keyframed axe spin

Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
This commit is contained in:
jshipsey
2021-01-13 03:11:31 -05:00
committed by Sam
parent 5362000de4
commit 5d1993009f
20 changed files with 820 additions and 566 deletions

View File

@ -491,7 +491,7 @@ pub fn handle_ability3_input(data: &JoinData, update: &mut StateUpdate) {
.stats
.skill_set
.skills
.contains_key(&Skill::Sword(SwordSkill::SUnlockSpin)) =>
.contains_key(&Skill::Sword(SwordSkill::UnlockSpin)) =>
{
None
},
@ -500,7 +500,7 @@ pub fn handle_ability3_input(data: &JoinData, update: &mut StateUpdate) {
.stats
.skill_set
.skills
.contains_key(&Skill::Axe(AxeSkill::LUnlockLeap)) =>
.contains_key(&Skill::Axe(AxeSkill::UnlockLeap)) =>
{
None
},
@ -509,7 +509,7 @@ pub fn handle_ability3_input(data: &JoinData, update: &mut StateUpdate) {
.stats
.skill_set
.skills
.contains_key(&Skill::Hammer(HammerSkill::LUnlockLeap)) =>
.contains_key(&Skill::Hammer(HammerSkill::UnlockLeap)) =>
{
None
},