Updated changelog, fmt

This commit is contained in:
Joshua Barretto 2021-03-27 21:56:55 +00:00
parent b660c53b4c
commit 5bf17779ec
3 changed files with 4 additions and 2 deletions

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@ -25,6 +25,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Reworked mindflayer to have unique attacks - Reworked mindflayer to have unique attacks
- Glowing remains are now `Armor` instead of `Ingredients`. - Glowing remains are now `Armor` instead of `Ingredients`.
- Generated a net world map
- Overhauled clouds for more verticality and performance
### Removed ### Removed
### Fixed ### Fixed

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@ -33,7 +33,7 @@ use common::{
grid::Grid, grid::Grid,
outcome::Outcome, outcome::Outcome,
recipe::RecipeBook, recipe::RecipeBook,
resources::{PlayerEntity, DeltaTime, TimeOfDay}, resources::{DeltaTime, PlayerEntity, TimeOfDay},
terrain::{block::Block, neighbors, BiomeKind, SitesKind, TerrainChunk, TerrainChunkSize}, terrain::{block::Block, neighbors, BiomeKind, SitesKind, TerrainChunk, TerrainChunkSize},
trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult}, trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult},
uid::{Uid, UidAllocator}, uid::{Uid, UidAllocator},

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@ -86,7 +86,6 @@ impl Civs {
let initial_civ_count = initial_civ_count(sim.map_size_lg()); let initial_civ_count = initial_civ_count(sim.map_size_lg());
let mut ctx = GenCtx { sim, rng }; let mut ctx = GenCtx { sim, rng };
// TODO: Care about world size when generating caves.
for _ in 0..ctx.sim.get_size().product() / 10_000 { for _ in 0..ctx.sim.get_size().product() / 10_000 {
this.generate_cave(&mut ctx); this.generate_cave(&mut ctx);
} }