Get EXP for killing NPCs and Players, properly show EXP bar

This commit is contained in:
Piotr Korgól 2019-07-26 20:40:29 +02:00
parent b1aace0110
commit 5c84508015
4 changed files with 43 additions and 21 deletions

1
Cargo.lock generated
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@ -2769,6 +2769,7 @@ dependencies = [
name = "veloren-server"
version = "0.2.0"
dependencies = [
"chrono 0.4.7 (registry+https://github.com/rust-lang/crates.io-index)",
"lazy_static 1.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"log 0.4.7 (registry+https://github.com/rust-lang/crates.io-index)",
"rand 0.5.6 (registry+https://github.com/rust-lang/crates.io-index)",

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@ -56,37 +56,35 @@ impl Exp {
}
pub fn set_current(&mut self, current: f64) {
if self.current < self.maximum {
self.current = current;
}
self.current = current;
}
pub fn set_maximum(&mut self, maximum: f64) {
self.maximum = maximum;
}
// TODO: Uncomment when needed
// pub fn set_maximum(&mut self, maximum: f64) {
// self.maximum = maximum;
// }
pub fn change_current_by(&mut self, current: f64) {
if self.current < self.maximum {
self.current + current;
}
self.current = self.current + current;
}
pub fn change_maximum_by(&mut self, maximum: f64) {
self.maximum + maximum;
self.maximum = self.maximum + maximum;
}
}
impl Level {
pub fn set_level(&mut self, level: u32) {
self.amount = level;
}
// TODO: Uncomment when needed
// pub fn set_level(&mut self, level: u32) {
// self.amount = level;
// }
pub fn get_level(&self) -> u32 {
self.amount
}
pub fn change_by(&mut self, level: u32) {
self.amount + level;
self.amount = self.amount + level;
}
}

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@ -710,7 +710,7 @@ impl Server {
self.clients
.notify_registered(ServerMsg::EcsSync(self.state.ecs_mut().next_sync_package()));
// Sync deaths.
// Handle deaths.
let ecs = &self.state.ecs();
let clients = &mut self.clients;
let todo_kill = (&ecs.entities(), &ecs.read_storage::<comp::Dying>())
@ -737,6 +737,30 @@ impl Server {
clients.notify_registered(ServerMsg::chat(msg));
}
// Give EXP to the client
if let Some(_enemy) = ecs.read_storage::<comp::Body>().get(entity) {
if let comp::HealthSource::Attack { by } = dying.cause {
ecs.entity_from_uid(by.into()).and_then(|attacker| {
let mut stats = ecs.write_storage::<comp::Stats>();
let attacker_stats = stats.get_mut(attacker).unwrap();
// TODO: Discuss whether we should give EXP by Player Killing or not.
if attacker_stats.exp.get_current() >= attacker_stats.exp.get_maximum()
{
attacker_stats.exp.change_maximum_by(25.0);
attacker_stats.exp.set_current(0.0);
attacker_stats.level.change_by(1);
} else {
// TODO: Don't make this a single value and make it depend on
// slayed entity's level
attacker_stats.exp.change_current_by(1.0);
};
ecs.read_storage::<comp::Player>().get(attacker).cloned()
});
}
}
entity
})
.collect::<Vec<_>>();

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@ -72,10 +72,9 @@ impl<'a> Widget for Skillbar<'a> {
let widget::UpdateArgs { state, ui, .. } = args;
let level = (self.stats.level.get_level()).to_string();
let next_level = self.stats.level.get_level() + 1;
// TODO: We need a max xp value
let xp_percentage = self.stats.exp.get_current();
let max_xp = self.stats.exp.get_maximum();
let next_level = (self.stats.level.get_level() + 1).to_string();
let exp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
let hp_percentage =
self.stats.health.get_current() as f64 / self.stats.health.get_maximum() as f64;
@ -94,7 +93,7 @@ impl<'a> Widget for Skillbar<'a> {
.mid_bottom_of(ui.window)
.set(state.ids.xp_bar, ui);
Rectangle::fill_with([406.0 * (xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
Rectangle::fill_with([406.0 * (exp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
.top_left_with_margins_on(state.ids.xp_bar, 5.0, 21.0)
.set(state.ids.xp_bar_progress, ui);
@ -173,7 +172,7 @@ impl<'a> Widget for Skillbar<'a> {
.color(TEXT_COLOR)
.set(state.ids.level_text, ui);
Text::new(&next_level.to_string())
Text::new(&next_level)
.right_from(state.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)