
|
||||
new_stats
|
||||
}
|
||||
|
||||
pub fn convert_skill_set_from_database(
|
||||
skills: &[Skill],
|
||||
skill_groups: &[SkillGroup],
|
||||
) -> common::comp::SkillSet {
|
||||
skills::SkillSet {
|
||||
skill_groups: convert_skill_groups_from_database(skill_groups),
|
||||
skills: convert_skills_from_database(skills),
|
||||
modify_health: true,
|
||||
modify_energy: true,
|
||||
};
|
||||
|
||||
new_stats
|
||||
}
|
||||
}
|
||||
|
||||
fn get_item_from_asset(item_definition_id: &str) -> Result<common::comp::Item, PersistenceError> {
|
||||
|
@ -14,7 +14,7 @@ use std::{
|
||||
};
|
||||
use tracing::{debug, error, info, trace, warn};
|
||||
|
||||
pub type CharacterUpdateData = (comp::Stats, comp::Inventory, Option<comp::Waypoint>);
|
||||
pub type CharacterUpdateData = (comp::SkillSet, comp::Inventory, Option<comp::Waypoint>);
|
||||
|
||||
pub enum CharacterUpdaterEvent {
|
||||
BatchUpdate(Vec<(CharacterId, CharacterUpdateData)>),
|
||||
@ -131,17 +131,17 @@ impl CharacterUpdater {
|
||||
updates: impl Iterator<
|
||||
Item = (
|
||||
CharacterId,
|
||||
&'a comp::Stats,
|
||||
&'a comp::SkillSet,
|
||||
&'a comp::Inventory,
|
||||
Option<&'a comp::Waypoint>,
|
||||
),
|
||||
>,
|
||||
) {
|
||||
let updates = updates
|
||||
.map(|(character_id, stats, inventory, waypoint)| {
|
||||
.map(|(character_id, skill_set, inventory, waypoint)| {
|
||||
(
|
||||
character_id,
|
||||
(stats.clone(), inventory.clone(), waypoint.cloned()),
|
||||
(skill_set.clone(), inventory.clone(), waypoint.cloned()),
|
||||
)
|
||||
})
|
||||
.chain(self.pending_logout_updates.drain())
|
||||
@ -161,11 +161,16 @@ impl CharacterUpdater {
|
||||
pub fn update(
|
||||
&mut self,
|
||||
character_id: CharacterId,
|
||||
stats: &comp::Stats,
|
||||
skill_set: &comp::SkillSet,
|
||||
inventory: &comp::Inventory,
|
||||
waypoint: Option<&comp::Waypoint>,
|
||||
) {
|
||||
self.batch_update(std::iter::once((character_id, stats, inventory, waypoint)));
|
||||
self.batch_update(std::iter::once((
|
||||
character_id,
|
||||
skill_set,
|
||||
inventory,
|
||||
waypoint,
|
||||
)));
|
||||
}
|
||||
|
||||
/// Indicates to the batch update thread that a requested disconnection of
|
||||
|
@ -22,6 +22,7 @@ use tracing::info;
|
||||
pub type PersistedComponents = (
|
||||
comp::Body,
|
||||
comp::Stats,
|
||||
comp::SkillSet,
|
||||
comp::Inventory,
|
||||
Option<comp::Waypoint>,
|
||||
);
|
||||
|
@ -126,6 +126,7 @@ impl<'a> System<'a> for Sys {
|
||||
_ => ServerEvent::CreateNpc {
|
||||
pos: comp::Pos(spawn_pos),
|
||||
stats: comp::Stats::new(entity.get_name()),
|
||||
skill_set: comp::SkillSet::default(),
|
||||
health: comp::Health::new(body, 10),
|
||||
loadout: match body {
|
||||
comp::Body::Humanoid(_) => entity.get_loadout(),
|
||||
|
@ -31,10 +31,12 @@ pub trait StateExt {
|
||||
/// Updates a component associated with the entity based on the `Effect`
|
||||
fn apply_effect(&self, entity: EcsEntity, effect: Effect, source: Option<Uid>);
|
||||
/// Build a non-player character
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn create_npc(
|
||||
&mut self,
|
||||
pos: comp::Pos,
|
||||
stats: comp::Stats,
|
||||
skill_set: comp::SkillSet,
|
||||
health: comp::Health,
|
||||
poise: comp::Poise,
|
||||
inventory: comp::Inventory,
|
||||
@ -161,6 +163,7 @@ impl StateExt for State {
|
||||
&mut self,
|
||||
pos: comp::Pos,
|
||||
stats: comp::Stats,
|
||||
skill_set: comp::SkillSet,
|
||||
health: comp::Health,
|
||||
poise: comp::Poise,
|
||||
inventory: comp::Inventory,
|
||||
@ -192,13 +195,13 @@ impl StateExt for State {
|
||||
.with(body)
|
||||
.with(comp::Energy::new(
|
||||
body,
|
||||
stats
|
||||
.skill_set
|
||||
skill_set
|
||||
.skill_level(Skill::General(GeneralSkill::EnergyIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0),
|
||||
))
|
||||
.with(stats)
|
||||
.with(skill_set)
|
||||
.with(health)
|
||||
.with(poise)
|
||||
.with(comp::Alignment::Npc)
|
||||
@ -252,6 +255,7 @@ impl StateExt for State {
|
||||
// recognize a possesed airship; that system should be refactored to use `.maybe()`
|
||||
.with(comp::Energy::new(ship.into(), 0))
|
||||
.with(comp::Stats::new("Airship".to_string()))
|
||||
.with(comp::SkillSet::default())
|
||||
.with(comp::Combo::default());
|
||||
|
||||
if mountable {
|
||||
@ -399,7 +403,7 @@ impl StateExt for State {
|
||||
}
|
||||
|
||||
fn update_character_data(&mut self, entity: EcsEntity, components: PersistedComponents) {
|
||||
let (body, stats, inventory, waypoint) = components;
|
||||
let (body, stats, skill_set, inventory, waypoint) = components;
|
||||
|
||||
if let Some(player_uid) = self.read_component_copied::<Uid>(entity) {
|
||||
// Notify clients of a player list update
|
||||
@ -420,13 +424,11 @@ impl StateExt for State {
|
||||
});
|
||||
self.write_component_ignore_entity_dead(entity, body);
|
||||
let (health_level, energy_level) = (
|
||||
stats
|
||||
.skill_set
|
||||
skill_set
|
||||
.skill_level(Skill::General(GeneralSkill::HealthIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0),
|
||||
stats
|
||||
.skill_set
|
||||
skill_set
|
||||
.skill_level(Skill::General(GeneralSkill::EnergyIncrease))
|
||||
.unwrap_or(None)
|
||||
.unwrap_or(0),
|
||||
@ -435,6 +437,7 @@ impl StateExt for State {
|
||||
self.write_component_ignore_entity_dead(entity, comp::Energy::new(body, energy_level));
|
||||
self.write_component_ignore_entity_dead(entity, comp::Poise::new(body));
|
||||
self.write_component_ignore_entity_dead(entity, stats);
|
||||
self.write_component_ignore_entity_dead(entity, skill_set);
|
||||
self.write_component_ignore_entity_dead(entity, inventory);
|
||||
self.write_component_ignore_entity_dead(
|
||||
entity,
|
||||
|
@ -16,7 +16,7 @@ use common::{
|
||||
skills::{AxeSkill, BowSkill, HammerSkill, Skill, StaffSkill, SwordSkill},
|
||||
Agent, Alignment, BehaviorCapability, BehaviorState, Body, CharacterState, ControlAction,
|
||||
ControlEvent, Controller, Energy, Health, HealthChange, InputKind, Inventory,
|
||||
InventoryAction, LightEmitter, MountState, Ori, PhysicsState, Pos, Scale, Stats,
|
||||
InventoryAction, LightEmitter, MountState, Ori, PhysicsState, Pos, Scale, SkillSet, Stats,
|
||||
UnresolvedChatMsg, Vel,
|
||||
},
|
||||
effect::{BuffEffect, Effect},
|
||||
@ -55,7 +55,7 @@ struct AgentData<'a> {
|
||||
energy: &'a Energy,
|
||||
body: Option<&'a Body>,
|
||||
inventory: &'a Inventory,
|
||||
stats: &'a Stats,
|
||||
skill_set: &'a SkillSet,
|
||||
physics_state: &'a PhysicsState,
|
||||
alignment: Option<&'a Alignment>,
|
||||
traversal_config: TraversalConfig,
|
||||
@ -84,6 +84,7 @@ pub struct ReadData<'a> {
|
||||
healths: ReadStorage<'a, Health>,
|
||||
inventories: ReadStorage<'a, Inventory>,
|
||||
stats: ReadStorage<'a, Stats>,
|
||||
skill_set: ReadStorage<'a, SkillSet>,
|
||||
physics_states: ReadStorage<'a, PhysicsState>,
|
||||
char_states: ReadStorage<'a, CharacterState>,
|
||||
uids: ReadStorage<'a, Uid>,
|
||||
@ -147,7 +148,7 @@ impl<'a> System<'a> for Sys {
|
||||
),
|
||||
read_data.bodies.maybe(),
|
||||
&read_data.inventories,
|
||||
&read_data.stats,
|
||||
&read_data.skill_set,
|
||||
&read_data.physics_states,
|
||||
&read_data.uids,
|
||||
&mut agents,
|
||||
@ -176,7 +177,7 @@ impl<'a> System<'a> for Sys {
|
||||
(pos, vel, ori),
|
||||
body,
|
||||
inventory,
|
||||
stats,
|
||||
skill_set,
|
||||
physics_state,
|
||||
uid,
|
||||
agent,
|
||||
@ -269,7 +270,7 @@ impl<'a> System<'a> for Sys {
|
||||
energy,
|
||||
body,
|
||||
inventory,
|
||||
stats,
|
||||
skill_set,
|
||||
physics_state,
|
||||
alignment: alignment.as_ref(),
|
||||
traversal_config,
|
||||
@ -1621,10 +1622,7 @@ impl<'a> AgentData<'a> {
|
||||
.actions
|
||||
.push(ControlAction::basic_input(InputKind::Secondary));
|
||||
agent.action_timer += dt.0;
|
||||
} else if self
|
||||
.stats
|
||||
.skill_set
|
||||
.has_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
||||
} else if self.skill_set.has_skill(Skill::Axe(AxeSkill::UnlockLeap))
|
||||
&& self.energy.current() > 800
|
||||
&& thread_rng().gen_bool(0.5)
|
||||
{
|
||||
@ -1680,7 +1678,6 @@ impl<'a> AgentData<'a> {
|
||||
.push(ControlAction::basic_input(InputKind::Secondary));
|
||||
agent.action_timer += dt.0;
|
||||
} else if self
|
||||
.stats
|
||||
.skill_set
|
||||
.has_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
||||
&& self.energy.current() > 700
|
||||
@ -1711,7 +1708,6 @@ impl<'a> AgentData<'a> {
|
||||
controller.inputs.move_dir =
|
||||
bearing.xy().try_normalized().unwrap_or_else(Vec2::zero) * speed;
|
||||
if self
|
||||
.stats
|
||||
.skill_set
|
||||
.has_skill(Skill::Hammer(HammerSkill::UnlockLeap))
|
||||
&& agent.action_timer > 5.0
|
||||
@ -1746,7 +1742,6 @@ impl<'a> AgentData<'a> {
|
||||
if dist_sqrd < min_attack_dist.powi(2) {
|
||||
controller.inputs.move_dir = Vec2::zero();
|
||||
if self
|
||||
.stats
|
||||
.skill_set
|
||||
.has_skill(Skill::Sword(SwordSkill::UnlockSpin))
|
||||
&& agent.action_timer < 2.0
|
||||
@ -1841,7 +1836,6 @@ impl<'a> AgentData<'a> {
|
||||
.push(ControlAction::basic_input(InputKind::Secondary));
|
||||
agent.action_timer += dt.0;
|
||||
} else if self
|
||||
.stats
|
||||
.skill_set
|
||||
.has_skill(Skill::Bow(BowSkill::UnlockRepeater))
|
||||
&& self.energy.current() > 400
|
||||
@ -1924,7 +1918,6 @@ impl<'a> AgentData<'a> {
|
||||
agent.action_timer = 0.0;
|
||||
}
|
||||
if self
|
||||
.stats
|
||||
.skill_set
|
||||
.has_skill(Skill::Staff(StaffSkill::UnlockShockwave))
|
||||
&& self.energy.current() > 800
|
||||
|
@ -1,6 +1,6 @@
|
||||
use crate::{client::Client, presence::Presence, Settings};
|
||||
use common::{
|
||||
comp::{CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Pos, Stats, Vel},
|
||||
comp::{CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Pos, SkillSet, Vel},
|
||||
event::{EventBus, ServerEvent},
|
||||
terrain::TerrainGrid,
|
||||
vol::ReadVol,
|
||||
@ -21,7 +21,7 @@ impl Sys {
|
||||
terrain: &ReadExpect<'_, TerrainGrid>,
|
||||
can_build: &ReadStorage<'_, CanBuild>,
|
||||
force_updates: &ReadStorage<'_, ForceUpdate>,
|
||||
stats: &mut WriteStorage<'_, Stats>,
|
||||
skill_sets: &mut WriteStorage<'_, SkillSet>,
|
||||
healths: &ReadStorage<'_, Health>,
|
||||
block_changes: &mut Write<'_, BlockChange>,
|
||||
positions: &mut WriteStorage<'_, Pos>,
|
||||
@ -139,19 +139,19 @@ impl Sys {
|
||||
}
|
||||
},
|
||||
ClientGeneral::UnlockSkill(skill) => {
|
||||
stats
|
||||
skill_sets
|
||||
.get_mut(entity)
|
||||
.map(|mut s| s.skill_set.unlock_skill(skill));
|
||||
.map(|mut skill_set| skill_set.unlock_skill(skill));
|
||||
},
|
||||
ClientGeneral::RefundSkill(skill) => {
|
||||
stats
|
||||
skill_sets
|
||||
.get_mut(entity)
|
||||
.map(|mut s| s.skill_set.refund_skill(skill));
|
||||
.map(|mut skill_set| skill_set.refund_skill(skill));
|
||||
},
|
||||
ClientGeneral::UnlockSkillGroup(skill_group_kind) => {
|
||||
stats
|
||||
skill_sets
|
||||
.get_mut(entity)
|
||||
.map(|mut s| s.skill_set.unlock_skill_group(skill_group_kind));
|
||||
.map(|mut skill_set| skill_set.unlock_skill_group(skill_group_kind));
|
||||
},
|
||||
ClientGeneral::RequestSiteInfo(id) => {
|
||||
server_emitter.emit(ServerEvent::RequestSiteInfo { entity, id });
|
||||
@ -173,7 +173,7 @@ impl<'a> System<'a> for Sys {
|
||||
ReadExpect<'a, TerrainGrid>,
|
||||
ReadStorage<'a, CanBuild>,
|
||||
ReadStorage<'a, ForceUpdate>,
|
||||
WriteStorage<'a, Stats>,
|
||||
WriteStorage<'a, SkillSet>,
|
||||
ReadStorage<'a, Health>,
|
||||
Write<'a, BlockChange>,
|
||||
WriteStorage<'a, Pos>,
|
||||
@ -198,7 +198,7 @@ impl<'a> System<'a> for Sys {
|
||||
terrain,
|
||||
can_build,
|
||||
force_updates,
|
||||
mut stats,
|
||||
mut skill_sets,
|
||||
healths,
|
||||
mut block_changes,
|
||||
mut positions,
|
||||
@ -225,7 +225,7 @@ impl<'a> System<'a> for Sys {
|
||||
&terrain,
|
||||
&can_build,
|
||||
&force_updates,
|
||||
&mut stats,
|
||||
&mut skill_sets,
|
||||
&healths,
|
||||
&mut block_changes,
|
||||
&mut positions,
|
||||
|
@ -1,5 +1,5 @@
|
||||
use crate::{persistence::character_updater, presence::Presence, sys::SysScheduler};
|
||||
use common::comp::{Inventory, Stats, Waypoint};
|
||||
use common::comp::{Inventory, SkillSet, Waypoint};
|
||||
use common_ecs::{Job, Origin, Phase, System};
|
||||
use common_net::msg::PresenceKind;
|
||||
use specs::{Join, ReadStorage, Write, WriteExpect};
|
||||
@ -11,7 +11,7 @@ impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadStorage<'a, Presence>,
|
||||
ReadStorage<'a, Stats>,
|
||||
ReadStorage<'a, SkillSet>,
|
||||
ReadStorage<'a, Inventory>,
|
||||
ReadStorage<'a, Waypoint>,
|
||||
WriteExpect<'a, character_updater::CharacterUpdater>,
|
||||
@ -26,7 +26,7 @@ impl<'a> System<'a> for Sys {
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
presences,
|
||||
player_stats,
|
||||
player_skill_set,
|
||||
player_inventories,
|
||||
player_waypoint,
|
||||
mut updater,
|
||||
@ -37,14 +37,16 @@ impl<'a> System<'a> for Sys {
|
||||
updater.batch_update(
|
||||
(
|
||||
&presences,
|
||||
&player_stats,
|
||||
&player_skill_set,
|
||||
&player_inventories,
|
||||
player_waypoint.maybe(),
|
||||
)
|
||||
.join()
|
||||
.filter_map(
|
||||
|(presence, stats, inventory, waypoint)| match presence.kind {
|
||||
PresenceKind::Character(id) => Some((id, stats, inventory, waypoint)),
|
||||
|(presence, skill_set, inventory, waypoint)| match presence.kind {
|
||||
PresenceKind::Character(id) => {
|
||||
Some((id, skill_set, inventory, waypoint))
|
||||
},
|
||||
PresenceKind::Spectator => None,
|
||||
},
|
||||
),
|
||||
|
@ -2,7 +2,8 @@ use common::{
|
||||
comp::{
|
||||
item::MaterialStatManifest, Auras, BeamSegment, Body, Buffs, CanBuild, CharacterState,
|
||||
Collider, Combo, Energy, Gravity, Group, Health, Inventory, Item, LightEmitter, Mass,
|
||||
MountState, Mounting, Ori, Player, Poise, Pos, Scale, Shockwave, Stats, Sticky, Vel,
|
||||
MountState, Mounting, Ori, Player, Poise, Pos, Scale, Shockwave, SkillSet, Stats, Sticky,
|
||||
Vel,
|
||||
},
|
||||
uid::Uid,
|
||||
};
|
||||
@ -42,6 +43,7 @@ pub struct TrackedComps<'a> {
|
||||
pub body: ReadStorage<'a, Body>,
|
||||
pub player: ReadStorage<'a, Player>,
|
||||
pub stats: ReadStorage<'a, Stats>,
|
||||
pub skill_set: ReadStorage<'a, SkillSet>,
|
||||
pub buffs: ReadStorage<'a, Buffs>,
|
||||
pub auras: ReadStorage<'a, Auras>,
|
||||
pub energy: ReadStorage<'a, Energy>,
|
||||
@ -84,6 +86,10 @@ impl<'a> TrackedComps<'a> {
|
||||
.get(entity)
|
||||
.cloned()
|
||||
.map(|c| comps.push(c.into()));
|
||||
self.skill_set
|
||||
.get(entity)
|
||||
.cloned()
|
||||
.map(|c| comps.push(c.into()));
|
||||
self.buffs
|
||||
.get(entity)
|
||||
.cloned()
|
||||
@ -179,6 +185,7 @@ pub struct ReadTrackers<'a> {
|
||||
pub body: ReadExpect<'a, UpdateTracker<Body>>,
|
||||
pub player: ReadExpect<'a, UpdateTracker<Player>>,
|
||||
pub stats: ReadExpect<'a, UpdateTracker<Stats>>,
|
||||
pub skill_set: ReadExpect<'a, UpdateTracker<SkillSet>>,
|
||||
pub buffs: ReadExpect<'a, UpdateTracker<Buffs>>,
|
||||
pub auras: ReadExpect<'a, UpdateTracker<Auras>>,
|
||||
pub energy: ReadExpect<'a, UpdateTracker<Energy>>,
|
||||
@ -214,6 +221,7 @@ impl<'a> ReadTrackers<'a> {
|
||||
.with_component(&comps.uid, &*self.body, &comps.body, filter)
|
||||
.with_component(&comps.uid, &*self.player, &comps.player, filter)
|
||||
.with_component(&comps.uid, &*self.stats, &comps.stats, filter)
|
||||
.with_component(&comps.uid, &*self.skill_set, &comps.skill_set, filter)
|
||||
.with_component(&comps.uid, &*self.buffs, &comps.buffs, filter)
|
||||
.with_component(&comps.uid, &*self.auras, &comps.auras, filter)
|
||||
.with_component(&comps.uid, &*self.energy, &comps.energy, filter)
|
||||
@ -256,6 +264,7 @@ pub struct WriteTrackers<'a> {
|
||||
body: WriteExpect<'a, UpdateTracker<Body>>,
|
||||
player: WriteExpect<'a, UpdateTracker<Player>>,
|
||||
stats: WriteExpect<'a, UpdateTracker<Stats>>,
|
||||
skill_set: WriteExpect<'a, UpdateTracker<SkillSet>>,
|
||||
buffs: WriteExpect<'a, UpdateTracker<Buffs>>,
|
||||
auras: WriteExpect<'a, UpdateTracker<Auras>>,
|
||||
energy: WriteExpect<'a, UpdateTracker<Energy>>,
|
||||
@ -285,6 +294,7 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
|
||||
trackers.body.record_changes(&comps.body);
|
||||
trackers.player.record_changes(&comps.player);
|
||||
trackers.stats.record_changes(&comps.stats);
|
||||
trackers.skill_set.record_changes(&comps.skill_set);
|
||||
trackers.buffs.record_changes(&comps.buffs);
|
||||
trackers.auras.record_changes(&comps.auras);
|
||||
trackers.energy.record_changes(&comps.energy);
|
||||
@ -329,6 +339,7 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
|
||||
log_counts!(auras, "Auras");
|
||||
log_counts!(player, "Players");
|
||||
log_counts!(stats, "Stats");
|
||||
log_counts!(skill_set, "SkillSet");
|
||||
log_counts!(energy, "Energies");
|
||||
log_counts!(combo, "Combos");
|
||||
log_vounts!(health, "Healths");
|
||||
@ -354,6 +365,7 @@ pub fn register_trackers(world: &mut World) {
|
||||
world.register_tracker::<Body>();
|
||||
world.register_tracker::<Player>();
|
||||
world.register_tracker::<Stats>();
|
||||
world.register_tracker::<SkillSet>();
|
||||
world.register_tracker::<Buffs>();
|
||||
world.register_tracker::<Auras>();
|
||||
world.register_tracker::<Energy>();
|
||||
|
@ -154,7 +154,7 @@ impl<'a> System<'a> for Sys {
|
||||
let economy = entity.trading_information.as_ref();
|
||||
let skillset_config = entity.skillset_config;
|
||||
|
||||
stats.skill_set =
|
||||
let skill_set =
|
||||
SkillSetBuilder::build_skillset(&main_tool, skillset_config).build();
|
||||
let loadout =
|
||||
LoadoutBuilder::build_loadout(body, main_tool, loadout_config, economy).build();
|
||||
@ -189,6 +189,7 @@ impl<'a> System<'a> for Sys {
|
||||
server_emitter.emit(ServerEvent::CreateNpc {
|
||||
pos: Pos(entity.pos),
|
||||
stats,
|
||||
skill_set,
|
||||
health,
|
||||
poise,
|
||||
loadout,
|
||||
|
@ -20,7 +20,7 @@ use common::{
|
||||
combat::{combat_rating, Damage},
|
||||
comp::{
|
||||
item::{ItemDef, MaterialStatManifest, Quality},
|
||||
Body, Energy, Health, Inventory, Poise, Stats,
|
||||
Body, Energy, Health, Inventory, Poise, SkillSet, Stats,
|
||||
},
|
||||
};
|
||||
use conrod_core::{
|
||||
@ -473,6 +473,7 @@ pub struct Bag<'a> {
|
||||
pulse: f32,
|
||||
localized_strings: &'a Localization,
|
||||
stats: &'a Stats,
|
||||
skill_set: &'a SkillSet,
|
||||
health: &'a Health,
|
||||
energy: &'a Energy,
|
||||
show: &'a Show,
|
||||
@ -494,6 +495,7 @@ impl<'a> Bag<'a> {
|
||||
pulse: f32,
|
||||
localized_strings: &'a Localization,
|
||||
stats: &'a Stats,
|
||||
skill_set: &'a SkillSet,
|
||||
health: &'a Health,
|
||||
energy: &'a Energy,
|
||||
show: &'a Show,
|
||||
@ -513,6 +515,7 @@ impl<'a> Bag<'a> {
|
||||
pulse,
|
||||
localized_strings,
|
||||
stats,
|
||||
skill_set,
|
||||
energy,
|
||||
health,
|
||||
show,
|
||||
@ -738,8 +741,14 @@ impl<'a> Widget for Bag<'a> {
|
||||
.resize(STATS.len(), &mut ui.widget_id_generator())
|
||||
});
|
||||
// Stats
|
||||
let combat_rating =
|
||||
combat_rating(inventory, self.health, self.stats, *self.body, &self.msm).min(999.9);
|
||||
let combat_rating = combat_rating(
|
||||
inventory,
|
||||
self.health,
|
||||
self.skill_set,
|
||||
*self.body,
|
||||
&self.msm,
|
||||
)
|
||||
.min(999.9);
|
||||
let indicator_col = cr_color(combat_rating);
|
||||
for i in STATS.iter().copied().enumerate() {
|
||||
let btn = Button::image(match i.1 {
|
||||
|
@ -9,7 +9,7 @@ use crate::{
|
||||
GlobalState,
|
||||
};
|
||||
use client::Client;
|
||||
use common::comp::Stats;
|
||||
use common::comp::{SkillSet, Stats};
|
||||
use conrod_core::{
|
||||
widget::{self, Button, Image, Text},
|
||||
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
@ -59,6 +59,7 @@ pub struct Buttons<'a> {
|
||||
tooltip_manager: &'a mut TooltipManager,
|
||||
localized_strings: &'a Localization,
|
||||
stats: &'a Stats,
|
||||
skill_set: &'a SkillSet,
|
||||
pulse: f32,
|
||||
}
|
||||
|
||||
@ -74,6 +75,7 @@ impl<'a> Buttons<'a> {
|
||||
tooltip_manager: &'a mut TooltipManager,
|
||||
localized_strings: &'a Localization,
|
||||
stats: &'a Stats,
|
||||
skill_set: &'a SkillSet,
|
||||
pulse: f32,
|
||||
) -> Self {
|
||||
Self {
|
||||
@ -87,6 +89,7 @@ impl<'a> Buttons<'a> {
|
||||
tooltip_manager,
|
||||
localized_strings,
|
||||
stats,
|
||||
skill_set,
|
||||
pulse,
|
||||
}
|
||||
}
|
||||
@ -335,7 +338,7 @@ impl<'a> Widget for Buttons<'a> {
|
||||
.set(state.ids.map_text, ui);
|
||||
}
|
||||
// Diary
|
||||
let unspent_sp = self.stats.skill_set.has_available_sp();
|
||||
let unspent_sp = self.skill_set.has_available_sp();
|
||||
if Button::image(if !unspent_sp {
|
||||
self.imgs.spellbook_button
|
||||
} else {
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -348,6 +348,7 @@ impl<'a> Widget for Group<'a> {
|
||||
};
|
||||
let client_state = self.client.state();
|
||||
let stats = client_state.ecs().read_storage::<common::comp::Stats>();
|
||||
let skill_sets = client_state.ecs().read_storage::<common::comp::SkillSet>();
|
||||
let healths = client_state.ecs().read_storage::<common::comp::Health>();
|
||||
let energy = client_state.ecs().read_storage::<common::comp::Energy>();
|
||||
let buffs = client_state.ecs().read_storage::<common::comp::Buffs>();
|
||||
@ -361,6 +362,7 @@ impl<'a> Widget for Group<'a> {
|
||||
self.show.group = true;
|
||||
let entity = uid_allocator.retrieve_entity_internal(uid.into());
|
||||
let stats = entity.and_then(|entity| stats.get(entity));
|
||||
let skill_set = entity.and_then(|entity| skill_sets.get(entity));
|
||||
let health = entity.and_then(|entity| healths.get(entity));
|
||||
let energy = entity.and_then(|entity| energy.get(entity));
|
||||
let buffs = entity.and_then(|entity| buffs.get(entity));
|
||||
@ -368,11 +370,11 @@ impl<'a> Widget for Group<'a> {
|
||||
let is_leader = uid == leader;
|
||||
let body = entity.and_then(|entity| bodies.get(entity));
|
||||
|
||||
if let (Some(stats), Some(inventory), Some(health), Some(body)) =
|
||||
(stats, inventory, health, body)
|
||||
if let (Some(stats), Some(skill_set), Some(inventory), Some(health), Some(body)) =
|
||||
(stats, skill_set, inventory, health, body)
|
||||
{
|
||||
let combat_rating =
|
||||
combat::combat_rating(inventory, health, stats, *body, &self.msm);
|
||||
combat::combat_rating(inventory, health, skill_set, *body, &self.msm);
|
||||
let char_name = stats.name.to_string();
|
||||
let health_perc =
|
||||
health.current() as f64 / health.base_max().max(health.maximum()) as f64;
|
||||
|
@ -76,8 +76,11 @@ impl State {
|
||||
use specs::WorldExt;
|
||||
let inventories = client.state().ecs().read_storage::<Inventory>();
|
||||
let inventory = inventories.get(client.entity());
|
||||
let stats = client.state().ecs().read_storage::<common::comp::Stats>();
|
||||
let stat = stats.get(client.entity());
|
||||
let skill_sets = client
|
||||
.state()
|
||||
.ecs()
|
||||
.read_storage::<common::comp::SkillSet>();
|
||||
let skill_set = skill_sets.get(client.entity());
|
||||
|
||||
let hands =
|
||||
|equip_slot| match inventory.and_then(|i| i.equipped(equip_slot).map(|i| i.kind())) {
|
||||
@ -91,8 +94,8 @@ impl State {
|
||||
_ => None,
|
||||
};
|
||||
|
||||
let should_be_present = if let (Some(inventory), Some(stat), Some(equip_slot)) =
|
||||
(inventory, stat, equip_slot)
|
||||
let should_be_present = if let (Some(inventory), Some(skill_set), Some(equip_slot)) =
|
||||
(inventory, skill_set, equip_slot)
|
||||
{
|
||||
inventory.equipped(equip_slot).map_or(false, |i| {
|
||||
i.item_config_expect()
|
||||
@ -100,9 +103,7 @@ impl State {
|
||||
.abilities
|
||||
.get(0)
|
||||
.as_ref()
|
||||
.map_or(false, |(s, _)| {
|
||||
s.map_or(true, |s| stat.skill_set.has_skill(s))
|
||||
})
|
||||
.map_or(false, |(s, _)| s.map_or(true, |s| skill_set.has_skill(s)))
|
||||
})
|
||||
} else {
|
||||
false
|
||||
@ -128,9 +129,12 @@ impl State {
|
||||
use specs::WorldExt;
|
||||
let inventories = client.state().ecs().read_storage::<Inventory>();
|
||||
let inventory = inventories.get(client.entity());
|
||||
let stats = client.state().ecs().read_storage::<common::comp::Stats>();
|
||||
let stat = stats.get(client.entity());
|
||||
let should_be_present = if let (Some(inventory), Some(stat)) = (inventory, stat) {
|
||||
let skill_sets = client
|
||||
.state()
|
||||
.ecs()
|
||||
.read_storage::<common::comp::SkillSet>();
|
||||
let skill_set = skill_sets.get(client.entity());
|
||||
let should_be_present = if let (Some(inventory), Some(skill_set)) = (inventory, skill_set) {
|
||||
let hands = |equip_slot| match inventory.equipped(equip_slot).map(|i| i.kind()) {
|
||||
Some(ItemKind::Tool(tool)) => Some(tool.hands),
|
||||
_ => None,
|
||||
@ -154,9 +158,7 @@ impl State {
|
||||
.abilities
|
||||
.get(skill_index)
|
||||
.as_ref()
|
||||
.map_or(false, |(s, _)| {
|
||||
s.map_or(true, |s| stat.skill_set.has_skill(s))
|
||||
})
|
||||
.map_or(false, |(s, _)| s.map_or(true, |s| skill_set.has_skill(s)))
|
||||
})
|
||||
} else {
|
||||
false
|
||||
|
@ -959,6 +959,7 @@ impl Hud {
|
||||
let ecs = client.state().ecs();
|
||||
let pos = ecs.read_storage::<comp::Pos>();
|
||||
let stats = ecs.read_storage::<comp::Stats>();
|
||||
let skill_sets = ecs.read_storage::<comp::SkillSet>();
|
||||
let healths = ecs.read_storage::<comp::Health>();
|
||||
let buffs = ecs.read_storage::<comp::Buffs>();
|
||||
let energy = ecs.read_storage::<comp::Energy>();
|
||||
@ -1456,11 +1457,12 @@ impl Hud {
|
||||
let speech_bubbles = &self.speech_bubbles;
|
||||
|
||||
// Render overhead name tags and health bars
|
||||
for (pos, info, bubble, _, health, _, height_offset, hpfl, in_group) in (
|
||||
for (pos, info, bubble, _, _, health, _, height_offset, hpfl, in_group) in (
|
||||
&entities,
|
||||
&pos,
|
||||
interpolated.maybe(),
|
||||
&stats,
|
||||
&skill_sets,
|
||||
healths.maybe(),
|
||||
&buffs,
|
||||
energy.maybe(),
|
||||
@ -1472,7 +1474,7 @@ impl Hud {
|
||||
)
|
||||
.join()
|
||||
.filter(|t| {
|
||||
let health = t.4;
|
||||
let health = t.5;
|
||||
let entity = t.0;
|
||||
entity != me && !health.map_or(false, |h| h.is_dead)
|
||||
})
|
||||
@ -1482,6 +1484,7 @@ impl Hud {
|
||||
pos,
|
||||
interpolated,
|
||||
stats,
|
||||
skill_set,
|
||||
health,
|
||||
buffs,
|
||||
energy,
|
||||
@ -1523,7 +1526,7 @@ impl Hud {
|
||||
buffs,
|
||||
energy,
|
||||
combat_rating: health.map_or(0.0, |health| {
|
||||
combat::combat_rating(inventory, health, stats, *body, &msm)
|
||||
combat::combat_rating(inventory, health, skill_set, *body, &msm)
|
||||
}),
|
||||
});
|
||||
let bubble = if dist_sqr < SPEECH_BUBBLE_RANGE.powi(2) {
|
||||
@ -1538,6 +1541,7 @@ impl Hud {
|
||||
info,
|
||||
bubble,
|
||||
stats,
|
||||
skill_set,
|
||||
health,
|
||||
buffs,
|
||||
body.height() * scale.map_or(1.0, |s| s.0) + 0.5,
|
||||
@ -2167,10 +2171,12 @@ impl Hud {
|
||||
|
||||
// Bag button and nearby icons
|
||||
let ecs = client.state().ecs();
|
||||
let entity = client.entity();
|
||||
let stats = ecs.read_storage::<comp::Stats>();
|
||||
let skill_sets = ecs.read_storage::<comp::SkillSet>();
|
||||
let buffs = ecs.read_storage::<comp::Buffs>();
|
||||
let msm = ecs.read_resource::<MaterialStatManifest>();
|
||||
if let Some(player_stats) = stats.get(client.entity()) {
|
||||
if let (Some(player_stats), Some(skill_set)) = (stats.get(entity), skill_sets.get(entity)) {
|
||||
match Buttons::new(
|
||||
client,
|
||||
self.show.bag,
|
||||
@ -2181,6 +2187,7 @@ impl Hud {
|
||||
tooltip_manager,
|
||||
i18n,
|
||||
&player_stats,
|
||||
&skill_set,
|
||||
self.pulse,
|
||||
)
|
||||
.set(self.ids.buttons, ui_widgets)
|
||||
@ -2342,8 +2349,9 @@ impl Hud {
|
||||
}
|
||||
// Bag contents
|
||||
if self.show.bag {
|
||||
if let (Some(player_stats), Some(health), Some(energy), Some(body)) = (
|
||||
if let (Some(player_stats), Some(skill_set), Some(health), Some(energy), Some(body)) = (
|
||||
stats.get(client.entity()),
|
||||
skill_sets.get(client.entity()),
|
||||
healths.get(entity),
|
||||
energies.get(entity),
|
||||
bodies.get(entity),
|
||||
@ -2360,6 +2368,7 @@ impl Hud {
|
||||
self.pulse,
|
||||
i18n,
|
||||
&player_stats,
|
||||
&skill_set,
|
||||
&health,
|
||||
&energy,
|
||||
&self.show,
|
||||
@ -2758,12 +2767,12 @@ impl Hud {
|
||||
// Diary
|
||||
if self.show.diary {
|
||||
let entity = client.entity();
|
||||
let stats = ecs.read_storage::<comp::Stats>();
|
||||
if let Some(stats) = stats.get(entity) {
|
||||
let skill_sets = ecs.read_storage::<comp::SkillSet>();
|
||||
if let Some(skill_set) = skill_sets.get(entity) {
|
||||
for event in Diary::new(
|
||||
&self.show,
|
||||
client,
|
||||
&stats,
|
||||
&skill_set,
|
||||
&self.imgs,
|
||||
&self.item_imgs,
|
||||
&self.fonts,
|
||||
|
Loading…
Reference in New Issue
Block a user