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cleaned up settings_change.rs
This commit is contained in:
parent
df38dfbaf8
commit
56deb5919f
@ -145,360 +145,300 @@ settings_change_from!(Networking);
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impl SettingsChange {
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pub fn process(self, global_state: &mut GlobalState, session_state: &mut SessionState) {
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// let mut settings = &mut global_state.settings;
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// let mut window = &mut global_state.window;
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let mut settings = &mut global_state.settings;
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match self {
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SettingsChange::Audio(audio_change) => match audio_change {
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Audio::AdjustMusicVolume(music_volume) => {
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global_state.audio.set_music_volume(music_volume);
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SettingsChange::Audio(audio_change) => {
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match audio_change {
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Audio::AdjustMusicVolume(music_volume) => {
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global_state.audio.set_music_volume(music_volume);
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global_state.settings.audio.music_volume = music_volume;
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global_state.settings.save_to_file_warn();
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},
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Audio::AdjustSfxVolume(sfx_volume) => {
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global_state.audio.set_sfx_volume(sfx_volume);
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settings.audio.music_volume = music_volume;
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},
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Audio::AdjustSfxVolume(sfx_volume) => {
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global_state.audio.set_sfx_volume(sfx_volume);
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global_state.settings.audio.sfx_volume = sfx_volume;
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global_state.settings.save_to_file_warn();
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},
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//Audio::ChangeAudioDevice(name) => {
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// global_state.audio.set_device(name.clone());
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settings.audio.sfx_volume = sfx_volume;
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},
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//Audio::ChangeAudioDevice(name) => {
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// global_state.audio.set_device(name.clone());
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// global_state.settings.audio.output = AudioOutput::Device(name);
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// global_state.settings.save_to_file_warn();
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//},
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Audio::ResetAudioSettings => {
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global_state.settings.audio = AudioSettings::default();
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global_state.settings.save_to_file_warn();
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let audio = &global_state.settings.audio;
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global_state.audio.set_music_volume(audio.music_volume);
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global_state.audio.set_sfx_volume(audio.sfx_volume);
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},
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// settings.audio.output = AudioOutput::Device(name);
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//},
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Audio::ResetAudioSettings => {
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settings.audio = AudioSettings::default();
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let audio = &settings.audio;
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global_state.audio.set_music_volume(audio.music_volume);
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global_state.audio.set_sfx_volume(audio.sfx_volume);
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Control(control_change) => match control_change {
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Control::ChangeBinding(game_input) => {
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global_state.window.set_keybinding_mode(game_input);
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},
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Control::ResetKeyBindings => {
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global_state.settings.controls = ControlSettings::default();
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global_state.settings.save_to_file_warn();
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settings.controls = ControlSettings::default();
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settings.save_to_file_warn();
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},
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},
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SettingsChange::Gamepad(gamepad_change) => match gamepad_change {},
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SettingsChange::Gameplay(gameplay_change) => match gameplay_change {
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Gameplay::AdjustMousePan(sensitivity) => {
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global_state.window.pan_sensitivity = sensitivity;
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global_state.settings.gameplay.pan_sensitivity = sensitivity;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::AdjustMouseZoom(sensitivity) => {
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global_state.window.zoom_sensitivity = sensitivity;
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global_state.settings.gameplay.zoom_sensitivity = sensitivity;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::AdjustCameraClamp(angle) => {
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global_state.settings.gameplay.camera_clamp_angle = angle;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ToggleControllerYInvert(controller_y_inverted) => {
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global_state.window.controller_settings.pan_invert_y = controller_y_inverted;
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global_state.settings.controller.pan_invert_y = controller_y_inverted;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ToggleMouseYInvert(mouse_y_inverted) => {
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global_state.window.mouse_y_inversion = mouse_y_inverted;
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global_state.settings.gameplay.mouse_y_inversion = mouse_y_inverted;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ToggleZoomInvert(zoom_inverted) => {
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global_state.window.zoom_inversion = zoom_inverted;
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global_state.settings.gameplay.zoom_inversion = zoom_inverted;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ToggleSmoothPan(smooth_pan_enabled) => {
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global_state.settings.gameplay.smooth_pan_enable = smooth_pan_enabled;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ChangeFreeLookBehavior(behavior) => {
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global_state.settings.gameplay.free_look_behavior = behavior;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ChangeAutoWalkBehavior(behavior) => {
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global_state.settings.gameplay.auto_walk_behavior = behavior;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ChangeCameraClampBehavior(behavior) => {
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global_state.settings.gameplay.camera_clamp_behavior = behavior;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ChangeStopAutoWalkOnInput(state) => {
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global_state.settings.gameplay.stop_auto_walk_on_input = state;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ChangeAutoCamera(state) => {
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global_state.settings.gameplay.auto_camera = state;
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global_state.settings.save_to_file_warn();
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},
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Gameplay::ResetGameplaySettings => {
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// Reset Gameplay Settings
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global_state.settings.gameplay = GameplaySettings::default();
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// Reset Gamepad and Controller Settings
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global_state.settings.controller = GamepadSettings::default();
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global_state.window.controller_settings =
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ControllerSettings::from(&global_state.settings.controller);
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// Pan Sensitivity
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global_state.window.pan_sensitivity =
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global_state.settings.gameplay.pan_sensitivity;
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// Zoom Sensitivity
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global_state.window.zoom_sensitivity =
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global_state.settings.gameplay.zoom_sensitivity;
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// Invert Scroll Zoom
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global_state.window.zoom_inversion =
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global_state.settings.gameplay.zoom_inversion;
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// Invert Mouse Y Axis
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global_state.window.mouse_y_inversion =
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global_state.settings.gameplay.mouse_y_inversion;
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// Save to File
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global_state.settings.save_to_file_warn();
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},
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SettingsChange::Gameplay(gameplay_change) => {
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let mut window = &mut global_state.window;
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match gameplay_change {
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Gameplay::AdjustMousePan(sensitivity) => {
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window.pan_sensitivity = sensitivity;
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settings.gameplay.pan_sensitivity = sensitivity;
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},
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Gameplay::AdjustMouseZoom(sensitivity) => {
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window.zoom_sensitivity = sensitivity;
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settings.gameplay.zoom_sensitivity = sensitivity;
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},
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Gameplay::AdjustCameraClamp(angle) => {
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settings.gameplay.camera_clamp_angle = angle;
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},
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Gameplay::ToggleControllerYInvert(controller_y_inverted) => {
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window.controller_settings.pan_invert_y = controller_y_inverted;
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settings.controller.pan_invert_y = controller_y_inverted;
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},
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Gameplay::ToggleMouseYInvert(mouse_y_inverted) => {
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window.mouse_y_inversion = mouse_y_inverted;
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settings.gameplay.mouse_y_inversion = mouse_y_inverted;
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},
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Gameplay::ToggleZoomInvert(zoom_inverted) => {
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window.zoom_inversion = zoom_inverted;
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settings.gameplay.zoom_inversion = zoom_inverted;
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},
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Gameplay::ToggleSmoothPan(smooth_pan_enabled) => {
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settings.gameplay.smooth_pan_enable = smooth_pan_enabled;
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},
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Gameplay::ChangeFreeLookBehavior(behavior) => {
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settings.gameplay.free_look_behavior = behavior;
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},
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Gameplay::ChangeAutoWalkBehavior(behavior) => {
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settings.gameplay.auto_walk_behavior = behavior;
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},
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Gameplay::ChangeCameraClampBehavior(behavior) => {
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settings.gameplay.camera_clamp_behavior = behavior;
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},
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Gameplay::ChangeStopAutoWalkOnInput(state) => {
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settings.gameplay.stop_auto_walk_on_input = state;
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},
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Gameplay::ChangeAutoCamera(state) => {
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settings.gameplay.auto_camera = state;
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},
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Gameplay::ResetGameplaySettings => {
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// Reset Gameplay Settings
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settings.gameplay = GameplaySettings::default();
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// Reset Gamepad and Controller Settings
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settings.controller = GamepadSettings::default();
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window.controller_settings = ControllerSettings::from(&settings.controller);
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// Pan Sensitivity
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window.pan_sensitivity = settings.gameplay.pan_sensitivity;
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// Zoom Sensitivity
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window.zoom_sensitivity = settings.gameplay.zoom_sensitivity;
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// Invert Scroll Zoom
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window.zoom_inversion = settings.gameplay.zoom_inversion;
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// Invert Mouse Y Axis
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window.mouse_y_inversion = settings.gameplay.mouse_y_inversion;
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Graphics(graphics_change) => match graphics_change {
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Graphics::AdjustViewDistance(view_distance) => {
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session_state
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.client
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.borrow_mut()
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.set_view_distance(view_distance);
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SettingsChange::Graphics(graphics_change) => {
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match graphics_change {
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Graphics::AdjustViewDistance(view_distance) => {
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session_state
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.client
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.borrow_mut()
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.set_view_distance(view_distance);
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global_state.settings.graphics.view_distance = view_distance;
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global_state.settings.save_to_file_warn();
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},
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Graphics::AdjustLodDetail(lod_detail) => {
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session_state.scene.lod.set_detail(lod_detail);
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settings.graphics.view_distance = view_distance;
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},
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Graphics::AdjustLodDetail(lod_detail) => {
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session_state.scene.lod.set_detail(lod_detail);
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global_state.settings.graphics.lod_detail = lod_detail;
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global_state.settings.save_to_file_warn();
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},
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Graphics::AdjustSpriteRenderDistance(sprite_render_distance) => {
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global_state.settings.graphics.sprite_render_distance = sprite_render_distance;
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global_state.settings.save_to_file_warn();
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},
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Graphics::AdjustFigureLoDRenderDistance(figure_lod_render_distance) => {
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global_state.settings.graphics.figure_lod_render_distance =
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figure_lod_render_distance;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ChangeMaxFPS(fps) => {
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global_state.settings.graphics.max_fps = fps;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ChangeFOV(new_fov) => {
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global_state.settings.graphics.fov = new_fov;
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global_state.settings.save_to_file_warn();
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session_state.scene.camera_mut().set_fov_deg(new_fov);
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session_state
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.scene
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.camera_mut()
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.compute_dependents(&*session_state.client.borrow().state().terrain());
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},
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Graphics::ChangeGamma(new_gamma) => {
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global_state.settings.graphics.gamma = new_gamma;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ChangeExposure(new_exposure) => {
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global_state.settings.graphics.exposure = new_exposure;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ChangeAmbiance(new_ambiance) => {
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global_state.settings.graphics.ambiance = new_ambiance;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ChangeRenderMode(new_render_mode) => {
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// Do this first so if it crashes the setting isn't saved :)
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global_state
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.window
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.renderer_mut()
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.set_render_mode((&*new_render_mode).clone())
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.unwrap();
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global_state.settings.graphics.render_mode = *new_render_mode;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ChangeFullscreenMode(new_fullscreen_settings) => {
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global_state
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.window
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.set_fullscreen_mode(new_fullscreen_settings);
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global_state.settings.graphics.fullscreen = new_fullscreen_settings;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ToggleParticlesEnabled(particles_enabled) => {
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global_state.settings.graphics.particles_enabled = particles_enabled;
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global_state.settings.save_to_file_warn();
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},
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Graphics::AdjustWindowSize(new_size) => {
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global_state.window.set_size(new_size.into());
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global_state.settings.graphics.window_size = new_size;
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global_state.settings.save_to_file_warn();
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},
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Graphics::ResetGraphicsSettings => {
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global_state.settings.graphics = GraphicsSettings::default();
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global_state.settings.save_to_file_warn();
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let graphics = &global_state.settings.graphics;
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// View distance
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session_state
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.client
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.borrow_mut()
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.set_view_distance(graphics.view_distance);
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// FOV
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session_state.scene.camera_mut().set_fov_deg(graphics.fov);
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session_state
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.scene
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.camera_mut()
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.compute_dependents(&*session_state.client.borrow().state().terrain());
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// LoD
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session_state.scene.lod.set_detail(graphics.lod_detail);
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// Render mode
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global_state
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.window
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.renderer_mut()
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.set_render_mode(graphics.render_mode.clone())
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.unwrap();
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// Fullscreen mode
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global_state.window.set_fullscreen_mode(graphics.fullscreen);
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// Window size
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global_state.window.set_size(graphics.window_size.into());
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},
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settings.graphics.lod_detail = lod_detail;
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},
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Graphics::AdjustSpriteRenderDistance(sprite_render_distance) => {
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settings.graphics.sprite_render_distance = sprite_render_distance;
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},
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Graphics::AdjustFigureLoDRenderDistance(figure_lod_render_distance) => {
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settings.graphics.figure_lod_render_distance = figure_lod_render_distance;
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},
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Graphics::ChangeMaxFPS(fps) => {
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settings.graphics.max_fps = fps;
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},
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Graphics::ChangeFOV(new_fov) => {
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settings.graphics.fov = new_fov;
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session_state.scene.camera_mut().set_fov_deg(new_fov);
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session_state
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.scene
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.camera_mut()
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.compute_dependents(&*session_state.client.borrow().state().terrain());
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},
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Graphics::ChangeGamma(new_gamma) => {
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settings.graphics.gamma = new_gamma;
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},
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Graphics::ChangeExposure(new_exposure) => {
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settings.graphics.exposure = new_exposure;
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},
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Graphics::ChangeAmbiance(new_ambiance) => {
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settings.graphics.ambiance = new_ambiance;
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},
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Graphics::ChangeRenderMode(new_render_mode) => {
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// Do this first so if it crashes the setting isn't saved :)
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global_state
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.window
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.renderer_mut()
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.set_render_mode((&*new_render_mode).clone())
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.unwrap();
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settings.graphics.render_mode = *new_render_mode;
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},
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Graphics::ChangeFullscreenMode(new_fullscreen_settings) => {
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global_state
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.window
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.set_fullscreen_mode(new_fullscreen_settings);
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settings.graphics.fullscreen = new_fullscreen_settings;
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},
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Graphics::ToggleParticlesEnabled(particles_enabled) => {
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settings.graphics.particles_enabled = particles_enabled;
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},
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Graphics::AdjustWindowSize(new_size) => {
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global_state.window.set_size(new_size.into());
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settings.graphics.window_size = new_size;
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},
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Graphics::ResetGraphicsSettings => {
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settings.graphics = GraphicsSettings::default();
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let graphics = &settings.graphics;
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// View distance
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session_state
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.client
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.borrow_mut()
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.set_view_distance(graphics.view_distance);
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// FOV
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session_state.scene.camera_mut().set_fov_deg(graphics.fov);
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session_state
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.scene
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.camera_mut()
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.compute_dependents(&*session_state.client.borrow().state().terrain());
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// LoD
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session_state.scene.lod.set_detail(graphics.lod_detail);
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// Render mode
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global_state
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.window
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.renderer_mut()
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.set_render_mode(graphics.render_mode.clone())
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.unwrap();
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// Fullscreen mode
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global_state.window.set_fullscreen_mode(graphics.fullscreen);
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// Window size
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global_state.window.set_size(graphics.window_size.into());
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Interface(interface_change) => match interface_change {
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Interface::Sct(sct) => {
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global_state.settings.interface.sct = sct;
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global_state.settings.save_to_file_warn();
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},
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Interface::SctPlayerBatch(sct_player_batch) => {
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global_state.settings.interface.sct_player_batch = sct_player_batch;
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global_state.settings.save_to_file_warn();
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},
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Interface::SctDamageBatch(sct_damage_batch) => {
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global_state.settings.interface.sct_damage_batch = sct_damage_batch;
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global_state.settings.save_to_file_warn();
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},
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Interface::SpeechBubbleDarkMode(sbdm) => {
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global_state.settings.interface.speech_bubble_dark_mode = sbdm;
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global_state.settings.save_to_file_warn();
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},
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Interface::SpeechBubbleIcon(sbi) => {
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global_state.settings.interface.speech_bubble_icon = sbi;
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global_state.settings.save_to_file_warn();
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},
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Interface::ToggleHelp(_) => {
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// implemented in hud
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},
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Interface::ToggleDebug(toggle_debug) => {
|
||||
global_state.settings.interface.toggle_debug = toggle_debug;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ToggleTips(loading_tips) => {
|
||||
global_state.settings.interface.loading_tips = loading_tips;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
|
||||
Interface::CrosshairTransp(crosshair_transp) => {
|
||||
global_state.settings.interface.crosshair_transp = crosshair_transp;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ChatTransp(chat_transp) => {
|
||||
global_state.settings.interface.chat_transp = chat_transp;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ChatCharName(chat_char_name) => {
|
||||
global_state.settings.interface.chat_character_name = chat_char_name;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::CrosshairType(crosshair_type) => {
|
||||
global_state.settings.interface.crosshair_type = crosshair_type;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::Intro(intro_show) => {
|
||||
global_state.settings.interface.intro_show = intro_show;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ToggleXpBar(xp_bar) => {
|
||||
global_state.settings.interface.xp_bar = xp_bar;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ToggleBarNumbers(bar_numbers) => {
|
||||
global_state.settings.interface.bar_numbers = bar_numbers;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ToggleShortcutNumbers(shortcut_numbers) => {
|
||||
global_state.settings.interface.shortcut_numbers = shortcut_numbers;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::BuffPosition(buff_position) => {
|
||||
global_state.settings.interface.buff_position = buff_position;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
|
||||
Interface::UiScale(scale_change) => {
|
||||
global_state.settings.interface.ui_scale =
|
||||
session_state.hud.scale_change(scale_change);
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapZoom(map_zoom) => {
|
||||
global_state.settings.interface.map_zoom = map_zoom;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapDrag(map_drag) => {
|
||||
global_state.settings.interface.map_drag = map_drag;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowTopoMap(map_show_topo_map) => {
|
||||
global_state.settings.interface.map_show_topo_map = map_show_topo_map;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowDifficulty(map_show_difficulty) => {
|
||||
global_state.settings.interface.map_show_difficulty = map_show_difficulty;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowTowns(map_show_towns) => {
|
||||
global_state.settings.interface.map_show_towns = map_show_towns;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowDungeons(map_show_dungeons) => {
|
||||
global_state.settings.interface.map_show_dungeons = map_show_dungeons;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowCastles(map_show_castles) => {
|
||||
global_state.settings.interface.map_show_castles = map_show_castles;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowCaves(map_show_caves) => {
|
||||
global_state.settings.interface.map_show_caves = map_show_caves;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::MapShowTrees(map_show_trees) => {
|
||||
global_state.settings.interface.map_show_trees = map_show_trees;
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
Interface::ResetInterfaceSettings => {
|
||||
// Reset Interface Settings
|
||||
let tmp = global_state.settings.interface.intro_show;
|
||||
global_state.settings.interface = InterfaceSettings::default();
|
||||
global_state.settings.interface.intro_show = tmp;
|
||||
// Update Current Scaling Mode
|
||||
session_state
|
||||
.hud
|
||||
.set_scaling_mode(global_state.settings.interface.ui_scale);
|
||||
|
||||
// Save to File
|
||||
global_state.settings.save_to_file_warn();
|
||||
},
|
||||
SettingsChange::Interface(interface_change) => {
|
||||
match interface_change {
|
||||
Interface::Sct(sct) => {
|
||||
settings.interface.sct = sct;
|
||||
},
|
||||
Interface::SctPlayerBatch(sct_player_batch) => {
|
||||
settings.interface.sct_player_batch = sct_player_batch;
|
||||
},
|
||||
Interface::SctDamageBatch(sct_damage_batch) => {
|
||||
settings.interface.sct_damage_batch = sct_damage_batch;
|
||||
},
|
||||
Interface::SpeechBubbleDarkMode(sbdm) => {
|
||||
settings.interface.speech_bubble_dark_mode = sbdm;
|
||||
},
|
||||
Interface::SpeechBubbleIcon(sbi) => {
|
||||
settings.interface.speech_bubble_icon = sbi;
|
||||
},
|
||||
Interface::ToggleHelp(_) => {
|
||||
// implemented in hud
|
||||
},
|
||||
Interface::ToggleDebug(toggle_debug) => {
|
||||
settings.interface.toggle_debug = toggle_debug;
|
||||
},
|
||||
Interface::ToggleTips(loading_tips) => {
|
||||
settings.interface.loading_tips = loading_tips;
|
||||
},
|
||||
Interface::CrosshairTransp(crosshair_transp) => {
|
||||
settings.interface.crosshair_transp = crosshair_transp;
|
||||
},
|
||||
Interface::ChatTransp(chat_transp) => {
|
||||
settings.interface.chat_transp = chat_transp;
|
||||
},
|
||||
Interface::ChatCharName(chat_char_name) => {
|
||||
settings.interface.chat_character_name = chat_char_name;
|
||||
},
|
||||
Interface::CrosshairType(crosshair_type) => {
|
||||
settings.interface.crosshair_type = crosshair_type;
|
||||
},
|
||||
Interface::Intro(intro_show) => {
|
||||
settings.interface.intro_show = intro_show;
|
||||
},
|
||||
Interface::ToggleXpBar(xp_bar) => {
|
||||
settings.interface.xp_bar = xp_bar;
|
||||
},
|
||||
Interface::ToggleBarNumbers(bar_numbers) => {
|
||||
settings.interface.bar_numbers = bar_numbers;
|
||||
},
|
||||
Interface::ToggleShortcutNumbers(shortcut_numbers) => {
|
||||
settings.interface.shortcut_numbers = shortcut_numbers;
|
||||
},
|
||||
Interface::BuffPosition(buff_position) => {
|
||||
settings.interface.buff_position = buff_position;
|
||||
},
|
||||
Interface::UiScale(scale_change) => {
|
||||
settings.interface.ui_scale = session_state.hud.scale_change(scale_change);
|
||||
},
|
||||
Interface::MapZoom(map_zoom) => {
|
||||
settings.interface.map_zoom = map_zoom;
|
||||
},
|
||||
Interface::MapDrag(map_drag) => {
|
||||
settings.interface.map_drag = map_drag;
|
||||
},
|
||||
Interface::MapShowTopoMap(map_show_topo_map) => {
|
||||
settings.interface.map_show_topo_map = map_show_topo_map;
|
||||
},
|
||||
Interface::MapShowDifficulty(map_show_difficulty) => {
|
||||
settings.interface.map_show_difficulty = map_show_difficulty;
|
||||
},
|
||||
Interface::MapShowTowns(map_show_towns) => {
|
||||
settings.interface.map_show_towns = map_show_towns;
|
||||
},
|
||||
Interface::MapShowDungeons(map_show_dungeons) => {
|
||||
settings.interface.map_show_dungeons = map_show_dungeons;
|
||||
},
|
||||
Interface::MapShowCastles(map_show_castles) => {
|
||||
settings.interface.map_show_castles = map_show_castles;
|
||||
},
|
||||
Interface::MapShowCaves(map_show_caves) => {
|
||||
settings.interface.map_show_caves = map_show_caves;
|
||||
},
|
||||
Interface::MapShowTrees(map_show_trees) => {
|
||||
settings.interface.map_show_trees = map_show_trees;
|
||||
},
|
||||
Interface::ResetInterfaceSettings => {
|
||||
// Reset Interface Settings
|
||||
let tmp = settings.interface.intro_show;
|
||||
settings.interface = InterfaceSettings::default();
|
||||
settings.interface.intro_show = tmp;
|
||||
// Update Current Scaling Mode
|
||||
session_state
|
||||
.hud
|
||||
.set_scaling_mode(settings.interface.ui_scale);
|
||||
},
|
||||
}
|
||||
settings.save_to_file_warn();
|
||||
},
|
||||
SettingsChange::Language(language_change) => match language_change {
|
||||
Language::ChangeLanguage(new_language) => {
|
||||
global_state.settings.language.selected_language =
|
||||
new_language.language_identifier;
|
||||
settings.language.selected_language = new_language.language_identifier;
|
||||
global_state.i18n = Localization::load_expect(&i18n_asset_key(
|
||||
&global_state.settings.language.selected_language,
|
||||
&settings.language.selected_language,
|
||||
));
|
||||
global_state.i18n.read().log_missing_entries();
|
||||
session_state.hud.update_fonts(&global_state.i18n.read());
|
||||
|
Loading…
Reference in New Issue
Block a user