mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix travellers stuck in town
There was an off by one error in the code that negates the progress along paths that are reversed.
This commit is contained in:
parent
126b7efa92
commit
5cbdf1850c
@ -23,6 +23,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- Auto camera setting, making the game easier to play with one hand
|
||||
- Topographic map option
|
||||
- Search bars for social and crafting window
|
||||
- RTsim travellers now follow paths between towns
|
||||
|
||||
### Changed
|
||||
|
||||
|
@ -8,6 +8,7 @@ use common::{
|
||||
};
|
||||
use rand_distr::{Distribution, Normal};
|
||||
use std::f32::consts::PI;
|
||||
use tracing::warn;
|
||||
use world::{
|
||||
civ::{Site, Track},
|
||||
util::RandomPerm,
|
||||
@ -142,17 +143,21 @@ impl Entity {
|
||||
.civs()
|
||||
.sites
|
||||
.iter()
|
||||
.filter(|s| s.1.is_settlement() || s.1.is_castle())
|
||||
.min_by_key(|(_, site)| {
|
||||
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||
wpos.map(|e| e as f32).distance(self.pos.xy()) as u32
|
||||
})
|
||||
.map(|(id, _)| id)
|
||||
{
|
||||
// The path choosing code works best when Humanoids can assume they are
|
||||
// in a town that has at least one path. If the Human isn't in a town
|
||||
// with at least one path, we need to get them to a town that does.
|
||||
let nearest_site = &world.civs().sites[nearest_site_id];
|
||||
let site_wpos =
|
||||
nearest_site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||
let dist = site_wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
|
||||
if dist < 32 {
|
||||
if dist < 64 {
|
||||
Travel::InSite {
|
||||
site_id: nearest_site_id,
|
||||
}
|
||||
@ -165,6 +170,7 @@ impl Entity {
|
||||
// Somehow no nearest site could be found
|
||||
// Logically this should never happen, but if it does the rtsim entity
|
||||
// will just sit tight
|
||||
warn!("Nearest site could not be found");
|
||||
Travel::Lost
|
||||
}
|
||||
},
|
||||
@ -240,16 +246,6 @@ impl Entity {
|
||||
}
|
||||
},
|
||||
Travel::InSite { site_id } => {
|
||||
let site = &world.civs().sites[site_id];
|
||||
let site_name = site
|
||||
.site_tmp
|
||||
.map_or("".to_string(), |id| index.sites[id].name().to_string());
|
||||
let last_name = self
|
||||
.brain
|
||||
.last_visited
|
||||
.and_then(|last| site.site_tmp.map(|id| index.sites[id].name().to_string()))
|
||||
.or_else(|| Some("None".to_string()));
|
||||
println!("In: {:?}, prev: {:?}", site_name, last_name);
|
||||
if !self.get_body().is_humanoid() {
|
||||
// Non humanoids don't care if they start at a site
|
||||
Travel::Lost
|
||||
@ -280,8 +276,10 @@ impl Entity {
|
||||
reversed: false,
|
||||
}
|
||||
} else {
|
||||
// This should never trigger, since neighbors returns a list of sites for
|
||||
// which a track exists going from the current town.
|
||||
warn!("Could not get track after selecting from neighbor list");
|
||||
self.brain.last_visited = Some(site_id);
|
||||
// This should never trigger
|
||||
Travel::Direct { target_id }
|
||||
}
|
||||
} else if let Some(target_id) = world
|
||||
@ -297,10 +295,13 @@ impl Entity {
|
||||
})
|
||||
.map(|(id, _)| id)
|
||||
{
|
||||
// This code should only trigger when no paths out of the current town exist.
|
||||
// The traveller will attempt to directly travel to another town
|
||||
self.brain.last_visited = Some(site_id);
|
||||
// Directly travel if no paths exist
|
||||
Travel::Direct { target_id }
|
||||
} else {
|
||||
// No paths we're picked, so stay in town. This will cause direct travel on the
|
||||
// next tick.
|
||||
self.brain.last_visited = Some(site_id);
|
||||
Travel::InSite { site_id }
|
||||
}
|
||||
@ -353,7 +354,7 @@ impl Entity {
|
||||
|
||||
if let Some(wpos) = &path.get(progress) {
|
||||
let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
|
||||
if dist < 64 {
|
||||
if dist < 16 {
|
||||
if progress + 1 < path.len() {
|
||||
Travel::CustomPath {
|
||||
target_id,
|
||||
@ -407,7 +408,7 @@ impl Entity {
|
||||
.site_tmp
|
||||
.map_or("".to_string(), |id| index.sites[id].name().to_string());
|
||||
let nth = if reversed {
|
||||
track.path().len() - progress
|
||||
track.path().len() - progress - 1
|
||||
} else {
|
||||
progress
|
||||
};
|
||||
@ -422,8 +423,8 @@ impl Entity {
|
||||
let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
|
||||
|
||||
match dist {
|
||||
d if d < 32 => {
|
||||
if progress + 1 > track.path().len() {
|
||||
d if d < 16 => {
|
||||
if progress + 1 >= track.path().len() {
|
||||
Travel::Direct { target_id }
|
||||
} else {
|
||||
Travel::Path {
|
||||
@ -477,6 +478,11 @@ impl Entity {
|
||||
},
|
||||
}
|
||||
} else {
|
||||
// This code should never trigger. If we've gone outside the bounds of the
|
||||
// tracks vec then a logic bug has occured. I actually had
|
||||
// an off by one error that caused this to trigger and
|
||||
// resulted in travellers getting stuck in towns.
|
||||
warn!("Progress out of bounds while following track");
|
||||
Travel::Lost
|
||||
}
|
||||
},
|
||||
@ -489,7 +495,7 @@ impl Entity {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone, Debug)]
|
||||
enum Travel {
|
||||
Lost,
|
||||
InSite {
|
||||
|
Loading…
Reference in New Issue
Block a user