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Remove unnecessary elided lifetimes
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64a0d8d91f
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@ -9,7 +9,7 @@ use vek::*;
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pub struct WieldAnimation;
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impl Animation<'_>for WieldAnimation {
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impl Animation for WieldAnimation {
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type Skeleton = CharacterSkeleton;
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type Dependency = (f32, f64);
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@ -8,7 +8,7 @@ use vek::*;
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pub struct SneakAnimation;
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impl Animation<'_>for SneakAnimation {
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impl Animation for SneakAnimation {
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type Skeleton = CharacterSkeleton;
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type Dependency = (Vec3<f32>, Vec3<f32>, Vec3<f32>, f64);
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@ -8,7 +8,7 @@ use vek::*;
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pub struct SneakAnimation;
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impl Animation<'_>for SneakAnimation {
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impl Animation for SneakAnimation {
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type Skeleton = CharacterSkeleton;
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type Dependency = (Vec3<f32>, Vec3<f32>, Vec3<f32>, f64);
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