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Unequipping a mainhand weapon now moves offhand weapon into mainhand.
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19926a2322
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@ -731,6 +731,31 @@ impl Inventory {
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})
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})
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.unwrap_or_default();
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.unwrap_or_default();
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// If 2 1h weapons are equipped, and mainhand weapon removed, move offhand into mainhand
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match equip_slot {
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EquipSlot::ActiveMainhand => {
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if self.loadout.equipped(EquipSlot::ActiveMainhand).is_none()
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&& self.loadout.equipped(EquipSlot::ActiveOffhand).is_some()
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{
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let offhand = self.loadout.swap(EquipSlot::ActiveOffhand, None);
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self.loadout
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.swap(EquipSlot::ActiveMainhand, offhand)
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.unwrap_none();
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}
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},
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EquipSlot::InactiveMainhand => {
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if self.loadout.equipped(EquipSlot::InactiveMainhand).is_none()
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&& self.loadout.equipped(EquipSlot::InactiveOffhand).is_some()
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{
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let offhand = self.loadout.swap(EquipSlot::InactiveOffhand, None);
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self.loadout
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.swap(EquipSlot::InactiveMainhand, offhand)
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.unwrap_none();
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}
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},
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_ => {},
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}
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// Attempt to put any items unloaded from the unequipped item into empty
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// Attempt to put any items unloaded from the unequipped item into empty
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// inventory slots and return any that don't fit to the caller where they
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// inventory slots and return any that don't fit to the caller where they
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// will be dropped on the ground
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// will be dropped on the ground
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