mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with. See merge request veloren/veloren!2542
This commit is contained in:
commit
5da8c70f48
@ -239,7 +239,7 @@ fn loot_table(loot_table: &str) -> Result<(), Box<dyn Error>> {
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let loot_table = "common.loot_tables.".to_owned() + loot_table;
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let loot_table = Lottery::<LootSpec>::load_expect(&loot_table).read();
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let loot_table = Lottery::<LootSpec<String>>::load_expect(&loot_table).read();
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for (i, (chance, item)) in loot_table.iter().enumerate() {
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let chance = if let Some((next_chance, _)) = loot_table.iter().nth(i + 1) {
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@ -418,7 +418,7 @@ fn loot_table(loot_table: &str) -> Result<(), Box<dyn Error>> {
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.map(|(i, x)| (x.to_string(), i))
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.collect();
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let mut items = Vec::<(f32, LootSpec)>::new();
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let mut items = Vec::<(f32, LootSpec<String>)>::new();
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for ref record in rdr.records().flatten() {
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let item = match record.get(headers["Kind"]).expect("No loot specifier") {
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@ -13,9 +13,8 @@ use crate::{
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CharacterAbility,
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},
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effect::Effect,
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lottery::{LootSpec, Lottery},
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recipe::RecipeInput,
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terrain::{Block, SpriteKind},
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terrain::Block,
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};
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use core::{
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convert::TryFrom,
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@ -795,134 +794,7 @@ impl Item {
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pub fn slot_mut(&mut self, slot: usize) -> Option<&mut InvSlot> { self.slots.get_mut(slot) }
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pub fn try_reclaim_from_block(block: Block) -> Option<Self> {
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Some(Item::new_from_asset_expect(match block.get_sprite()? {
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SpriteKind::Apple => "common.items.food.apple",
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SpriteKind::Mushroom => "common.items.food.mushroom",
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SpriteKind::Velorite => "common.items.mineral.ore.velorite",
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SpriteKind::VeloriteFrag => "common.items.mineral.ore.veloritefrag",
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SpriteKind::BlueFlower => "common.items.flowers.blue",
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SpriteKind::PinkFlower => "common.items.flowers.pink",
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SpriteKind::PurpleFlower => "common.items.flowers.purple",
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SpriteKind::RedFlower => "common.items.flowers.red",
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SpriteKind::WhiteFlower => "common.items.flowers.white",
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SpriteKind::YellowFlower => "common.items.flowers.yellow",
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SpriteKind::Sunflower => "common.items.flowers.sunflower",
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SpriteKind::LongGrass => "common.items.grasses.long",
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SpriteKind::MediumGrass => "common.items.grasses.medium",
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SpriteKind::ShortGrass => "common.items.grasses.short",
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SpriteKind::Coconut => "common.items.food.coconut",
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SpriteKind::Beehive => "common.items.crafting_ing.honey",
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SpriteKind::Stones => "common.items.crafting_ing.stones",
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SpriteKind::Twigs => "common.items.crafting_ing.twigs",
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SpriteKind::VialEmpty => "common.items.crafting_ing.empty_vial",
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SpriteKind::Bowl => "common.items.crafting_ing.bowl",
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SpriteKind::PotionMinor => "common.items.consumable.potion_minor",
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SpriteKind::Amethyst => "common.items.mineral.gem.amethyst",
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SpriteKind::Ruby => "common.items.mineral.gem.ruby",
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SpriteKind::Diamond => "common.items.mineral.gem.diamond",
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SpriteKind::Sapphire => "common.items.mineral.gem.sapphire",
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SpriteKind::Topaz => "common.items.mineral.gem.topaz",
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SpriteKind::Emerald => "common.items.mineral.gem.emerald",
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SpriteKind::AmethystSmall => "common.items.mineral.gem.amethyst",
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SpriteKind::TopazSmall => "common.items.mineral.gem.topaz",
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SpriteKind::DiamondSmall => "common.items.mineral.gem.diamond",
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SpriteKind::RubySmall => "common.items.mineral.gem.ruby",
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SpriteKind::EmeraldSmall => "common.items.mineral.gem.emerald",
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SpriteKind::SapphireSmall => "common.items.mineral.gem.sapphire",
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SpriteKind::Bloodstone => "common.items.mineral.ore.bloodstone",
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SpriteKind::Coal => "common.items.mineral.ore.coal",
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SpriteKind::Cobalt => "common.items.mineral.ore.cobalt",
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SpriteKind::Copper => "common.items.mineral.ore.copper",
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SpriteKind::Iron => "common.items.mineral.ore.iron",
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SpriteKind::Tin => "common.items.mineral.ore.tin",
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SpriteKind::Silver => "common.items.mineral.ore.silver",
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SpriteKind::Gold => "common.items.mineral.ore.gold",
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SpriteKind::Cotton => "common.items.crafting_ing.cotton_boll",
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SpriteKind::Moonbell => "common.items.flowers.moonbell",
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SpriteKind::Pyrebloom => "common.items.flowers.pyrebloom",
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SpriteKind::WildFlax => "common.items.flowers.wild_flax",
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SpriteKind::Seashells => "common.items.crafting_ing.seashells",
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SpriteKind::RoundCactus => "common.items.crafting_ing.cactus",
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SpriteKind::ShortFlatCactus => "common.items.crafting_ing.cactus",
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SpriteKind::MedFlatCactus => "common.items.crafting_ing.cactus",
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// Containers
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// IMPORTANT: Add any new container to `SpriteKind::is_container`
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container
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@
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(SpriteKind::DungeonChest0
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| SpriteKind::DungeonChest1
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| SpriteKind::DungeonChest2
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| SpriteKind::DungeonChest3
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| SpriteKind::DungeonChest4
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| SpriteKind::DungeonChest5
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| SpriteKind::Chest
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| SpriteKind::Mud
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| SpriteKind::Crate
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| SpriteKind::ChestBuried) => {
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return Item::from_container(container);
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},
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_ => return None,
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}))
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}
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fn from_container(container: SpriteKind) -> Option<Item> {
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let chosen;
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match container {
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SpriteKind::DungeonChest0 => {
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chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-0.chest")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::DungeonChest1 => {
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chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-1.chest")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::DungeonChest2 => {
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chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-2.chest")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::DungeonChest3 => {
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chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-3.chest")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::DungeonChest4 => {
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chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-4.chest")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::DungeonChest5 => {
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chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.chest")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::Chest => {
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chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.chest").read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::ChestBuried => {
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chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.chest-buried")
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.read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::Mud => {
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chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.mud").read();
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return Some(chosen.choose().to_item());
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},
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SpriteKind::Crate => {
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chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.crate").read();
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return Some(chosen.choose().to_item());
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},
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_ => None,
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}
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Some(block.get_sprite()?.collectible_id()?.to_item())
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}
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pub fn ability_spec(&self) -> Option<&AbilitySpec> { self.item_def.ability_spec.as_ref() }
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@ -84,14 +84,14 @@ struct ProbabilityFile {
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}
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impl assets::Asset for ProbabilityFile {
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type Loader = assets::LoadFrom<Vec<(f32, LootSpec)>, assets::RonLoader>;
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type Loader = assets::LoadFrom<Vec<(f32, LootSpec<String>)>, assets::RonLoader>;
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const EXTENSION: &'static str = "ron";
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}
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impl From<Vec<(f32, LootSpec)>> for ProbabilityFile {
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impl From<Vec<(f32, LootSpec<String>)>> for ProbabilityFile {
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#[allow(clippy::cast_precision_loss)]
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fn from(content: Vec<(f32, LootSpec)>) -> Self {
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fn from(content: Vec<(f32, LootSpec<String>)>) -> Self {
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Self {
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content: content
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.into_iter()
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@ -101,7 +101,7 @@ impl From<Vec<(f32, LootSpec)>> for ProbabilityFile {
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vec![(p0 * (a + b) as f32 / 2.0, asset)].into_iter()
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},
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LootSpec::LootTable(table_asset) => {
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let total = Lottery::<LootSpec>::load_expect(&table_asset)
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let total = Lottery::<LootSpec<String>>::load_expect(&table_asset)
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.read()
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.total();
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Self::load_expect_cloned(&table_asset)
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@ -131,7 +131,7 @@ impl EntityInfo {
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self = self.with_loot_drop(Item::new_from_asset_expect(&asset));
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},
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LootKind::LootTable(asset) => {
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let table = Lottery::<LootSpec>::load_expect(&asset);
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let table = Lottery::<LootSpec<String>>::load_expect(&asset);
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let drop = table.read().choose().to_item();
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self = self.with_loot_drop(drop);
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},
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@ -352,7 +352,7 @@ mod tests {
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LootKind::LootTable(asset) => {
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// we need to just load it check if it exists,
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// because all loot tables are tested in Lottery module
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let _ = Lottery::<LootSpec>::load_expect(&asset);
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let _ = Lottery::<LootSpec<String>>::load_expect(&asset);
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},
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}
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}
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@ -77,30 +77,30 @@ impl<T> Lottery<T> {
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}
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#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
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pub enum LootSpec {
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pub enum LootSpec<T: AsRef<str>> {
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/// Asset specifier
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Item(String),
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Item(T),
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/// Asset specifier, lower range, upper range
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ItemQuantity(String, u32, u32),
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ItemQuantity(T, u32, u32),
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/// Loot table
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LootTable(String),
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LootTable(T),
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}
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impl LootSpec {
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impl<T: AsRef<str>> LootSpec<T> {
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pub fn to_item(&self) -> Item {
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match self {
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Self::Item(item) => Item::new_from_asset_expect(&item),
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Self::Item(item) => Item::new_from_asset_expect(item.as_ref()),
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Self::ItemQuantity(item, lower, upper) => {
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let range = *lower..=*upper;
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let quantity = thread_rng().gen_range(range);
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let mut item = Item::new_from_asset_expect(&item);
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let mut item = Item::new_from_asset_expect(item.as_ref());
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// TODO: Handle multiple of an item that is unstackable
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if item.set_amount(quantity).is_err() {
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warn!("Tried to set quantity on non stackable item");
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}
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item
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},
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Self::LootTable(table) => Lottery::<LootSpec>::load_expect(&table)
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Self::LootTable(table) => Lottery::<LootSpec<String>>::load_expect(table.as_ref())
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.read()
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.choose()
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.to_item(),
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@ -115,7 +115,7 @@ mod tests {
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#[test]
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fn test_loot_tables() {
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fn validate_table_contents(table: Lottery<LootSpec>) {
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fn validate_table_contents(table: Lottery<LootSpec<String>>) {
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for (_, item) in table.iter() {
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match item {
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LootSpec::Item(item) => {
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@ -137,14 +137,16 @@ mod tests {
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Item::new_from_asset_expect(&item);
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},
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LootSpec::LootTable(loot_table) => {
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let loot_table = Lottery::<LootSpec>::load_expect_cloned(&loot_table);
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let loot_table =
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Lottery::<LootSpec<String>>::load_expect_cloned(&loot_table);
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validate_table_contents(loot_table);
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},
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}
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}
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}
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let loot_tables = assets::load_expect_dir::<Lottery<LootSpec>>("common.loot_tables", true);
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let loot_tables =
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assets::load_expect_dir::<Lottery<LootSpec<String>>>("common.loot_tables", true);
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for loot_table in loot_tables.iter() {
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validate_table_contents(loot_table.cloned());
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}
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|
@ -1,4 +1,4 @@
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use crate::{comp::tool::ToolKind, make_case_elim};
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use crate::{comp::tool::ToolKind, lottery::LootSpec, make_case_elim};
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use enum_iterator::IntoEnumIterator;
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use hashbrown::HashMap;
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use lazy_static::lazy_static;
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@ -262,68 +262,85 @@ impl SpriteKind {
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})
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}
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/// What loot table does collecting this sprite draw from?
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pub fn collectible_id(&self) -> Option<LootSpec<&'static str>> {
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let item = |id: &'static str| LootSpec::Item(id);
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let table = |id: &'static str| LootSpec::LootTable(id);
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Some(match self {
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SpriteKind::Apple => item("common.items.food.apple"),
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SpriteKind::Mushroom => item("common.items.food.mushroom"),
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SpriteKind::Velorite => item("common.items.mineral.ore.velorite"),
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SpriteKind::VeloriteFrag => item("common.items.mineral.ore.veloritefrag"),
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//SpriteKind::BlueFlower => item("common.items.flowers.blue"),
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//SpriteKind::PinkFlower => item("common.items.flowers.pink"),
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//SpriteKind::PurpleFlower => item("common.items.flowers.purple"),
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SpriteKind::RedFlower => item("common.items.flowers.red"),
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//SpriteKind::WhiteFlower => item("common.items.flowers.white"),
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//SpriteKind::YellowFlower => item("common.items.flowers.yellow"),
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SpriteKind::Sunflower => item("common.items.flowers.sunflower"),
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//SpriteKind::LongGrass => item("common.items.grasses.long"),
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//SpriteKind::MediumGrass => item("common.items.grasses.medium"),
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//SpriteKind::ShortGrass => item("common.items.grasses.short"),
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SpriteKind::Coconut => item("common.items.food.coconut"),
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SpriteKind::Beehive => item("common.items.crafting_ing.honey"),
|
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SpriteKind::Stones => item("common.items.crafting_ing.stones"),
|
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SpriteKind::Twigs => item("common.items.crafting_ing.twigs"),
|
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SpriteKind::VialEmpty => item("common.items.crafting_ing.empty_vial"),
|
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SpriteKind::Bowl => item("common.items.crafting_ing.bowl"),
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SpriteKind::PotionMinor => item("common.items.consumable.potion_minor"),
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SpriteKind::Amethyst => item("common.items.mineral.gem.amethyst"),
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SpriteKind::Ruby => item("common.items.mineral.gem.ruby"),
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SpriteKind::Diamond => item("common.items.mineral.gem.diamond"),
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SpriteKind::Sapphire => item("common.items.mineral.gem.sapphire"),
|
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SpriteKind::Topaz => item("common.items.mineral.gem.topaz"),
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SpriteKind::Emerald => item("common.items.mineral.gem.emerald"),
|
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SpriteKind::AmethystSmall => item("common.items.mineral.gem.amethyst"),
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SpriteKind::TopazSmall => item("common.items.mineral.gem.topaz"),
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SpriteKind::DiamondSmall => item("common.items.mineral.gem.diamond"),
|
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SpriteKind::RubySmall => item("common.items.mineral.gem.ruby"),
|
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SpriteKind::EmeraldSmall => item("common.items.mineral.gem.emerald"),
|
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SpriteKind::SapphireSmall => item("common.items.mineral.gem.sapphire"),
|
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SpriteKind::Bloodstone => item("common.items.mineral.ore.bloodstone"),
|
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SpriteKind::Coal => item("common.items.mineral.ore.coal"),
|
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SpriteKind::Cobalt => item("common.items.mineral.ore.cobalt"),
|
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SpriteKind::Copper => item("common.items.mineral.ore.copper"),
|
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SpriteKind::Iron => item("common.items.mineral.ore.iron"),
|
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SpriteKind::Tin => item("common.items.mineral.ore.tin"),
|
||||
SpriteKind::Silver => item("common.items.mineral.ore.silver"),
|
||||
SpriteKind::Gold => item("common.items.mineral.ore.gold"),
|
||||
SpriteKind::Cotton => item("common.items.crafting_ing.cotton_boll"),
|
||||
SpriteKind::Moonbell => item("common.items.flowers.moonbell"),
|
||||
SpriteKind::Pyrebloom => item("common.items.flowers.pyrebloom"),
|
||||
SpriteKind::WildFlax => item("common.items.flowers.wild_flax"),
|
||||
SpriteKind::Seashells => item("common.items.crafting_ing.seashells"),
|
||||
SpriteKind::RoundCactus => item("common.items.crafting_ing.cactus"),
|
||||
SpriteKind::ShortFlatCactus => item("common.items.crafting_ing.cactus"),
|
||||
SpriteKind::MedFlatCactus => item("common.items.crafting_ing.cactus"),
|
||||
SpriteKind::DungeonChest0 => table("common.loot_tables.dungeon.tier-0.chest"),
|
||||
SpriteKind::DungeonChest1 => table("common.loot_tables.dungeon.tier-1.chest"),
|
||||
SpriteKind::DungeonChest2 => table("common.loot_tables.dungeon.tier-2.chest"),
|
||||
SpriteKind::DungeonChest3 => table("common.loot_tables.dungeon.tier-3.chest"),
|
||||
SpriteKind::DungeonChest4 => table("common.loot_tables.dungeon.tier-4.chest"),
|
||||
SpriteKind::DungeonChest5 => table("common.loot_tables.dungeon.tier-5.chest"),
|
||||
SpriteKind::Chest => table("common.loot_tables.sprite.chest"),
|
||||
SpriteKind::ChestBuried => table("common.loot_tables.sprite.chest-buried"),
|
||||
SpriteKind::Mud => table("common.loot_tables.sprite.mud"),
|
||||
SpriteKind::Crate => table("common.loot_tables.sprite.crate"),
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
|
||||
/// Can this sprite be picked up to yield an item without a tool?
|
||||
pub fn is_collectible(&self) -> bool {
|
||||
match self {
|
||||
SpriteKind::BlueFlower => false,
|
||||
SpriteKind::PinkFlower => false,
|
||||
SpriteKind::PurpleFlower => false,
|
||||
SpriteKind::RedFlower => true,
|
||||
SpriteKind::WhiteFlower => false,
|
||||
SpriteKind::YellowFlower => false,
|
||||
SpriteKind::Sunflower => true,
|
||||
SpriteKind::LongGrass => false,
|
||||
SpriteKind::MediumGrass => false,
|
||||
SpriteKind::ShortGrass => false,
|
||||
SpriteKind::Apple => true,
|
||||
SpriteKind::Mushroom => true,
|
||||
// SpriteKind::Velorite => true,
|
||||
// SpriteKind::VeloriteFrag => true,
|
||||
SpriteKind::Chest => true,
|
||||
SpriteKind::DungeonChest0 => true,
|
||||
SpriteKind::DungeonChest1 => true,
|
||||
SpriteKind::DungeonChest2 => true,
|
||||
SpriteKind::DungeonChest3 => true,
|
||||
SpriteKind::DungeonChest4 => true,
|
||||
SpriteKind::DungeonChest5 => true,
|
||||
SpriteKind::Coconut => true,
|
||||
SpriteKind::Stones => true,
|
||||
SpriteKind::Twigs => true,
|
||||
SpriteKind::Crate => true,
|
||||
SpriteKind::Beehive => true,
|
||||
SpriteKind::VialEmpty => true,
|
||||
SpriteKind::PotionMinor => true,
|
||||
SpriteKind::Bowl => true,
|
||||
SpriteKind::ChestBuried => true,
|
||||
SpriteKind::Mud => true,
|
||||
SpriteKind::Seashells => true,
|
||||
SpriteKind::Cotton => true,
|
||||
SpriteKind::Moonbell => true,
|
||||
SpriteKind::Pyrebloom => true,
|
||||
SpriteKind::WildFlax => true,
|
||||
SpriteKind::RoundCactus => true,
|
||||
SpriteKind::ShortFlatCactus => true,
|
||||
SpriteKind::MedFlatCactus => true,
|
||||
_ => false,
|
||||
}
|
||||
self.collectible_id().is_some() && self.mine_tool().is_none()
|
||||
}
|
||||
|
||||
/// Is the sprite a container that will emit a mystery item?
|
||||
pub fn is_container(&self) -> bool {
|
||||
matches!(
|
||||
self,
|
||||
SpriteKind::DungeonChest0
|
||||
| SpriteKind::DungeonChest1
|
||||
| SpriteKind::DungeonChest2
|
||||
| SpriteKind::DungeonChest3
|
||||
| SpriteKind::DungeonChest4
|
||||
| SpriteKind::DungeonChest5
|
||||
| SpriteKind::Chest
|
||||
| SpriteKind::ChestBuried
|
||||
| SpriteKind::Mud
|
||||
| SpriteKind::Crate,
|
||||
)
|
||||
matches!(self.collectible_id(), Some(LootSpec::LootTable(_)))
|
||||
}
|
||||
|
||||
/// Which tool (if any) is needed to collect this sprite?
|
||||
pub fn mine_tool(&self) -> Option<ToolKind> {
|
||||
match self {
|
||||
SpriteKind::Velorite
|
||||
|
@ -374,7 +374,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
// Decide for a loot drop before turning into a lootbag
|
||||
let old_body = state.ecs().write_storage::<Body>().remove(entity);
|
||||
let lottery = || {
|
||||
Lottery::<LootSpec>::load_expect(match old_body {
|
||||
Lottery::<LootSpec<String>>::load_expect(match old_body {
|
||||
Some(common::comp::Body::Humanoid(_)) => "common.loot_tables.creature.humanoid",
|
||||
Some(common::comp::Body::QuadrupedSmall(quadruped_small)) => {
|
||||
match quadruped_small.species {
|
||||
|
Loading…
Reference in New Issue
Block a user