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Skills can now have prerequisite skills. Skills can now cost different amounts of skill points.
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@ -982,6 +982,16 @@ impl Client {
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SkillGroupType::Weapon(Sceptre),
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)));
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},
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"@unlock health1" => {
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self.send_msg(ClientGeneral::UnlockSkill(Skill::General(
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GeneralSkill::HealthIncrease1,
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)));
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},
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"@unlock health2" => {
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self.send_msg(ClientGeneral::UnlockSkill(Skill::General(
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GeneralSkill::HealthIncrease2,
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)));
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},
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_ => {},
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}
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} else {
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@ -192,19 +192,24 @@ impl SkillSet {
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pub fn unlock_skill(&mut self, skill: Skill) {
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if !self.skills.contains(&skill) {
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if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
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let prerequisites_met = self.prerequisites_met(skill);
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if let Some(mut skill_group) = self
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.skill_groups
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.iter_mut()
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.find(|x| x.skill_group_type == skill_group_type)
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{
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if skill_group.available_sp > 0 {
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skill_group.available_sp -= 1;
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if let Skill::UnlockGroup(group) = skill {
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self.unlock_skill_group(group);
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if prerequisites_met {
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if skill_group.available_sp >= skill.skill_cost() {
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skill_group.available_sp -= skill.skill_cost();
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if let Skill::UnlockGroup(group) = skill {
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self.unlock_skill_group(group);
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}
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self.skills.insert(skill);
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} else {
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warn!("Tried to unlock skill for skill group with insufficient SP");
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}
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self.skills.insert(skill);
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} else {
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warn!("Tried to unlock skill for skill group with no available SP");
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warn!("Tried to unlock skill without meeting prerequisite skills");
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}
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} else {
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warn!("Tried to unlock skill for a skill group that player does not have");
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@ -243,7 +248,7 @@ impl SkillSet {
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.iter_mut()
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.find(|x| x.skill_group_type == skill_group_type)
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{
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skill_group.available_sp += 1;
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skill_group.available_sp += skill.skill_cost();
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self.skills.remove(&skill);
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} else {
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warn!("Tried to refund skill for a skill group that player does not have");
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@ -320,6 +325,40 @@ impl SkillSet {
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warn!("Tried to add experience to a skill group that player does not have");
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}
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}
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/// Checks that the skill set contains all prerequisite skills for a
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/// particular skill
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pub fn prerequisites_met(&self, skill: Skill) -> bool {
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skill
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.prerequisite_skills()
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.iter()
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.all(|s| self.skills.contains(s))
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}
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}
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impl Skill {
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/// Returns a vec of prerequisite skills (it should only be necessary to
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/// note direct prerequisites)
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pub fn prerequisite_skills(self) -> Vec<Skill> {
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let mut prerequisites = Vec::new();
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use Skill::*;
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match self {
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General(GeneralSkill::HealthIncrease2) => {
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prerequisites.push(General(GeneralSkill::HealthIncrease1));
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},
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_ => {},
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}
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prerequisites
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}
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/// Returns the cost in skill points of unlocking a particular skill
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pub fn skill_cost(self) -> u16 {
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use Skill::*;
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match self {
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General(GeneralSkill::HealthIncrease2) => 2,
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_ => 1,
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}
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}
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}
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#[cfg(test)]
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