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Add combat music transitions based on number of enemies in player radius.
This commit is contained in:
parent
54024ce401
commit
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@ -27,6 +27,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- "Poise" renamed to "Stun resilience"
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- Stun resilience stat display
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- Villagers and guards now spawn with potions, and know how to use them.
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- Combat music in dungeons when within range of enemies.
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### Changed
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@ -6,17 +6,17 @@
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(
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tracks: [
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(
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Individual((
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title: "Dank Dungeon",
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path: "voxygen.audio.soundtrack.dungeon.dank_dungeon",
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length: 130.0,
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Calming Hills",
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path: "voxygen.audio.soundtrack.overworld.calming_hills",
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length: 101.0,
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@ -25,10 +25,10 @@
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(Mountain, 1)
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Ultimafounding; mixed by Robotnik",
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),
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(
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)),
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Individual((
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title: "Fiesta Del Pueblo",
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path: "voxygen.audio.soundtrack.overworld.fiesta_del_pueblo",
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length: 183.0,
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@ -37,50 +37,50 @@
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(Desert, 1)
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic; mixed by Robotnik",
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),
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(
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)),
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Individual((
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title: "Ruination",
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path: "voxygen.audio.soundtrack.dungeon.ruination",
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length: 135.0,
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Dank Hallows",
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path: "voxygen.audio.soundtrack.cave.dank_hallows",
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length: 227.0,
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timing: None,
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biomes: [],
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site: Some(Cave),
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activity: Explore,
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activity: State(Explore),
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artist: "Flashbang",
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),
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(
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)),
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Individual((
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title: "Vast Onslaught",
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path: "voxygen.audio.soundtrack.dungeon.vast_onslaught",
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length: 237.0,
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Sacred Temple",
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path: "voxygen.audio.soundtrack.dungeon.sacred_temple",
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length: 75.0,
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "True Nature",
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path: "voxygen.audio.soundtrack.overworld.true_nature",
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length: 169.0,
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@ -89,10 +89,10 @@
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(Forest, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "DaforLynx",
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),
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(
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)),
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Individual((
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title: "Jungle Ambient",
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path: "voxygen.audio.soundtrack.overworld.jungle_ambient",
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length: 218.0,
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@ -101,10 +101,10 @@
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(Jungle, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "badbbad",
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),
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(
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)),
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Individual((
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title: "Ethereal Bonds",
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path: "voxygen.audio.soundtrack.overworld.ethereal_bonds",
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length: 59.0,
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@ -113,10 +113,10 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Leap of Faith",
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path: "voxygen.audio.soundtrack.overworld.leap_of_faith",
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length: 269.0,
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@ -126,10 +126,10 @@
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(Lake, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Highland of the Hawk",
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path: "voxygen.audio.soundtrack.overworld.highland_of_the_hawk",
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length: 283.0,
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@ -139,10 +139,10 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "badbbad",
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),
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(
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)),
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Individual((
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title: "Verdant Glades",
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path: "voxygen.audio.soundtrack.overworld.verdant_glades",
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length: 97.0,
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@ -151,10 +151,10 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Calling Wild",
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path: "voxygen.audio.soundtrack.overworld.calling_wild",
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length: 160.0,
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@ -163,10 +163,10 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Ultimafounding",
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),
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(
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)),
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Individual((
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title: "Drifting Along",
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path: "voxygen.audio.soundtrack.overworld.drifting_along",
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length: 164.0,
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@ -176,35 +176,35 @@
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(Ocean, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "DaforLynx",
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),
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(
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title: "Winter Falls",
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path: "voxygen.audio.soundtrack.overworld.winter_falls",
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length: 215.0,
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timing: Some(Day),
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biomes: [
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(Snowland, 1),
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],
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site: Some(Void),
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activity: Explore,
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artist: "DaforLynx",
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),
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(
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title: "Short Meandering",
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path: "voxygen.audio.soundtrack.overworld.short_meandering",
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length: 147.0,
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timing: Some(Night),
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biomes: [
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)),
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Individual((
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title: "Winter Falls",
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path: "voxygen.audio.soundtrack.overworld.winter_falls",
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length: 215.0,
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timing: Some(Day),
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biomes: [
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(Snowland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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artist: "DaforLynx",
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)),
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Individual((
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title: "Short Meandering",
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path: "voxygen.audio.soundtrack.overworld.short_meandering",
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length: 147.0,
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timing: Some(Night),
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biomes: [
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(Desert, 1),
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(Mountain, 1),
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],
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site: Some(Void),
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activity: Explore,
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artist: "Ap1evideogame",
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),
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(
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site: Some(Void),
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activity: State(Explore),
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artist: "Ap1evideogame",
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)),
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Individual((
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title: "Oceania",
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path: "voxygen.audio.soundtrack.overworld.oceania",
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length: 135.0,
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@ -214,10 +214,10 @@
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(Ocean, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Eden",
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),
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(
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)),
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Individual((
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title: "A Solemn Quest",
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path: "voxygen.audio.soundtrack.overworld.a_solemn_quest",
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length: 206.0,
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@ -227,10 +227,10 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Eden",
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),
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(
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)),
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Individual((
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title: "Into The Dark Forest",
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path: "voxygen.audio.soundtrack.overworld.into_the_dark_forest",
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length: 184.0,
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@ -240,23 +240,23 @@
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(Jungle, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Field Grazing",
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path: "voxygen.audio.soundtrack.overworld.field_grazing",
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length: 154.0,
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timing: Some(Day),
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biomes: [
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(Grassland, 1),
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(Forest, 1),
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(Forest, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Wandering Voices",
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path: "voxygen.audio.soundtrack.overworld.wandering_voices",
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length: 137.0,
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@ -265,10 +265,10 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Snowtop Volume",
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path: "voxygen.audio.soundtrack.overworld.snowtop_volume",
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length: 89.0,
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@ -277,20 +277,20 @@
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(Snowland, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Mineral Deposits",
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path: "voxygen.audio.soundtrack.cave.mineral_deposits",
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length: 148.0,
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timing: None,
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biomes: [],
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site: Some(Cave),
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activity: Explore,
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activity: State(Explore),
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artist: "Aeronic",
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),
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(
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)),
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Individual((
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title: "Moonbeams",
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path: "voxygen.audio.soundtrack.overworld.moonbeams",
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length: 158.0,
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@ -299,23 +299,23 @@
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(Snowland, 1),
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],
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site: Some(Void),
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activity: Explore,
|
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activity: State(Explore),
|
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artist: "Aeronic",
|
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),
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(
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)),
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Individual((
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title: "Serene Meadows",
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path: "voxygen.audio.soundtrack.overworld.serene_meadows",
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length: 173.0,
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timing: Some(Night),
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biomes: [
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(Grassland, 1),
|
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(Desert, 1),
|
||||
(Desert, 1),
|
||||
],
|
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site: Some(Void),
|
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activity: Explore,
|
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activity: State(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
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||||
)),
|
||||
Individual((
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||||
title: "Just The Beginning",
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||||
path: "voxygen.audio.soundtrack.overworld.just_the_beginning",
|
||||
length: 188.0,
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@ -324,10 +324,10 @@
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(Grassland, 1),
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],
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site: Some(Void),
|
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activity: Explore,
|
||||
activity: State(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
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(
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)),
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||||
Individual((
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||||
title: "Campfire Stories",
|
||||
path: "voxygen.audio.soundtrack.overworld.campfire_stories",
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||||
length: 100.0,
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@ -336,10 +336,10 @@
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(Forest, 1),
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],
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site: Some(Void),
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activity: Explore,
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activity: State(Explore),
|
||||
artist: "badbbad",
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||||
),
|
||||
(
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||||
)),
|
||||
Individual((
|
||||
title: "Limits",
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||||
path: "voxygen.audio.soundtrack.overworld.limits",
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||||
length: 203.0,
|
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@ -348,20 +348,20 @@
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(Mountain, 1),
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],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
activity: State(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
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)),
|
||||
Individual((
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||||
title: "Down The Rabbit Hole",
|
||||
path: "voxygen.audio.soundtrack.dungeon.down_the_rabbit_hole",
|
||||
length: 244.0,
|
||||
timing: None,
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||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
activity: Explore,
|
||||
activity: State(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Between The Fairies",
|
||||
path: "voxygen.audio.soundtrack.overworld.between_the_fairies",
|
||||
length: 175.0,
|
||||
@ -370,8 +370,26 @@
|
||||
(Forest, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
activity: State(Explore),
|
||||
artist: "badbbad",
|
||||
)
|
||||
)),
|
||||
Segmented(
|
||||
title: "Combat1",
|
||||
author: "DaforLynx",
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
segments: [
|
||||
("voxygen.audio.soundtrack.combat1.combat1-hi-loop", 54.0, State(Combat(High))),
|
||||
("voxygen.audio.soundtrack.combat1.combat1-hi-start", 55.0, Transition(Explore, Combat(High))),
|
||||
("voxygen.audio.soundtrack.combat1.combat1-lo-loop", 7.0, State(Combat(Low))),
|
||||
("voxygen.audio.soundtrack.combat1.combat1-lo-start", 10.0, Transition(Explore, Combat(Low))),
|
||||
("voxygen.audio.soundtrack.combat1.combat1-trans-hi-lo", 10.0, Transition(Combat(High), Combat(Low))),
|
||||
("voxygen.audio.soundtrack.combat1.combat1-trans-lo-hi", 7.0, Transition(Combat(Low), Combat(High))),
|
||||
// temporary until more assets exist:
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||||
("voxygen.audio.soundtrack.combat1.combat1-trans-hi-lo", 10.0, Transition(Combat(High), Explore)),
|
||||
("voxygen.audio.soundtrack.combat1.combat1-lo-loop", 7.0, Transition(Combat(Low), Explore)),
|
||||
],
|
||||
),
|
||||
]
|
||||
)
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||||
|
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-hi-loop.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-hi-loop.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-hi-start.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-hi-start.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-lo-loop.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-lo-loop.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-lo-start.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-lo-start.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-trans-hi-lo.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-trans-hi-lo.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-trans-lo-hi.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/combat1/combat1-trans-lo-hi.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -41,6 +41,7 @@ enum ChannelState {
|
||||
pub enum MusicChannelTag {
|
||||
TitleMusic,
|
||||
Exploration,
|
||||
Combat,
|
||||
}
|
||||
|
||||
/// A MusicChannel uses a non-positional audio sink designed to play music which
|
||||
|
@ -53,17 +53,21 @@ use common_sys::state::State;
|
||||
use rand::{prelude::SliceRandom, thread_rng, Rng};
|
||||
use serde::Deserialize;
|
||||
use std::time::Instant;
|
||||
use tracing::warn;
|
||||
use tracing::{debug, trace, warn};
|
||||
|
||||
/// Collection of all the tracks
|
||||
#[derive(Debug, Default, Deserialize)]
|
||||
struct SoundtrackCollection {
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SoundtrackCollection<T> {
|
||||
/// List of tracks
|
||||
tracks: Vec<SoundtrackItem>,
|
||||
tracks: Vec<T>,
|
||||
}
|
||||
|
||||
impl<T> Default for SoundtrackCollection<T> {
|
||||
fn default() -> Self { Self { tracks: Vec::new() } }
|
||||
}
|
||||
|
||||
/// Configuration for a single music track in the soundtrack
|
||||
#[derive(Debug, Deserialize)]
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
pub struct SoundtrackItem {
|
||||
/// Song title
|
||||
title: String,
|
||||
@ -82,14 +86,38 @@ pub struct SoundtrackItem {
|
||||
activity: MusicActivity,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, PartialEq)]
|
||||
enum MusicActivity {
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
enum RawSoundtrackItem {
|
||||
Individual(SoundtrackItem),
|
||||
Segmented {
|
||||
title: String,
|
||||
timing: Option<DayPeriod>,
|
||||
biomes: Vec<(BiomeKind, u8)>,
|
||||
site: Option<SitesKind>,
|
||||
segments: Vec<(String, f32, MusicActivity)>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
|
||||
enum CombatIntensity {
|
||||
Low,
|
||||
High,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
|
||||
enum MusicActivityState {
|
||||
Explore,
|
||||
Combat,
|
||||
Combat(CombatIntensity),
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
|
||||
enum MusicActivity {
|
||||
State(MusicActivityState),
|
||||
Transition(MusicActivityState, MusicActivityState),
|
||||
}
|
||||
|
||||
/// Allows control over when a track should play based on in-game time of day
|
||||
#[derive(Debug, Deserialize, PartialEq)]
|
||||
#[derive(Clone, Debug, Deserialize, PartialEq)]
|
||||
enum DayPeriod {
|
||||
/// 8:00 AM to 7:30 PM
|
||||
Day,
|
||||
@ -109,7 +137,7 @@ enum PlayState {
|
||||
/// Provides methods to control music playback
|
||||
pub struct MusicMgr {
|
||||
/// Collection of all the tracks
|
||||
soundtrack: AssetHandle<SoundtrackCollection>,
|
||||
soundtrack: AssetHandle<SoundtrackCollection<SoundtrackItem>>,
|
||||
/// Instant at which the current track began playing
|
||||
began_playing: Instant,
|
||||
/// Time until the next track should be played
|
||||
@ -117,6 +145,8 @@ pub struct MusicMgr {
|
||||
/// The title of the last track played. Used to prevent a track
|
||||
/// being played twice in a row
|
||||
last_track: String,
|
||||
/// The previous track's activity kind, for transitions
|
||||
last_activity: MusicActivityState,
|
||||
}
|
||||
|
||||
impl Default for MusicMgr {
|
||||
@ -126,6 +156,7 @@ impl Default for MusicMgr {
|
||||
began_playing: Instant::now(),
|
||||
next_track_change: 0.0,
|
||||
last_track: String::from("None"),
|
||||
last_activity: MusicActivityState::Explore,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -144,41 +175,97 @@ impl MusicMgr {
|
||||
// player_alt = position.0.z;
|
||||
//}
|
||||
|
||||
use common::comp::{Health, Pos};
|
||||
use specs::{Join, WorldExt};
|
||||
use MusicActivityState::*;
|
||||
let mut activity_state = Explore;
|
||||
let player = client.entity();
|
||||
let ecs = state.ecs();
|
||||
let entities = ecs.entities();
|
||||
let positions = ecs.read_component::<Pos>();
|
||||
let healths = ecs.read_component::<Health>();
|
||||
if let Some(player_pos) = positions.get(player) {
|
||||
const NEARBY_RADIUS: f32 = 50.0;
|
||||
// TODO: consider filtering by Alignment::Enemy (requires sync changes)
|
||||
let num_nearby_entities: u32 = (&entities, &positions, &healths)
|
||||
.join()
|
||||
.map(|(entity, pos, _)| {
|
||||
if entity != player
|
||||
&& (player_pos.0 - pos.0).magnitude_squared() < NEARBY_RADIUS.powf(2.0)
|
||||
{
|
||||
1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
})
|
||||
.sum();
|
||||
|
||||
if num_nearby_entities > 2 {
|
||||
activity_state = Combat(CombatIntensity::High);
|
||||
} else if num_nearby_entities >= 1 {
|
||||
activity_state = Combat(CombatIntensity::Low);
|
||||
}
|
||||
}
|
||||
|
||||
let activity = if self.last_activity != activity_state {
|
||||
MusicActivity::Transition(self.last_activity, activity_state)
|
||||
} else {
|
||||
MusicActivity::State(activity_state)
|
||||
};
|
||||
|
||||
let interrupt = matches!(activity, MusicActivity::Transition(_, _));
|
||||
|
||||
if audio.music_enabled()
|
||||
&& !self.soundtrack.read().tracks.is_empty()
|
||||
&& self.began_playing.elapsed().as_secs_f32() > self.next_track_change
|
||||
&& (self.began_playing.elapsed().as_secs_f32() > self.next_track_change || interrupt)
|
||||
{
|
||||
self.play_random_track(audio, state, client);
|
||||
trace!("in audio maintain: {:?} {:?}", self.last_activity, activity);
|
||||
if let Ok(()) = self.play_random_track(audio, state, client, &activity) {
|
||||
self.last_activity = activity_state;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn play_random_track(&mut self, audio: &mut AudioFrontend, state: &State, client: &Client) {
|
||||
fn play_random_track(
|
||||
&mut self,
|
||||
audio: &mut AudioFrontend,
|
||||
state: &State,
|
||||
client: &Client,
|
||||
activity: &MusicActivity,
|
||||
) -> Result<(), ()> {
|
||||
let mut rng = thread_rng();
|
||||
|
||||
// Adds a bit of randomness between plays
|
||||
let silence_between_tracks_seconds: f32 = rng.gen_range(60.0..120.0);
|
||||
let silence_between_tracks_seconds: f32 =
|
||||
if matches!(activity, MusicActivity::State(MusicActivityState::Explore)) {
|
||||
rng.gen_range(60.0..120.0)
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
let is_dark = (state.get_day_period().is_dark()) as bool;
|
||||
let current_period_of_day = Self::get_current_day_period(is_dark);
|
||||
let current_biome = client.current_biome();
|
||||
let current_site = client.current_site();
|
||||
|
||||
// Filters out tracks not matching the timing, site, and biome
|
||||
// Filter the soundtrack in stages, so that we don't overprune it if there are
|
||||
// too many constraints. Returning Err(()) signals that we couldn't find
|
||||
// an appropriate track for the current state, and hence the state
|
||||
// machine for the activity shouldn't be updated.
|
||||
let mut res = Ok(());
|
||||
let soundtrack = self.soundtrack.read();
|
||||
let maybe_tracks = soundtrack
|
||||
// First, filter out tracks not matching the timing, site, and biome
|
||||
let mut maybe_tracks = soundtrack
|
||||
.tracks
|
||||
.iter()
|
||||
.filter(|track| track.activity == MusicActivity::Explore)
|
||||
.filter(|track| {
|
||||
!track.title.eq(&self.last_track)
|
||||
&& match &track.timing {
|
||||
Some(period_of_day) => period_of_day == ¤t_period_of_day,
|
||||
None => true,
|
||||
}
|
||||
&& match &track.site {
|
||||
Some(site) => site == ¤t_site,
|
||||
None => true,
|
||||
}
|
||||
(match &track.timing {
|
||||
Some(period_of_day) => period_of_day == ¤t_period_of_day,
|
||||
None => true,
|
||||
}) && match &track.site {
|
||||
Some(site) => site == ¤t_site,
|
||||
None => true,
|
||||
}
|
||||
})
|
||||
.filter(|track| {
|
||||
let mut result = false;
|
||||
@ -194,6 +281,37 @@ impl MusicMgr {
|
||||
result
|
||||
})
|
||||
.collect::<Vec<&SoundtrackItem>>();
|
||||
// Second, filter out any tracks that don't match the current activity.
|
||||
let filtered_tracks: Vec<_> = maybe_tracks
|
||||
.iter()
|
||||
.filter(|track| &track.activity == activity)
|
||||
.cloned()
|
||||
.collect();
|
||||
trace!(
|
||||
"maybe_len: {}, filtered len: {}",
|
||||
maybe_tracks.len(),
|
||||
filtered_tracks.len()
|
||||
);
|
||||
if !filtered_tracks.is_empty() {
|
||||
maybe_tracks = filtered_tracks;
|
||||
} else {
|
||||
res = Err(());
|
||||
}
|
||||
// Third, prevent playing the last track if possible (though don't return Err
|
||||
// here, since the combat music is intended to loop)
|
||||
let filtered_tracks: Vec<_> = maybe_tracks
|
||||
.iter()
|
||||
.filter(|track| !track.title.eq(&self.last_track))
|
||||
.cloned()
|
||||
.collect();
|
||||
trace!(
|
||||
"maybe_len: {}, filtered len: {}",
|
||||
maybe_tracks.len(),
|
||||
filtered_tracks.len()
|
||||
);
|
||||
if !filtered_tracks.is_empty() {
|
||||
maybe_tracks = filtered_tracks;
|
||||
}
|
||||
|
||||
// Randomly selects a track from the remaining tracks weighted based
|
||||
// on the biome
|
||||
@ -213,6 +331,10 @@ impl MusicMgr {
|
||||
}
|
||||
chance
|
||||
});
|
||||
debug!(
|
||||
"selecting new track for {:?}: {:?}",
|
||||
activity, new_maybe_track
|
||||
);
|
||||
|
||||
if let Ok(track) = new_maybe_track {
|
||||
//println!("Now playing {:?}", track.title);
|
||||
@ -220,7 +342,19 @@ impl MusicMgr {
|
||||
self.began_playing = Instant::now();
|
||||
self.next_track_change = track.length + silence_between_tracks_seconds;
|
||||
|
||||
audio.play_music(&track.path, MusicChannelTag::Exploration);
|
||||
let tag = if matches!(
|
||||
activity,
|
||||
MusicActivity::State(MusicActivityState::Explore)
|
||||
| MusicActivity::Transition(_, MusicActivityState::Explore)
|
||||
) {
|
||||
MusicChannelTag::Exploration
|
||||
} else {
|
||||
MusicChannelTag::Combat
|
||||
};
|
||||
audio.play_music(&track.path, tag);
|
||||
res
|
||||
} else {
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
|
||||
@ -232,23 +366,58 @@ impl MusicMgr {
|
||||
}
|
||||
}
|
||||
|
||||
fn load_soundtrack_items() -> AssetHandle<SoundtrackCollection> {
|
||||
fn load_soundtrack_items() -> AssetHandle<SoundtrackCollection<SoundtrackItem>> {
|
||||
// Cannot fail: A default value is always provided
|
||||
SoundtrackCollection::load_expect("voxygen.audio.soundtrack")
|
||||
}
|
||||
}
|
||||
|
||||
impl assets::Asset for SoundtrackCollection {
|
||||
impl assets::Asset for SoundtrackCollection<RawSoundtrackItem> {
|
||||
type Loader = assets::RonLoader;
|
||||
|
||||
const EXTENSION: &'static str = "ron";
|
||||
}
|
||||
|
||||
fn default_value(_: &str, error: assets::Error) -> Result<Self, assets::Error> {
|
||||
warn!(
|
||||
"Error reading music config file, music will not be available: {:#?}",
|
||||
error
|
||||
);
|
||||
|
||||
Ok(SoundtrackCollection::default())
|
||||
impl assets::Compound for SoundtrackCollection<SoundtrackItem> {
|
||||
fn load<S: assets::source::Source>(
|
||||
_: &assets::AssetCache<S>,
|
||||
id: &str,
|
||||
) -> Result<Self, assets::Error> {
|
||||
let inner = || -> Result<_, assets::Error> {
|
||||
let manifest: AssetHandle<assets::Ron<SoundtrackCollection<RawSoundtrackItem>>> =
|
||||
AssetExt::load(id)?;
|
||||
let mut soundtracks = SoundtrackCollection::default();
|
||||
for item in manifest.read().0.tracks.iter().cloned() {
|
||||
match item {
|
||||
RawSoundtrackItem::Individual(track) => soundtracks.tracks.push(track),
|
||||
RawSoundtrackItem::Segmented {
|
||||
title,
|
||||
timing,
|
||||
biomes,
|
||||
site,
|
||||
segments,
|
||||
} => {
|
||||
for (path, length, activity) in segments.into_iter() {
|
||||
soundtracks.tracks.push(SoundtrackItem {
|
||||
title: title.clone(),
|
||||
path,
|
||||
length,
|
||||
timing: timing.clone(),
|
||||
biomes: biomes.clone(),
|
||||
site,
|
||||
activity,
|
||||
});
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
Ok(soundtracks)
|
||||
};
|
||||
match inner() {
|
||||
Ok(soundtracks) => Ok(soundtracks),
|
||||
Err(e) => {
|
||||
warn!("Error loading soundtracks: {:?}", e);
|
||||
Ok(SoundtrackCollection::default())
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user