mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fixed physics
Former-commit-id: b4b208754e38aba2150efe99d319638910f64904
This commit is contained in:
parent
8ef8c178d7
commit
5c57568d31
@ -41,27 +41,39 @@ impl<'a> System<'a> for Sys {
|
|||||||
.unwrap_or(false)
|
.unwrap_or(false)
|
||||||
&& vel.0.z <= 0.0;
|
&& vel.0.z <= 0.0;
|
||||||
|
|
||||||
if on_ground {
|
let friction = if on_ground {
|
||||||
// TODO: Don't hard-code this
|
// TODO: Don't hard-code this
|
||||||
// Apply physics to the player: acceleration and non-linear decceleration
|
// Apply physics to the player: acceleration and non-linear decceleration
|
||||||
vel.0 += control.move_dir * 4.0 - vel.0.map(|e| e * vel.0.magnitude() + e) * 0.05;
|
vel.0 += control.move_dir * 4.0;
|
||||||
|
|
||||||
if control.jumping {
|
if control.jumping {
|
||||||
vel.0.z += 16.0;
|
vel.0.z += 16.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
0.15
|
||||||
} else {
|
} else {
|
||||||
// TODO: Don't hard-code this
|
// TODO: Don't hard-code this
|
||||||
// Apply physics to the player: acceleration and non-linear decceleration
|
// Apply physics to the player: acceleration and non-linear decceleration
|
||||||
vel.0 += control.move_dir * 0.2 - vel.0.map(|e| e * e.abs() + e) * 0.002;
|
vel.0 += control.move_dir * 0.2 - vel.0.map(|e| e * e.abs() + e) * 0.002;
|
||||||
|
|
||||||
if control.gliding && vel.0.z < 0.0 {
|
if control.gliding && vel.0.z < 0.0 {
|
||||||
vel.0.z += 9.81 * 3.95 * dt.0;
|
// TODO: Don't hard-code this
|
||||||
|
let anti_grav = 9.81 * 3.95;
|
||||||
|
vel.0.z += anti_grav * dt.0 * Vec2::<f32>::from(vel.0 * 0.15).magnitude().min(1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
0.006
|
||||||
|
};
|
||||||
|
|
||||||
|
// Friction
|
||||||
|
vel.0 -= vel.0.map(|e| (e.abs() * friction * (vel.0.magnitude() * 0.1 + 0.5)).min(e.abs()).copysign(e)) * Vec3::new(1.0, 1.0, 0.0);
|
||||||
|
|
||||||
|
if vel.0.magnitude_squared() != 0.0 {
|
||||||
|
dir.0 = vel.0.normalized() * Vec3::new(1.0, 1.0, 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
let animation = if on_ground {
|
let animation = if on_ground {
|
||||||
if control.move_dir.magnitude() > 0.01 {
|
if control.move_dir.magnitude() > 0.01 {
|
||||||
dir.0 = vel.0.normalized() * Vec3::new(1.0, 1.0, 0.0);
|
|
||||||
Animation::Run
|
Animation::Run
|
||||||
} else {
|
} else {
|
||||||
Animation::Idle
|
Animation::Idle
|
||||||
|
Loading…
Reference in New Issue
Block a user