Initial ice drake AI

This commit is contained in:
Sam 2023-03-28 22:36:20 -04:00
parent 86803c43bf
commit 5a83f85779
13 changed files with 369 additions and 98 deletions

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@ -543,12 +543,12 @@
),
// TODO: Allow ability sets to expand other ability sets
Custom("Ice Drake"): (
primary: Simple(None, "common.abilities.custom.icedrake.triplestrike"),
secondary: Simple(None, "common.abilities.custom.icedrake.singlestrike"),
primary: Simple(None, "common.abilities.custom.icedrake.multi_bite"),
secondary: Simple(None, "common.abilities.custom.icedrake.icy_bite"),
abilities: [
Simple(None, "common.abilities.custom.icedrake.icebombs"),
Simple(None, "common.abilities.custom.icedrake.icebreath"),
],
],
),
Custom("Dagon"): (
primary: Simple(None, "common.abilities.custom.dagon.dagonbombs"),

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@ -2,15 +2,14 @@ BasicRanged(
energy_cost: 0,
buildup_duration: 0.5,
recover_duration: 0.9,
projectile: IceBomb(
projectile: Frostball(
damage: 30.0,
radius: 3.0,
knockback: 12.0,
min_falloff: 0.1,
),
projectile_body: Object(IceBomb),
projectile_speed: 25.0,
num_projectiles: 5,
projectile_spread: 0.07,
move_efficiency: 0.3,
move_efficiency: 0.75,
)

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@ -4,12 +4,12 @@ BasicBeam(
beam_duration: 0.5,
damage: 10.0,
tick_rate: 3.0,
range: 15.0,
range: 25.0,
max_angle: 22.5,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 10.0,
strength: DamageFraction(0.5),
strength: DamageFraction(0.25),
chance: 0.25,
))),
energy_regen: 0,

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@ -0,0 +1,31 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 40,
poise: 28,
knockback: 3,
energy_regen: 0,
),
range: 2.0,
angle: 60.0,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 10.0,
strength: DamageFraction(0.5),
chance: 1.0,
))),
),
buildup_duration: 1.2,
swing_duration: 0.07,
hit_timing: 0.5,
recover_duration: 0.8,
movement: (
swing: Some(Forward(3.0)),
),
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
)

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@ -0,0 +1,65 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 28,
poise: 15,
knockback: 3,
energy_regen: 0,
),
range: 2.2,
angle: 30.0,
),
buildup_duration: 1.3,
swing_duration: 0.07,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(2.0)),
),
ori_modifier: 0.65,
),
(
melee_constructor: (
kind: Bash(
damage: 28,
poise: 18,
knockback: 3,
energy_regen: 0,
),
range: 2.2,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.07,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(1.5)),
),
ori_modifier: 0.65,
),
(
melee_constructor: (
kind: Bash(
damage: 28,
poise: 20,
knockback: 3,
energy_regen: 0,
),
range: 2.2,
angle: 30.0,
),
buildup_duration: 0.8,
swing_duration: 0.07,
hit_timing: 0.5,
recover_duration: 0.6,
movement: (
swing: Some(Forward(1.5)),
),
ori_modifier: 0.65,
),
],
energy_cost_per_strike: 0,
)

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@ -1,27 +0,0 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 40.0,
damage_increase: 0,
base_poise_damage: 28,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.0,
angle: 60.0,
base_buildup_duration: 1.2,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.8,
forward_movement: 3.0,
damage_kind: Crushing,
),
],
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
ori_modifier: 0.6,
)

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@ -1,59 +0,0 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 28.0,
damage_increase: 0,
base_poise_damage: 15,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.2,
angle: 30.0,
base_buildup_duration: 1.3,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.6,
forward_movement: 2.0,
damage_kind: Crushing,
),
(
stage: 2,
base_damage: 28.0,
damage_increase: 0,
base_poise_damage: 18,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.2,
angle: 30.0,
base_buildup_duration: 0.8,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.6,
forward_movement: 1.5,
damage_kind: Crushing,
),
(
stage: 3,
base_damage: 28.0,
damage_increase: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.2,
angle: 30.0,
base_buildup_duration: 0.8,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.6,
forward_movement: 1.5,
damage_kind: Crushing,
),
],
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
ori_modifier: 0.65,
)

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@ -1017,6 +1017,7 @@ impl<'a> AgentData<'a> {
"Adlet Hunter" => Tactic::AdletHunter,
"Adlet Icepicker" => Tactic::AdletIcepicker,
"Adlet Tracker" => Tactic::AdletTracker,
"Ice Drake" => Tactic::IceDrake,
_ => Tactic::SimpleMelee,
},
AbilitySpec::Tool(tool_kind) => tool_tactic(*tool_kind),
@ -1469,6 +1470,9 @@ impl<'a> AgentData<'a> {
Tactic::AdletTracker => {
self.handle_adlet_tracker(agent, controller, &attack_data, tgt_data, read_data)
},
Tactic::IceDrake => {
self.handle_icedrake(agent, controller, &attack_data, tgt_data, read_data, rng)
},
}
}

View File

@ -4715,4 +4715,81 @@ impl<'a> AgentData<'a> {
);
}
}
pub fn handle_icedrake(
&self,
agent: &mut Agent,
controller: &mut Controller,
attack_data: &AttackData,
tgt_data: &TargetData,
read_data: &ReadData,
rng: &mut impl Rng,
) {
let primary = self.extract_ability(AbilityInput::Primary);
let secondary = self.extract_ability(AbilityInput::Secondary);
let abilities = [
self.extract_ability(AbilityInput::Auxiliary(0)),
self.extract_ability(AbilityInput::Auxiliary(1)),
];
let could_use_input = |input| match input {
InputKind::Primary => primary.as_ref().map_or(false, |p| {
p.could_use(attack_data, self, tgt_data, read_data, 0.0)
}),
InputKind::Secondary => secondary.as_ref().map_or(false, |s| {
s.could_use(attack_data, self, tgt_data, read_data, 0.0)
}),
InputKind::Ability(x) => abilities[x].as_ref().map_or(false, |a| {
a.could_use(attack_data, self, tgt_data, read_data, 0.0)
}),
_ => false,
};
match self.char_state.ability_info().map(|ai| ai.input) {
Some(input @ InputKind::Primary) => {
if !matches!(self.char_state.stage_section(), Some(StageSection::Recover))
&& could_use_input(input)
{
controller.push_basic_input(input)
}
},
Some(input @ InputKind::Ability(1)) => {
if self
.char_state
.timer()
.map_or(false, |t| t.as_secs_f32() < 3.0)
&& could_use_input(input)
{
controller.push_basic_input(input)
}
},
_ => {},
}
let move_forwards = if could_use_input(InputKind::Primary) && rng.gen_bool(0.4) {
controller.push_basic_input(InputKind::Primary);
false
} else if could_use_input(InputKind::Secondary) && rng.gen_bool(0.8) {
controller.push_basic_input(InputKind::Secondary);
false
} else if could_use_input(InputKind::Ability(1)) && rng.gen_bool(0.9) {
controller.push_basic_input(InputKind::Ability(1));
true
} else if could_use_input(InputKind::Ability(0)) {
controller.push_basic_input(InputKind::Ability(0));
true
} else {
true
};
if move_forwards && attack_data.dist_sqrd > 3_f32.powi(2) {
self.path_toward_target(
agent,
controller,
tgt_data.pos.0,
read_data,
Path::Separate,
None,
);
}
}
}

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@ -173,6 +173,7 @@ pub enum Tactic {
BorealHammer,
Dullahan,
Cyclops,
IceDrake,
// Adlets
AdletHunter,
@ -355,6 +356,12 @@ pub enum AbilityData {
vertical_leap: f32,
leap_dur: f32,
},
BasicBeam {
energy_drain: f32,
range: f32,
angle: f32,
ori_rate: f32,
},
}
impl AbilityData {
@ -509,6 +516,18 @@ impl AbilityData {
forward_leap: *forward_leap_strength,
vertical_leap: *vertical_leap_strength,
},
BasicBeam {
range,
max_angle,
ori_rate,
energy_drain,
..
} => Self::BasicBeam {
range: *range,
angle: *max_angle,
ori_rate: *ori_rate,
energy_drain: *energy_drain,
},
_ => return None,
};
Some(inner)
@ -568,6 +587,20 @@ impl AbilityData {
read_data,
)
};
let beam_check = |range: f32, angle, ori_rate: f32| {
let angle_inc = ori_rate.to_degrees();
attack_data.dist_sqrd < range.powi(2)
&& attack_data.angle < angle + angle_inc
&& entities_have_line_of_sight(
agent_data.pos,
agent_data.body,
agent_data.scale,
tgt_data.pos,
tgt_data.body,
tgt_data.scale,
read_data,
)
};
use AbilityData::*;
match self {
ComboMelee {
@ -694,6 +727,12 @@ impl AbilityData {
});
melee_check(*range, *angle, forced_move) && energy_check(*energy)
},
BasicBeam {
energy_drain,
range,
angle,
ori_rate,
} => beam_check(*range, *angle, *ori_rate) && energy_check(*energy_drain * 3.0),
}
}
}

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@ -0,0 +1,109 @@
use super::{
super::{vek::*, Animation},
QuadrupedLowSkeleton, SkeletonAttr,
};
use common::states::utils::{AbilityInfo, StageSection};
pub struct ComboAnimation;
impl Animation for ComboAnimation {
type Dependency<'a> = (
Option<&'a str>,
Option<StageSection>,
Option<AbilityInfo>,
usize,
f32,
f32,
);
type Skeleton = QuadrupedLowSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"character_combo\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_combo")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
_s_a: &SkeletonAttr,
) -> Self::Skeleton {
*rate = 1.0;
let mut next = (*skeleton).clone();
let _multi_strike_pullback = 1.0
- if matches!(stage_section, Some(StageSection::Recover)) {
anim_time.powi(4)
} else {
0.0
};
for strike in 0..=current_strike {
match ability_id {
Some(
"common.abilities.custom.icedrake.multi_bite"
| "common.abilities.custom.icedrake.icy_bite",
) => {
let (movement1base, movement2base, movement3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - movement3;
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
let mirror = (check - 0.5).signum();
let twitch3 = (mirror * movement3 * 9.0).sin();
let movement1 = mirror * movement1base * pullback;
let movement2 = mirror * movement2base * pullback;
let movement1abs = movement1base * pullback;
let movement2abs = movement2base * pullback;
match strike {
0 | 2 => {
next.head_upper.orientation = Quaternion::rotation_z(twitch3 * -0.7);
next.head_lower.orientation =
Quaternion::rotation_x(movement1abs * 0.35 + movement2abs * -0.9)
* Quaternion::rotation_y(movement1 * 0.7 + movement2 * -1.0);
next.jaw.orientation =
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * 0.5);
next.chest.orientation =
Quaternion::rotation_y(movement1 * -0.08 + movement2 * 0.15)
* Quaternion::rotation_z(movement1 * -0.2 + movement2 * 0.6);
next.tail_front.orientation = Quaternion::rotation_x(0.15)
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
next.tail_rear.orientation = Quaternion::rotation_x(-0.12)
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
},
1 => {
next.head_upper.orientation = Quaternion::rotation_z(twitch3 * 0.2);
next.head_lower.orientation =
Quaternion::rotation_x(movement1abs * 0.15 + movement2abs * -0.6)
* Quaternion::rotation_y(movement1 * -0.1 + movement2 * 0.15);
next.jaw.orientation =
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.9);
next.chest.orientation =
Quaternion::rotation_y(movement1 * 0.08 + movement2 * -0.15)
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.3);
next.tail_front.orientation = Quaternion::rotation_x(0.15)
* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
next.tail_rear.orientation = Quaternion::rotation_x(-0.12)
* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
},
_ => {},
}
},
_ => {},
}
}
next
}
}

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@ -1,6 +1,7 @@
pub mod alpha;
pub mod beta;
pub mod breathe;
pub mod combomelee;
pub mod dash;
pub mod idle;
pub mod jump;
@ -13,10 +14,10 @@ pub mod tailwhip;
// Reexports
pub use self::{
alpha::AlphaAnimation, beta::BetaAnimation, breathe::BreatheAnimation, dash::DashAnimation,
idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, shockwave::ShockwaveAnimation,
shoot::ShootAnimation, spritesummon::SpriteSummonAnimation, stunned::StunnedAnimation,
tailwhip::TailwhipAnimation,
alpha::AlphaAnimation, beta::BetaAnimation, breathe::BreatheAnimation,
combomelee::ComboAnimation, dash::DashAnimation, idle::IdleAnimation, jump::JumpAnimation,
run::RunAnimation, shockwave::ShockwaveAnimation, shoot::ShootAnimation,
spritesummon::SpriteSummonAnimation, stunned::StunnedAnimation, tailwhip::TailwhipAnimation,
};
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};

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@ -2991,6 +2991,38 @@ impl FigureMgr {
},
}
},
CharacterState::ComboMelee2(s) => {
let timer = s.timer.as_secs_f32();
let current_strike = s.completed_strikes % s.static_data.strikes.len();
let strike_data = s.static_data.strikes[current_strike];
let progress = match s.stage_section {
StageSection::Buildup => {
timer / strike_data.buildup_duration.as_secs_f32()
},
StageSection::Action => {
timer / strike_data.swing_duration.as_secs_f32()
},
StageSection::Recover => {
timer / strike_data.recover_duration.as_secs_f32()
},
_ => 0.0,
};
anim::quadruped_low::ComboAnimation::update_skeleton(
&target_base,
(
ability_id,
Some(s.stage_section),
Some(s.static_data.ability_info),
current_strike,
time,
state.state_time,
),
progress,
&mut state_animation_rate,
skeleton_attr,
)
},
CharacterState::ComboMelee(s) => {
let stage_index = (s.stage - 1) as usize;
let stage_time = s.timer.as_secs_f32();