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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Make rtsim entities ensure sanity of track
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parent
c281fb32cc
commit
58274db3e3
@ -35,19 +35,19 @@ impl Entity {
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match self.rng(PERM_GENUS).gen::<f32>() {
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// we want 5% airships, 45% birds, 50% humans
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// HUMANS TEMPORARILY DISABLED UNTIL PATHFINDING FIXED
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x if x < 0.10 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
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_ => {
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x if x < 0.05 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
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x if x < 0.50 => {
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let species = *(&comp::bird_medium::ALL_SPECIES)
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.choose(&mut self.rng(PERM_SPECIES))
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.unwrap();
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comp::bird_medium::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
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},
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// _ => {
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// let species = *(&comp::humanoid::ALL_SPECIES)
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// .choose(&mut self.rng(PERM_SPECIES))
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// .unwrap();
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// comp::humanoid::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
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// },
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_ => {
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let species = *(&comp::humanoid::ALL_SPECIES)
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.choose(&mut self.rng(PERM_SPECIES))
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.unwrap();
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comp::humanoid::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
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},
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}
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}
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@ -133,6 +133,18 @@ impl Entity {
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}
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pub fn tick(&mut self, time: &Time, terrain: &TerrainGrid, world: &World, index: &IndexRef) {
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// TODO: Make travellers travel smarter
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// This is mainly for humanoids
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// 1. If they have a track, follow that
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// - if the next point is too far away:
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// - if progress is 0, attempt to reverse it
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// - otherwise, clear the track
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// 2. If they have a target site and no track, attempt to go there directly
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// 3. If there is no target site or track, check if they are currently at a
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// site
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// - If they are at site, calculate a new target site
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// - If they aren't go to the nearest site
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let mut next_pos_calculated = false;
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let tgt_site = self.brain.tgt.or_else(|| {
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world
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.civs()
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@ -153,34 +165,50 @@ impl Entity {
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});
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self.brain.tgt = tgt_site;
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if self.get_body().is_humanoid() && self.brain.track.is_none() && !self.brain.track_computed
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{
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let nearest_site = world
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.civs()
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.sites
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.iter()
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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wpos.map(|e| e as f32).distance(self.pos.xy()) as u32
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})
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.map(|(id, _)| id);
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let track = nearest_site
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.zip(tgt_site)
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.and_then(|(near, tgt)| world.civs().track_between(near, tgt));
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// .map(|track_id| world.civs().tracks.get(track_id));
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self.brain.track = track;
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self.brain.track_progress = 0;
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self.brain.track_computed = true;
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}
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if self.get_body().is_humanoid() {
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let begin_site_id = self.brain.begin.or_else(|| {
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world
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.civs()
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.sites
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.iter()
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.min_by_key(|(_, site)| {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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wpos.map(|e| e as f32).distance(self.pos.xy()) as u32
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})
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.map(|(id, _)| id)
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});
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self.brain.begin = begin_site_id;
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if let Some(tgt_site) = tgt_site {
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let site = &world.civs().sites[tgt_site];
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if self.brain.track_computed == false {
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begin_site_id
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.zip(tgt_site)
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.map(|(begin_site_id, tgt_site)| {
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let begin_site = &world.civs().sites[begin_site_id];
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let destination_name = site
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.site_tmp
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.map_or("".to_string(), |id| index.sites[id].name().to_string());
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if let Some(track_id) = self.brain.track {
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let begin_pos =
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begin_site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let begin_dist = begin_pos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if begin_dist < 64 {
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let track = self
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.brain
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.track
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.or_else(|| world.civs().track_between(begin_site_id, tgt_site));
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self.brain.track = track;
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self.brain.track_progress = 0;
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self.brain.track_computed = true;
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}
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});
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}
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if self.brain.track_computed && self.brain.track.is_some() && tgt_site.is_some() {
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let track_id = self.brain.track.unwrap(); // track checked above
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let track = &world.civs().tracks.get(track_id);
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let site = &world.civs().sites[tgt_site.unwrap()]; // tgt_site checked above
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let destination_name = site
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.site_tmp
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.map_or("".to_string(), |id| index.sites[id].name().to_string());
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if let Some(sim_pos) = track.path.iter().nth(self.brain.track_progress) {
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let chunkpos = sim_pos * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let mut wpos = chunkpos;
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@ -189,11 +217,25 @@ impl Entity {
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}
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if dist < 32 {
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if dist < 32 && !self.brain.track_reversed {
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self.brain.track_progress += 1;
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if self.brain.track_progress > track.path.len() {
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self.brain.track = None;
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}
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} else if dist < 32 && self.brain.track_reversed {
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if self.brain.track_progress == 0 {
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self.brain.track = None;
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} else {
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self.brain.track_progress -= 1;
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}
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}
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if self.brain.track_progress == 0 && dist > 128 {
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if !self.brain.track_reversed {
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self.brain.track_reversed = true;
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} else {
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self.brain.track = None;
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}
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}
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let travel_to = self.pos.xy()
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@ -216,41 +258,49 @@ impl Entity {
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+ Vec3::new(0.5, 0.5, 0.0);
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self.controller.travel_to = Some((travel_to, destination_name));
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self.controller.speed_factor = 0.70;
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} else {
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self.brain.track = None;
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next_pos_calculated = true;
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}
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} else {
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if dist < 64 {
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self.brain.tgt = None;
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self.brain.track_computed = false;
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}
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let travel_to = self.pos.xy()
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+ Vec3::from(
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(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
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.try_normalized()
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.unwrap_or_else(Vec2::zero),
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) * 64.0;
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let travel_to_alt = world
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.sim()
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.get_alt_approx(travel_to.map(|e| e as i32))
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.unwrap_or(0.0) as i32;
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let travel_to = terrain
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.find_space(Vec3::new(
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travel_to.x as i32,
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travel_to.y as i32,
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travel_to_alt,
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))
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.map(|e| e as f32)
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+ Vec3::new(0.5, 0.5, 0.0);
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self.controller.travel_to = Some((travel_to, destination_name));
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self.controller.speed_factor = 0.70;
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}
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}
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if !next_pos_calculated && tgt_site.is_some() {
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let site = &world.civs().sites[tgt_site.unwrap()];
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let destination_name = site
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.site_tmp
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.map_or("".to_string(), |id| index.sites[id].name().to_string());
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let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
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let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
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if dist < 64 {
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self.brain.tgt = None;
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self.brain.begin = None;
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self.brain.track_computed = false;
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}
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let travel_to = self.pos.xy()
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+ Vec3::from(
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(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
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.try_normalized()
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.unwrap_or_else(Vec2::zero),
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) * 64.0;
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let travel_to_alt = world
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.sim()
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.get_alt_approx(travel_to.map(|e| e as i32))
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.unwrap_or(0.0) as i32;
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let travel_to = terrain
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.find_space(Vec3::new(
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travel_to.x as i32,
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travel_to.y as i32,
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travel_to_alt,
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))
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.map(|e| e as f32)
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+ Vec3::new(0.5, 0.5, 0.0);
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self.controller.travel_to = Some((travel_to, destination_name));
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self.controller.speed_factor = 0.70;
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// next_pos_calculated = true;
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}
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// Forget old memories
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self.brain
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.memories
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@ -260,10 +310,12 @@ impl Entity {
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#[derive(Default)]
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pub struct Brain {
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begin: Option<Id<Site>>,
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tgt: Option<Id<Site>>,
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track: Option<Id<Track>>,
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track_progress: usize,
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track_computed: bool,
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track_reversed: bool,
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memories: Vec<Memory>,
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}
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@ -912,11 +912,11 @@ impl<'a> AgentData<'a> {
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.brain
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.remembers_character(&tgt_stats.name)
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{
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format!(
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"Greetings fair {}! It has been far too \
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long since last I saw you.",
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&tgt_stats.name
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)
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format!(
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"Greetings fair {}! It has been far too long since \
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last I saw you. I'm going to {} right now.",
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&tgt_stats.name, destination_name
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)
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} else {
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format!(
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"I'm heading to {}! Want to come along?",
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