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assassin armour
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1b170f70c3
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assets/voxygen/voxel/armor/belt/assa.vox
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assets/voxygen/voxel/armor/belt/assa.vox
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assets/voxygen/voxel/armor/belt/cloth_black.vox
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assets/voxygen/voxel/armor/belt/cloth_black.vox
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assets/voxygen/voxel/armor/belt/cloth_blood.vox
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assets/voxygen/voxel/armor/belt/cloth_blood.vox
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assets/voxygen/voxel/armor/belt/cloth_grey.vox
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assets/voxygen/voxel/armor/belt/cloth_grey.vox
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assets/voxygen/voxel/armor/chest/assa.vox
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assets/voxygen/voxel/armor/chest/assa.vox
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assets/voxygen/voxel/armor/foot/assa.vox
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assets/voxygen/voxel/armor/foot/assa.vox
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assets/voxygen/voxel/armor/pants/assa.vox
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assets/voxygen/voxel/armor/pants/assa.vox
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assets/voxygen/voxel/armor/shoulder/assa_left.vox
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assets/voxygen/voxel/armor/shoulder/assa_left.vox
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@ -3,8 +3,20 @@
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vox_spec: ("armor.belt.dark", (-4.0, -3.5, 2.0)),
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color: None
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),
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Cloth:(
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TurqCloth:(
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vox_spec: ("armor.belt.cloth_turq", (-4.0, -3.5, -6.0)),
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color: None
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),
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BloodCloth:(
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vox_spec: ("armor.belt.cloth_blood", (-4.0, -3.5, -6.0)),
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color: Some((29, 26, 33))
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),
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BlackCloth:(
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vox_spec: ("armor.belt.cloth_black", (-4.0, -3.5, -6.0)),
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color: Some((29, 26, 33))
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),
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Assassin:(
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vox_spec: ("armor.belt.assa", (-5.0, -3.5, 2.0)),
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color: None
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)
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})
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})
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@ -23,6 +23,10 @@
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vox_spec: ("armor.chest.grayscale", (-7.0, -3.5, 2.0)),
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color: Some((29, 26, 33))
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),
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Assassin: (
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vox_spec: ("armor.chest.assa", (-7.0, -3.5, 2.0)),
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color: None
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),
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Kimono: (
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vox_spec: ("armor.chest.cloth_red_kimono", (-7.0, -3.5, 2.0)),
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color: None
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@ -8,6 +8,10 @@
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vox_spec: ("armor.foot.dark-0", (-2.5, -3.5, -9.0)),
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color: None
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),
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Assassin: (
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vox_spec: ("armor.foot.assa", (-2.5, -3.5, -9.0)),
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color: None
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),
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Sandal: (
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vox_spec: ("armor.foot.cloth_sandals", (-2.5, -2.5, -9.0)),
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color: None
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@ -9,6 +9,16 @@
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color: None
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)
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),
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Assassin: (
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left: (
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vox_spec: ("armor.hand.assa_left", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.hand.assa_right", (-1.5, -1.5, -7.0)),
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color: None
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)
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),
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Cloth: (
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left: (
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vox_spec: ("armor.hand.cloth_basic_left", (-1.5, -1.5, -7.0)),
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@ -19,8 +19,12 @@
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vox_spec: ("armor.pants.grayscale", (-5.0, -3.5, 1.0)),
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color: Some((148, 52, 33))
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),
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Assassin: (
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vox_spec: ("armor.pants.assa", (-5.0, -3.5, 1.0)),
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color: None
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),
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Kimono: (
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vox_spec: ("armor.pants.cloth_red_kimono", (-5.0, -3.5, 1.0)),
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vox_spec: ("armor.pants.cloth_red_kimono", (-5.0, -3.5, 0.0)),
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color: None
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)
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})
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})
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@ -20,6 +20,16 @@
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color: None
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)
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),
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Assassin: (
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left: (
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vox_spec: ("armor.shoulder.assa_left", (-4.5, -3.0, 0.1)),
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color: None
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),
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right: (
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vox_spec: ("armor.empty", (-2.0, -3.5, 0.1)),
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color: None
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)
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),
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Chain: (
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left: (
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vox_spec: ("armor.shoulder.chain_left-1", (-4.0, -3.5, 0.1)),
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@ -487,8 +487,9 @@ pub enum Chest {
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Orange = 4,
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Midnight = 5,
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Kimono = 6,
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Assassin = 7,
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}
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pub const ALL_CHESTS: [Chest; 7] = [
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pub const ALL_CHESTS: [Chest; 8] = [
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Chest::Blue,
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Chest::Brown,
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Chest::Dark,
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@ -496,15 +497,25 @@ pub const ALL_CHESTS: [Chest; 7] = [
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Chest::Orange,
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Chest::Midnight,
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Chest::Kimono,
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Chest::Assassin,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Belt {
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Dark = 0,
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Cloth = 1,
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TurqCloth = 1,
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BloodCloth = 2,
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BlackCloth = 3,
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Assassin = 4,
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}
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pub const ALL_BELTS: [Belt; 2] = [Belt::Dark, Belt::Cloth];
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pub const ALL_BELTS: [Belt; 5] = [
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Belt::Dark,
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Belt::TurqCloth,
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Belt::BloodCloth,
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Belt::BlackCloth,
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Belt::Assassin,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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@ -515,14 +526,16 @@ pub enum Pants {
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Green = 3,
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Orange = 4,
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Kimono = 5,
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Assassin = 6,
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}
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pub const ALL_PANTS: [Pants; 6] = [
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pub const ALL_PANTS: [Pants; 7] = [
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Pants::Blue,
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Pants::Brown,
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Pants::Dark,
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Pants::Green,
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Pants::Orange,
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Pants::Kimono,
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Pants::Assassin,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -530,8 +543,9 @@ pub const ALL_PANTS: [Pants; 6] = [
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pub enum Hand {
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Bare = 0,
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Cloth = 1,
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Assassin = 2,
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}
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pub const ALL_HANDS: [Hand; 2] = [Hand::Bare, Hand::Cloth];
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pub const ALL_HANDS: [Hand; 3] = [Hand::Bare, Hand::Cloth, Hand::Assassin];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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@ -540,8 +554,15 @@ pub enum Foot {
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Dark = 1,
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Sandal = 2,
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Jester = 3,
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Assassin = 4,
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}
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pub const ALL_FEET: [Foot; 4] = [Foot::Bare, Foot::Dark, Foot::Sandal, Foot::Jester];
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pub const ALL_FEET: [Foot; 5] = [
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Foot::Bare,
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Foot::Dark,
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Foot::Sandal,
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Foot::Jester,
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Foot::Assassin,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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@ -549,8 +570,14 @@ pub enum Shoulder {
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None = 0,
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Brown1 = 1,
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Chain = 2,
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Assassin = 3,
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}
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pub const ALL_SHOULDERS: [Shoulder; 3] = [Shoulder::None, Shoulder::Brown1, Shoulder::Chain];
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pub const ALL_SHOULDERS: [Shoulder; 4] = [
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Shoulder::None,
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Shoulder::Brown1,
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Shoulder::Chain,
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Shoulder::Assassin,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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