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Loadout Update: Use
Delete guard and villager lazy_loadout and use LoadoutKind::Extended with potions instead
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@ -2,13 +2,21 @@
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name: Name("Guard"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Hands(TwoHanded(Choice([
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(1, Some(Item("common.items.weapons.sword.cobalt-0"))),
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(2, Some(Item("common.items.weapons.bow.metal-2"))),
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(1, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
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]))),
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1, Some(Item("common.items.weapons.sword.cobalt-0"))),
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(2, Some(Item("common.items.weapons.bow.metal-2"))),
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(1, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
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])),
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base_asset: Loadout("common.loadout.village.guard"),
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inventory: [
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(25, "common.items.consumable.potion_big"),
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],
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),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
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],
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)
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)
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@ -2,14 +2,22 @@
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name: Name("Villager"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loadout: Hands(TwoHanded(Choice([
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(1, Some(Item("common.items.weapons.tool.broom"))),
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(1, Some(Item("common.items.weapons.tool.hoe"))),
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(1, Some(Item("common.items.weapons.tool.pickaxe"))),
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(1, Some(Item("common.items.weapons.tool.rake"))),
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(1, Some(Item("common.items.weapons.tool.shovel-0"))),
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(1, Some(Item("common.items.weapons.tool.shovel-1"))),
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]))),
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loadout: Extended(
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hands: TwoHanded(Choice([
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(1, Some(Item("common.items.weapons.tool.broom"))),
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(1, Some(Item("common.items.weapons.tool.hoe"))),
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(1, Some(Item("common.items.weapons.tool.pickaxe"))),
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(1, Some(Item("common.items.weapons.tool.rake"))),
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(1, Some(Item("common.items.weapons.tool.shovel-0"))),
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(1, Some(Item("common.items.weapons.tool.shovel-1"))),
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])),
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base_asset: Loadout("common.loadout.village.villager"),
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inventory: [
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(10, "common.items.consumable.potion_big"),
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],
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),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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meta: [],
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)
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)
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@ -135,8 +135,6 @@ impl Entity {
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/// Escape hatch for runtime creation of loadout not covered by entity
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/// config.
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// NOTE: Signature is part of interface of EntityInfo, and site information
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// is not used for RtSim as of now.
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pub fn get_adhoc_loadout(
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&self,
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) -> fn(LoadoutBuilder, Option<&trade::SiteInformation>) -> LoadoutBuilder {
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@ -1006,7 +1006,6 @@ fn humanoid(pos: Vec3<f32>, economy: &SiteInformation, dynamic_rng: &mut impl Rn
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match dynamic_rng.gen_range(0..8) {
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0 | 1 => entity
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.with_agent_mark(agent::Mark::Guard)
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.with_lazy_loadout(guard_loadout)
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.with_asset_expect("common.entity.village.guard"),
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2 => entity
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.with_agent_mark(agent::Mark::Merchant)
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@ -1014,7 +1013,6 @@ fn humanoid(pos: Vec3<f32>, economy: &SiteInformation, dynamic_rng: &mut impl Rn
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.with_lazy_loadout(merchant_loadout)
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.with_asset_expect("common.entity.village.merchant"),
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_ => entity
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.with_lazy_loadout(villager_loadout)
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.with_asset_expect("common.entity.village.villager"),
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}
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}
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@ -1257,28 +1255,6 @@ fn gather_merged_goods(
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good_map
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}
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fn guard_loadout(
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loadout_builder: LoadoutBuilder,
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_economy: Option<&trade::SiteInformation>,
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) -> LoadoutBuilder {
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let rng = &mut rand::thread_rng();
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loadout_builder
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.with_asset_expect("common.loadout.village.guard", rng)
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.bag(ArmorSlot::Bag1, Some(make_potion_bag(25)))
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}
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fn villager_loadout(
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loadout_builder: LoadoutBuilder,
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_economy: Option<&trade::SiteInformation>,
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) -> LoadoutBuilder {
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let rng = &mut rand::thread_rng();
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loadout_builder
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.with_asset_expect("common.loadout.village.villager", rng)
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.bag(ArmorSlot::Bag1, Some(make_potion_bag(10)))
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}
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#[derive(Copy, Clone, PartialEq)]
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pub enum Crop {
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Corn,
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