Added mega worldgen

Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
This commit is contained in:
Joshua Barretto 2019-05-17 22:19:32 +01:00
parent 591ecac702
commit 5b2da36fd0
4 changed files with 45 additions and 59 deletions

View File

@ -32,6 +32,14 @@ impl Chonk {
}
}
pub fn get_z_min(&self) -> i32 {
self.z_offset
}
pub fn get_z_max(&self) -> i32 {
self.z_offset + (self.sub_chunks.len() as u32 * TerrainChunkSize::SIZE.z) as i32
}
fn sub_chunk_idx(&self, z: i32) -> usize {
((z - self.z_offset) as u32 / TerrainChunkSize::SIZE.z as u32) as usize
}

View File

@ -51,55 +51,16 @@ impl<V: BaseVol<Vox = Block> + ReadVol, S: VolSize + Clone> Meshable for VolMap2
fn generate_mesh(&self, range: Self::Supplement) -> Mesh<Self::Pipeline> {
let mut mesh = Mesh::new();
let mut last_chunk_pos = self.pos_key(range.min);
let mut last_chunk = self.get_key(last_chunk_pos);
let size = range.max - range.min;
for x in 1..size.x - 1 {
for y in 1..size.y - 1 {
for z in 0..size.z {
for x in range.min.x + 1..range.max.x - 1 {
for y in range.min.y + 1..range.max.y - 1 {
for z in range.min.z..range.max.z {
let pos = Vec3::new(x, y, z);
let offs = (pos - range.min * Vec3::new(1, 1, 0)).map(|e| e as f32) - Vec3::new(1.0, 1.0, 0.0);
let new_chunk_pos = self.pos_key(range.min + pos);
if last_chunk_pos != new_chunk_pos {
last_chunk = self.get_key(new_chunk_pos);
last_chunk_pos = new_chunk_pos;
}
let offs = pos.map(|e| e as f32) - Vec3::new(1.0, 1.0, 0.0);
if let Some(chunk) = last_chunk {
let chunk_pos = Self::chunk_offs(range.min + pos);
if let Some(col) = chunk.get(chunk_pos).ok().and_then(|vox| vox.get_color())
{
let col = col.map(|e| e as f32 / 255.0);
if let Some(col) = self.get(pos).ok().and_then(|vox| vox.get_color()) {
let col = col.map(|e| e as f32 / 255.0);
vol::push_vox_verts(
&mut mesh,
self,
range.min + pos,
offs,
col,
TerrainVertex::new,
false,
);
}
} else {
if let Some(col) = self
.get(range.min + pos)
.ok()
.and_then(|vox| vox.get_color())
{
let col = col.map(|e| e as f32 / 255.0);
vol::push_vox_verts(
&mut mesh,
self,
range.min + pos,
offs,
col,
TerrainVertex::new,
false,
);
}
vol::push_vox_verts(&mut mesh, self, pos, offs, col, TerrainVertex::new, false);
}
}
}

View File

@ -4,7 +4,7 @@ use crate::{
};
use client::Client;
use common::{terrain::TerrainMap, vol::SampleVol, volumes::vol_map_2d::VolMap2dErr};
use std::{collections::HashMap, sync::mpsc, time::Duration};
use std::{collections::HashMap, sync::mpsc, time::Duration, i32};
use vek::*;
struct TerrainChunk {
@ -132,11 +132,6 @@ impl Terrain {
.map2(TerrainMap::chunk_size(), |e, sz| (e + 1) * sz as i32 + 1),
};
let aabb = Aabb {
min: Vec3::from(aabr.min),
max: Vec3::from(aabr.max) + Vec3::unit_z() * 256,
};
// Copy out the chunk data we need to perform the meshing. We do this by taking a
// sample of the terrain that includes both the chunk we want and its neighbours.
let volume = match client.state().terrain().sample(aabr) {
@ -147,6 +142,19 @@ impl Terrain {
_ => panic!("Unhandled edge case"),
};
// The region to actually mesh
let z_min = volume
.iter()
.fold(i32::MAX, |min, (_, chunk)| chunk.get_z_min().min(min));
let z_max = volume
.iter()
.fold(i32::MIN, |max, (_, chunk)| chunk.get_z_max().max(max));
let aabb = Aabb {
min: Vec3::from(aabr.min) + Vec3::unit_z() * z_min,
max: Vec3::from(aabr.max) + Vec3::unit_z() * z_max,
};
// Clone various things so that they can be moved into the thread.
let send = self.mesh_send_tmp.clone();
let pos = todo.pos;

View File

@ -29,18 +29,26 @@ impl World {
let dirt = Block::new(3, Rgb::new(128, 90, 0));
let sand = Block::new(4, Rgb::new(180, 150, 50));
let mut chunk = TerrainChunk::new(0, stone, air, TerrainChunkMeta::void());
let offset_nz = Perlin::new().set_seed(3);
let perlin_nz = Perlin::new().set_seed(1);
let temp_nz = Perlin::new().set_seed(2);
let chaos_nz = Perlin::new().set_seed(3);
let get_offset = |pos: Vec2<i32>| {
((offset_nz.get(pos.map(|e| e as f64 / 4000.0).into_array()) + 1.0)
* 1000.0) as i32
};
let offset_z = get_offset(chunk_pos * Vec2::from(TerrainChunkSize::SIZE).map(|e: u32| e as i32));
let mut chunk = TerrainChunk::new(offset_z, stone, air, TerrainChunkMeta::void());
for x in 0..TerrainChunkSize::SIZE.x as i32 {
for y in 0..TerrainChunkSize::SIZE.y as i32 {
for z in 0..256 {
for z in offset_z..offset_z + 256 {
let lpos = Vec3::new(x, y, z);
let wpos =
lpos + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
let wpos = lpos
+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
let wposf = wpos.map(|e| e as f64);
let chaos_freq = 1.0 / 100.0;
@ -48,7 +56,7 @@ impl World {
let ampl = 75.0;
let small_freq = 1.0 / 32.0;
let small_ampl = 6.0;
let offs = 32.0;
let offs = 128.0;
let chaos = chaos_nz
.get(Vec2::from(wposf * chaos_freq).into_array())
@ -61,7 +69,8 @@ impl World {
* small_ampl
* 3.0
* chaos.powf(2.0)
+ offs;
+ offs
+ get_offset(Vec2::from(wpos)) as f64;
let temp =
(temp_nz.get(Vec2::from(wposf * (1.0 / 64.0)).into_array()) + 1.0) * 0.5;