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Fixed sprite mesh offsets
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6a0be5dc35
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@ -118,7 +118,7 @@ impl Terrain {
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.create_model(
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&Meshable::<SpritePipeline, SpritePipeline>::generate_mesh(
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&Segment::from(assets::load_expect::<DotVoxData>(s).as_ref()),
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Vec3::new(6.0, 6.0, 0.0),
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Vec3::new(-6.0, -6.0, 0.0),
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)
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.0,
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)
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