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maneater and feed anim
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@ -629,6 +629,10 @@
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"pangolin": {
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"keyword": "pangolin",
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"generic": "Pangolin"
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},
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"maneater": {
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"keyword": "maneater",
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"generic": "Maneater"
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}
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}
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}
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BIN
assets/voxygen/voxel/npc/maneater/male/chest.vox
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assets/voxygen/voxel/npc/maneater/male/chest.vox
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assets/voxygen/voxel/npc/maneater/male/foot_bl.vox
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assets/voxygen/voxel/npc/maneater/male/foot_bl.vox
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assets/voxygen/voxel/npc/maneater/male/foot_br.vox
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assets/voxygen/voxel/npc/maneater/male/foot_br.vox
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assets/voxygen/voxel/npc/maneater/male/foot_fl.vox
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assets/voxygen/voxel/npc/maneater/male/foot_fl.vox
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assets/voxygen/voxel/npc/maneater/male/foot_fr.vox
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assets/voxygen/voxel/npc/maneater/male/foot_fr.vox
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assets/voxygen/voxel/npc/maneater/male/head_lower.vox
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assets/voxygen/voxel/npc/maneater/male/head_lower.vox
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assets/voxygen/voxel/npc/maneater/male/head_upper.vox
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assets/voxygen/voxel/npc/maneater/male/head_upper.vox
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assets/voxygen/voxel/npc/maneater/male/jaw.vox
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assets/voxygen/voxel/npc/maneater/male/jaw.vox
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assets/voxygen/voxel/npc/maneater/male/tail_front.vox
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assets/voxygen/voxel/npc/maneater/male/tail_front.vox
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assets/voxygen/voxel/npc/maneater/male/tail_rear.vox
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assets/voxygen/voxel/npc/maneater/male/tail_rear.vox
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@ -416,4 +416,56 @@
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central: ("npc.pangolin.male.tail_front"),
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),
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),
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(Maneater, Male): (
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upper: (
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offset: (-5.5, 0.0, 0.0),
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central: ("npc.maneater.male.head_upper"),
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),
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lower: (
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offset: (-14.5, -5.5, -0.0),
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central: ("npc.maneater.male.head_lower"),
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),
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jaw: (
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offset: (-7.5, 0.0, -19.0),
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central: ("npc.maneater.male.jaw"),
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),
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chest: (
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offset: (-6.5, -6.5, -6.0),
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central: ("npc.maneater.male.chest"),
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),
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tail_rear: (
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offset: (-0.5, -14.0, -6.5),
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central: ("npc.maneater.male.tail_rear"),
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),
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tail_front: (
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offset: (-4.5, -15.0, -0.0),
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central: ("npc.maneater.male.tail_front"),
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),
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),
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(Maneater, Female): (
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upper: (
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offset: (-5.5, 0.0, 0.0),
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central: ("npc.maneater.male.head_upper"),
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),
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lower: (
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offset: (-14.5, -5.5, -0.0),
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central: ("npc.maneater.male.head_lower"),
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),
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jaw: (
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offset: (-7.5, 0.0, -19.0),
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central: ("npc.maneater.male.jaw"),
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),
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chest: (
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offset: (-6.5, -6.5, -6.0),
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central: ("npc.maneater.male.chest"),
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),
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tail_rear: (
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offset: (-0.5, -14.0, -6.5),
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central: ("npc.maneater.male.tail_rear"),
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),
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tail_front: (
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offset: (-4.5, -15.0, -0.0),
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central: ("npc.maneater.male.tail_front"),
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),
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),
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})
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@ -287,4 +287,40 @@
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lateral: ("npc.pangolin.male.foot_br"),
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),
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),
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(Maneater, Male): (
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front_left: (
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offset: (-6.0, 0.0, -6.5),
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lateral: ("npc.maneater.male.foot_fl"),
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),
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front_right: (
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offset: (-2.0, 0.0, -6.5),
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lateral: ("npc.maneater.male.foot_fr"),
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),
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back_left: (
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offset: (-6.0, -8.0, -9.0),
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lateral: ("npc.maneater.male.foot_bl"),
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),
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back_right: (
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offset: (-2.0, -8.0, -9.0),
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lateral: ("npc.maneater.male.foot_br"),
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),
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),
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(Maneater, Female): (
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front_left: (
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offset: (-6.0, 0.0, -6.5),
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lateral: ("npc.maneater.male.foot_fl"),
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),
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front_right: (
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offset: (-2.0, 0.0, -6.5),
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lateral: ("npc.maneater.male.foot_fr"),
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),
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back_left: (
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offset: (-6.0, -8.0, -9.0),
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lateral: ("npc.maneater.male.foot_bl"),
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),
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back_right: (
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offset: (-2.0, -8.0, -9.0),
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lateral: ("npc.maneater.male.foot_br"),
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),
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),
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})
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@ -60,7 +60,7 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
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}
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pub const ALL_SPECIES: [Species; 4] = [
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Species::Ogre,
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Species::Ogre,
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Species::Cyclops,
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Species::Wendigo,
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Species::Troll,
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@ -36,6 +36,7 @@ pub enum Species {
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Tortoise = 5,
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Rocksnapper = 6,
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Pangolin = 7,
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Maneater = 8,
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}
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/// Data representing per-species generic data.
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@ -51,6 +52,7 @@ pub struct AllSpecies<SpeciesMeta> {
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pub tortoise: SpeciesMeta,
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pub rocksnapper: SpeciesMeta,
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pub pangolin: SpeciesMeta,
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pub maneater: SpeciesMeta,
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}
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impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
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@ -67,11 +69,12 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
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Species::Tortoise => &self.tortoise,
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Species::Rocksnapper => &self.rocksnapper,
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Species::Pangolin => &self.pangolin,
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Species::Maneater => &self.maneater,
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}
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}
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}
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pub const ALL_SPECIES: [Species; 8] = [
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pub const ALL_SPECIES: [Species; 9] = [
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Species::Crocodile,
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Species::Alligator,
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Species::Salamander,
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@ -80,6 +83,7 @@ pub const ALL_SPECIES: [Species; 8] = [
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Species::Tortoise,
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Species::Rocksnapper,
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Species::Pangolin,
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Species::Maneater,
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];
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impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
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@ -148,7 +148,7 @@ pub fn attempt_wield(data: &JoinData, update: &mut StateUpdate) {
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/// Checks that player can `Sit` and updates `CharacterState` if so
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pub fn attempt_sit(data: &JoinData, update: &mut StateUpdate) {
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if data.physics.on_ground && data.body.is_humanoid() {
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if data.physics.on_ground {
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update.character = CharacterState::Sit;
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}
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}
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@ -142,6 +142,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (5.0, 1.0),
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(Rocksnapper, _) => (6.0, 0.5),
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(Pangolin, _) => (-0.5, 8.0),
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(Maneater, _) => (6.0, 9.5),
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},
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head_lower: match (body.species, body.body_type) {
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(Crocodile, _) => (8.0, 0.0),
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@ -152,6 +153,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (12.0, -3.5),
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(Rocksnapper, _) => (12.0, -9.0),
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(Pangolin, _) => (8.0, -9.0),
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(Maneater, _) => (1.0, 4.5),
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},
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jaw: match (body.species, body.body_type) {
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(Crocodile, _) => (2.5, -3.0),
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@ -162,6 +164,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (-3.5, -2.0),
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(Rocksnapper, _) => (-5.0, -1.5),
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(Pangolin, _) => (0.0, 0.0),
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(Maneater, _) => (-1.0, 4.0),
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},
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chest: match (body.species, body.body_type) {
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(Crocodile, _) => (0.0, 5.0),
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@ -172,6 +175,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (0.0, 11.0),
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(Rocksnapper, _) => (0.0, 18.5),
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(Pangolin, _) => (0.0, 7.0),
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(Maneater, _) => (0.0, 12.0),
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},
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tail_rear: match (body.species, body.body_type) {
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(Crocodile, _) => (-12.5, -1.0),
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@ -182,6 +186,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (-10.0, -1.5),
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(Rocksnapper, _) => (-14.5, -2.0),
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(Pangolin, _) => (-7.0, -3.0),
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(Maneater, _) => (-15.0, 4.0),
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},
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tail_front: match (body.species, body.body_type) {
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(Crocodile, _) => (-6.0, 0.0),
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@ -192,6 +197,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (-13.0, -3.5),
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(Rocksnapper, _) => (-13.5, -6.5),
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(Pangolin, _) => (-7.5, -0.5),
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(Maneater, _) => (-1.0, 4.0),
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},
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feet_f: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, 6.0, -1.0),
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@ -202,6 +208,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (5.5, 6.5, -3.0),
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(Rocksnapper, _) => (7.5, 5.0, -8.5),
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(Pangolin, _) => (5.5, 5.5, -1.0),
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(Maneater, _) => (4.5, 4.0, -5.5),
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},
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feet_b: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, -6.0, -1.0),
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@ -212,6 +219,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (5.5, -11.5, -3.0),
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(Rocksnapper, _) => (8.0, -12.0, -9.5),
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(Pangolin, _) => (6.5, -3.5, -1.0),
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(Maneater, _) => (4.5, -2.5, -3.0),
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},
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lean: match (body.species, body.body_type) {
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(Pangolin, _) => (0.4, 0.0),
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@ -226,6 +234,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (1.0),
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(Rocksnapper, _) => (1.4),
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(Pangolin, _) => (1.3),
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(Maneater, _) => (1.4),
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},
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tempo: match (body.species, body.body_type) {
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(Crocodile, _) => (0.8),
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@ -236,6 +245,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Tortoise, _) => (0.9),
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(Rocksnapper, _) => (0.9),
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(Pangolin, _) => (1.15),
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(Maneater, _) => (1.0),
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},
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}
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}
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@ -107,7 +107,7 @@ impl Animation for RunAnimation {
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skeleton_attr.tail_front.1 + skeleton_attr.lean.0 * 2.0,
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);
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next.tail_front.ori =
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Quaternion::rotation_z(shortalt * 0.18 * skeleton_attr.lean.0 + tilt * 1.8)
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Quaternion::rotation_z(shortalt * 0.18 * skeleton_attr.lean.1 + tilt * 1.8)
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* Quaternion::rotation_y(shortalt * 0.1)
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* Quaternion::rotation_x(0.06 - skeleton_attr.lean.0 * 1.2 + x_tilt * 0.2);
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next.tail_front.scale = Vec3::one();
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@ -118,7 +118,7 @@ impl Animation for RunAnimation {
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skeleton_attr.tail_rear.1 + shortalt * 0.6,
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);
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next.tail_rear.ori =
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Quaternion::rotation_z(shortalt * 0.25 * skeleton_attr.lean.0 + tilt * 1.6)
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Quaternion::rotation_z(shortalt * 0.25 * skeleton_attr.lean.1 + tilt * 1.6)
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* Quaternion::rotation_y(shortalt * 0.1)
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* Quaternion::rotation_x(-0.04 + x_tilt * 0.5);
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next.tail_rear.scale = Vec3::one();
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@ -156,7 +156,7 @@ impl Animation for RunAnimation {
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next.foot_bl.offset = Vec3::new(
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-skeleton_attr.feet_b.0,
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skeleton_attr.feet_b.1 + foothorilb * -1.0,
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skeleton_attr.feet_b.2 + 1.0 + ((footvertlb * -1.2).max(-0.0)),
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skeleton_attr.feet_b.2 + ((footvertlb * -1.2).max(-0.0)),
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);
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next.foot_bl.ori = Quaternion::rotation_x(-0.2 + footvertlb * -0.5 - skeleton_attr.lean.0)
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* Quaternion::rotation_y(tilt * -1.0)
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@ -166,7 +166,7 @@ impl Animation for RunAnimation {
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next.foot_br.offset = Vec3::new(
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skeleton_attr.feet_b.0,
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skeleton_attr.feet_b.1 + foothorirb * -1.0,
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skeleton_attr.feet_b.2 + 1.0 + ((footvertrb * -1.2).max(-0.0)),
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skeleton_attr.feet_b.2 + ((footvertrb * -1.2).max(-0.0)),
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);
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next.foot_br.ori = Quaternion::rotation_x(-0.2 + footvertrb * -0.5 - skeleton_attr.lean.0)
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* Quaternion::rotation_y(tilt * -1.0)
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100
voxygen/src/anim/src/quadruped_small/feed.rs
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100
voxygen/src/anim/src/quadruped_small/feed.rs
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@ -0,0 +1,100 @@
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use super::{super::Animation, QuadrupedSmallSkeleton, SkeletonAttr};
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use std::{f32::consts::PI, ops::Mul};
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use vek::*;
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pub struct FeedAnimation;
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impl Animation for FeedAnimation {
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type Dependency = f64;
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type Skeleton = QuadrupedSmallSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"quadruped_small_feed\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_small_feed")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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global_time: Self::Dependency,
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anim_time: f64,
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_rate: &mut f32,
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skeleton_attr: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let slow = (anim_time as f32 * 5.0).sin();
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let quick = (anim_time as f32 * 14.0).sin();
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let slow_alt = (anim_time as f32 * 3.5 + PI).sin();
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let head_look = Vec2::new(
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((global_time + anim_time) as f32 / 2.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 1.0,
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((global_time + anim_time) as f32 / 2.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.5,
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);
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next.head.offset = Vec3::new(
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0.0,
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skeleton_attr.head.0 + 1.5,
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skeleton_attr.head.1 + slow * 0.2,
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);
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next.head.ori = Quaternion::rotation_z(head_look.y)
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* Quaternion::rotation_x(slow * 0.05 + quick * 0.08 - 0.4 * skeleton_attr.feed);
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next.head.scale = Vec3::one();
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next.chest.offset = Vec3::new(slow * 0.02, skeleton_attr.chest.0, skeleton_attr.chest.1)
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/ 11.0
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* skeleton_attr.scaler;
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next.chest.ori = Quaternion::rotation_x(-0.35 * skeleton_attr.feed)
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* Quaternion::rotation_y(head_look.y * 0.1);
|
||||
next.chest.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
||||
|
||||
next.leg_fl.offset = Vec3::new(
|
||||
-skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2 + 0.5,
|
||||
);
|
||||
next.leg_fl.ori = Quaternion::rotation_x(slow * 0.01 + 0.25 * skeleton_attr.feed)
|
||||
* Quaternion::rotation_y(slow * -0.02 - head_look.y * 0.1);
|
||||
next.leg_fl.scale = Vec3::one();
|
||||
|
||||
next.leg_fr.offset = Vec3::new(
|
||||
skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2 + 0.5,
|
||||
);
|
||||
next.leg_fr.ori = Quaternion::rotation_x(slow_alt * 0.01 + 0.25 * skeleton_attr.feed)
|
||||
* Quaternion::rotation_y(slow * -0.02 - head_look.y * 0.1);
|
||||
next.leg_fr.scale = Vec3::one();
|
||||
|
||||
next.leg_bl.offset = Vec3::new(
|
||||
-skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1 + 1.0,
|
||||
skeleton_attr.feet_b.2 - 1.0,
|
||||
);
|
||||
next.leg_bl.ori = Quaternion::rotation_x(slow_alt * 0.01 + 0.15 * skeleton_attr.feed)
|
||||
* Quaternion::rotation_y(slow * -0.02 - head_look.y * 0.1);
|
||||
next.leg_bl.scale = Vec3::one();
|
||||
|
||||
next.leg_br.offset = Vec3::new(
|
||||
skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1 + 1.0,
|
||||
skeleton_attr.feet_b.2 - 1.0,
|
||||
);
|
||||
next.leg_br.ori = Quaternion::rotation_x(slow * 0.01 + 0.15 * skeleton_attr.feed)
|
||||
* Quaternion::rotation_y(slow * -0.02 - head_look.y * 0.1);
|
||||
next.leg_br.scale = Vec3::one();
|
||||
|
||||
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1);
|
||||
next.tail.ori = Quaternion::rotation_z(slow * 0.3 + head_look.y * 0.3);
|
||||
next.tail.scale = Vec3::one();
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -1,9 +1,10 @@
|
||||
pub mod feed;
|
||||
pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod run;
|
||||
|
||||
// Reexports
|
||||
pub use self::{idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation};
|
||||
pub use self::{feed::FeedAnimation, idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation};
|
||||
|
||||
use super::{Bone, FigureBoneData, Skeleton};
|
||||
use common::comp::{self};
|
||||
@ -80,6 +81,7 @@ pub struct SkeletonAttr {
|
||||
maximize: f32,
|
||||
minimize: f32,
|
||||
spring: f32,
|
||||
feed: f32,
|
||||
}
|
||||
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
|
||||
type Error = ();
|
||||
@ -105,6 +107,7 @@ impl Default for SkeletonAttr {
|
||||
maximize: 0.0,
|
||||
minimize: 0.0,
|
||||
spring: 0.0,
|
||||
feed: 0.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -149,7 +152,7 @@ impl<'a> From<&'a comp::quadruped_small::Body> for SkeletonAttr {
|
||||
},
|
||||
feet_f: match (body.species, body.body_type) {
|
||||
(Pig, _) => (4.5, 3.0, -2.0),
|
||||
(Fox, _) => (3.0, 5.0, -5.0),
|
||||
(Fox, _) => (3.0, 5.0, -5.5),
|
||||
(Sheep, _) => (3.5, 2.0, -2.0),
|
||||
(Boar, _) => (3.5, 6.0, -5.5),
|
||||
(Jackalope, _) => (3.0, 4.0, -2.0),
|
||||
@ -166,7 +169,7 @@ impl<'a> From<&'a comp::quadruped_small::Body> for SkeletonAttr {
|
||||
},
|
||||
feet_b: match (body.species, body.body_type) {
|
||||
(Pig, _) => (3.5, -2.0, -1.5),
|
||||
(Fox, _) => (3.0, -3.0, -2.0),
|
||||
(Fox, _) => (3.0, -3.0, -3.0),
|
||||
(Sheep, _) => (3.5, -3.5, -2.0),
|
||||
(Boar, _) => (3.0, -3.0, -2.5),
|
||||
(Jackalope, _) => (3.5, -2.0, 0.0),
|
||||
@ -283,6 +286,23 @@ impl<'a> From<&'a comp::quadruped_small::Body> for SkeletonAttr {
|
||||
(Rabbit, _) => (2.5),
|
||||
(Truffler, _) => (0.8),
|
||||
},
|
||||
feed: match (body.species, body.body_type) {
|
||||
(Pig, _) => (1.0),
|
||||
(Fox, _) => (1.0),
|
||||
(Sheep, _) => (1.0),
|
||||
(Boar, _) => (0.6),
|
||||
(Jackalope, _) => (1.0),
|
||||
(Skunk, _) => (0.8),
|
||||
(Cat, _) => (1.0),
|
||||
(Batfox, _) => (0.7),
|
||||
(Raccoon, _) => (0.8),
|
||||
(Quokka, _) => (1.0),
|
||||
(Dodarock, _) => (0.7),
|
||||
(Holladon, _) => (1.0),
|
||||
(Hyena, _) => (1.0),
|
||||
(Rabbit, _) => (1.2),
|
||||
(Truffler, _) => (0.6),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -947,11 +947,29 @@ impl FigureMgr {
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
_ => anim::quadruped_small::IdleAnimation::update_skeleton(
|
||||
&QuadrupedSmallSkeleton::new(),
|
||||
time,
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
};
|
||||
let target_bones = match &character {
|
||||
CharacterState::Sit { .. } => {
|
||||
anim::quadruped_small::FeedAnimation::update_skeleton(
|
||||
&target_base,
|
||||
time,
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
// TODO!
|
||||
_ => state.skeleton_mut().clone(),
|
||||
_ => target_base,
|
||||
};
|
||||
|
||||
state.skeleton.interpolate(&target_base, dt);
|
||||
state.skeleton.interpolate(&target_bones, dt);
|
||||
state.update(
|
||||
renderer,
|
||||
pos.0,
|
||||
|
Loading…
Reference in New Issue
Block a user