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fix: character now spawns with a weapon again
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@ -1,7 +1,6 @@
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use super::SysTimer;
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use crate::{auth_provider::AuthProvider, client::Client, CLIENT_TIMEOUT};
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use common::{
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assets,
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comp::{Admin, Body, CanBuild, Controller, Ori, Player, Pos, Vel},
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event::{EventBus, ServerEvent},
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msg::{validate_chat_msg, ChatMsgValidationError, MAX_BYTES_CHAT_MSG},
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@ -169,8 +168,7 @@ impl<'a> System<'a> for Sys {
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entity,
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name,
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body,
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main: main
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.and_then(|specifier| assets::load_cloned(&specifier).ok()),
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main,
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});
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}
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ClientState::Character => client.error_state(RequestStateError::Already),
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