Balanced dungeon spawn rates slightly

This commit is contained in:
Joshua Barretto 2020-04-23 15:18:42 +01:00
parent cd5e4ef3b7
commit 57153a1720

View File

@ -288,8 +288,8 @@ impl Floor {
self.create_room(Room {
seed: ctx.rng.gen(),
loot_density: 0.00005 + level as f32 * 0.00015,
enemy_density: 0.0005 + level as f32 * 0.00005,
loot_density: 0.000025 + level as f32 * 0.00015,
enemy_density: 0.001 + level as f32 * 0.00004,
area,
});
}