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UI tweaks
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799e962663
commit
5ca65a6894
@ -120,26 +120,23 @@ impl<'a> Widget for Bag<'a> {
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.w_h(61.0 * BAG_SCALE, 9.0 * BAG_SCALE)
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.bottom_right_with_margins_on(ui.window, 60.0, 5.0)
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.set(state.ids.bag_bot, ui);
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let mid_height = ((inventory.len() + 4) / 5) as f64 * 44.0;
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Image::new(self.imgs.bag_mid)
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.w_h(61.0 * BAG_SCALE, mid_height)
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.up_from(state.ids.bag_bot, 0.0)
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.set(state.ids.bag_mid, ui);
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Image::new(self.imgs.bag_top)
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.w_h(61.0 * BAG_SCALE, 9.0 * BAG_SCALE)
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.up_from(state.ids.bag_mid, 0.0)
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.set(state.ids.bag_top, ui);
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Image::new(self.imgs.bag_mid)
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.w_h(61.0 * BAG_SCALE, ((inventory.len() + 4) / 5) as f64 * 44.0)
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.up_from(state.ids.bag_bot, 0.0)
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.set(state.ids.bag_mid, ui);
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// Alignment for Grid
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Rectangle::fill_with(
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[54.0 * BAG_SCALE, ((inventory.len() + 4) / 5) as f64 * 44.0],
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color::TRANSPARENT,
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)
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.top_left_with_margins_on(state.ids.bag_top, 9.0 * BAG_SCALE, 3.0 * BAG_SCALE)
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.scroll_kids()
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Rectangle::fill_with([54.0 * BAG_SCALE, mid_height], color::TRANSPARENT)
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.top_left_with_margins_on(state.ids.bag_mid, 0.0, 3.0 * BAG_SCALE)
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.scroll_kids_vertically()
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.set(state.ids.inv_alignment, ui);
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// Create available inventory slot widgets
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// Create available inventory slot widgets
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if state.ids.inv_slots.len() < inventory.len() {
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state.update(|s| {
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s.ids
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@ -147,7 +144,6 @@ impl<'a> Widget for Bag<'a> {
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.resize(inventory.len(), &mut ui.widget_id_generator());
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});
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}
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if state.ids.items.len() < inventory.len() {
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state.update(|s| {
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s.ids
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@ -157,7 +153,6 @@ impl<'a> Widget for Bag<'a> {
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}
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// Display inventory contents
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for (i, item) in inventory.slots().iter().enumerate() {
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let x = i % 5;
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let y = i / 5;
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@ -171,16 +166,15 @@ impl<'a> Widget for Bag<'a> {
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4.0 + y as f64 * (40.0 + 4.0),
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4.0 + x as f64 * (40.0 + 4.0),
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) // conrod uses a (y,x) format for placing...
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.parent(state.ids.inv_alignment) // Avoids the background overlapping available slots
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// (the margin placement functions do this because that is the same order as "top left")
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.w_h(40.0, 40.0)
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.image_color(if is_selected {
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color::WHITE
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} else {
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color::DARK_YELLOW
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})
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.floating(true);
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});
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let slot_widget = if let Some(item) = item {
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let slot_widget_clicked = if let Some(item) = item {
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slot_widget
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.with_tooltip(
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self.tooltip_manager,
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@ -191,10 +185,11 @@ impl<'a> Widget for Bag<'a> {
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.set(state.ids.inv_slots[i], ui)
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} else {
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slot_widget.set(state.ids.inv_slots[i], ui)
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};
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}
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.was_clicked();
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// Item
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if slot_widget.was_clicked() {
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if slot_widget_clicked {
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let selected_slot = match state.selected_slot {
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Some(a) => {
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if a == i {
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@ -227,7 +222,6 @@ impl<'a> Widget for Bag<'a> {
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}
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// Close button
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if Button::image(self.imgs.close_button)
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.w_h(28.0, 28.0)
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.hover_image(self.imgs.close_button_hover)
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