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Fixed incorrect velocity snapping on collision
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74edb9285f
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@ -1059,13 +1059,12 @@ fn box_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
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break;
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} else {
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// Correct the velocity
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vel.0 = vel.0.map2(resolve_dir, |e, d| {
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if d * e.signum() < 0.0 {
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if d < 0.0 { d.min(0.0) } else { d.max(0.0) }
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} else {
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e
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}
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});
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vel.0 = vel.0.map2(
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resolve_dir,
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|e, d| {
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if d * e.signum() < 0.0 { 0.0 } else { e }
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},
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);
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pos_delta *= resolve_dir.map(|e| if e != 0.0 { 0.0 } else { 1.0 });
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}
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