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https://gitlab.com/veloren/veloren.git
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
This commit is contained in:
commit
5b1625f99d
@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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### Changed
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- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused
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### Removed
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@ -10,7 +10,7 @@ use common::{
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};
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use futures_executor::block_on;
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use specs::{saveload::MarkerAllocator, Builder, Entity as EcsEntity, WorldExt};
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use tracing::{debug, error, trace};
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use tracing::{debug, error, trace, warn};
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pub fn handle_exit_ingame(server: &mut Server, entity: EcsEntity) {
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let state = server.state_mut();
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@ -80,13 +80,31 @@ pub fn handle_exit_ingame(server: &mut Server, entity: EcsEntity) {
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pub fn handle_client_disconnect(server: &mut Server, entity: EcsEntity) -> Event {
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if let Some(client) = server.state().read_storage::<Client>().get(entity) {
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trace!("Closing participant of client");
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let participant = client.participant.lock().unwrap().take().unwrap();
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let participant = match client.participant.try_lock() {
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Ok(mut p) => p.take().unwrap(),
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Err(e) => {
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error!(?e, "coudln't lock participant for removal");
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return Event::ClientDisconnected { entity };
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},
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};
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std::thread::spawn(|| {
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let pid = participant.remote_pid();
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let now = std::time::Instant::now();
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trace!(?pid, "start disconnect");
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if let Err(e) = block_on(participant.disconnect()) {
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debug!(
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?e,
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"Error when disconnecting client, maybe the pipe already broke"
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);
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};
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trace!(?pid, "finished disconnect");
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let elapsed = now.elapsed();
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if elapsed.as_millis() > 100 {
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warn!(?elapsed, "disconecting took quite long");
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} else {
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debug!(?elapsed, "disconecting took");
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}
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});
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}
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let state = server.state_mut();
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@ -462,10 +462,20 @@ impl Show {
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}
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}
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fn toggle_settings(&mut self) {
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fn toggle_settings(&mut self, global_state: &GlobalState) {
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match self.open_windows {
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Windows::Settings => self.settings(false),
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_ => self.settings(true),
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Windows::Settings => {
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#[cfg(feature = "singleplayer")]
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global_state.unpause();
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self.settings(false);
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},
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_ => {
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#[cfg(feature = "singleplayer")]
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global_state.pause();
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self.settings(true)
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},
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};
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}
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@ -1635,7 +1645,7 @@ impl Hud {
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.set(self.ids.buttons, ui_widgets)
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{
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Some(buttons::Event::ToggleBag) => self.show.toggle_bag(),
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Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(),
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Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(global_state),
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Some(buttons::Event::ToggleSocial) => self.show.toggle_social(),
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Some(buttons::Event::ToggleSpell) => self.show.toggle_spell(),
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Some(buttons::Event::ToggleMap) => self.show.toggle_map(),
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@ -2311,7 +2321,7 @@ impl Hud {
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true
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},
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GameInput::Settings if state => {
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self.show.toggle_settings();
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self.show.toggle_settings(global_state);
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true
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},
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GameInput::Help if state => {
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