Fixed sprite mesh offsets

This commit is contained in:
Joshua Barretto 2019-08-20 16:54:12 +01:00
parent 6a0be5dc35
commit 590ce1a987

View File

@ -118,7 +118,7 @@ impl Terrain {
.create_model(
&Meshable::<SpritePipeline, SpritePipeline>::generate_mesh(
&Segment::from(assets::load_expect::<DotVoxData>(s).as_ref()),
Vec3::new(6.0, 6.0, 0.0),
Vec3::new(-6.0, -6.0, 0.0),
)
.0,
)