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Balanced dungeon spawn rates slightly
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@ -288,8 +288,8 @@ impl Floor {
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self.create_room(Room {
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seed: ctx.rng.gen(),
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loot_density: 0.00005 + level as f32 * 0.00015,
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enemy_density: 0.0005 + level as f32 * 0.00005,
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loot_density: 0.000025 + level as f32 * 0.00015,
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enemy_density: 0.001 + level as f32 * 0.00004,
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area,
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});
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}
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