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Updated changelog, fmt
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@ -25,6 +25,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Reworked mindflayer to have unique attacks
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- Reworked mindflayer to have unique attacks
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- Glowing remains are now `Armor` instead of `Ingredients`.
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- Glowing remains are now `Armor` instead of `Ingredients`.
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- Generated a net world map
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- Overhauled clouds for more verticality and performance
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### Removed
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### Removed
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### Fixed
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### Fixed
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@ -33,7 +33,7 @@ use common::{
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grid::Grid,
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grid::Grid,
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outcome::Outcome,
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outcome::Outcome,
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recipe::RecipeBook,
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recipe::RecipeBook,
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resources::{PlayerEntity, DeltaTime, TimeOfDay},
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resources::{DeltaTime, PlayerEntity, TimeOfDay},
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terrain::{block::Block, neighbors, BiomeKind, SitesKind, TerrainChunk, TerrainChunkSize},
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terrain::{block::Block, neighbors, BiomeKind, SitesKind, TerrainChunk, TerrainChunkSize},
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trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult},
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trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult},
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uid::{Uid, UidAllocator},
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uid::{Uid, UidAllocator},
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@ -86,7 +86,6 @@ impl Civs {
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let initial_civ_count = initial_civ_count(sim.map_size_lg());
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let initial_civ_count = initial_civ_count(sim.map_size_lg());
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let mut ctx = GenCtx { sim, rng };
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let mut ctx = GenCtx { sim, rng };
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// TODO: Care about world size when generating caves.
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for _ in 0..ctx.sim.get_size().product() / 10_000 {
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for _ in 0..ctx.sim.get_size().product() / 10_000 {
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this.generate_cave(&mut ctx);
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this.generate_cave(&mut ctx);
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}
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}
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